# « Example configuration »
#lastchance: <-- Enchantment name
# display: '%group-color%Last Chance' <-- Display in item lore
# description: 'Has a chance to heal when on low hearts' <-- Enchantment Description
# applies-to: 'Chestplate' <-- What applies to (display purposes)
# type: 'DEFENSE' <-- Enchantment type (controls when enchantment activates)
# group: 'COMMON' <-- Enchantment group (For enchanter and right-click random books)
# settings:
# required-enchants:
# - 'springs'
# not-applyable-with:
# - 'frozen'
# applies: <-- List of items that it applies
# - ALL_CHESTPLATE <-- Item(s) list
# levels: < -- All Levels are under here
# 1: <-- Level indicator
# chance: 30 <-- Chance for enchantment to activate
# condition: '%victim health% > 5 : %stop%' <-- Condition (read more about it at Conditions)
# effects: <-- All enchantment effects
# - 'ADD_HEALTH:2 %victim%' <-- Effect(s) list
# Æ »»» ENCHANTMENT OPTIONS EXPLAINED BELOW «««ß
# Display (String) (No spaces or enchantment will break)
# Determines how will enchantment look in item lore
# Applies-to (String)
# Display used in Custom Enchantment books for %description% variable
# Group (Setting)
# INFO: Create enchantment groups in config.yml under enchanter configuration.
# Enchantment groups are used for enchanter, to sell specific type books. You can group them
# and add a group-wide color, then obtain it with variable %group-color% (shown in example enchantments below).
# Type (Setting)
# Decides type of the enchantment. Types:
# - EFFECT_STATIC : Gives permanent potion effect (as long as armor piece is worn)
# - ATTACK : Effects run only when attacking another player
# - DEFENSE : Effects run only when being attacked
# - DEFENSE_BOW : Effects run only when player gets shot by a bow
# - MINING : Gives effects when block is mined
# - HELD : Effects given when item is held
# - ATTACK_MOB : Gives effects when player attacks mob
# - KILL_MOB : Effects given when attacked mob is killed
# - BOW : Effects given when player is shot by another player
# - KILL_PLAYER : Effects given when attacker kills a player
# - DEATH : Runs when player dies due to another player.
# - RIGHT_CLICK : Runs when player right clicks held item
# - BOW_MOB : Effects given when mob is shot by player
# - FIRE : Effects given when player is on fire
# - EXPLOSION : Effects given when player gets hit by explosion
# - SWING : Enchant runs when player swings
# - FALL_DAMAGE : Enchant runs when player takes fall damage
# - REPEATING : Repeating enchantments, read more here:
# https://github.com/N3kas/AdvancedEnchantments/wiki/Æ-Repeating-Enchantments-(timed)
# Applies (Material)
# Determines which items will have the effects
# Latest Materials list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# NOTICE: You can use "LEATHER_ARMOR, IRON_ARMOR, CHAIN_ARMOR, GOLD_ARMOR or DIAMOND_ARMOR" to
# to instantly add availability for all specific armor type pieces.
# Use "ALL_ARMOR" to add all armor pieces.
# Use "ALL_HELMET" to add all helmets
# Use "ALL_CHESTPLATE" to add all chestplates
# Use "ALL_BOOTS" to add all boots
# Use "ALL_SWORD" to add all swords
# Use "ALL_PICKAXE" to add all pickaxes
# Use "ALL_AXE" to add all axes
# And so on, but make sure to use non plural names of items!
# Levels (Numbers)
# Effects for each level, use as display in examples.
# Effects (Custom Effects, Potion Effects)
# List of effects enchantment will have
# Possible effects:
# *** POTION EFFECTS, for EFFECT_STATIC, HELD ***
# - POTION:(potion effect):(level) - Adds/Removes permanent effect of a potion
# # You may use POTION:(potion effect):(level):(length in ticks) for ATTACK, DEFENSE, ATTACK_MOB, DEATH, and KILL_MOB
# ('POTION' effect type does not override potions, use 'POTION_OVERRIDE' instead)
# *** Custom Effects ***
# - PARTICLE:(type):(amount):(size (x, y, z increasement))
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Spawn particles at player's/entity's location
# * Usᴇᴅ Wɪᴛʜ: All Enchant Types except HELD, EFFECT_STATIC
# - FLY
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Toggle's players fly mode
# * Usᴇᴅ Wɪᴛʜ: HELD, EFFECT_STATIC
# - STEAL_HEALTH:(integer)
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Steal health from other entity
# * Usᴇᴅ Wɪᴛʜ: ATTACK, BOW, DEFENSE
# - MORE_DROPS:(integer)
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Multiply drops by number of times
# * Usᴇᴅ Wɪᴛʜ: KILL_MOB
# - WAIT:(integer) (in ticks! 20 ticks = 1 second)
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Freeze the effect for number of ticks
# * Usᴇᴅ Wɪᴛʜ: All Enchant Types
# - MESSAGE:(message)
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Send player a message
# * Usᴇᴅ Wɪᴛʜ: All Enchant Types
# - PLAYER_COMMAND:(command)
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Make player run a command
# * Usᴇᴅ Wɪᴛʜ: All Enchant Types
# - CONSOLE_COMMAND:(command)
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Run command from console
# * Usᴇᴅ Wɪᴛʜ: All Enchant Types
# - STOP_ATTACK
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Cancel the attack
# * Usᴇᴅ Wɪᴛʜ: ATTACK_MOB, ATTACK, DEFENSE
# - LIGHTNING
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Strike a lightning at location of entity
# * Usᴇᴅ Wɪᴛʜ: All Enchant Types
# - REPAIR
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Repair item in hand
# * Usᴇᴅ Wɪᴛʜ: All Enchant Types
# - TNT:(integer)
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Spawn number of TNT at entity's location
# * Usᴇᴅ Wɪᴛʜ: All Enchant Types
# - DROP_HEAD
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Drop player's head
# * Usᴇᴅ Wɪᴛʜ: All Enchant Types
# - EXTINGUISH
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Extinguish the entity
# * Usᴇᴅ Wɪᴛʜ: All Enchant Types
# - BOOST:(integer)
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Boost entity number of blocks up
# * Usᴇᴅ Wɪᴛʜ: All Enchant Types
# - ADD_HEALTH:(integer)
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Add number of health to entity
# * Usᴇᴅ Wɪᴛʜ: All Enchant Types
# - FLAME:(integer)
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Set entity on fire for number of seconds
# * Usᴇᴅ Wɪᴛʜ: All Enchant Types
# - CURE:(potion effect)
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Remove a potion effect from player
# * Usᴇᴅ Wɪᴛʜ: All Enchant Types
# - ADD_HARM:(integer)
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Remove number of health from entity
# * Usᴇᴅ Wɪᴛʜ: All Enchant Types
# - ADD_FOOD:(integer)
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Add food to player
# * Usᴇᴅ Wɪᴛʜ: All Enchant Types
# - PLAY_SOUND:(sound)
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Play sound for player
# * Usᴇᴅ Wɪᴛʜ: All Enchant Types
# - GUARD:(mob type):(mob name, can use %player name%)
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Spawn a guard of player
# * Usᴇᴅ Wɪᴛʜ: All Enchant Types
# - EXP:(integer)
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Drop number of exp. orbs (each one contains 4 exp)
# * Usᴇᴅ Wɪᴛʜ: All Enchant Types
# - TRENCH:(integer)
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Mines in radius (eg. 3x3x3). Supports ODD numbers only (3, 5, 7, etc.)
# * Usᴇᴅ Wɪᴛʜ: MINING
# - KEEP_ON_DEATH
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Keep item on death (only viable for armor & held item)
# * Usᴇᴅ Wɪᴛʜ: DEATH
# - IGNORE_ARMOR
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Ignores armor damage reduction
# * Usᴇᴅ Wɪᴛʜ: ATTACK, BOW
# - DOUBLE_DAMAGE
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Double attack damage
# * Usᴇᴅ Wɪᴛʜ: ATTACK, BOW
# - KILL_MOB
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Kill entity
# * Usᴇᴅ Wɪᴛʜ: ATTACK_MOB
# - SMELT
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Smelt mined block
# * Usᴇᴅ Wɪᴛʜ: MINING
# * Does not work with TRENCH
# - TP_DROPS
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Teleports drops into player's inventory
# * Usᴇᴅ Wɪᴛʜ: MINING
# - EXTRA_DAMAGE:(double, aka number with decimal placement)
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Deal number of damage more in attack
# * Usᴇᴅ Wɪᴛʜ: ATTACK
# - SPAWN_ARROWS
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Spawn arrows on top of player
# * Usᴇᴅ Wɪᴛʜ: All Enchant Types
# - PULL_CLOSER
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Pull entity closer from opponent
# * Usᴇᴅ Wɪᴛʜ: Any effect with 2 parties involved
# - PULL_AWAY
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Pull entity further from opponent
# * Usᴇᴅ Wɪᴛʜ: Any effect with 2 parties involved
# - IGNORE_ARMOR_DAMAGE
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Cancel armor durability reduction
# * Usᴇᴅ Wɪᴛʜ: DEFENSE
# - REVIVE
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Revive player
# * Usᴇᴅ Wɪᴛʜ: DEATH
# - DAMAGE_ARMOR:(integer)
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Damage player's armor by number of durability
# * Usᴇᴅ Wɪᴛʜ: All Enchant Types
# - ADD_DURABILITY:(integer)
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Patch player's armor by number of durability
# * Usᴇᴅ Wɪᴛʜ: All Enchant Types
# - ADD_DURABILITY_ITEM:(integer)
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Patch player's held item
# * Usᴇᴅ Wɪᴛʜ: All Enchant Types
# - HALF_DAMAGE
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Deduce half damage from attack
# * Usᴇᴅ Wɪᴛʜ: ATTACK, DEFENSE, BOW
# - NEGATE_DAMAGE:(integer)
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Deduce damage from attack
# * Usᴇᴅ Wɪᴛʜ: ATTACK, DEFENSE, BOW
# - INCREASE_DAMAGE:(integer)
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Increase damage by number
# * Usᴇᴅ Wɪᴛʜ: ATTACK, DEFENSE, BOW
# - FIREBALL
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Shoot a fireball at entity
# - ADD_EXP_MCMMO:(mcmmo skill(UpperCase)):(integer)
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Add experience to certain McMMO skill
# * Usᴇᴅ Wɪᴛʜ: All Enchant Types
# - FILL_OXYGEN
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Set player's oxygen to full
# * Usᴇᴅ Wɪᴛʜ: All Enchant Types
# - STEAL_MONEY:(amount)
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Steal money from one player to another
# * Usᴇᴅ Wɪᴛʜ: All Enchant Types
# - STEAL_EXP:(amount)
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Steal exp from one player to another
# * Usᴇᴅ Wɪᴛʜ: All Enchant Types
# - BREAK
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Breaks block instantly
# * Usᴇᴅ Wɪᴛʜ: Swing
# - TELEPORT_BEHIND
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Teleport behind a player
# * Usᴇᴅ Wɪᴛʜ: All Enchant Types
# - STEAL_GUARD
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Steal another player's Guard
# * Usᴇᴅ Wɪᴛʜ: All Enchant Types
# - ADD_HARM_DEPEND_ON_ITEM:(damage)
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Damage another player depending on other player's held item
# REQUITES ENCHANT TYPES WITH TWO PLAYERS, LIKE DEFENSE/ATTACk
# * Usᴇᴅ Wɪᴛʜ: All two-player enchant types
# - DISABLE_ACTIVATION:<enchant name>:<seconds>
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Disable activation of enchant for player
# * Important: Enchant name must be lower-case without spaces!
# * Usᴇᴅ Wɪᴛʜ: All Enchant Types
# - STEAL_MONEY_PERCENT:(percent)
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Steal % of player's balance, from one player to another
# * Usᴇᴅ Wɪᴛʜ: All Enchant Types
# - CACTUS_BREAK
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Player cactus-break particles
# * Usᴇᴅ Wɪᴛʜ: All Enchant Types
# - BLOOD
# * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Player 'blood' (redstone block breaking) particles
# * Usᴇᴅ Wɪᴛʜ: All Enchant Types
# # You can use tags <random number>x-y</random number> while x < y, it will generate a random number between two given integers.
# # e.g.: 'STEAL_MONEY:<random number>10000-50000</random number>'
# # Use <chance>x</chance> to set per-effect chance, x being a chance percentage.
# # e.g.: 'POTION:SPEED:1:100 %attacker% <chance>25</chance>'
# # You also may use %victim% or %attacker% flag to give effects to different players (in ATTACK, BOW, DEATH, KILL_PLAYER and DEFENSE types).
# # Example usage: - 'POISON:1:5 %attacker%', this will give Level 1 POISON potion effect to the player who attacked.
# # If none is provided, effects will be given to the player who had custom enchanted item.
# # You can add %combo% instead of numbers, to use number of combo's player has (eg. to limit combo number: '%combo% > 0 && %combo% < 5 : %continue%')
# # You can add %damage% instead of numbers, to use number of damage has been done (for ATTACK and DEFENSE)
# Chance (Number)
# Chance of effect occurring
# Cooldown (number)
# Number of effect cooldown, in seconds.
# Conditions
# Conditions let you choose under what circumstances enchantment should be activated/stopped or chance increased/descreased
#
# « Examples »
# ► '%victim health% > 5 : %stop%' (Will not activate effects if player's health is higher than 2.5 hearts (1 heart = 2)
# ► '%player world% = my_world : %allow%' (If player is in world called "my_world", the enchantment will activate)
# ► '%player y% < 30 && %player health% > 10 = : %chance%+10' (If player's Y level is less than 30 and health is more than 5 hearts, it 7
# will increase chance of effects activating by 10)
# ► '%victim health% > %attacker health% : %force%' (If victim has more health than attacker, effects will be forced to run
# ignoring probability chance of it activating).
#
# « Variables for conditional part »
# %player health%, %player food%, %player_world%, %player_name%, %player x, %player y%, %player z%, %near players% (number)
# You can also replace "player" with attacker/victim for ATTACK, BOW, DEATH, DEFENSE and KILL_PLAYER enchantment types.
# %block x%, %block y% and %block z% can be used for MINING enchantment type. %combo%, %attacker combo% and %victim combo% can
# be used to define how many combo's player has. You can also use %is sneaking% as well as %attacker is sneaking%, %victim is sneaking%
# (eg. %is sneaking% = true : %continue%) As well as %is on fire%, can be used with %victim/attacker is on fire% (returns true/false)
# You can use %mob type% variable for KILL_MOB and ATTACK_MOB, to get mob in the event, e.g.: (CREEPER, CAVE_SPIDER, ZOMBIE)
# %block type% - Mined block type, find all block types at: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# %(victim/attacker)is under water% - returns "true/false"
# %is headshot% - returns "true/false" (for BOW)
# %has potion effect <POTION EFFECT TYPE>% - returns "true/false"
# %(attacker /victim )faction land% - returns ENEMY, NEUTRAL, TRUCE, MEMBER (own land) (Factions)
# %(attacker /victim )level of skill (mcmmo skill(UpperCase))% - returns level number (mcMMO)
# %(attacker /victim )is bleeding% - returns "true/false" if player is bleeding (mcMMO)
# %damaged from behind% - returns if victim was damaged from behind by enemy
# %attacker has enchantment in hand of <enchant>% - returns "true/false", checks if player has enchantment on their item
# %attacker time%/%victim time% - get player world time
#
# « Variables for end solution »
# %force% (forces effect to activate ignoring chance), %continue% (let's the effect reading continue, takes chance in consideration),
# %stop% (ignores all of the effects), %chance%+x (increases chance by x%), %chance-x% (decreases chance by x%)
# Define enchantments that are required for enchantment to be applied, or with what enchantments it's not allowed to apply:
# *** This is not a required configuration section and each enchantment doesn't need to have it ***
# settings:
# required-enchants:
# - 'springs'
# not-applyable-with:
# - 'frozen'
# removeable: false # Makes enchantment non-removeable with blackscrolls
aquatic:
display: '%group-color%Thợ Lặn'
description: 'Cho hiệu ứng thở dưới nước, \n(Kích hoạt liên tục)!.'
applies-to: 'Mũ'
type: 'EFFECT_STATIC'
group: 'SIMPLE'
applies:
- ALL_HELMET
levels:
1:
effects:
- 'POTION:WATER_BREATHING:0'
autosmelt:
display: '%group-color%Tự Động Nung'
description: 'Tự động nung quặng, \n(Kích hoạt liên tục)!.'
applies-to: 'Cúp'
type: 'MINING'
group: 'SIMPLE'
applies:
- ALL_PICKAXE
levels:
1:
chance: 41
effects:
- 'SMELT'
2:
chance: 62
effects:
- 'SMELT'
3:
chance: 100
effects:
- 'SMELT'
confusion:
display: '%group-color%Say'
description: 'Có khả năng gây buồn nôn cho đối thủ, \n(Kích hoạt ngẫu nhiên)!.'
