- Tham gia
- 28/09/2016
- Bài viết
- 343

Plugin trị giá 5 đô trên spigotmc.org,hãy mua để ủng hộ tác giả

MobStacker2 là một plugin sẽ stack mob lại với nhau,tránh gây lag máy chú của bạn
Plugins Hỗ Trợ:
- mcMMO
- WorldGuard
- ClearLagg
- MythicMobs
- Spigot 1.7 - 1.11
- PaperSpigot is also supported for the same versions as Spigot.


/mobstacker toggle (mobstacker2.toggle) - Toggles whether mobs are stacking
/mobstacker reload (mobstacker2.reload) - Reloads the config
/mobstacker inspect (mobstacker2.inspect) - Shows stack info on the stack you are looking at.
/mobstacker stacking <true || false> (mobstacker2.stacking) - Allows you to set where the stack you are looking at should stack or not.
/mobstacker quantity <int> (mobstacker2.quantity) - Allows you to set the quantity of the stack you are looking at.
/mobstacker clear (mobstacker2.clear) - Removes all stacks and provides info on how much was cleared.
/mobstacker remove (mobstacker2.remove) - Removes the stack the command user is looking at.
/mobstacker trystack (mobstacker2.trystack) - Will tell the entity you are looking at to try stack to other entities around it.
/mobstacker stats (mobstacker2.stats) - Returns info on how many stacks there is on the server, how many mobs they represent and what % MobStacker2 has lowered those entity number by.
/mobstacker region <add || remove> <regionID> (mobstacker2.region.add/remove) - Allows you to blacklist/un-blacklist WorldGuard claims. Adding a claim to the blacklist will stop mobs stacking in there.
Aliases: mobstacker, mstacker, ms

Mã:
# The naming layout for stacked mobs. Use the {QTY} and {TYPE} tags, along with normal colour codes to customise the in game display.
stack-naming: '&e&l{QTY}X &6&l{TYPE}'
# How far around the mob should the plugin check for mobs to stack to?
stack-range:
x: 5
y: 2
z: 5
# How many seconds after a mob spawns should the plugin check for mobs to stack to?
# The higher the number, the more work for the server to do. Keep this rather low. In SECONDS NOT TICKS.
# Set to 0 to only try stack on spawn. Set to -1 to never stop trying to stack (Possibly lag inducive for larger number of mobs (1000+).
seconds-to-try-stack: 5
# If false, stacks names will be visible at all times. While true names will only be visible while close to the stack
hide-stack-names: true
# If false, named mobs will not stack, meaning pets are protected.
stack-custom-named-mobs: false
# If false mobs will stack regardless of age (Baby or adult)
stack-by-age: true
# False means that animals on a leash will not stack.
stack-leashed-animals: false
# Upon leashing an entity, should the full stack be leashed, or just one?
leash-whole-stack: false
# Protect tamed animals from being stacked on?
protect-tamed: true
# If a creeper stack explodes, should the whole stack die?
exploding-creeper-kills-stack: true
# Should a creepers explosion be made larger if the full stack explodes? exploding-creeper-kills-stack: must be true for this to work.
magnify-stack-explosion:
enable: false
max-creeper-explosion-size: 5
# If true mobs will stack through walls.
stack-through-walls: false
# Should coloured mobs, like sheep, be stacked separately?
separate-stacks-by-color: true
# Should sheep be separated based on whether they are shorn or not?
separate-by-sheared: true
# If a burning stack dies, should the remaining burn time for the previous mob be carried on to the next?
carry-over-fire:
enabled: false
# If star-new-burn is true, it will be as if the next mob in the stack has been set on fire again, otherwise it will only burn for the remaining
# time of the previous mob.
start-new-burn: false
# When a new burn starts after a stack dies, how many ticks should it burn for? 100 ticks is 5 seconds.
new-burn-ticks: 100
# What should the max stack size be for certain mobs? If a mob isn't listed, the stack size isn't limied. Add Mobs as shown below to create a stack limit.
max-stack-sizes:
IRON_GOLEM: 10
#This will limit the number of mobs in a chunk by their type. A stack of 10 counts as 10 mobs.
max-mobs-per-chunk:
PIG: 100
# List worlds that no mobs will ever stack in. Write ALL world names in ONLY lower case.
blacklist-world:
- example-world
# For which spawn methods should mobs be nerfed? Nerfed mobs can still be moved, but will not target or attack a player.
mob-nerfing:
- SPAWNER
# Stacks from these spawn methods will not give any mcMMO experience
no-mcmmo-exp:
- SPAWNER
- SPAWNER_EGG
# Leaving this true will clear mob stacks if you use ClearLag(g)
clear-lag: true
# Should mobs always stack towards the ground? Useful for flying mobs, like blazes and ghasts.
stack-mobs-down:
enable: true
mob-types:
- BLAZE
- GHAST
# If a stack of mobs fall off should the full stack die, or just one mob in the stack?
# All damage causes can be found at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
kill-whole-stack-on-death:
enable: true
multiply-loot: true
looting: false
reasons:
- FALL
# When the server restarts should stacks be removed?
# Memory refers to how may UUIDs are remembered. One UUID is added per restart. If a mob was unloaded 'memory' restarts ago, it will not load back in properly.
save-on-restart:
enabled: true
memory: 30
# Mobs marked with true WILL attempt to stack. Mobs spawned by building (Golems and Wither) are a bit buggy, so it is suggested to leave them false.
stack-mob-type:
BAT: true
BLAZE: true
CAVE_SPIDER: true
CHICKEN: true
COW: true
CREEPER: true
ENDERMAN: true
ENDERMITE: true
GHAST: true
GIANT: true
GUARDIAN: true
HORSE: true
IRON_GOLEM: true
MAGMA_CUBE: true
MUSHROOM_COW: true
OCELOT: true
PIG: true
PIG_ZOMBIE: true
RABBIT: true
SHEEP: true
SILVERFISH: true
SKELETON: true
SLIME: true
SNOWMAN: true
SPIDER: true
SQUID: true
VILLAGER: true
WITCH: true
WITHER: true
WOLF: true
ZOMBIE: true
POLAR_BEAR: true
# Spawn methods marked with true WILL attempt to stack. CUSTOM is mobs spawned by plugins - Including this one. Certain features require CUSTOM to be left true.
# Plugin will be effected is CUSTOM is set to false.
# It is suggested to leave BUILD spawn methods as false as it is able to be exploited in the right situation
stack-spawn-method:
SPAWNER_EGG: true
SPAWNER: true
BREEDING: false
BUILD_IRONGOLEM: false
BUILD_SNOWMAN: false
BUILD_WITHER: false
CHUNK_GEN: false
CURED: false
CUSTOM: true
DISPENSE_EGG: true
EGG: true
INFECTION: false
JOCKEY: false
LIGHTNING: false
MOUNT: false
NATURAL: false
OCELOT_BABY: false
SLIME_SPLIT: false
NETHER_PORTAL: true
MYTHIC_MOBS: false

Link Spigot: goo.gl
Link Dowload: goo.gl (Version: 1.6.1)
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