- Tham gia
- 09/03/2018
- Bài viết
- 441
làm sao để config được như trong ảnh mà k bị lỗi à
default.yml:
# Default FeatherBoard comes with a board called "default". All players have the permission
# featherboard.group.default (by default) meaning all players should see the scoreboard unless
# the permission is negated.
# Example of the use of settings
# This section is optional
settings:
# If you quickly want to change the
# the label color change it here.
# It replaces $setting_label-color$ throughout the entire config
label-color: "&e"
# Show or hide the health
# This is an example of the script
show-health: true
# The priority of the scoreboard. The higher the number -> higher priority
# Used when having more than one scoreboard assigned
priority: 10
# Example of pre processing script
# This section is optional
script-pre: |
if (settings['show-health'] == true){
board.getMeta().setSetting("enable-health","");
}else{
board.getMeta().setSetting("enable-health","|disabled|");
}
# This section is required. Those are your scoreboard lines
lines:
# Every section here are different lines. The first section will be used as the title
# the following sections will be used as the lines on the scoreboard (max 15)
# Just as the scoreboard names you can name these 'lines' whatever you want. But to make
# things simple I will use logical names such as "title", "spacer", "header", ...
title:
# Every line has its own frames. The animation will loop through these frames on intervals
# that you configure below.
# Put all your frames under 'text:'. You can make as many lines as you want and use
# placeholders and preset effects.
# Keep in mind that there is a limit in line width!
frames:
# To create cool looking animations you create yourself
# you can use the graphical tool AnimationCreator
# www.spigotmc.org
# For all placeholders: www.spigotmc.org
# For all preset effects: www.spigotmc.org
- '<single><delay times="10">&l><</delay></single>'
- '<single>&f&lSK</single>' # <single> will allow the frame to only run ONCE
- '<single>&f&lSKYB</single>'
- '<single>&f&lSKYBLO</single>'
- '<single>&f&lSKYBLOCK</single>'
#- '<glow glowsize="5">FeatherBoard</glow>' # This is the basic glow effect without custom colors
- '<glow glowsize="5" startglowcolor="&c&l" glowcolor="&4&l" endglowcolor="&c&l" normalcolor="&f&l">SKYBLOCK</glow>'
# Interval is the animation interval in TICKS (20 ticks is one second).
# Every X ticks the animation goes to the next frame (see above)
# Once all frames are finished it will start over from the first one
interval: 2
# If you don't want a static order of the frames and want to show each frame at random
# you can enable this option.
random: false
# A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
# that is why it is advised to have something on your scoreboard that is bigger then all other lines.
# These lines (usually a header or footer) are also good for decoration.
header:
player-line1:
frames:
- '&eTên: {player}'
player-line2:
frames:
- '&bRank: {group}'
player-line3:
frames:
- '&6Xu: {playerpoints}'
player-line4:
frames:
- '&aMoney: {money}'
player-line5:
frames:
- '&cOnline: {onlineplayers}'
player-line6:
frames:
- '&b=====&a[&b&l⇩⇩⇩⇩&a]&b====='
player-line7:
frames:
- '&e&lIP: SSGMine.com'
default.yml:
# Default FeatherBoard comes with a board called "default". All players have the permission
# featherboard.group.default (by default) meaning all players should see the scoreboard unless
# the permission is negated.
# Example of the use of settings
# This section is optional
settings:
# If you quickly want to change the
# the label color change it here.
# It replaces $setting_label-color$ throughout the entire config
label-color: "&e"
# Show or hide the health
# This is an example of the script
show-health: true
# The priority of the scoreboard. The higher the number -> higher priority
# Used when having more than one scoreboard assigned
priority: 10
# Example of pre processing script
# This section is optional
script-pre: |
if (settings['show-health'] == true){
board.getMeta().setSetting("enable-health","");
}else{
board.getMeta().setSetting("enable-health","|disabled|");
}
# This section is required. Those are your scoreboard lines
lines:
# Every section here are different lines. The first section will be used as the title
# the following sections will be used as the lines on the scoreboard (max 15)
# Just as the scoreboard names you can name these 'lines' whatever you want. But to make
# things simple I will use logical names such as "title", "spacer", "header", ...
title:
# Every line has its own frames. The animation will loop through these frames on intervals
# that you configure below.
# Put all your frames under 'text:'. You can make as many lines as you want and use
# placeholders and preset effects.
# Keep in mind that there is a limit in line width!
frames:
# To create cool looking animations you create yourself
# you can use the graphical tool AnimationCreator
# www.spigotmc.org
# For all placeholders: www.spigotmc.org
# For all preset effects: www.spigotmc.org
- '<single><delay times="10">&l><</delay></single>'
- '<single>&f&lSK</single>' # <single> will allow the frame to only run ONCE
- '<single>&f&lSKYB</single>'
- '<single>&f&lSKYBLO</single>'
- '<single>&f&lSKYBLOCK</single>'
#- '<glow glowsize="5">FeatherBoard</glow>' # This is the basic glow effect without custom colors
- '<glow glowsize="5" startglowcolor="&c&l" glowcolor="&4&l" endglowcolor="&c&l" normalcolor="&f&l">SKYBLOCK</glow>'
# Interval is the animation interval in TICKS (20 ticks is one second).
# Every X ticks the animation goes to the next frame (see above)
# Once all frames are finished it will start over from the first one
interval: 2
# If you don't want a static order of the frames and want to show each frame at random
# you can enable this option.
random: false
# A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
# that is why it is advised to have something on your scoreboard that is bigger then all other lines.
# These lines (usually a header or footer) are also good for decoration.
header:
player-line1:
frames:
- '&eTên: {player}'
player-line2:
frames:
- '&bRank: {group}'
player-line3:
frames:
- '&6Xu: {playerpoints}'
player-line4:
frames:
- '&aMoney: {money}'
player-line5:
frames:
- '&cOnline: {onlineplayers}'
player-line6:
frames:
- '&b=====&a[&b&l⇩⇩⇩⇩&a]&b====='
player-line7:
frames:
- '&e&lIP: SSGMine.com'