applies-to: 'Rìu'
type: 'ATTACK'
group: 'SIMPLE'
applies:
- ALL_AXE
levels:
1:
chance: 13
cooldown: 1
effects:
- 'POTION:CONFUSION:0:40 %victim%'
2:
chance: 19
cooldown: 1
effects:
- 'POTION:CONFUSION:0:80 %victim%'
3:
chance: 24
cooldown: 1
effects:
- 'POTION:CONFUSION:0:120 %victim%'
experience:
display: '%group-color%Chuyên Gia'
description: 'Có khả năng đào ra EXP khi đào quặng, \n(Kích hoạt liên tục)!'
applies-to: 'Tất cả Dụng Cụ'
type: 'MINING'
group: 'SIMPLE'
applies:
- ALL_PICKAXE
- ALL_SPADE
levels:
1:
chance: 15
cooldown: 1
effects:
- 'EXP:<random number>2-5</random number>'
2:
chance: 30
cooldown: 1
effects:
- 'EXP:<random number>2-5</random number>'
3:
chance: 45
cooldown: 1
effects:
- 'EXP:<random number>2-5</random number>'
4:
chance: 60
cooldown: 1
effects:
- 'EXP:<random number>2-5</random number>'
5:
chance: 75
cooldown: 1
effects:
- 'EXP:<random number>2-5</random number>'
haste:
display: '%group-color%Nhanh Tay'
description: 'Có khả năng đào nhanh của Công cụ, \n(Kích hoạt liên tục)!'
applies-to: 'Tất Cả Dụng Cụ'
type: 'HELD'
group: 'SIMPLE'
applies:
- ALL_PICKAXE
- ALL_SPADE
- ALL_AXE
levels:
1:
effects:
- 'POTION:FAST_DIGGING:0'
2:
effects:
- 'POTION:FAST_DIGGING:1'
3:
effects:
- 'POTION:FAST_DIGGING:2'
insomnia:
display: '%group-color%Khống Chế'
description: 'Có khả năng tạo ra Chậm rãi ,\n buồn nôn lên đối thủ , \n(Kích hoạt ngẫu nhiên)!.'
applies-to: 'Kiếm'
type: 'ATTACK'
group: 'SIMPLE'
applies:
- ALL_SWORD
levels:
1:
chance: 10
cooldown: 2
effects:
- 'POTION:SLOW:0:40 %victim%'
- 'POTION:CONFUSION:0:40 %victim%'
- 'POTION:SLOW_DIGGING:0:60 %victim%'
2:
chance: 12
cooldown: 2
effects:
- 'POTION:SLOW:0:80 %victim%'
- 'POTION:CONFUSION:0:80 %victim%'
- 'POTION:SLOW_DIGGING:0:100 %victim%'
3:
chance: 14
cooldown: 2
effects:
- 'POTION:SLOW:1:100 %victim%'
- 'POTION:CONFUSION:1:100 %victim%'
- 'POTION:SLOW_DIGGING:1:120 %victim%'
4:
chance: 16
cooldown: 2
effects:
- 'POTION:SLOW:1:120 %victim%'
- 'POTION:CONFUSION:1:120 %victim%'
- 'POTION:SLOW_DIGGING:1:140 %victim%'
5:
chance: 18
cooldown: 2
effects:
- 'POTION:SLOW:1:140 %victim%'
- 'POTION:CONFUSION:1:140 %victim%'
- 'POTION:SLOW_DIGGING:1:160 %victim%'
6:
chance: 20
cooldown: 2
effects:
- 'POTION:SLOW:1:180 %victim%'
- 'POTION:CONFUSION:1:180 %victim%'
- 'POTION:SLOW_DIGGING:1:200 %victim%'
7:
chance: 22
cooldown: 2
effects:
- 'POTION:SLOW:2:80 %victim%'
- 'POTION:CONFUSION:2:80 %victim%'
- 'POTION:SLOW_DIGGING:2:100 %victim%'
lightning:
display: '%group-color%Điện Tích'
description: 'Có khả năng tạo ra sấm sét lên đối thủ, \n(Kích hoạt ngẫu nhiên)!.'
applies-to: 'Cung'
type: 'BOW'
group: 'SIMPLE'
applies:
- BOW
levels:
1:
chance: 24
cooldown: 3
effects:
- 'LIGHTNING %victim%'
2:
chance: 32
cooldown: 3
effects:
- 'LIGHTNING %victim%'
3:
chance: 40
cooldown: 3
effects:
- 'LIGHTNING %victim%'
oxygenate:
display: '%group-color%Phổi Thép'
description: 'Hồi lại Oxy khi đào ở dưới nước, \n(Kích hoạt liên tục)!.'
applies-to: 'Cúp'
type: 'MINING'
group: 'SIMPLE'
applies:
- ALL_PICKAXE
levels:
1:
cooldown: 3
effects:
- 'FILL_OXYGEN'
thunderingblow:
display: '%group-color%Chí Mạng'
description: 'Có thể gây ra hiệu ứng chí mạng trên kẻ thù của bạn, \n(Kích hoạt ngẫu nhiên)!.'
applies-to: 'Kiếm'
type: 'ATTACK'
group: 'SIMPLE'
applies:
- ALL_SWORD
levels:
1:
chance: 12
cooldown: 2
effects:
- 'LIGHTNING %victim%'
2:
chance: 17
cooldown: 2
effects:
- 'LIGHTNING %victim%'
3:
chance: 24
cooldown: 2
effects:
- 'LIGHTNING %victim%'
glowing:
display: '%group-color%Mắt Cú'
description: 'Cho người sử dụng hiệu ứng nhìn trong bóng tối, \n(Kích hoạt liên tục)'
applies-to: 'Mũ'
type: 'EFFECT_STATIC'
group: 'SIMPLE'
applies:
- ALL_HELMET
levels:
1:
effects:
- 'POTION:NIGHT_VISION:0'
- 'POTION:GLOWING:1'
decapitation:
display: '%group-color%Bổ'
description: "Có khả năng chặt đầu đối thủ, \n(Kích hoạt ngẫu nhiên)"
applies-to: 'Rìu'
type: 'KILL_PLAYER'
group: 'SIMPLE'
applies:
- ALL_AXE
levels:
1:
chance: 20
effects:
- 'DROP_HEAD %victim%'
2:
chance: 40
effects:
- 'DROP_HEAD %victim%'
3:
chance: 60
effects:
- 'DROP_HEAD %victim%'
headless:
display: '%group-color%Chặt'
description: 'Có khả năng chặt đầu đối thủ, \n(Kích hoạt ngẫu nhiên)!.'
applies-to: 'Kiếm'
type: 'KILL_PLAYER'
group: 'SIMPLE'
applies:
- ALL_SWORD
levels:
1:
chance: 0.001
effects:
- 'DROP_HEAD %victim%'
2:
chance: 0.004
effects:
- 'DROP_HEAD %victim%'
3:
chance: 0.008
effects:
- 'DROP_HEAD %victim%'
obliterate:
display: '%group-color%Bật lùi'
description: 'Bật lùi vô hạn, \n(Kích hoạt liên tục)'
applies-to: 'Kiếm'
type: 'ATTACK'
group: 'SIMPLE'
applies:
- ALL_SWORD
levels:
1:
chance: 30
cooldown: 6
effects:
- 'PULL_AWAY:3.0 %victim%'
2:
chance: 36
cooldown: 6
effects:
- 'PULL_AWAY:3.5 %victim%'
3:
chance: 42
cooldown: 6
effects:
- 'PULL_AWAY:4.0 %victim%'
4:
chance: 48
cooldown: 6
effects:
- 'PULL_AWAY:4.5 %victim%'
5:
chance: 54
cooldown: 6
effects:
- 'PULL_AWAY:5.0 %victim%'
epicness:
display: '%group-color%Bổ Trợ'
description: 'Cho người sở hữu các hiệu ứng và âm thanh, \n(Kích hoạt liên tục)!.'
applies-to: 'Kiếm'
type: 'ATTACK;ATTACK_MOB'
group: 'SIMPLE'
applies:
- ALL_SWORD
levels:
1:
chance: 20
cooldown: 3
effects:
- 'PARTICLE:LARGE_SMOKE:50:1 %victim%'
- 'PLAY_SOUND:GHAST_SCREAM'
2:
chance: 40
cooldown: 3
effects:
- 'PARTICLE:LARGE_SMOKE:50:1 %victim%'
- 'PLAY_SOUND:GHAST_SCREAM'
3:
chance: 60
cooldown: 3
effects:
- 'PARTICLE:LARGE_SMOKE:50:1 %victim%'
- 'PLAY_SOUND:GHAST_SCREAM'
berserk:
display: '%group-color%Quả Cảm'
description: "Cơ hội cho cho người chơi tăng sát thương \nđồng thời giảm khả năng đào, \n(Kích hoạt liên tục)!."
applies-to: 'Rìu'
type: 'ATTACK'
group: 'UNIQUE'
applies:
- ALL_AXE
levels:
1:
chance: 4
cooldown: 1
effects:
- 'POTION:SLOW_DIGGING:0:60 %attacker%'
- 'POTION:INCREASE_DAMAGE:0:60 %attacker%'
2:
chance: 8
cooldown: 1
effects:
- 'POTION:SLOW_DIGGING:0:80 %attacker%'
- 'POTION:INCREASE_DAMAGE:0:80 %attacker%'
3:
chance: 12
cooldown: 1
effects:
- 'POTION:SLOW_DIGGING:0:100 %attacker%'
- 'POTION:INCREASE_DAMAGE:0:100 %attacker%'
4:
chance: 16
cooldown: 1
effects:
- 'POTION:SLOW_DIGGING:1:80 %attacker%'
- 'POTION:INCREASE_DAMAGE:1:80 %attacker%'
5:
chance: 20
cooldown: 1
effects:
- 'POTION:SLOW_DIGGING:1:100 %attacker%'
- 'POTION:INCREASE_DAMAGE:1:100 %attacker%'
curse:
display: '%group-color%Kháng Thể'
description: 'Trao hiệu ứng hồi máu bảo vệ,/nđồng thời giảm tốc độ khi máu ở mức thấp, \n(Kích hoạt liên tục)!.'
applies-to: 'Áo Giáp'
type: 'DEFENSE'
group: 'UNIQUE'
applies:
- ALL_CHESTPLATE
levels:
1:
chance: 10
cooldown: 2
condition: '%victim health% < 10 : %continue%'
effects:
- 'POTION:SLOW_DIGGING:0:100 %attacker%'
- 'POTION:INCREASE_DAMAGE:0:40 %victim%'
- 'POTION:DAMAGE_RESISTANCE:0:40 %victim%'
2:
chance: 12
cooldown: 2
condition: '%victim health% < 10 : %continue%'
effects:
- 'POTION:SLOW_DIGGING:0:120 %attacker%'
- 'POTION:INCREASE_DAMAGE:0:60 %victim%'
- 'POTION:DAMAGE_RESISTANCE:0:60 %victim%'
3:
chance: 14
cooldown: 2
condition: '%victim health% < 10 : %continue%'
effects:
- 'POTION:SLOW_DIGGING:1:80 %attacker%'
- 'POTION:INCREASE_DAMAGE:0:80 %victim%'
- 'POTION:DAMAGE_RESISTANCE:0:80 %victim%'
4:
chance: 16
cooldown: 2
condition: '%victim health% < 10 : %continue%'
effects:
- 'POTION:SLOW_DIGGING:1:100 %attacker%'
- 'POTION:INCREASE_DAMAGE:1:60 %victim%'
- 'POTION:DAMAGE_RESISTANCE:1:60 %victim%'
5:
chance: 18
cooldown: 2
condition: '%victim health% < 10 : %continue%'
effects:
- 'POTION:SLOW_DIGGING:2:100 %attacker%'
- 'POTION:INCREASE_DAMAGE:1:80 %victim%'
- 'POTION:DAMAGE_RESISTANCE:1:80 %victim%'
endershift:
display: '%group-color%Thoát Thân'
description: 'Tăng tốc độ và hồi máu khi máu ở mức thấp, \n(Kích hoạt liên tục)!.'
applies-to: 'Mũ + Giày'
type: 'DEFENSE'
group: 'UNIQUE'
applies:
- ALL_HELMET
- ALL_BOOTS
levels:
1:
chance: 16
cooldown: 2
condition: "%victim health% > 6 : %stop%"
effects:
- 'POTION:SPEED:1:120 %victim%'
- 'POTION:ABSORPTION:0:80 %victim%'
2:
chance: 17
cooldown: 2
condition: "%victim health% > 6 : %stop%"
effects:
- 'POTION:SPEED:1:120 %victim%'
- 'POTION:ABSORPTION:1:80 %victim%'
3:
chance: 18
cooldown: 2
condition: "%victim health% > 6 : %stop%"
effects:
- 'POTION:SPEED:1:120 %victim%'
- 'POTION:ABSORPTION:2:80 %victim%'
explosive:
display: '%group-color%Nổ'
description: 'Mũi tên nổ, \n(Kích hoạt ngẫu nhiên)!.'
applies-to: 'Cung'
type: 'BOW'
group: 'UNIQUE'
applies:
- BOW
levels:
1:
chance: 20
cooldown: 5
effects:
- 'TNT %victim%'
2:
chance: 30
cooldown: 5
effects:
- 'TNT %victim%'
3:
chance: 40
cooldown: 5
effects:
- 'TNT %victim%'
4:
chance: 50
cooldown: 5
effects:
- 'TNT %victim%'
5:
chance: 60
cooldown: 5
effects:
- 'TNT %victim%'
featherweight:
display: '%group-color%Chém Nhanh'
description: 'Cơ hội có khả năng chém nhanh, \n(Kích hoạt liên tục)!.'
applies-to: 'Kiếm'
type: 'ATTACK;ATTACK_MOB'
group: 'UNIQUE'
applies:
- ALL_SWORD
levels:
1:
chance: 35
cooldown: 2
effects:
- 'POTION:FAST_DIGGING:0:60'
2:
chance: 55
cooldown: 2
effects:
- 'POTION:FAST_DIGGING:1:80'
3:
chance: 75
cooldown: 2
effects:
- 'POTION:FAST_DIGGING:2:100'
molten:
display: '%group-color%Giáp Lửa'
description: 'Có khả năng tấn công ra Lửa, \n(Kích hoạt ngẫu nhiên)!.'
applies-to: 'Giáp'
type: 'DEFENSE'
group: 'UNIQUE'
applies:
- ALL_ARMOR
levels:
1:
chance: 21
cooldown: 2
effects:
- 'FLAME:2 %attacker%'
2:
chance: 32
cooldown: 2
effects:
- 'FLAME:4 %attacker%'
3:
chance: 49
cooldown: 2
effects:
- 'FLAME:6 %attacker%'
4:
chance: 63
cooldown: 2
effects:
- 'FLAME:8 %attacker%'
ravenous:
display: '%group-color%Hồi Sức'
description: "Có khả năng hồi thanh đói khi chiến đấu, \n(Kích hoạt ngẫu nhiên)!."
applies-to: 'Rìu'
type: 'ATTACK'
group: 'UNIQUE'
applies:
- ALL_AXE
levels:
1:
chance: 14
cooldown: 2
effects:
- 'ADD_FOOD:<random number>1-4</random number> %attacker%'
2:
chance: 18
cooldown: 2
effects:
- 'ADD_FOOD:<random number>1-4</random number> %attacker%'
3:
chance: 22
cooldown: 2
effects:
- 'ADD_FOOD:<random number>1-4</random number> %attacker%'
4:
chance: 26
cooldown: 2
effects:
- 'ADD_FOOD:<random number>1-4</random number> %attacker%'
selfdestruct:
display: '%group-color%Khói TNT'
description: "Khi bạn sắp chết,\nTNT sẽ spawn xung quanh bạn\nBảo vệ bạn và\nvật phẩm của bạn, \n(Kích hoạt liên tục)!."
applies-to: 'Mọi Loại Giáp'
type: 'DEFENSE'
group: 'UNIQUE'
applies:
- ALL_ARMOR
levels:
1:
chance: 23
cooldown: 2
condition: "%victim health% > 3 : %stop%"
effects:
- 'TNT %victim%'
2:
chance: 35
cooldown: 2
condition: "%victim health% > 3 : %stop%"
effects:
- 'TNT %victim%'
- 'TNT %victim%'
3:
chance: 42
cooldown: 2
condition: "%victim health% > 3 : %stop%"
effects:
- 'TNT %victim%'
- 'TNT %victim%'
- 'TNT %victim%'
telepathy:
display: '%group-color%Tự Động Đặt'
description: "Tự động đặt các khối bị hỏng \nbởi các công cụ trong kho của bạn., \n(Kích hoạt liên tục)!."
