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HuỳnhĐứcPhú

Premium Plugins MobStacker2

HuỳnhĐứcPhú

THÀNH VIÊN
Tham gia
28/09/2016
Bài viết
343
:pd23:
Plugin trị giá 5 đô trên spigotmc.org,hãy mua để ủng hộ tác giả




:pd25:
MobStacker2 là một plugin sẽ stack mob lại với nhau,tránh gây lag máy chú của bạn
Plugins Hỗ Trợ:
  • mcMMO
  • WorldGuard
  • ClearLagg
  • MythicMobs
Versions Hỗ Trợ:
  • Spigot 1.7 - 1.11
  • PaperSpigot is also supported for the same versions as Spigot.
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oPTxRNG.png

:pd26:
/mobstacker toggle (mobstacker2.toggle) - Toggles whether mobs are stacking
/mobstacker reload (mobstacker2.reload) - Reloads the config
/mobstacker inspect (mobstacker2.inspect) - Shows stack info on the stack you are looking at.
/mobstacker stacking <true || false> (mobstacker2.stacking) - Allows you to set where the stack you are looking at should stack or not.
/mobstacker quantity <int> (mobstacker2.quantity) - Allows you to set the quantity of the stack you are looking at.
/mobstacker clear (mobstacker2.clear) - Removes all stacks and provides info on how much was cleared.
/mobstacker remove (mobstacker2.remove) - Removes the stack the command user is looking at.
/mobstacker trystack (mobstacker2.trystack) - Will tell the entity you are looking at to try stack to other entities around it.
/mobstacker stats (mobstacker2.stats) - Returns info on how many stacks there is on the server, how many mobs they represent and what % MobStacker2 has lowered those entity number by.
/mobstacker region <add || remove> <regionID> (mobstacker2.region.add/remove) - Allows you to blacklist/un-blacklist WorldGuard claims. Adding a claim to the blacklist will stop mobs stacking in there.

Aliases: mobstacker, mstacker, ms
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Mã:
# The naming layout for stacked mobs. Use the {QTY} and {TYPE} tags, along with normal colour codes to customise the in game display.
stack-naming: '&e&l{QTY}X &6&l{TYPE}'

# How far around the mob should the plugin check for mobs to stack to?
stack-range:
    x: 5
    y: 2
    z: 5

# How many seconds after a mob spawns should the plugin check for mobs to stack to?
# The higher the number, the more work for the server to do. Keep this rather low. In SECONDS NOT TICKS.
# Set to 0 to only try stack on spawn. Set to -1 to never stop trying to stack (Possibly lag inducive for larger number of mobs (1000+).
seconds-to-try-stack: 5

# If false, stacks names will be visible at all times. While true names will only be visible while close to the stack
hide-stack-names: true

# If false, named mobs will not stack, meaning pets are protected.
stack-custom-named-mobs: false

# If false mobs will stack regardless of age (Baby or adult)
stack-by-age: true

# False means that animals on a leash will not stack.
stack-leashed-animals: false

# Upon leashing an entity, should the full stack be leashed, or just one?
leash-whole-stack: false


# Protect tamed animals from being stacked on?
protect-tamed: true

# If a creeper stack explodes, should the whole stack die?
exploding-creeper-kills-stack: true

# Should a creepers explosion be made larger if the full stack explodes? exploding-creeper-kills-stack: must be true for this to work.
magnify-stack-explosion:
    enable: false
    max-creeper-explosion-size: 5

# If true mobs will stack through walls.
stack-through-walls: false

# Should coloured mobs, like sheep, be stacked separately?
separate-stacks-by-color: true

# Should sheep be separated based on whether they are shorn or not?
separate-by-sheared: true

# If a burning stack dies, should the remaining burn time for the previous mob be carried on to the next?
carry-over-fire:
  enabled: false
  # If star-new-burn is true, it will be as if the next mob in the stack has been set on fire again, otherwise it will only burn for the remaining
  # time of the previous mob.
  start-new-burn: false
  # When a new burn starts after a stack dies, how many ticks should it burn for? 100 ticks is 5 seconds.
  new-burn-ticks: 100

# What should the max stack size be for certain mobs? If a mob isn't listed, the stack size isn't limied. Add Mobs as shown below to create a stack limit.
max-stack-sizes:
    IRON_GOLEM: 10

