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Đã giải quyết CÁCH THAY ĐỔI TOWNY

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Không mở trả lời sau này.
bạn tìm phần này trong config
Mã:
  ############################################################

  # +------------------------------------------------------+ #

  # |                  Economy settings                    | #

  # +------------------------------------------------------+ #

  ############################################################

 

economy:

  # By default it is set to true.

  # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.

  use_async: 'true'

  # Prefix to apply to all town economy accounts.

  town_prefix: town-

  # Prefix to apply to all nation economy accounts.

  nation_prefix: nation-

 

  spawn_travel:

    # Cost to use /town spawn

    price_town_spawn_travel: '0.0'

    # Cost to use '/town spawn [town]' to another town in your nation.

    price_town_nation_spawn_travel: '5.0'

    # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.

    price_town_ally_spawn_travel: '10.0'

    # Cost to use /town spawn [town]

    # This is paid to the town you goto.

    price_town_public_spawn_travel: '10.0'

 

  # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.

  price_nation_neutrality: '100.0'

 

  new_expand:

    # How much it costs to start a nation.

    price_new_nation: '1000.0'

    # How much it costs to start a town.

    price_new_town: '250.0'

    # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.

    price_outpost: '500.0'

    # The price for a town to expand one townblock.

    price_claim_townblock: '25.0'

    # How much it costs a player to buy extra blocks.

    price_purchased_bonus_townblock: '25.0'

    # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.

    price_purchased_bonus_townblock_increase: '1.0'

 

  death:

    # Either fixed or percentage.

    # For percentage 1.0 would be 100%. 0.01 would be 1%.

    price_death_type: fixed

    # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.

    price_death_pvp_only: 'false'

 

    price_death: '1.0'

 

    price_death_town: '0.0'

 

    price_death_nation: '0.0'

 

  banks:

    # Maximum amount of money allowed in town bank

    # Use 0 for no limit

    town_bank_cap: '0.0'

    # Set to true to allow withdrawls from town banks

    town_allow_withdrawls: 'true'

    # Maximum amount of money allowed in nation bank

    # Use 0 for no limit

    nation_bank_cap: '0.0'

    # Set to true to allow withdrawls from nation banks

    nation_allow_withdrawls: 'true'

  closed_economy:

    # The name of the account that all money that normally disappears goes into.

    server_account: towny-server

    # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.

    # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.

    #     This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.

    enabled: 'false'

 

  daily_taxes:

    # Enables taxes to be collected daily by town/nation

    # If a town can't pay it's tax then it is kicked from the nation.

    # if a resident can't pay his plot tax he loses his plot.

    # if a resident can't pay his town tax then he is kicked from the town.

    # if a town or nation fails to pay it's upkeep it is deleted.

    enabled: 'true'

    # Maximum tax amount allowed when using flat taxes

    max_tax_amount: '1000.0'

    # maximum tax percentage allowed when taxing by percentages

    max_tax_percent: '25'

    # The server's daily charge on each nation. If a nation fails to pay this upkeep

    # all of it's member town are kicked and the Nation is removed.

    price_nation_upkeep: '100.0'

    # The server's daily charge on each town. If a town fails to pay this upkeep

    # all of it's residents are kicked and the town is removed.

    price_town_upkeep: '10.0'

    # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)

    # calculated by (number of claimed plots X price_town_upkeep).

    town_plotbased_upkeep: 'false'

    # If enabled and you set a negative upkeep for the town

    # any funds the town gains via upkeep at a new day

    # will be shared out between the plot owners.

    use_plot_payments: 'false'
 
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