applies-to: 'Tất Cả Dụng Cụ'
type: 'MINING'
group: 'UNIQUE'
applies:
- ALL_PICKAXE
- ALL_SPADE
levels:
1:
chance: 40
effects:
- 'TP_DROPS'
2:
chance: 60
effects:
- 'TP_DROPS'
3:
chance: 80
effects:
- 'TP_DROPS'
4:
effects:
- 'TP_DROPS'
obsidiandestroyer:
display: '%group-color%Hắc diện thạch mềm'
description: 'Khả năng phá hắc diện Thạch ngay lập tức, \n(Kích hoạt ngẫu nhiên)!.'
applies-to: 'Cúp'
type: 'SWING'
group: 'UNIQUE'
applies:
- ALL_PICKAXE
levels:
1:
chance: 15
condition:
- '%block type% != OBSIDIAN : %stop%'
- '%player faction land% != MEMBER : %stop%'
effects:
- 'BREAK'
2:
chance: 30
condition:
- '%block type% != OBSIDIAN : %stop%'
- '%player faction land% != MEMBER : %stop%'
effects:
- 'BREAK'
3:
chance: 50
condition:
- '%block type% != OBSIDIAN : %stop%'
- '%player faction land% != MEMBER : %stop%'
effects:
- 'BREAK'
4:
chance: 65
condition:
- '%block type% != OBSIDIAN : %stop%'
- '%player faction land% != MEMBER : %stop%'
effects:
- 'BREAK'
5:
chance: 80
condition:
- '%block type% != OBSIDIAN : %stop%'
- '%player faction land% != MEMBER : %stop%'
effects:
- 'BREAK'
skillswipe:
display: '%group-color%Trộm EXP'
description: "Có cơ hội cướp EXP của kẻ địch khi bạn tấn công, \n(Kích hoạt ngẫu nhiên)!."
applies-to: 'Kiếm'
type: 'ATTACK'
group: 'UNIQUE'
applies:
- ALL_SWORD
levels:
1:
chance: 15
cooldown: 5
effects:
- 'STEAL_EXP:<random number>25-125</random number> %attacker%'
2:
chance: 17
cooldown: 5
effects:
- 'STEAL_EXP:<random number>25-175</random number> %attacker%'
3:
chance: 19
cooldown: 5
effects:
- 'STEAL_EXP:<random number>25-225</random number> %attacker%'
4:
chance: 21
cooldown: 5
effects:
- 'STEAL_EXP:<random number>25-275</random number> %attacker%'
5:
chance: 23
cooldown: 5
effects:
- 'STEAL_EXP:<random number>25-350</random number> %attacker%'
plaguecarrier:
display: '%group-color%Lá Chắn'
description: "Khi gần chết triệu hồi dây leo và loại bỏ buff để bảo vệ bạn, \n(Kích hoạt liên tục)!."
applies-to: 'Quần'
type: 'DEFENSE'
group: 'UNIQUE'
applies:
- ALL_LEGGINGS
levels:
1:
chance: 13
cooldown: 3
condition:
- '%victim health% < 2 : %continue%'
- '%victim health% > 4 : %stop%'
effects:
- 'GUARD:CREEPER:%victim%'
- 'GUARD:CREEPER:%victim%'
- 'POTION:BLINDNESS:0:40 %attacker%'
2:
chance: 17
cooldown: 3
condition:
- '%victim health% < 2 : %continue%'
- '%victim health% > 4 : %stop%'
effects:
- 'GUARD:CREEPER:%victim%'
- 'GUARD:CREEPER:%victim%'
- 'POTION:BLINDNESS:0:60 %attacker%'
3:
chance: 24
cooldown: 3
condition:
- '%victim health% < 2 : %continue%'
- '%victim health% > 4 : %stop%'
effects:
- 'GUARD:CREEPER:%victim%'
- 'GUARD:CREEPER:%victim%'
- 'GUARD:CREEPER:%victim%'
- 'POTION:BLINDNESS:0:100 %attacker%'
4:
chance: 30
cooldown: 3
condition:
- '%victim health% < 2 : %continue%'
- '%victim health% > 4 : %stop%'
effects:
- 'GUARD:CREEPER:%victim%'
- 'GUARD:CREEPER:%victim%'
- 'GUARD:CREEPER:%victim%'
- 'POTION:BLINDNESS:1:40 %attacker%'
5:
chance: 38
cooldown: 3
condition:
- '%victim health% < 2 : %continue%'
- '%victim health% > 4 : %stop%'
effects:
- 'GUARD:CREEPER:%victim%'
- 'GUARD:CREEPER:%victim%'
- 'GUARD:CREEPER:%victim%'
- 'POTION:BLINDNESS:1:80 %attacker%'
6:
chance: 46
cooldown: 3
condition:
- '%victim health% < 2 : %continue%'
- '%victim health% > 4 : %stop%'
effects:
- 'GUARD:CREEPER:%victim%'
- 'GUARD:CREEPER:%victim%'
- 'GUARD:CREEPER:%victim%'
- 'GUARD:CREEPER:%victim%'
- 'POTION:BLINDNESS:1:120 %attacker%'
7:
chance: 55
cooldown: 3
condition:
- '%victim health% < 2 : %continue%'
- '%victim health% > 4 : %stop%'
effects:
- 'GUARD:CREEPER:%victim%'
- 'GUARD:CREEPER:%victim%'
- 'GUARD:CREEPER:%victim%'
- 'GUARD:CREEPER:%victim%'
- 'POTION:BLINDNESS:2:60 %attacker%'
8:
chance: 69
cooldown: 3
condition:
- '%victim health% < 2 : %continue%'
- '%victim health% > 4 : %stop%'
effects:
- 'GUARD:CREEPER:%victim%'
- 'GUARD:CREEPER:%victim%'
- 'GUARD:CREEPER:%victim%'
- 'GUARD:CREEPER:%victim%'
- 'POTION:BLINDNESS:2:100 %attacker%'
virus:
display: '%group-color%Virus'
description: "Nhân lên gấp bội tất cả Wither \nvà Poison gây sát thương cho mục tiêu bị ảnh hưởng \nvà có cơ hội loại bỏ các hiệu ứng tái sinh khi bị đánh, \n(Kích hoạt liên tục)!."
applies-to: 'Cung'
type: 'BOW'
group: 'UNIQUE'
applies:
- BOW
levels:
1:
chance: 12
cooldown: 3
condition:
- '%victim has potion effect WITHER% != TRUE : %stop%'
- '%victim has potion effect POISON% != TRUE : %stop%'
effects:
- 'POTION:WITHER:2:60 %victim%'
- 'POTION:POISON:2:60 %victim%'
2:
chance: 16
cooldown: 3
condition:
- '%victim has potion effect WITHER% != TRUE : %stop%'
- '%victim has potion effect POISON% != TRUE : %stop%'
effects:
- 'POTION:WITHER:2:60 %victim%'
- 'POTION:POISON:2:60 %victim%'
3:
chance: 20
cooldown: 3
condition:
- '%victim has potion effect WITHER% != TRUE : %stop%'
- '%victim has potion effect POISON% != TRUE : %stop%'
effects:
- 'POTION:WITHER:2:60 %victim%'
- 'POTION:POISON:2:60 %victim%'
4:
chance: 24
cooldown: 3
condition:
- '%victim has potion effect WITHER% != TRUE : %stop%'
- '%victim has potion effect POISON% != TRUE : %stop%'
effects:
- 'POTION:WITHER:2:60 %victim%'
- 'POTION:POISON:2:60 %victim%'
antigravity:
display: '%group-color%Siêu Trọng Lực'
description: 'Kháng lại Trọng lực và độ nhảy siêu cao, \n(Kích hoạt liên tục)!.'
applies-to: 'Giày'
type: 'EFFECT_STATIC'
group: 'ELITE'
applies:
- ALL_BOOTS
levels:
1:
effects:
- 'POTION:JUMP:2'
2:
effects:
- 'POTION:JUMP:3'
3:
effects:
- 'POTION:JUMP:4'
blind:
display: '%group-color%Khói'
description: "Có cơ hội gây mù lòa lên đối thủ, \n(Kích hoạt ngẫu nhiên)!."
applies-to: 'Kiếm'
type: 'ATTACK'
group: 'ELITE'
applies:
- ALL_SWORD
levels:
1:
chance: 17
cooldown: 3
effects:
- 'POTION:BLINDNESS:0:60 %victim%'
2:
chance: 25
cooldown: 3
effects:
- 'POTION:BLINDNESS:1:80 %victim%'
3:
chance: 33
cooldown: 3
effects:
- 'POTION:BLINDNESS:2:100 %victim%'
cactus:
display: '%group-color%Xương Rồng'
description: "Làm kẻ địch bị thương nhưng \nkhông làm hỏng độ bền của vũ khí khi tấn công, \n(Kích hoạt liên tục)!."
applies-to: 'Tất Cả Loại Giáp'
type: 'DEFENSE'
group: 'ELITE'
applies:
- ALL_ARMOR
levels:
1:
chance: 22
cooldown: 3
effects:
- 'STOP_ATTACK'
- 'ADD_HARM:<random number>1-4</random number> %attacker%'
2:
chance: 46
cooldown: 3
effects:
- 'STOP_ATTACK'
- 'ADD_HARM:<random number>1-4</random number> %attacker%'
execute:
display: '%group-color%Phù Phép'
description: "Buff sức mạnh khi máu ở mức thấp, \n(Kích hoạt liên tục)!."
applies-to: 'Kiếm'
type: 'ATTACK'
group: 'ELITE'
applies:
- ALL_SWORD
levels:
1:
chance: 9
cooldown: 2
condition: "%victim health% > 6 : %stop%"
effects:
- 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
- 'MESSAGE:&b&l** PHÙ PHÉP ** %attacker%'
2:
chance: 15
cooldown: 2
condition: "%victim health% > 6 : %stop%"
effects:
- 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
- 'MESSAGE:&b&l** PHÙ PHÉP ** %attacker%'
3:
chance: 19
cooldown: 2
condition: "%victim health% > 6 : %stop%"
effects:
- 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
- 'MESSAGE:&b&l** PHÙ PHÉP ** %attacker%'
4:
chance: 24
cooldown: 2
condition: "%victim health% > 6 : %stop%"
effects:
- 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
- 'MESSAGE:&b&l** PHÙ PHÉP ** %attacker%'
5:
chance: 29
cooldown: 2
condition: "%victim health% > 6 : %stop%"
effects:
- 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
- 'MESSAGE:&b&l** PHÙ PHÉP ** %attacker%'
6:
chance: 32
cooldown: 2
condition: "%victim health% > 6 : %stop%"
effects:
- 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
- 'MESSAGE:&b&l** PHÙ PHÉP ** %attacker%'
7:
chance: 40
cooldown: 2
condition: "%victim health% > 6 : %stop%"
effects:
- 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
- 'MESSAGE:&b&l** PHÙ PHÉP ** %attacker%'
frozen:
display: '%group-color%Băng Giá'
description: "Có cơ hội gây chậm chạm lên đối thủ khi ở thế Bị động, \n(Kích hoạt liên tục)!."
applies-to: 'Tất Cả Loại Giáp'
type: 'DEFENSE'
group: 'ELITE'
applies:
- ALL_ARMOR
levels:
1:
chance: 19
cooldown: 3
effects:
- 'POTION:SLOW:0:100 %attacker%'
2:
chance: 19
cooldown: 3
effects:
- 'POTION:SLOW:1:100 %attacker%'
3:
chance: 26
cooldown: 3
effects:
- 'POTION:SLOW:1:100 %attacker%'
paralyze:
display: '%group-color%Trời Giáng'
description: "Cơ hội trao sấm sét và chậm rãi lên đối thủ, \n(Kích hoạt ngẫu nhiên)!."
applies-to: 'Kiếm'
type: 'ATTACK'
group: 'ELITE'
applies:
- ALL_SWORD
levels:
1:
chance: 7
cooldown: 3
effects:
- 'LIGHTNING %victim%'
- 'EXTINGUISH %victim%'
- 'POTION:SLOW:0:60 %victim%'
- 'POTION:SLOW_DIGGING:0:60 %victim%'
2:
chance: 13
cooldown: 3
effects:
- 'LIGHTNING %victim%'
- 'EXTINGUISH %victim%'
- 'POTION:SLOW:0:100 %victim%'
- 'POTION:SLOW_DIGGING:0:100 %victim%'
3:
chance: 17
cooldown: 3
effects:
- 'LIGHTNING %victim%'
- 'EXTINGUISH %victim%'
- 'POTION:SLOW:1:60 %victim%'
- 'POTION:SLOW_DIGGING:1:60 %victim%'
4:
chance: 22
cooldown: 3
effects:
- 'LIGHTNING %victim%'
- 'EXTINGUISH %victim%'
- 'POTION:SLOW:1:100 %victim%'
- 'POTION:SLOW_DIGGING:1:100 %victim%'
poison:
display: '%group-color%Độc'
description: 'Có khả năng gây độc khi tấn kẻ địch, \n(Kích hoạt ngẫu nhiên)!.'
applies-to: 'Kiếm'
type: 'ATTACK'
group: 'ELITE'
applies:
- ALL_SWORD
levels:
1:
chance: 19
cooldown: 2
effects:
- 'POTION:POISON:0:80 %victim%'
2:
chance: 26
cooldown: 2
effects:
- 'POTION:POISON:0:120 %victim%'
3:
chance: 33
cooldown: 2
effects:
- 'POTION:POISON:1:80 %victim%'
poisoned:
display: '%group-color%Giáp Độc'
description: "cho người sở hữu hiệu ứng tấn công gây độc, \n(Kích hoạt liên tục)!."
applies-to: 'Tất Cả Loại Giáp'
type: 'DEFENSE'
group: 'ELITE'
applies:
- ALL_ARMOR
levels:
1:
chance: 12
cooldown: 4
effects:
- 'POTION:POISON:0:60 %attacker%'
2:
chance: 17
cooldown: 4
effects:
- 'POTION:POISON:0:120 %attacker%'
3:
chance: 23
cooldown: 4
effects:
- 'POTION:POISON:1:60 %attacker%'
4:
chance: 29
cooldown: 4
effects:
- 'POTION:POISON:1:120 %attacker%'
reforged:
display: '%group-color%Kháng Bể'
description: "Bảo vệ độ bền của vũ khí,\nvật phẩm sẽ mất nhiều thời gian hơn để bị vỡ, \n(Kích hoạt liên tục)!."
applies-to: 'Vũ Khí'
type: 'ATTACK_MOB;MINING'
group: 'ELITE'
applies:
- ALL_AXE
- ALL_SWORD
- ALL_PICKAXE
- ALL_SPADE
levels:
1:
chance: 10
effects:
- 'ADD_DURABILITY_ITEM:-1'
2:
chance: 20
effects:
- 'ADD_DURABILITY_ITEM:-1'
3:
chance: 30
effects:
- 'ADD_DURABILITY_ITEM:-2'
4:
chance: 40
effects:
- 'ADD_DURABILITY_ITEM:-2'
5:
chance: 50
effects:
- 'ADD_DURABILITY_ITEM:-2'
6:
chance: 60
effects:
- 'ADD_DURABILITY_ITEM:-3'
7:
chance: 70
effects:
- 'ADD_DURABILITY_ITEM:-3'
8:
chance: 80
effects:
- 'ADD_DURABILITY_ITEM:-4'
9:
chance: 90
effects:
- 'ADD_DURABILITY_ITEM:-4'
10:
effects:
- 'ADD_DURABILITY_ITEM:-5'
snare:
display: '%group-color%Ảo Giác'
description: "Cơ hội để làm chậm và mệt mỏi \nkẻ thù với đạn, \n(Kích hoạt ngẫu nhiên)!."
applies-to: 'Cung'
type: 'BOW'
group: 'ELITE'
applies:
- BOW
levels:
1:
chance: 12
cooldown: 3
effects:
- 'POTION:SLOW:0:80 %victim%'
- 'POTION:SLOW_DIGGING:0:80 %victim%'
2:
chance: 19
cooldown: 3
effects:
- 'POTION:SLOW:0:120 %victim%'
- 'POTION:SLOW_DIGGING:0:120 %victim%'
3:
chance: 24
cooldown: 3
effects:
- 'POTION:SLOW:1:80 %victim%'
- 'POTION:SLOW_DIGGING:1:80 %victim%'
4:
chance: 29
cooldown: 3
effects:
- 'POTION:SLOW:1:120 %victim%'
- 'POTION:SLOW_DIGGING:1:120 %victim%'
springs:
display: '%group-color%Chuột Túi'
description: 'Cho hiệu ứng nhảy cao, \n(Kích hoạt liên tục)!.'
applies-to: 'Giày'
type: 'EFFECT_STATIC'
group: 'ELITE'
applies:
- ALL_BOOTS
levels:
1:
effects:
- 'POTION:JUMP:0'
2:
effects:
- 'POTION:JUMP:1'
3:
effects:
- 'POTION:JUMP:2'
stormcaller:
display: '%group-color%Đáp Trả'
description: 'Tấn công chớp nhoáng vào người chơi tấn công, \n(Kích hoạt liên tục)!.'