#This will limit the number of mobs in a chunk by their type. A stack of 10 counts as 10 mobs.
max-mobs-per-chunk:
    PIG: 100

# List worlds that no mobs will ever stack in. Write ALL world names in ONLY lower case.
blacklist-world:
   - example-world

# For which spawn methods should mobs be nerfed? Nerfed mobs can still be moved, but will not target or attack a player.
mob-nerfing:
   - SPAWNER

# Stacks from these spawn methods will not give any mcMMO experience
no-mcmmo-exp:
   - SPAWNER
    - SPAWNER_EGG

# Leaving this true will clear mob stacks if you use ClearLag(g)
clear-lag: true

# Should mobs always stack towards the ground? Useful for flying mobs, like blazes and ghasts.
stack-mobs-down:
    enable: true
    mob-types:
       - BLAZE
        - GHAST

# If a stack of mobs fall off should the full stack die, or just one mob in the stack?
# All damage causes can be found at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
kill-whole-stack-on-death:
    enable: true
    multiply-loot: true
    looting: false
    reasons:
     - FALL

# When the server restarts should stacks be removed?
# Memory refers to how may UUIDs are remembered. One UUID is added per restart. If a mob was unloaded 'memory' restarts ago, it will not load back in properly.
save-on-restart:
    enabled: true
    memory: 30

# Mobs marked with true WILL attempt to stack. Mobs spawned by building (Golems and Wither) are a bit buggy, so it is suggested to leave them false.
stack-mob-type:
    BAT: true
    BLAZE: true
    CAVE_SPIDER: true
    CHICKEN: true
    COW: true
    CREEPER: true
    ENDERMAN: true
    ENDERMITE: true
    GHAST: true
    GIANT: true
    GUARDIAN: true
    HORSE: true
    IRON_GOLEM: true
    MAGMA_CUBE: true
    MUSHROOM_COW: true
    OCELOT: true
    PIG: true
    PIG_ZOMBIE: true
    RABBIT: true
    SHEEP: true
    SILVERFISH: true
    SKELETON: true
    SLIME: true
    SNOWMAN: true
    SPIDER: true
    SQUID: true
    VILLAGER: true
    WITCH: true
    WITHER: true
    WOLF: true
    ZOMBIE: true
    POLAR_BEAR: true

# Spawn methods marked with true WILL attempt to stack. CUSTOM is mobs spawned by plugins - Including this one. Certain features require CUSTOM to be left true.
# Plugin will be effected is CUSTOM is set to false.
# It is suggested to leave BUILD spawn methods as false as it is able to be exploited in the right situation
stack-spawn-method:
    SPAWNER_EGG: true
    SPAWNER: true
    BREEDING: false
    BUILD_IRONGOLEM: false
    BUILD_SNOWMAN: false
    BUILD_WITHER: false
    CHUNK_GEN: false
    CURED: false
    CUSTOM: true
    DISPENSE_EGG: true
    EGG: true
    INFECTION: false
    JOCKEY: false
    LIGHTNING: false
    MOUNT: false
    NATURAL: false
    OCELOT_BABY: false
    SLIME_SPLIT: false
    NETHER_PORTAL: true
    MYTHIC_MOBS: false
:pd34:
Link Spigot: goo.gl
Link Dowload: goo.gl (Version: 1.6.1)
 
Sửa lần cuối:
có cách nào tắt AI của mấy con mob khi bị stack k?
 
ủa? thế ghép nó vào rồi muốn tách ra phải làm sao @@
 
Tại sao phải mua trong khi mình cho bạn dowload free bảng mới nhất?
Link Dowload: goo.gl (Version: 1.6.2)
mua để ủng hộ tác giả :v xài hàng leak hoài ko tốt đâu =))
 
Tại sao phải mua trong khi mình cho bạn dowload free bảng mới nhất?
Link Dowload: goo.gl (Version: 1.6.2)

1 là bây giờ mình chưa cần lắm
2 là mình luôn thích dùng hàng chính hãng hơn là hàng trôi nổi không rõ xuất xứ :3
 
Nói đại là người viết code sẽ hỗ trợ mình đi ......

Có những người dù mình không mua họ vẫn hỗ trợ mình, nhưng đa phần là họ sẽ bỏ qua những người ko mua của họ :3
 
làm sao config khi nó hợp mình giết 1 con thì tất cả sẽ bị giết hết ?
 
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