applies-to: 'Tất Cả Loại Giáp'
type: 'DEFENSE'
group: 'ELITE'
applies:
- ALL_ARMOR
levels:
1:
chance: 17
cooldown: 4
effects:
- 'LIGHTNING %attacker%'
- 'EXTINGUISH %attacker%'
2:
chance: 23
cooldown: 5
effects:
- 'LIGHTNING %attacker%'
- 'EXTINGUISH %attacker%'
3:
chance: 31
cooldown: 5
effects:
- 'LIGHTNING %attacker%'
- 'EXTINGUISH %attacker%'
4:
chance: 41
cooldown: 5
effects:
- 'LIGHTNING %attacker%'
- 'EXTINGUISH %attacker%'
demonforged:
display: '%group-color%Phá Giáp'
description: "Giảm độ bền áp giáp của kẻ thù, \n(Kích hoạt liên tục)!."
applies-to: 'Kiếm'
type: 'ATTACK'
group: 'ELITE'
applies:
- ALL_SWORD
levels:
1:
cooldown: 4
chance: 12
effects:
- 'DAMAGE_ARMOR:<random number>1-3</random number> %victim%'
2:
cooldown: 4
chance: 17
effects:
- 'DAMAGE_ARMOR:<random number>1-3</random number> %victim%'
3:
cooldown: 4
chance: 25
effects:
- 'DAMAGE_ARMOR:<random number>1-3</random number> %victim%'
4:
cooldown: 4
chance: 32
effects:
- 'DAMAGE_ARMOR:<random number>1-3</random number> %victim%'
trap:
display: '%group-color%Bẫy'
description: 'Có cơ hội để gây ra hiệu ứng chậm chạp, \n(Kích hoạt ngẫu nhiên)!.'
applies-to: 'Kiếm'
type: 'ATTACK'
group: 'ELITE'
applies:
- ALL_SWORD
levels:
1:
chance: 16
cooldown: 3
effects:
- 'POTION:SLOW:2:60 %victim%'
2:
chance: 21
cooldown: 3
effects:
- 'POTION:SLOW:2:120 %victim%'
3:
chance: 27
cooldown: 3
effects:
- 'POTION:SLOW:2:180 %victim%'
undeadruse:
display: '%group-color%Thoát Chết'
description: "Khi bị tấn công, bạn có cơ hội sinh ra zombie \nđể đánh lạc hướng và làm mất phương hướng của đối thủ, \n(Kích hoạt liên tục)!."
applies-to: 'Giày'
type: 'DEFENSE'
group: 'ELITE'
applies:
- ALL_BOOTS
levels:
1:
chance: 3
cooldown: 6
effects:
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
2:
chance: 5
cooldown: 6
effects:
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
3:
chance: 9
cooldown: 6
effects:
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
4:
chance: 13
cooldown: 6
effects:
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
5:
chance: 17
cooldown: 6
effects:
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
6:
chance: 22
cooldown: 6
effects:
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
7:
chance: 29
cooldown: 6
effects:
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
8:
chance: 36
cooldown: 6
effects:
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
9:
chance: 42
cooldown: 6
effects:
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
10:
chance: 50
cooldown: 6
effects:
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
venom:
display: '%group-color%Kháng Độc'
description: 'Có cơ hội kháng lại hiệu ứng độc, \n(Kích hoạt liên tục)!.'
applies-to: 'Cung'
type: 'BOW'
group: 'ELITE'
applies:
- BOW
levels:
1:
chance: 5
cooldown: 2
effects:
- 'POTION:POISON:0:80 %victim%'
2:
chance: 9
cooldown: 2
effects:
- 'POTION:POISON:0:120 %victim%'
3:
chance: 14
cooldown: 2
effects:
- 'POTION:POISON:1:80 %victim%'
voodoo:
display: '%group-color%Hoàn Hảo'
description: 'Cho một cơ hội để đối phó với điểm yếu, \n(Kích hoạt liên tục)!.'
applies-to: 'Tất Cả Loại Giáp'
type: 'DEFENSE'
group: 'ELITE'
applies:
- ALL_ARMOR
levels:
1:
chance: 9
cooldown: 2
effects:
- 'POTION:WEAKNESS:0:60 %attacker%'
2:
chance: 13
cooldown: 2
effects:
- 'POTION:WEAKNESS:0:100 %attacker%'
3:
chance: 16
cooldown: 2
effects:
- 'POTION:WEAKNESS:0:140 %attacker%'
4:
chance: 21
cooldown: 2
effects:
- 'POTION:WEAKNESS:1:60 %attacker%'
5:
chance: 25
cooldown: 2
effects:
- 'POTION:WEAKNESS:1:100 %attacker%'
6:
chance: 31
cooldown: 2
effects:
- 'POTION:WEAKNESS:1:140 %attacker%'
wither:
display: '%group-color%Khô Héo'
description: 'Có cơ hội tấn công gây hiếu ứng khô héo, \n(Kích hoạt liên tục)!.'
applies-to: 'Tất Cả Loại Giáp'
type: 'DEFENSE'
group: 'ELITE'
applies:
- ALL_ARMOR
levels:
1:
chance: 9
cooldown: 3
effects:
- 'POTION:WITHER:0:60 %attacker%'
2:
chance: 14
cooldown: 3
effects:
- 'POTION:WITHER:0:100 %attacker%'
3:
chance: 21
cooldown: 3
effects:
- 'POTION:WITHER:0:140 %attacker%'
4:
chance: 27
cooldown: 3
effects:
- 'POTION:WITHER:1:60 %attacker%'
5:
chance: 32
cooldown: 3
effects:
- 'POTION:WITHER:1:100 %attacker%'
smokebomb:
display: '%group-color%Bom Khói'
description: "Khi gần chết bạn sẽ tạo 1 \nquả bom khói đánh lạc hướng kẻ địch, \n(Kích hoạt bị động)!."
applies-to: 'Mũ'
type: 'DEFENSE'
group: 'ELITE'
applies:
- ALL_HELMET
levels:
1:
chance: 9
cooldown: 2
condition: '%victim health% > 4 : %stop%'
effects:
- 'PARTICLE:CLOUD:200:3 %victim%'
- 'POTION:BLINDNESS:0:60 %attacker%'
2:
chance: 15
cooldown: 2
condition: '%victim health% > 4 : %stop%'
effects:
- 'PARTICLE:CLOUD:200:3 %victim%'
- 'POTION:BLINDNESS:0:60 %attacker%'
3:
chance: 23
cooldown: 2
condition: '%victim health% > 4 : %stop%'
effects:
- 'PARTICLE:CLOUD:200:3 %victim%'
- 'POTION:BLINDNESS:0:100 %attacker%'
4:
chance: 30
cooldown: 2
condition: '%victim health% > 5 : %stop%'
effects:
- 'PARTICLE:CLOUD:200:3 %victim%'
- 'POTION:BLINDNESS:0:100 %attacker%'
5:
chance: 35
cooldown: 2
condition: '%victim health% > 5 : %stop%'
effects:
- 'PARTICLE:CLOUD:200:3 %victim%'
- 'POTION:BLINDNESS:1:60 %attacker%'
6:
chance: 44
cooldown: 2
condition: '%victim health% > 5 : %stop%'
effects:
- 'PARTICLE:CLOUD:200:3 %victim%'
- 'POTION:BLINDNESS:1:100 %attacker%'
7:
chance: 44
cooldown: 2
condition: '%victim health% > 6 : %stop%'
effects:
- 'PARTICLE:CLOUD:200:3 %victim%'
- 'POTION:BLINDNESS:1:140 %attacker%'
8:
chance: 44
cooldown: 2
condition: '%victim health% > 6 : %stop%'
effects:
- 'PARTICLE:CLOUD:200:3 %victim%'
- 'POTION:BLINDNESS:2:120 %attacker%'
infernal:
display: '%group-color%Siêu lửa'
description: 'Hiệu ứng cháy nổ ?!.'
applies-to: 'Bow'
type: 'BOW'
group: 'ELITE'
applies:
- BOW
levels:
1:
chance: 15
cooldown: 2
effects:
- 'PARTICLE:FLAME:2:20'
- 'FLAME:2 %victim%'
2:
chance: 30
cooldown: 2
effects:
- 'PARTICLE:FLAME:2:40'
- 'FLAME:4 %victim%'
3:
chance: 50
cooldown: 2
effects:
- 'PARTICLE:FLAME:3:20'
- 'FLAME:6 %victim%'
pummel:
display: '%group-color%Xiềng Xích'
description: "Cơ hội để làm chậm kẻ địch gần đó \nngười chơi trong một thời gian ngắn."
applies-to: 'Axe'
type: 'ATTACK'
group: 'ELITE'
applies:
- ALL_AXE
levels:
1:
chance: 17
cooldown: 4
effects:
- 'POTION:SLOW:0:100 %victim%'
- 'MESSAGE:&b&l** XIỀNG XÍCH ** %victim%'
2:
chance: 24
cooldown: 4
effects:
- 'POTION:SLOW:1:100 %victim%'
- 'MESSAGE:&b&l** XIỀNG XÍCH ** %victim%'
3:
chance: 31
cooldown: 4
effects:
- 'POTION:SLOW:2:100 %victim%'
- 'MESSAGE:&b&l** XIỀNG XÍCH ** %victim%'
shockwave:
display: '%group-color%Hất Tung'
description: 'Có cơ hội hất tung kẻ địch lên cao.'
applies-to: 'Chestplate'
type: 'DEFENSE'
group: 'ELITE'
applies:
- ALL_CHESTPLATE
levels:
1:
chance: 10
cooldown: 4
condition: '%victim health% < 5 : %continue%'
effects:
- 'PULL_AWAY:0.5 &attacker&'
2:
chance: 20
cooldown: 4
condition: '%victim health% < 5 : %continue%'
effects:
- 'PULL_AWAY:1.0 %attacker%'
3:
chance: 30
cooldown: 4
condition: '%victim health% < 5 : %continue%'
effects:
- 'PULL_AWAY:1.5 %attacker%'
4:
chance: 40
cooldown: 4
condition: '%victim health% < 5 : %continue%'
effects:
- 'PULL_AWAY:2.0 %attacker%'
5:
chance: 50
cooldown: 4
condition: '%victim health% < 5 : %continue%'
effects:
- 'PULL_AWAY:2.5 %attacker%'
vampire:
display: '%group-color%Ma Cà Rồng'
description: "hồi máu cho bạn 3Hp sau mỗi giây."
applies-to: 'Sword'
type: 'ATTACK'
group: 'ELITE'
applies:
- ALL_SWORD
levels:
1:
chance: 7
cooldown: 4
effects:
- 'WAIT:40'
- 'ADD_HEALTH:<random number>1-6</random number>'
2:
chance: 15
cooldown: 4
effects:
- 'WAIT:40'
- 'ADD_HEALTH:<random number>1-6</random number>'
3:
chance: 23
cooldown: 4
effects:
- 'WAIT:40'
- 'ADD_HEALTH:<random number>1-6</random number>'
greatsword:
display: '%group-color%Chém'
description: "Tăng sát thương khi kẻ địch cầm cung trên tay."
applies-to: 'Sword'
type: 'ATTACK'
group: 'ELITE'
applies:
- ALL_SWORD
levels:
1:
chance: 15
cooldown: 2
condition: '%victim is holding% contains BOW : %allow%'
effects:
- 'INCREASE_DAMAGE:<random number>45-70</random number> %attacker%'
- 'MESSAGE:&b&l** CHÉM ** %attacker%'
2:
chance: 25
cooldown: 2
condition: '%victim is holding% contains BOW : %allow%'
effects:
- 'INCREASE_DAMAGE:<random number>75-90</random number> %attacker%'
- 'MESSAGE:&b&l** CHÉM ** %attacker%'
3:
chance: 35
cooldown: 2
condition: '%victim is holding% contains BOW : %allow%'
effects:
- 'INCREASE_DAMAGE:<random number>85-165</random number> %attacker%'
- 'MESSAGE:&b&l** CHÉM ** %attacker%'
4:
chance: 45
cooldown: 2
condition: '%victim is holding% contains BOW : %allow%'
effects:
- 'INCREASE_DAMAGE:<random number>105-205</random number>'
- 'MESSAGE:&b&l** CHÉM ** %attacker%'
5:
chance: 55
cooldown: 2
condition: '%victim is holding% contains BOW : %allow%'
effects:
- 'INCREASE_DAMAGE:<random number>105-205</random number>'
- 'MESSAGE:&b&l** CHÉM ** %attacker%'
hardened:
display: '%group-color%Siêu Cứng'
description: 'Giáp mất ít độ bền hơn!.'
applies-to: 'Armor'
type: 'DEFENSE'
group: 'ELITE'
applies:
- ALL_ARMOR
levels:
1:
chance: 25
cooldown: 7
effects:
- 'ADD_DURABILITY:-1 %victim%'
2:
chance: 35
cooldown: 7
effects:
- 'ADD_DURABILITY:-1 %victim%'
3:
chance: 45
cooldown: 7
effects:
- 'ADD_DURABILITY:-2 %victim%'
rocketescape:
display: '%group-color%Trốn Thoát'
description: 'Thổi bay vào không khí ở mức HP thấp.'
applies-to: 'Boots'
type: 'DEFENSE'
group: 'ELITE'
applies:
- ALL_BOOTS
levels:
1:
chance: 30
cooldown: 5
condition: '%victim health% > 6 : %stop%'
effects:
- 'BOOST:20 %victim%'
2:
chance: 50
cooldown: 5
condition: '%victim health% > 6 : %stop%'
effects:
- 'BOOST:25 %victim%'
3:
chance: 70
cooldown: 5
condition: '%victim health% > 6 : %stop%'
effects:
- 'BOOST:30 %victim%'
trickster:
display: '%group-color%Sát Khí'
description: "Khi bị bắn trúng, bạn có cơ hội dịch chuyển trực tiếp \nphía sau đối thủ và khiến họ bất ngờ."
applies-to: 'Armor'
type: 'DEFENSE'
group: 'ELITE'
applies:
- ALL_ARMOR
levels:
1:
chance: 8
cooldown: 5
effects:
- 'TELEPORT_BEHIND %victim%'
2:
chance: 14
cooldown: 5
effects:
- 'TELEPORT_BEHIND %victim%'
3:
chance: 17
cooldown: 5
effects:
- 'TELEPORT_BEHIND %victim%'
4:
chance: 21
cooldown: 5
effects:
- 'TELEPORT_BEHIND %victim%'
5:
chance: 29
cooldown: 5
effects:
- 'TELEPORT_BEHIND %victim%'
6:
chance: 37
cooldown: 5
effects:
- 'TELEPORT_BEHIND %victim%'
7:
chance: 46
cooldown: 5
effects:
- 'TELEPORT_BEHIND %victim%'
8:
chance: 51
cooldown: 5
effects:
- 'TELEPORT_BEHIND %victim%'
angelic:
display: '%group-color%Siêu Hồi Máu'
description: "Hồi máu tức thì"
applies-to: 'Armor'
type: 'DEFENSE'
group: 'ULTIMATE'
applies:
- ALL_ARMOR
levels:
1:
chance: 4
cooldown: 7
effects:
- 'ADD_HEALTH:<random number>1-3</random number> %victim%'
2:
chance: 9
cooldown: 7
effects:
- 'ADD_HEALTH:<random number>1-3</random number> %victim%'
3:
chance: 13
cooldown: 7
effects:
- 'ADD_HEALTH:<random number>1-3</random number> %victim%'
4:
chance: 17
cooldown: 7
effects:
- 'ADD_HEALTH:<random number>1-4</random number> %victim%'
5:
chance: 21
cooldown: 7
effects:
- 'ADD_HEALTH:<random number>1-4</random number> %victim%'
arrowlifesteal:
display: '%group-color%Hút Năng Lượng'
description: 'Cơ hội đánh cắp sức khỏe từ đối thủ.'
applies-to: 'Bows'
type: 'BOW'
group: 'ULTIMATE'
applies:
- BOW
levels:
1:
chance: 7
cooldown: 2
effects:
- 'STEAL_HEALTH:<random number>1-4</random number>'
2:
chance: 12
cooldown: 2
effects:
- 'STEAL_HEALTH:<random number>1-4</random number>'
3:
chance: 17
cooldown: 2
effects:
- 'STEAL_HEALTH:<random number>1-4</random number>'
4:
chance: 22
cooldown: 2
effects:
- 'STEAL_HEALTH:<random number>1-4</random number>'
5:
chance: 27
cooldown: 2
effects:
- 'STEAL_HEALTH:<random number>1-4</random number>'
arrowdeflect:
display: '%group-color%Lá Chắn Mũi Tên'
description: "Ngăn bạn khỏi bị hư hại bởi \nmũi tên kẻ thù thường xuyên hơn một lần \nmỗi cấp x 400 mili giây."
applies-to: 'Armor'
type: 'DEFENSE_BOW'
group: 'ULTIMATE'
applies:
- ALL_ARMOR
levels:
1:
chance: 15
cooldown: 1
effects:
- 'STOP_ATTACK'
- 'MESSAGE:&e&l* CHẮN MŨI TÊN * %victim%'
2:
chance: 25
cooldown: 4
effects:
- 'STOP_ATTACK'
- 'MESSAGE:&e&l* CHẮN MŨI TÊN * %victim%'
3:
chance: 35
cooldown: 4
effects:
- 'STOP_ATTACK'
- 'MESSAGE:&e&l* CHẮN MŨI TÊN * %victim%'
4:
chance: 45
cooldown: 4
effects:
- 'MESSAGE:&e&l* CHẮN MŨI TÊN * %victim%'
- 'STOP_ATTACK'
arrowbreak:
display: '%group-color%Phá Tên'
description: "Có cơ hội mũi tên bắn ra không gây sát thương cho bạn \nbất cứ khi nào bạn cầm rìu Có enchant này !."
applies-to: 'Axe'
type: 'DEFENSE_BOW'
group: 'ULTIMATE'
applies:
- ALL_AXE
levels:
1:
chance: 15
cooldown: 4
effects:
- 'STOP_ATTACK'
- 'MESSAGE:&e&l** PHÁ TÊN ** %victim%'
2:
chance: 25
cooldown: 4
effects:
- 'STOP_ATTACK'
- 'MESSAGE:&e&l** PHÁ TÊN ** %victim%'
3:
chance: 35
cooldown: 4
effects:
- 'STOP_ATTACK'
- 'MESSAGE:&e&l** PHÁ TÊN ** %victim%'
4:
chance: 45
cooldown: 4
effects:
- 'STOP_ATTACK'
- 'MESSAGE:&e&l** PHÁ TÊN ** %victim%'
5:
chance: 55
cooldown: 4
effects:
- 'STOP_ATTACK'
- 'MESSAGE:&e&l** PHÁ TÊN ** %victim%'
6:
chance: 65
cooldown: 4
effects:
- 'STOP_ATTACK'
- 'MESSAGE:&e&l** PHÁ TÊN ** %victim%'
assassin:
display: '%group-color%Ám Sát'
description: "Bạn càng ở gần kẻ thù của bạn, bạn càng gây ra nhiều thiệt hại (lên tới 1,25 lần). Tuy nhiên, nếu \ncách bạn hơn 2 khối, bạn sẽ gây sát thương LESS \nhơn bình thường."
applies-to: 'Sword'
type: 'ATTACK'
group: 'ULTIMATE'
applies:
- ALL_SWORD
levels:
1:
chance: 7
cooldown: 3
effects:
- 'DISTANCE_DAMAGE:3:1 %attacker%'
2:
chance: 12
cooldown: 3
effects:
- 'DISTANCE_DAMAGE:3:1 %attacker%'
3:
chance: 19
cooldown: 3
effects:
- 'DISTANCE_DAMAGE:3:1 %attacker%'
4:
chance: 24
cooldown: 3
effects:
- 'DISTANCE_DAMAGE:3:1 %attacker%'
5:
chance: 29
cooldown: 3
effects:
- 'DISTANCE_DAMAGE:3:1 %attacker%'
blessed:
display: '%group-color%Siêu Kháng Thể'
description: 'Có Cơ hội loại bỏ hiệu ứng xấu'
applies-to: 'Axes'
type: 'ATTACK'
group: 'ULTIMATE'
applies:
- ALL_AXE
levels:
1:
chance: 12
cooldown: 2
effects:
- 'CURE:SLOW'
- 'CURE:CONFUSION'
- 'CURE:BLINDNESS'
- 'CURE:POISON'
- 'CURE:WITHER'
- 'CURE:HUNGER'
- 'CURE:WEAKNESS'
- 'CURE:SLOW_DIGGING'
- 'MESSAGE:&e&l** KHÁNG HIỆU ỨNG ** %attacker%'
2:
chance: 16
cooldown: 2
effects:
- 'CURE:SLOW'
- 'CURE:CONFUSION'
- 'CURE:BLINDNESS'
- 'CURE:POISON'
- 'CURE:WITHER'
- 'CURE:HUNGER'
- 'CURE:WEAKNESS'
- 'CURE:SLOW_DIGGING'
- 'MESSAGE:&e&l** KHÁNG HIỆU ỨNG ** %attacker%'
3:
chance: 22
cooldown: 2
effects:
- 'CURE:SLOW'
- 'CURE:CONFUSION'
- 'CURE:BLINDNESS'
- 'CURE:POISON'
- 'CURE:WITHER'
- 'CURE:HUNGER'
- 'CURE:WEAKNESS'
- 'CURE:SLOW_DIGGING'
- 'MESSAGE:&e&l** KHÁNG HIỆU ỨNG ** %attacker%'
4:
chance: 36
cooldown: 2
effects:
- 'CURE:SLOW'
- 'CURE:CONFUSION'
- 'CURE:BLINDNESS'
- 'CURE:POISON'
- 'CURE:WITHER'
- 'CURE:HUNGER'
- 'CURE:WEAKNESS'
- 'CURE:SLOW_DIGGING'
- 'MESSAGE:&e&l** KHÁNG HIỆU ỨNG ** %attacker%'
corrupt:
display: '%group-color%Phản Kích'
description: "Với sát thương thích hợp \nEnchant này sẽ phản sát thương theo thười gian!."
applies-to: 'Axe'
type: 'ATTACK'
group: 'ULTIMATE'
applies:
- ALL_AXE
levels:
1:
chance: 12
cooldown: 4
effects:
- 'ADD_HARM:<random number>2-3</random number> %victim%'
- 'WAIT:20'
- 'ADD_HARM:<random number>2-3</random number> %victim%'
- 'WAIT:40'
- 'ADD_HARM:<random number>2-3</random number> %victim%'
2:
chance: 19
cooldown: 4
effects:
- 'ADD_HARM:<random number>2-3</random number> %victim%'
- 'WAIT:20'
- 'ADD_HARM:<random number>2-3</random number> %victim%'
- 'WAIT:40'
- 'ADD_HARM:<random number>2-3</random number> %victim%'
3:
chance: 24
cooldown: 4
effects:
- 'ADD_HARM:<random number>2-3</random number> %victim%'
- 'WAIT:20'
- 'ADD_HARM:<random number>2-3</random number> %victim%'
- 'WAIT:40'
- 'ADD_HARM:<random number>2-3</random number> %victim%'
4:
chance: 31
cooldown: 4
effects:
- 'ADD_HARM:<random number>2-3</random number> %victim%'
- 'WAIT:20'
- 'ADD_HARM:<random number>2-3</random number> %victim%'
- 'WAIT:40'
- 'ADD_HARM:<random number>2-3</random number> %victim%'
ragdoll:
display: '%group-color%Đánh và Chạy'
description: "Bất cứ khi nào bạn dính sát thương\nBạn sẽ được bật lùi ra xa!."
applies-to: 'Armor'
type: 'DEFENSE'
group: 'ULTIMATE'
applies:
- ALL_ARMOR
levels:
1:
chance: 10
cooldown: 4
effects:
- 'PULL_AWAY:0.2 %attacker%'
2:
chance: 20
cooldown: 4
effects:
- 'PULL_AWAY:0.3 %attacker%'
3:
chance: 30
cooldown: 4
effects:
- 'PULL_AWAY:0.4 %attacker%'
4:
chance: 50
cooldown: 4
effects:
- 'PULL_AWAY:0.5 %attacker%'
block:
display: '%group-color%Chặn'
description: "Chặn đòn tấn công của kẻ dịch."
applies-to: 'Sword'
type: 'DEFENSE'
group: 'ULTIMATE'
applies:
- ALL_SWORD
levels:
1:
chance: 16
cooldown: 4
effects:
- 'NEGATE_DAMAGE:50 %victim%'
- 'ADD_HARM:<random number>1-4</random number> %attacker%'
2:
chance: 22
cooldown: 4
effects:
- 'NEGATE_DAMAGE:50 %victim%'
- 'ADD_HARM:<random number>1-4</random number> %attacker%'
3:
chance: 30
cooldown: 4
effects:
- 'NEGATE_DAMAGE:50 %victim%'
- 'ADD_HARM:<random number>1-4</random number> %attacker%'
dodge:
display: '%group-color%Né Tránh'
description: "Cơ hội để tránh kẻ thù vật lý \ntấn công,và tăng cơ hội \nlẻn trốn khỏi kẻ địch !."
applies-to: 'Armor'
type: 'DEFENSE'
group: 'ULTIMATE'
applies:
- ALL_ARMOR
levels:
1:
chance: 7
cooldown: 5
condition: "%victim is sneaking% = true : %chance%+7"
effects:
- 'STOP_ATTACK'
- 'MESSAGE:&e&l* NÉ TRÁNH * %victim%'
2:
chance: 12
cooldown: 5
condition: "%victim is sneaking% = true : %chance%+7"
effects:
- 'STOP_ATTACK'
- 'MESSAGE:&e&l* NÉ TRÁNH * %victim%'
3:
chance: 16
cooldown: 5
condition: "%victim is sneaking% = true : %chance%+7"
effects:
- 'STOP_ATTACK'
- 'MESSAGE:&e&l* NÉ TRÁNH * %victim%'
4:
chance: 22
cooldown: 5
condition: "%victim is sneaking% = true : %chance%+7"
effects:
- 'STOP_ATTACK'
- 'MESSAGE:&e&l* NÉ TRÁNH * %victim%'
5:
chance: 27
cooldown: 5
condition: "%victim is sneaking% = true : %chance%+7"
effects:
- 'STOP_ATTACK'
- 'MESSAGE:&e&l* NÉ TRÁNH * %victim%'
enrage:
display: '%group-color%Cuồng Nộ'
description: 'Gây thêm sát thương khi HP thấp.'
applies-to: 'Swords'
type: 'ATTACK'
group: 'ULTIMATE'
applies:
- ALL_SWORD
levels:
1:
chance: 21
cooldown: 5
condition: "%attacker health% > 6 : %stop%"
effects:
- 'ADD_HARM:<random number>1-4</random number> %victim%'
2:
chance: 27
cooldown: 5
condition: "%attacker health% > 6 : %stop%"
effects:
- 'ADD_HARM:<random number>1-4</random number> %victim%'
3:
chance: 33
cooldown: 5
condition: "%attacker health% > 6 : %stop%"
effects:
- 'ADD_HARM:<random number>1-4</random number> %victim%'
iceaspect:
display: '%group-color%Áp Lực Đè'
description: "Cơ hội gây ra hiệu ứng chậm chạp \ncho kẻ thù của bạn."
applies-to: 'Swords'
type: 'ATTACK'
group: 'ULTIMATE'
applies:
- ALL_SWORD
levels:
1:
chance: 15
cooldown: 2
effects:
- 'POTION:SLOW:1:100 %victim%'
2:
chance: 23
cooldown: 2
effects:
- 'POTION:SLOW:1:100 %victim%'
3:
chance: 31
cooldown: 2
effects:
- 'POTION:SLOW:1:100 %victim%'
marksman:
display: '%group-color%Xuyên Phá'
description: 'Tăng sát thương gây ra với cung tên.'
applies-to: 'Bows'
type: 'BOW'
group: 'ULTIMATE'
applies:
- BOW
levels:
1:
chance: 19
cooldown: 3
effects:
- 'INCREASE_DAMAGE:<random number>25-125</random number> %victim%'
2:
chance: 23
cooldown: 3
effects:
- 'INCREASE_DAMAGE:<random number>25-125</random number> %victim%'
3:
chance: 29
cooldown: 5
effects:
- 'INCREASE_DAMAGE:<random number>25-125</random number> %victim%'
4:
chance: 34
cooldown: 6
effects:
- 'INCREASE_DAMAGE:<random number>25-125</random number> %victim%'
obsidianshield:
display: '%group-color%Linh Hồn Lửa'
description: 'Bảo vệ khỏi lửa ,lava ....'
applies-to: 'Armor'
type: 'EFFECT_STATIC'
group: 'ULTIMATE'
applies:
- ALL_ARMOR
levels:
1:
effects:
- 'POTION:FIRE_RESISTANCE:0'
piercing:
display: '%group-color%Mạnh Tay'
description: 'Gây thêm sát thương.'
applies-to: 'Bows'
type: 'BOW'
group: 'ULTIMATE'
applies:
- BOW
levels:
1:
chance: 13
cooldown: 3
effects:
- 'INCREASE_DAMAGE:<random number>50-150</random number> %victim%'
2:
chance: 19
cooldown: 3
effects:
- 'INCREASE_DAMAGE:<random number>50-150</random number> %victim%'
3:
chance: 25
cooldown: 3
effects:
- 'INCREASE_DAMAGE:<random number>50-150</random number> %victim%'
4:
chance: 32
cooldown: 3
effects:
- 'INCREASE_DAMAGE:<random number>50-150</random number> %victim%'
5:
chance: 37
cooldown: 3
effects:
- 'INCREASE_DAMAGE:<random number>50-150</random number> %victim%'
disintegrate:
display: '%group-color%Phá Hoại'
description: "Cơ hội gây sát thương gấp đôi độ bền cho \ntất cả áo giáp của kẻ địch với mỗi đòn tấn công."
applies-to: 'Sword'
type: 'ATTACK'
group: 'ULTIMATE'
applies:
- ALL_SWORD
levels:
1:
chance: 12
cooldown: 2
effects:
- 'DAMAGE_ARMOR:2 %victim%'
2:
chance: 25
cooldown: 2
effects:
- 'DAMAGE_ARMOR:2 %victim%'
3:
chance: 39
cooldown: 2
effects:
- 'DAMAGE_ARMOR:2 %victim%'
4:
chance: 46
cooldown: 2
effects:
- 'DAMAGE_ARMOR:2 %victim%'
heavy:
display: '%group-color%Giáp Cứng'
description: "Giảm sát thương từ cung địch 2% mỗi cấp."
applies-to: 'Armor'
type: 'DEFENSE'
group: 'ULTIMATE'
applies:
- ALL_ARMOR
levels:
1:
chance: 4
cooldown: 4
condition: '%attacker is holding% = BOW : %continue%'
effects:
- 'REMOVE_DAMAGE:2 %victim%'
2:
chance: 9
cooldown: 4
condition: '%attacker is holding% = BOW : %continue%'
effects:
- 'REMOVE_DAMAGE:4 %victim%'
3:
chance: 12
cooldown: 4
condition: '%attacker is holding% = BOW : %continue%'
effects:
- 'REMOVE_DAMAGE:6 %victim%'
4:
chance: 16
cooldown: 4
condition: '%attacker is holding% = BOW : %continue%'
effects:
- 'REMOVE_DAMAGE:8 %victim%'
5:
chance: 21
cooldown: 4
condition: '%attacker is holding% = BOW : %continue%'
effects:
- 'REMOVE_DAMAGE:10 %victim%
- 'POTION:WEAKNESS:0:80 %attacker%'
hellfire:
display: '%group-color%Lửa Địa Ngục'
description: "Tất cả các mũi tên do bạn bắn đều biến \nthành những quả cầu lửa bùng nổ."
applies-to: 'Bow'
type: 'BOW'
group: 'ULTIMATE'
applies:
- BOW
levels:
1:
chance: 10
cooldown: 3
effects:
- 'FIREBALL %victim%'
2:
chance: 25
cooldown: 3
effects:
- 'FIREBALL %victim%'
3:
chance: 35
cooldown: 3
effects:
- 'FIREBALL %victim%'
4:
chance: 50
cooldown: 3
effects:
- 'FIREBALL %victim%'
5:
chance: 70
cooldown: 3
effects:
- 'FIREBALL %victim%'
longbow:
display: '%group-color%Phá Cung'
description: "Tăng sát thương cực lớn gây ra \ncho người chơi khi kẻ thù có \ncung trong tay."
applies-to: 'Bow'
type: 'BOW'
group: 'ULTIMATE'
applies:
- BOW
levels:
1:
chance: 12
cooldown: 4
condition: '%victim is holding% = BOW : %allow%'
effects:
- 'INCREASE_DAMAGE:<random number>25-50</random number> %attacker%'
2:
chance: 17
cooldown: 4
condition: '%victim is holding% = BOW : %allow%'
effects:
- 'INCREASE_DAMAGE:<random number>25-50</random number> %attacker%'
3:
chance: 25
cooldown: 4
condition: '%victim is holding% = BOW : %allow%'
effects:
- 'INCREASE_DAMAGE:<random number>50-100</random number> %attacker%'
4:
chance: 33
cooldown: 4
condition: '%victim is holding% = BOW : %allow%'
effects:
- 'INCREASE_DAMAGE:<random number>50-100</random number> %attacker%'
tank:
display: '%group-color%Siêu Lá Chắn'
description: "Giảm sát thương từ kẻ địch \ncầm rìu xuống 1,85% mỗi cấp."
applies-to: 'Armor'
type: 'DEFENSE'
group: 'ULTIMATE'
applies:
- ALL_ARMOR
levels:
1:
chance: 5
cooldown: 3
condition:
- '%attacker is holding% contains AXE : %allow%'
effects:
- 'REMOVE_DAMAGE:2 %victim%'
2:
chance: 8
cooldown: 3
condition:
- '%attacker is holding% contains AXE : %allow%'
effects:
- 'REMOVE_DAMAGE:4 %victim%'
3:
chance: 12
cooldown: 3
condition:
- '%attacker is holding% contains AXE : %allow%'
effects:
- 'REMOVE_DAMAGE:6 %victim%'
4:
chance: 16
cooldown: 3
condition:
- '%attacker is holding% contains AXE : %allow%'
effects:
- 'REMOVE_DAMAGE:8 %victim%'
valor:
display: '%group-color%Sinh Lý Mạnh'
description: "Giảm sát thương nhận vào trong khi sử dụng kiếm tới 22,5%."
applies-to: 'Armor'
type: 'DEFENSE'
group: 'ULTIMATE'
applies:
- ALL_ARMOR
levels:
1:
chance: 4
cooldown: 4
condition:
- '%victim is holding% contains SWORD : %allow%'
effects:
- 'REMOVE_DAMAGE:<random number>1-4</random number> %victim%'
2:
chance: 9
cooldown: 4
condition:
- '%attacker is holding% contains SWORD : %allow%'
effects:
- 'REMOVE_DAMAGE:<random number>8-12</random number> %victim%'
3:
chance: 13
cooldown: 4
condition:
- '%attacker is holding% contains SWORD : %allow%'
effects:
- 'REMOVE_DAMAGE:<random number>12-15</random number> %victim%'
4:
chance: 16
cooldown: 4
condition:
- '%attacker is holding% contains SWORD : %allow%'
effects:
- 'REMOVE_DAMAGE:<random number>15-18</random number> %victim%'
5:
chance: 21
cooldown: 4
condition:
- '%attacker is holding% contains SWORD : %allow%'
effects:
- 'REMOVE_DAMAGE:<random number>18-22</random number> %victim%'
pacify:
display: '%group-color%Bình Thản'
description: "Cơ hội để bình định mục tiêu của bạn, \nngăn không cho họ xây dựng các cơn thịnh nộ trong \n1-3 giây tùy theo cấp độ."
applies-to: 'Bow'
type: 'BOW'
group: 'ULTIMATE'
applies:
- BOW
levels:
1:
chance: 12
cooldown: 3
effects:
- 'STOP_ATTACK'
- 'ADD_HARM:<random number>1-4</random number> %victim%'
2:
chance: 18
cooldown: 3
effects:
- 'STOP_ATTACK'
- 'ADD_HARM:<random number>1-4</random number> %victim%'
3:
chance: 24
cooldown: 3
effects:
- 'STOP_ATTACK'
- 'ADD_HARM:<random number>1-4</random number> %victim%'
4:
chance: 30
cooldown: 3
effects:
- 'STOP_ATTACK'
- 'ADD_HARM:<random number>1-4</random number> %victim%'
metaphysical:
display: '%group-color%Kháng Chậm'
description: "Cơ hội để chống lại sự chậm chạp \nđược đưa ra bởi Bẫy địch, Bẫy và Pummel \nbùa mê. Ở mức tối đa, bạn sẽ chỉ bị ảnh hưởng 10% thời gian."
applies-to: 'Boots'
type: 'DEFENSE'
group: 'ULTIMATE'
applies:
- ALL_BOOTS
levels:
1:
chance: 30
effects:
- 'CURE:SLOW %victim%'
2:
chance: 60
effects:
- 'CURE:SLOW %victim%'
3:
chance: 75
effects:
- 'CURE:SLOW %victim%'
4:
chance: 90
effects:
- 'CURE:SLOW %victim%'
creeperarmor:
display: '%group-color%Giáp Creeper'
description: "Miễn nhiễm sát thương gây nổ,\nở cấp độ cao hơn, bạn không bị hạ gục từ họ \nvà họ có cơ hội chữa lành vết thương cho bạn."
applies-to: 'Armor'
type: 'EXPLOSION'
group: 'ULTIMATE'
applies:
- ALL_ARMOR
levels:
1:
chance: 25
effects:
- 'STOP_ATTACK'
2:
chance: 50
effects:
- 'STOP_ATTACK'
3:
chance: 75
effects:
- 'STOP_ATTACK'
- 'ADD_HEALTH:<random number>1-2</random number>'
spirits:
display: '%group-color%Bình Địa'
description: "Cơ hội để sinh ra những vệt sáng giúp chữa lành \nchính bạn và đồng đội trong trận chiến."
applies-to: 'Armor'
type: 'DEFENSE'
group: 'ULTIMATE'
applies:
- ALL_ARMOR
levels:
1:
chance: 3
cooldown: 8
effects:
- 'GUARD:BLAZE:%victim%'
- 'GUARD:BLAZE:%victim%'
- 'GUARD:BLAZE:%victim%'
- 'POTION:REGENERATION:0:60 %victim%'
2:
chance: 5
cooldown: 8
effects:
- 'GUARD:BLAZE:%victim%'
- 'GUARD:BLAZE:%victim%'
- 'GUARD:BLAZE:%victim%'
- 'GUARD:BLAZE:%victim%'
- 'POTION:REGENERATION:0:60 %victim%'
3:
chance: 8
cooldown: 8
effects:
- 'GUARD:BLAZE:%victim%'
- 'GUARD:BLAZE:%victim%'
- 'GUARD:BLAZE:%victim%'
- 'GUARD:BLAZE:%victim%'
- 'POTION:REGENERATION:0:60 %victim%'
4:
chance: 12
cooldown: 8
effects:
- 'GUARD:BLAZE:%victim%'
- 'GUARD:BLAZE:%victim%'
- 'GUARD:BLAZE:%victim%'
- 'GUARD:BLAZE:%victim%'
- 'POTION:REGENERATION:0:60 %victim%'
5:
chance: 15
cooldown: 8
effects:
- 'GUARD:BLAZE:%victim%'
- 'GUARD:BLAZE:%victim%'
- 'GUARD:BLAZE:%victim%'
- 'GUARD:BLAZE:%victim%'
- 'POTION:REGENERATION:0:60 %victim%'
6:
chance: 19
cooldown: 8
effects:
- 'GUARD:BLAZE:%victim%'
- 'GUARD:BLAZE:%victim%'
- 'GUARD:BLAZE:%victim%'
- 'GUARD:BLAZE:%victim%'
- 'POTION:REGENERATION:0:60 %victim%'
7:
chance: 22
cooldown: 8
effects:
- 'GUARD:BLAZE:%victim%'
- 'GUARD:BLAZE:%victim%'
- 'GUARD:BLAZE:%victim%'
- 'GUARD:BLAZE:%victim%'
- 'POTION:REGENERATION:0:60 %victim%'
8:
chance: 27
cooldown: 8
effects:
- 'GUARD:BLAZE:%victim%'
- 'GUARD:BLAZE:%victim%'
- 'GUARD:BLAZE:%victim%'
- 'GUARD:BLAZE:%victim%'
- 'POTION:REGENERATION:0:60 %victim%'
9:
chance: 31
cooldown: 8
effects:
- 'GUARD:BLAZE:%victim%'
- 'GUARD:BLAZE:%victim%'
- 'GUARD:BLAZE:%victim%'
- 'GUARD:BLAZE:%victim%'
- 'POTION:REGENERATION:0:60 %victim%'
10:
chance: 37
cooldown: 8
effects:
- 'GUARD:BLAZE:%victim%'
- 'GUARD:BLAZE:%victim%'
- 'GUARD:BLAZE:%victim%'
- 'GUARD:BLAZE:%victim%'
- 'GUARD:BLAZE:%victim%'
- 'POTION:REGENERATION:0:60 %victim%'
display: '%group-color%Trói Chân'
description: "làm xuất huyết và làm đối thủ di chuyển chậm ."
applies-to: 'Axe'
type: 'ATTACK'
group: 'ULTIMATE'
applies:
- ALL_AXE
levels:
1:
chance: 8
effects:
- 'POTION:SLOW:0:100 %victim%'
- 'ADD_HARM:<random number>1-3</random number> %victim%'
- 'MESSAGE:&4Bạn Đang Trói Chân! %victim%'
- 'WAIT:20'
- 'ADD_HARM:<random number>1-3</random number> %victim%'
2:
chance: 15
effects:
- 'POTION:SLOW:0:100 %victim%'
- 'ADD_HARM:<random number>1-3</random number> %victim%'
- 'MESSAGE:&4Bạn Đang Trói Chân! %victim%'
- 'WAIT:20'
- 'ADD_HARM:<random number>1-3</random number> %victim%'
3:
chance: 23
effects:
- 'POTION:SLOW:1:100 %victim%'
- 'ADD_HARM:<random number>1-3</random number> %victim%'
- 'MESSAGE:&4Bạn Đang Trói Chân! %victim%'
- 'WAIT:20'
- 'ADD_HARM:<random number>1-3</random number> %victim%'
4:
chance: 30
effects:
- 'POTION:SLOW:1:100 %victim%'
- 'ADD_HARM:<random number>1-3</random number> %victim%'
- 'MESSAGE:&4Bạn Đang Trói Chân! %victim%'
- 'WAIT:20'
- 'ADD_HARM:<random number>1-3</random number> %victim%'
5:
chance: 44
effects:
- 'POTION:SLOW:1:100 %victim%'
- 'ADD_HARM:<random number>1-3</random number> %victim%'
- 'MESSAGE:&4Bạn Đang Trói Chân! %victim%'
- 'WAIT:20'
- 'ADD_HARM:<random number>1-3</random number> %victim%'
6:
chance: 60
effects:
- 'POTION:SLOW:2:100 %victim%'
- 'ADD_HARM:<random number>1-3</random number> %victim%'
- 'MESSAGE:&4Bạn Đang Trói Chân! %victim%'
- 'WAIT:20'
- 'ADD_HARM:<random number>1-3</random number> %victim%'
- 'ADD_HARM:<random number>1-3</random number> %victim%'
barbarian:
display: '%group-color%Bộc Phát'
description: 'Gây thêm sát thương rìu.'
applies-to: 'Axes'
type: 'ATTACK'
group: 'LEGENDARY'
applies:
- ALL_AXE
levels:
1:
chance: 8
cooldown: 2
condition:
- '%attacker is holding% contains AXE : %allow%'
effects:
- 'INCREASE_DAMAGE:<random number>25-100</random number> %victim%'
2:
chance: 15
cooldown: 2
condition:
- '%attacker is holding% contains AXE : %allow%'
effects:
- 'INCREASE_DAMAGE:<random number>25-100</random number> %victim%'
3:
chance: 19
cooldown: 2
condition:
- '%attacker is holding% contains AXE : %allow%'
effects:
- 'INCREASE_DAMAGE:<random number>25-100</random number> %victim%'
4:
chance: 25
cooldown: 2
condition:
- '%attacker is holding% contains AXE : %allow%'
effects:
- 'INCREASE_DAMAGE:<random number>25-100</random number> %victim%'
clarity:
display: '%group-color%Kháng Mù'
description: 'Kháng lại hiệu ứng mù lòa.'
applies-to: 'Armor'
type: 'DEFENSE'
group: 'LEGENDARY'
applies:
- ALL_ARMOR
levels:
1:
effects:
- 'CURE:BLINDNESS %victim%'
2:
effects:
- 'CURE:BLINDNESS %victim%'
3:
effects:
- 'CURE:BLINDNESS %victim%'
deathbringer:
display: '%group-color%Bùng Nổ'
description: 'Có Cơ hội gây sát thương gấp đôi.'
applies-to: 'Kiếm'
type: 'ATTACK'
group: 'LEGENDARY'
applies:
- ALL_SWORD
levels:
1:
chance: 22
cooldown: 5
effects:
- 'DOUBLE_DAMAGE'
- 'MESSAGE:&6&l** X2 SÁT THƯƠNG ** %victim%'
2:
chance: 33
cooldown: 5
effects:
- 'DOUBLE_DAMAGE'
- 'MESSAGE:&6&l** X2 SÁT THƯƠNG ** %victim%'
3:
chance: 44
cooldown: 5
effects:
- 'DOUBLE_DAMAGE'
- 'MESSAGE:&6&l** X2 SÁT THƯƠNG ** %victim%'
4:
chance: 55
cooldown: 5
effects:
- 'DOUBLE_DAMAGE'
- 'MESSAGE:&6&l** X2 SÁT THƯƠNG ** %victim%'
doublestrike:
display: '%group-color%Chém Đôi'
description: 'Có cơ hội tấn công hai lần.'
applies-to: 'Swords'
type: 'ATTACK'
group: 'LEGENDARY'
applies:
- ALL_SWORD
levels:
1:
chance: 8
cooldown: 6
effects:
- 'WAIT:20'
- 'ADD_HARM:%damage% %victim%'
- 'MESSAGE:&6&l** CHÉM ĐÔI ** %victim%'
2:
chance: 13
cooldown: 6
effects:
- 'WAIT:20'
- 'ADD_HARM:%damage% %victim%'
- 'MESSAGE:&6&l** CHÉM ĐÔI ** %victim%'
3:
chance: 19
cooldown: 6
effects:
- 'WAIT:20'
- 'ADD_HARM:%damage% %victim%'
- 'MESSAGE:&6&l** CHÉM ĐÔI ** %victim%'
enlighted:
display: '%group-color%Siêu Hồi Máu'
description: 'Có thể chữa lành trái tim trong khi nhận sát thương.'
applies-to: 'Armor'
type: 'DEFENSE'
group: 'LEGENDARY'
applies:
- ALL_ARMOR
levels:
1:
chance: 6
cooldown: 5
effects:
- 'ADD_HEALTH:<random number>1-4</random number> %victim%'
2:
chance: 9
cooldown: 5
effects:
- 'ADD_HEALTH:<random number>1-4</random number> %victim%'
3:
chance: 12
cooldown: 5
effects:
- 'ADD_HEALTH:<random number>1-4</random number> %victim%'
gears:
display: '%group-color%Động Cơ'
description: 'Tăng tốc độ của đôi chân.'
applies-to: 'Boots'
type: 'EFFECT_STATIC'
group: 'LEGENDARY'
applies:
- ALL_BOOTS
levels:
1:
effects:
- 'POTION:SPEED:0'
2:
effects:
- 'POTION:SPEED:1'
3:
effects:
- 'POTION:SPEED:2'
inquisitive:
display: '%group-color%Exp+'
description: 'Tăng EXP khi giết mob.'
applies-to: 'Swords'
type: 'KILL_MOB'
group: 'LEGENDARY'
applies:
- ALL_SWORD
levels:
1:
chance: 20
cooldown: 4
effects:
- 'EXP:<random number>4-8</random number>'
2:
chance: 40
cooldown: 4
effects:
- 'EXP:<random number>4-8</random number>'
3:
chance: 60
cooldown: 4
effects:
- 'EXP:<random number>6-10</random number>'
4:
chance: 80
cooldown: 4
effects:
- 'EXP:<random number>7-12</random number>'
inversion:
display: '%group-color%Chặn'
description: "Thiệt hại gây ra cho bạn có cơ hội bị \nchặn và hồi máu cho bạn trong 1-5 HP."
applies-to: 'Swords'
type: 'DEFENSE'
group: 'LEGENDARY'
applies:
- ALL_SWORD
levels:
1:
chance: 8
cooldown: 4
effects:
- 'STOP_ATTACK'
- 'ADD_HEALTH:<random number>1-5</random number> %victim%'
2:
chance: 12
cooldown: 4
effects:
- 'STOP_ATTACK'
- 'ADD_HEALTH:<random number>1-5</random number> %victim%'
3:
chance: 16
cooldown: 4
effects:
- 'STOP_ATTACK'
- 'ADD_HEALTH:<random number>1-5</random number> %victim%'
overload:
display: '%group-color%Bất Tử'
description: 'Gia tăng vĩnh viễn trong trái tim.'
applies-to: 'Armor'
type: 'EFFECT_STATIC'
group: 'LEGENDARY'
applies:
- ALL_ARMOR
levels:
1:
effects:
- 'POTION:HEALTH_BOOST:0'
2:
effects:
- 'POTION:HEALTH_BOOST:1'
3:
effects:
- 'POTION:HEALTH_BOOST:2'
rage:
display: '%group-color%Khát Máu'
description: "Đối với mỗi combo đánh bạn và,\nbạn gây sát thương 0,5 điểm cho đối thủ của bạn \nTối đa 5 lần kết hợp tối đa."
applies-to: 'Rìu'
type: 'ATTACK'
group: 'LEGENDARY'
applies:
- ALL_AXE
levels:
1:
chance: 25
condition: "%attacker combo% > 5 : %stop%"
cooldown: 2
effects:
- 'ADD_HARM:%combo% %victim%'
- 'BLOOD %victim%'
2:
chance: 30
condition: "%attacker combo% > 5 : %stop%"
cooldown: 2
effects:
- 'ADD_HARM:%combo% %victim%'
- 'BLOOD %victim%'
3:
chance: 35
condition: "%attacker combo% > 5 : %stop%"
cooldown: 2
effects:
- 'ADD_HARM:%combo% %victim%'
- 'BLOOD %victim%'
4:
chance: 40
condition: "%attacker combo% > 5 : %stop%"
cooldown: 2
effects:
- 'ADD_HARM:%combo% %victim%'
- 'BLOOD %victim%'
5:
chance: 45
condition: "%attacker combo% > 5 : %stop%"
cooldown: 2
effects:
- 'ADD_HARM:%combo% %victim%'
- 'BLOOD %victim%'
6:
chance: 50
condition: "%attacker combo% > 5 : %stop%"
cooldown: 2
effects:
- 'ADD_HARM:%combo% %victim%'
- 'BLOOD %victim%'
silence:
display: '%group-color%Xóa Năng Lực'
description: 'Cơ hội để ngừng kích hoạt các enchant tùy chỉnh của kẻ thù của bạn.'
applies-to: 'Sword'
type: 'ATTACK'
group: 'LEGENDARY'
applies:
- ALL_SWORD
levels:
1:
chance: 8
cooldown: 5
effects:
- 'DISABLE_ACTIVATION:endershift:3 %victim%'
- 'DISABLE_ACTIVATION:molten:3 %victim%'
- 'DISABLE_ACTIVATION:selfdestruct:3 %victim%'
- 'DISABLE_ACTIVATION:plaguecarrier:3 %victim%'
- 'DISABLE_ACTIVATION:ragdoll:3 %victim%'
- 'DISABLE_ACTIVATION:trickster:3 %victim%'
- 'DISABLE_ACTIVATION:smokebomb:3 %victim%'
- 'DISABLE_ACTIVATION:undeadruse:3 %victim%'
- 'DISABLE_ACTIVATION:voodoo:3 %victim%'
- 'DISABLE_ACTIVATION:cactus:3 %victim%'
- 'DISABLE_ACTIVATION:shockwave:3 %victim%'
- 'DISABLE_ACTIVATION:hardened:3 %victim%'
- 'DISABLE_ACTIVATION:wither:3 %victim%'
- 'DISABLE_ACTIVATION:frozen:3 %victim%'
- 'DISABLE_ACTIVATION:stormcaller:3 %victim%'
- 'DISABLE_ACTIVATION:poisoned:3 %victim%'
- 'DISABLE_ACTIVATION:angelic:3 %victim%'
- 'DISABLE_ACTIVATION:spirits:3 %victim%'
- 'DISABLE_ACTIVATION:arrowdeflect:3 %victim%'
- 'DISABLE_ACTIVATION:arrowbreak:3 %victim%'
- 'DISABLE_ACTIVATION:metaphysical:3 %victim%'
- 'DISABLE_ACTIVATION:tank:3 %victim%'
- 'DISABLE_ACTIVATION:valor:3 %victim%'
- 'DISABLE_ACTIVATION:dodge:3 %victim%'
- 'DISABLE_ACTIVATION:guardians:3 %victim%'
- 'DISABLE_ACTIVATION:heavy:3 %victim%'
- 'DISABLE_ACTIVATION:marksman:3 %victim%'
- 'DISABLE_ACTIVATION:diminish:3 %victim%'
- 'DISABLE_ACTIVATION:deathbringer:3 %victim%'
- 'DISABLE_ACTIVATION:armored:3 %victim%'
- 'DISABLE_ACTIVATION:enlighted:3 %victim%'
- 'DISABLE_ACTIVATION:deathgod:3 %victim%'
- 'DISABLE_ACTIVATION:planetarydeathbringer:3 %victim%'
- 'DISABLE_ACTIVATION:divineenlighted:3 %victim%'
- 'DISABLE_ACTIVATION:vengefuldiminish:3 %victim%'
- 'DISABLE_ACTIVATION:etherealdodge:3 %victim%'
- 'DISABLE_ACTIVATION:paladinarmored:3 %victim%'
- 'MESSAGE:&5&l* PHÁ GIẢI&r &7[3s] &5&l* %victim%'
2:
chance: 14
cooldown: 5
effects:
- 'DISABLE_ACTIVATION:endershift:3 %victim%'
- 'DISABLE_ACTIVATION:molten:3 %victim%'
- 'DISABLE_ACTIVATION:selfdestruct:3 %victim%'
- 'DISABLE_ACTIVATION:plaguecarrier:3 %victim%'
- 'DISABLE_ACTIVATION:ragdoll:3 %victim%'
- 'DISABLE_ACTIVATION:trickster:3 %victim%'
- 'DISABLE_ACTIVATION:smokebomb:3 %victim%'
- 'DISABLE_ACTIVATION:undeadruse:3 %victim%'
- 'DISABLE_ACTIVATION:voodoo:3 %victim%'
- 'DISABLE_ACTIVATION:cactus:3 %victim%'
- 'DISABLE_ACTIVATION:shockwave:3 %victim%'
- 'DISABLE_ACTIVATION:hardened:3 %victim%'
- 'DISABLE_ACTIVATION:wither:3 %victim%'
- 'DISABLE_ACTIVATION:frozen:3 %victim%'
- 'DISABLE_ACTIVATION:stormcaller:3 %victim%'
- 'DISABLE_ACTIVATION:poisoned:3 %victim%'
- 'DISABLE_ACTIVATION:angelic:3 %victim%'
- 'DISABLE_ACTIVATION:spirits:3 %victim%'
- 'DISABLE_ACTIVATION:arrowdeflect:3 %victim%'
- 'DISABLE_ACTIVATION:arrowbreak:3 %victim%'
- 'DISABLE_ACTIVATION:metaphysical:3 %victim%'
- 'DISABLE_ACTIVATION:tank:3 %victim%'
- 'DISABLE_ACTIVATION:valor:3 %victim%'
- 'DISABLE_ACTIVATION:dodge:3 %victim%'
- 'DISABLE_ACTIVATION:guardians:3 %victim%'
- 'DISABLE_ACTIVATION:heavy:3 %victim%'
- 'DISABLE_ACTIVATION:marksman:3 %victim%'
- 'DISABLE_ACTIVATION:diminish:3 %victim%'
- 'DISABLE_ACTIVATION:deathbringer:3 %victim%'
- 'DISABLE_ACTIVATION:armored:3 %victim%'
- 'DISABLE_ACTIVATION:enlighted:3 %victim%'
- 'DISABLE_ACTIVATION:deathgod:3 %victim%'
- 'DISABLE_ACTIVATION:planetarydeathbringer:3 %victim%'
- 'DISABLE_ACTIVATION:divineenlighted:3 %victim%'
- 'DISABLE_ACTIVATION:vengefuldiminish:3 %victim%'
- 'DISABLE_ACTIVATION:etherealdodge:3 %victim%'
- 'DISABLE_ACTIVATION:paladinarmored:3 %victim%'
- 'MESSAGE:&5&l* PHÁ GIẢI&r &7[3s] &5&l* %victim%'
3:
chance: 22
cooldown: 5
effects:
- 'DISABLE_ACTIVATION:endershift:5 %victim%'
- 'DISABLE_ACTIVATION:molten:5 %victim%'
- 'DISABLE_ACTIVATION:selfdestruct:5 %victim%'
- 'DISABLE_ACTIVATION:plaguecarrier:5 %victim%'
- 'DISABLE_ACTIVATION:ragdoll:5 %victim%'
- 'DISABLE_ACTIVATION:trickster:5 %victim%'
- 'DISABLE_ACTIVATION:smokebomb:5 %victim%'
- 'DISABLE_ACTIVATION:undeadruse:5 %victim%'
- 'DISABLE_ACTIVATION:voodoo:5 %victim%'
- 'DISABLE_ACTIVATION:cactus:5 %victim%'
- 'DISABLE_ACTIVATION:shockwave:5 %victim%'
- 'DISABLE_ACTIVATION:hardened:5 %victim%'
- 'DISABLE_ACTIVATION:wither:5 %victim%'
- 'DISABLE_ACTIVATION:frozen:5 %victim%'
- 'DISABLE_ACTIVATION:stormcaller:5 %victim%'
- 'DISABLE_ACTIVATION:poisoned:5 %victim%'
- 'DISABLE_ACTIVATION:angelic:5 %victim%'
- 'DISABLE_ACTIVATION:spirits:5 %victim%'
- 'DISABLE_ACTIVATION:arrowdeflect:5 %victim%'
- 'DISABLE_ACTIVATION:arrowbreak:5 %victim%'
- 'DISABLE_ACTIVATION:metaphysical:5 %victim%'
- 'DISABLE_ACTIVATION:tank:5 %victim%'
- 'DISABLE_ACTIVATION:valor:5 %victim%'
- 'DISABLE_ACTIVATION:dodge:5 %victim%'
- 'DISABLE_ACTIVATION:guardians:5 %victim%'
- 'DISABLE_ACTIVATION:heavy:5 %victim%'
- 'DISABLE_ACTIVATION:marksman:5 %victim%'
- 'DISABLE_ACTIVATION:diminish:5 %victim%'
- 'DISABLE_ACTIVATION:deathbringer:5 %victim%'
- 'DISABLE_ACTIVATION:armored:5 %victim%'
- 'DISABLE_ACTIVATION:enlighted:5 %victim%'
- 'DISABLE_ACTIVATION:deathgod:5 %victim%'
- 'DISABLE_ACTIVATION:planetarydeathbringer:5 %victim%'
- 'DISABLE_ACTIVATION:divineenlighted:5 %victim%'
- 'DISABLE_ACTIVATION:vengefuldiminish:5 %victim%'
- 'DISABLE_ACTIVATION:etherealdodge:5 %victim%'
- 'DISABLE_ACTIVATION:paladinarmored:5 %victim%'
- 'MESSAGE:&5&l* PHÁ GIẢI&r &7[5s] &5&l* %victim%'
4:
chance: 29
cooldown: 5
effects:
- 'DISABLE_ACTIVATION:endershift:7 %victim%'
- 'DISABLE_ACTIVATION:molten:7 %victim%'
- 'DISABLE_ACTIVATION:selfdestruct:7 %victim%'
- 'DISABLE_ACTIVATION:plaguecarrier:7 %victim%'
- 'DISABLE_ACTIVATION:ragdoll:7 %victim%'
- 'DISABLE_ACTIVATION:trickster:7 %victim%'
- 'DISABLE_ACTIVATION:smokebomb:7 %victim%'
- 'DISABLE_ACTIVATION:undeadruse:7 %victim%'
- 'DISABLE_ACTIVATION:voodoo:7 %victim%'
- 'DISABLE_ACTIVATION:cactus:7 %victim%'
- 'DISABLE_ACTIVATION:shockwave:7 %victim%'
- 'DISABLE_ACTIVATION:hardened:7 %victim%'
- 'DISABLE_ACTIVATION:wither:7 %victim%'
- 'DISABLE_ACTIVATION:frozen:7 %victim%'
- 'DISABLE_ACTIVATION:stormcaller:7 %victim%'
- 'DISABLE_ACTIVATION:poisoned:7 %victim%'
- 'DISABLE_ACTIVATION:angelic:7 %victim%'
- 'DISABLE_ACTIVATION:spirits:7 %victim%'
- 'DISABLE_ACTIVATION:arrowdeflect:7 %victim%'
- 'DISABLE_ACTIVATION:arrowbreak:7 %victim%'
- 'DISABLE_ACTIVATION:metaphysical:7 %victim%'
- 'DISABLE_ACTIVATION:tank:7 %victim%'
- 'DISABLE_ACTIVATION:valor:7 %victim%'
- 'DISABLE_ACTIVATION:dodge:7 %victim%'
- 'DISABLE_ACTIVATION:guardians:7 %victim%'
- 'DISABLE_ACTIVATION:heavy:7 %victim%'
- 'DISABLE_ACTIVATION:marksman:7 %victim%'
- 'DISABLE_ACTIVATION:diminish:7 %victim%'
- 'DISABLE_ACTIVATION:deathbringer:7 %victim%'
- 'DISABLE_ACTIVATION:armored:7 %victim%'
- 'DISABLE_ACTIVATION:enlighted:7 %victim%'
- 'DISABLE_ACTIVATION:deathgod:7 %victim%'
- 'DISABLE_ACTIVATION:planetarydeathbringer:7 %victim%'
- 'DISABLE_ACTIVATION:divineenlighted:7 %victim%'
- 'DISABLE_ACTIVATION:vengefuldiminish:7 %victim%'
- 'DISABLE_ACTIVATION:etherealdodge:7 %victim%'
- 'DISABLE_ACTIVATION:paladinarmored:7 %victim%'
- 'MESSAGE:&5&l* PHÁ GIẢI&r &7[7s] &5&l* %victim%'
armored:
display: '%group-color%Thiết Giáp'
description: "Giảm sát thương từ kẻ thù \nxài kiếm xuống 1,85% mỗi cấp."
applies-to: 'Giáp'
type: 'DEFENSE'
group: 'LEGENDARY'
applies:
- ALL_ARMOR
levels:
1:
chance: 6
cooldown: 3
condition:
- '%attacker is holding% contains SWORD : %allow%'
effects:
- 'REMOVE_DAMAGE:2 %attacker%'
2:
chance: 12
cooldown: 3
condition:
- '%attacker is holding% contains SWORD : %allow%'
effects:
- 'REMOVE_DAMAGE:4 %attacker%'
3:
chance: 18
cooldown: 3
condition:
- '%attacker is holding% contains SWORD : %allow%'
effects:
- 'REMOVE_DAMAGE:6 %attacker%'
4:
chance: 24
cooldown: 3
condition:
- '%attacker is holding% contains SWORD : %allow%'
effects:
- 'REMOVE_DAMAGE:8 %attacker%'
blacksmith:
display: '%group-color%Thợ Rèn'
description: "Cơ hội chữa lành \nmảnh giáp bị hư hại nhất của bạn bằng 1-2 độ bền bất cứ khi nào \nbạn đánh người chơi, nhưng khi nó tấn công \nthì đòn tấn công của bạn sẽ chỉ gây ra 50% sát thương thông thường."
applies-to: 'Axe'
type: 'ATTACK'
group: 'LEGENDARY'
applies:
- ALL_AXE
levels:
1:
chance: 9
cooldown: 3
effects:
- 'ADD_DURABILITY:-1'
- 'HALF_DAMAGE'
- 'MESSAGE:&6&l** THỢ RÈN ** %attacker%'
2:
chance: 15
cooldown: 3
effects:
- 'ADD_DURABILITY:-1'
- 'HALF_DAMAGE'
- 'MESSAGE:&6&l** THỢ RÈN ** %attacker%'
3:
chance: 23
cooldown: 3
effects:
- 'ADD_DURABILITY:-1'
- 'HALF_DAMAGE'
- 'MESSAGE:&6&l** THỢ RÈN ** %attacker%'
4:
chance: 31
cooldown: 3
effects:
- 'ADD_DURABILITY:-2'
- 'HALF_DAMAGE'
- 'MESSAGE:&6&l** THỢ RÈN ** %attacker%'
5:
chance: 39
cooldown: 3
effects:
- 'ADD_DURABILITY:-2'
- 'HALF_DAMAGE'
- 'MESSAGE:&6&l** THỢ RÈN ** %attacker%'
devour:
display: '%group-color%Vết Thương Sâu'
description: "Nhiều sát thương gây ra cho \nngười chơi với các ngăn xếp chảy máu đang hoạt động."
applies-to: 'Axe'
type: 'ATTACK'
group: 'LEGENDARY'
applies:
- ALL_AXE
levels:
1:
chance: 25
cooldown: 3
condition: '%victim is bleeding% = true : %continue%'
effects:
- 'EXTRA_DAMAGE:<random number>1-4</random number>'
2:
chance: 40
cooldown: 3
condition: '%victim is bleeding% = true : %continue%'
effects:
- 'EXTRA_DAMAGE:<random number>1-4</random number>'
3:
chance: 55
cooldown: 3
condition: '%victim is bleeding% = true : %continue%'
effects:
- 'EXTRA_DAMAGE:<random number>1-4</random number>'
4:
chance: 75
cooldown: 3
condition: '%victim is bleeding% = true : %continue%'
effects:
- 'EXTRA_DAMAGE:<random number>1-4</random number>'
diminish:
display: '%group-color%Đỡ Đòn'
description: "Khi hiệu ứng này procs, đòn tấn công tiếp theo \ngây ra cho bạn không thể gây ra nhiều hơn \n(tổng lượng sát thương / 2) \nbạn đã lấy từ đòn tấn công trước."
applies-to: 'Áo Giáp'
type: 'DEFENSE'
group: 'LEGENDARY'
applies:
- ALL_CHESTPLATE
levels:
1:
chance: 4
cooldown: 3
effects:
- 'HALF_DAMAGE'
2:
chance: 8
cooldown: 3
effects:
- 'HALF_DAMAGE'
3:
chance: 11
cooldown: 3
effects:
- 'HALF_DAMAGE'
4:
chance: 15
cooldown: 3
effects:
- 'HALF_DAMAGE'
5:
chance: 18
cooldown: 3
effects:
- 'HALF_DAMAGE'
6:
chance: 23
cooldown: 3
effects:
- 'HALF_DAMAGE'
disarmor:
display: '%group-color%Giấu Đồ'
description: "Có cở hội cởi bỏ 1 loại giáp khi tấn công kẻ dịch"
applies-to: 'Sword'
type: 'ATTACK'
group: 'LEGENDARY'
applies:
- ALL_SWORD
levels:
1:
chance: 4
cooldown: 6
effects:
- 'REMOVE_RANDOM_ARMOR %victim%'
- 'MESSAGE:&6&l** BẠN ĐÃ GIẤU ĐỒ CỦA KẺ ĐỊCH ** %victim%'
2:
chance: 8
cooldown: 6
effects:
- 'REMOVE_RANDOM_ARMOR %victim%'
- 'MESSAGE:&6&l** BẠN ĐÃ GIẤU ĐỒ CỦA KẺ ĐỊCH ** %victim%'
3:
chance: 10
cooldown: 6
effects:
- 'REMOVE_RANDOM_ARMOR %victim%'
- 'MESSAGE:&6&l** BẠN ĐÃ GIẤU ĐỒ CỦA KẺ ĐỊCH ** %victim%'
4:
chance: 12
cooldown: 6
effects:
- 'REMOVE_RANDOM_ARMOR %victim%'
- 'MESSAGE:&6&l** BẠN ĐÃ GIẤU ĐỒ CỦA KẺ ĐỊCH ** %victim%'
5:
chance: 14
cooldown: 6
effects:
- 'REMOVE_RANDOM_ARMOR %victim%'
- 'MESSAGE:&6&l** BẠN ĐÃ GIẤU ĐỒ CỦA KẺ ĐỊCH ** %victim%'
6:
chance: 16
cooldown: 6
effects:
- 'REMOVE_RANDOM_ARMOR %victim%'
- 'MESSAGE:&6&l** BẠN ĐÃ GIẤU ĐỒ CỦA KẺ ĐỊCH ** %victim%'
7:
chance: 18
cooldown: 6
effects:
- 'REMOVE_RANDOM_ARMOR %victim%'
- 'MESSAGE:&6&l** BẠN ĐÃ GIẤU ĐỒ CỦA KẺ ĐỊCH ** %victim%'
8:
chance: 20
cooldown: 6
effects:
- 'REMOVE_RANDOM_ARMOR %victim%'
- 'MESSAGE:&6&l** BẠN ĐÃ GIẤU ĐỒ CỦA KẺ ĐỊCH ** %victim%'
deathgod:
display: '%group-color%Trâu'
description: "Các cuộc tấn công đưa HP của bạn đến \n(cấp + 4) trái tim hoặc thấp hơn có cơ hội \ chữa lành vết thương cho bạn (cấp + 5) thay vào đó."
applies-to: 'Helmet'
type: 'DEFENSE'
group: 'LEGENDARY'
applies:
- ALL_HELMET
levels:
1:
chance: 2
cooldown: 7
condition: '%victim health% > 10 : %stop%'
effects:
- 'ADD_HEALTH:12 %victim%'
2:
chance: 6
cooldown: 7
condition: '%victim health% > 12 : %stop%'
effects:
- 'ADD_HEALTH:14 %victim%'
3:
chance: 11
cooldown: 10
condition: '%victim health% > 14 : %stop%'
effects:
- 'ADD_HEALTH:16 %victim%'
insanity:
display: '%group-color%Điên Cuồng'
description: "Bạn vung rìu của mình như một kẻ điên. \nNhiều sát thương đối với người chơi \n, những người đang cầm SWORD tại thời điểm họ bị tấn công."
applies-to: 'Axe'
type: 'ATTACK'
group: 'LEGENDARY'
applies:
- ALL_AXE
levels:
1:
chance: 17
cooldown: 1
condition:
- '%victim is holding% = WOOD_SWORD : %continue%'
- '%victim is holding% = STONE_SWORD : %continue%'
- '%victim is holding% = GOLD_SWORD : %continue%'
- '%victim is holding% = IRON_SWORD : %continue%'
- '%victim is holding% = DIAMOND_SWORD : %continue%'
effects:
- 'DOUBLE_DAMAGE'
2:
chance: 23
cooldown: 1
condition:
- '%victim is holding% = WOOD_SWORD : %continue%'
- '%victim is holding% = STONE_SWORD : %continue%'
- '%victim is holding% = GOLD_SWORD : %continue%'
- '%victim is holding% = IRON_SWORD : %continue%'
- '%victim is holding% = DIAMOND_SWORD : %continue%'
effects:
- 'DOUBLE_DAMAGE'
3:
chance: 29
cooldown: 1
condition:
- '%victim is holding% = WOOD_SWORD : %continue%'
- '%victim is holding% = STONE_SWORD : %continue%'
- '%victim is holding% = GOLD_SWORD : %continue%'
- '%victim is holding% = IRON_SWORD : %continue%'
- '%victim is holding% = DIAMOND_SWORD : %continue%'
effects:
- 'DOUBLE_DAMAGE'
4:
chance: 35
cooldown: 1
condition:
- '%victim is holding% = WOOD_SWORD : %continue%'
- '%victim is holding% = STONE_SWORD : %continue%'
- '%victim is holding% = GOLD_SWORD : %continue%'
- '%victim is holding% = IRON_SWORD : %continue%'
- '%victim is holding% = DIAMOND_SWORD : %continue%'
effects:
- 'DOUBLE_DAMAGE'
5:
chance: 41
cooldown: 1
condition:
- '%victim is holding% = WOOD_SWORD : %continue%'
- '%victim is holding% = STONE_SWORD : %continue%'
- '%victim is holding% = GOLD_SWORD : %continue%'
- '%victim is holding% = IRON_SWORD : %continue%'
- '%victim is holding% = DIAMOND_SWORD : %continue%'
effects:
- 'DOUBLE_DAMAGE'
6:
chance: 49
cooldown: 1
condition:
- '%victim is holding% = WOOD_SWORD : %continue%'
- '%victim is holding% = STONE_SWORD : %continue%'
- '%victim is holding% = GOLD_SWORD : %continue%'
- '%victim is holding% = IRON_SWORD : %continue%'
- '%victim is holding% = DIAMOND_SWORD : %continue%'
effects:
- 'DOUBLE_DAMAGE'
7:
chance: 52
cooldown: 1
condition:
- '%victim is holding% = WOOD_SWORD : %continue%'
- '%victim is holding% = STONE_SWORD : %continue%'
- '%victim is holding% = GOLD_SWORD : %continue%'
- '%victim is holding% = IRON_SWORD : %continue%'
- '%victim is holding% = DIAMOND_SWORD : %continue%'
effects:
- 'DOUBLE_DAMAGE'
8:
chance: 56
cooldown: 1
condition:
- '%victim is holding% = WOOD_SWORD : %continue%'
- '%victim is holding% = STONE_SWORD : %continue%'
- '%victim is holding% = GOLD_SWORD : %continue%'
- '%victim is holding% = IRON_SWORD : %continue%'
- '%victim is holding% = DIAMOND_SWORD : %continue%'
effects:
- 'DOUBLE_DAMAGE'
sniper:
display: '%group-color%Xạ Thủ'
description: "Headshot với đạn \ngây sát thương lên tới 3,5 lần."
applies-to: 'Bow'
type: 'BOW'
group: 'LEGENDARY'
applies:
- BOW
levels:
1:
chance: 15
cooldown: 5
condition:
- '%is headshot% = true : %continue%'
effects:
- 'INCREASE_DAMAGE:<random number>100-350</random number> %attacker%'
- 'MESSAGE:&6&l** BẮN HEADSHOT ** %victim%'
2:
chance: 20
cooldown: 5
condition:
- '%is headshot% = true : %continue%'
effects:
- 'INCREASE_DAMAGE:<random number>100-350</random number> %attacker%'
- 'MESSAGE:&6&l** BẮN HEADSHOT ** %victim%'
3:
chance: 25
cooldown: 5
condition:
- '%is headshot% = true : %continue%'
effects:
- 'INCREASE_DAMAGE:<random number>100-350</random number> %attacker%'
- 'MESSAGE:&6&l** BẮN HEADSHOT ** %victim%'
4:
chance: 30
cooldown: 5
condition:
- '%is headshot% = true : %continue%'
effects:
- 'INCREASE_DAMAGE:<random number>100-350</random number> %attacker%'
- 'MESSAGE:&6&l** BẮN HEADSHOT ** %victim%'
5:
chance: 35
cooldown: 5
condition:
- '%is headshot% = true : %continue%'
effects:
- 'INCREASE_DAMAGE:<random number>100-350</random number> %attacker%'
- 'MESSAGE:&6&l** BẮN HEADSHOT ** %victim%'
godlyoverload:
display: '%group-color%Từ Chối Tử Thần'
description: "Anh hùng mê hoặc. Một sự gia tăng rất lớn \ \nvĩnh viễn trong trái tim. Yêu cầu \nBất Tử bùa mê trên vật phẩm để áp dụng."
applies-to: 'Armor'
type: 'EFFECT_STATIC'
group: 'HEROIC'
settings:
required-enchants:
- 'overload'
removed-enchants:
- 'overload'
removeable: false
applies:
- ALL_ARMOR
levels:
1:
effects:
- 'POTION:HEALTH_BOOST:2'
2:
effects:
- 'POTION:HEALTH_BOOST:3'
3:
effects:
- 'POTION:HEALTH_BOOST:4'
reflectiveblock:
display: '%group-color%Chặn Hoàn Toàn'
description: "Anh hùng mê hoặc. Cơ hội để vô hiệu hóa hoàn toàn hoặc hoàn toàn \nsát thương nhận trong khi chặn và \nkhông phản ánh một cuộc tấn công trở lại vào \nkẻ tấn công cho dù bạn có chặn hay không."
applies-to: 'Sword'
type: 'DEFENSE'
group: 'HEROIC'
settings:
required-enchants:
- 'block'
removed-enchants:
- 'block'
removeable: false
applies:
- ALL_SWORD
levels:
1:
chance: 16
cooldown: 4
effects:
- 'STOP_ATTACK'
- 'ADD_HARM:%damage% %attacker%'
2:
chance: 22
cooldown: 4
effects:
- 'STOP_ATTACK'
- 'ADD_HARM:%damage% %attacker%'
3:
chance: 30
cooldown: 4
effects:
- 'STOP_ATTACK'
- 'ADD_HARM:%damage% %attacker%'
masterinquisitive:
display: '%group-color%Exp+++'
description: "Anh hùng mê hoặc. Tăng mạnh \nEXP rơi ra từ mob. Yêu cầu Exp+ \ntrên vật phẩm để áp dụng."
applies-to: 'Sword'
type: 'KILL_MOB'
group: 'HEROIC'
settings:
required-enchants:
- 'inquisitive'
removed-enchants:
- 'inquisitive'
removeable: false
applies:
- ALL_SWORD
levels:
1:
chance: 20
cooldown: 2
effects:
- 'EXP:<random number>7-15</random number>'
2:
chance: 40
cooldown: 2
effects:
- 'EXP:<random number>7-15</random number>'
3:
chance: 60
cooldown: 2
effects:
- 'EXP:<random number>8-17</random number>'
4:
chance: 80
cooldown: 2
effects:
- 'EXP:<random number>9-19</random number>'
planetarydeathbringer:
display: '%group-color%Siêu Bùng Nổ'
description: "Anh hùng mê hoặc. Tăng \ncơ hội gây sát thương 2,5 lần. Yêu cầu \nBùng Nổ bùa mê trên vật phẩm để áp dụng."
applies-to: 'Kiếm'
type: 'ATTACK'
group: 'HEROIC'
settings:
required-enchants:
- 'deathbringer'
removed-enchants:
- 'deathbringer'
removeable: false
applies:
- ALL_SWORD
levels:
1:
chance: 20
cooldown: 4
effects:
- 'INCREASE_DAMAGE:150 %attacker%'
- 'MESSAGE: &d&l** X2,5 SÁT THƯƠNG ** %victim%'
2:
chance: 40
cooldown: 4
effects:
- 'INCREASE_DAMAGE:150 %attacker%'
- 'MESSAGE: &d&l** X2,5 SÁT THƯƠNG ** %victim%'
3:
chance: 60
cooldown: 4
effects:
- 'INCREASE_DAMAGE:150 %attacker%'
- 'MESSAGE: &d&l** X2,5 SÁT THƯƠNG ** %victim%'
divineenlighted:
display: '%group-color%Thánh Hồi Máu'
description: "Anh hùng mê hoặc. Cơ hội cao để hồi phục rất nhiều HP trong khi nhận sát thương. Yêu cầu \nSiêu Hồi Máu enchant trên vật phẩm để áp dụng."
applies-to: 'Armor'
type: 'DEFENSE'
group: 'HEROIC'
settings:
required-enchants:
- 'enlighted'
removed-enchants:
- 'enlighted'
removeable: false
applies:
- ALL_ARMOR
levels:
1:
chance: 5
cooldown: 5
effects:
- 'ADD_HEALTH:<random number>1-6</random number> %victim%'
2:
chance: 10
cooldown: 5
effects:
- 'ADD_HEALTH:<random number>1-6</random number> %victim%'
3:
chance: 15
cooldown: 5
effects:
- 'ADD_HEALTH:<random number>1-6</random number> %victim%'
lethalsniper:
display: '%group-color%Tỉa Headshot'
description: "Anh hùng mê hoặc. Tăng headshot \ncơ hội và nhân sát thương lên tới 4,5 lần. Yêu cầu \nSniper V bùa mê trên vật phẩm để áp dụng."
applies-to: 'Bow'
type: 'BOW'
group: 'HEROIC'
settings:
required-enchants:
- 'sniper'
removed-enchants:
- 'sniper'
removeable: false
applies:
- BOW
levels:
1:
chance: 22
cooldown: 4
condition:
- '%is headshot% : %continue%'
effects:
- 'INCREASE_DAMAGE:<random number>100-450</random number> %attacker%'
- 'MESSAGE:&d&l** TỈA HEADSHOT ** %victim%'
2:
chance: 27
cooldown: 4
condition:
- '%is headshot% : %continue%'
effects:
- 'INCREASE_DAMAGE:<random number>100-450</random number> %attacker%'
- 'MESSAGE:&d&l** TỈA HEADSHOT ** %victim%'
3:
chance: 33
cooldown: 4
condition:
- '%is headshot% : %continue%'
effects:
- 'INCREASE_DAMAGE:<random number>100-450</random number> %attacker%'
- 'MESSAGE:&d&l** TỈA HEADSHOT ** %victim%'
4:
chance: 39
cooldown: 4
condition:
- '%is headshot% : %continue%'
effects:
- 'INCREASE_DAMAGE:<random number>100-450</random number> %attacker%'
- 'MESSAGE:&d&l** TỈA HEADSHOT ** %victim%'
5:
chance: 43
cooldown: 4
condition:
- '%is headshot% : %continue%'
effects:
- 'INCREASE_DAMAGE:<random number>100-450</random number> %attacker%'
- 'MESSAGE:&d&l** TỈA HEADSHOT ** %victim%'
titantrap:
display: '%group-color%Bẫy Titan'
description: 'Anh hùng mê hoặc. Cơ hội để tạo hiệu ứng làm chậm được kéo dài hơn. Yêu cầu \nBẫy trên vật phẩm để áp dụng'
applies-to: 'Sword'
type: 'ATTACK'
group: 'HEROIC'
settings:
required-enchants:
- 'trap'
removed-enchants:
- 'trap'
removeable: false
applies:
- ALL_SWORD
levels:
1:
chance: 16
cooldown: 3
effects:
- 'POTION:SLOW:4:100 %victim%'
2:
chance: 21
cooldown: 3
effects:
- 'POTION:SLOW:4:140 %victim%'
3:
chance: 27
cooldown: 3
effects:
- 'POTION:SLOW:4:220 %victim%'
bidirectionalteleportation:
display: '%group-color%Giam Cầm'
description: "Anh hùng mê hoặc. Cơ hội để vật lộn kẻ thù về phía bạn, \nhoặc nhốt chúng trong 1-2 giây."
applies-to: 'Bows'
type: 'BOW'
group: 'HEROIC'
applies:
- BOW
levels:
1:
chance: 12
cooldown: 4
effects:
- 'PULL_CLOSER:5.0 %victim%'
2:
chance: 23
cooldown: 5
effects:
- 'PULL_CLOSER:5.0 %victim%'
3:
chance: 32
cooldown: 5
effects:
- 'PULL_CLOSER:5.0 %victim%'
4:
chance: 44
cooldown: 5
effects:
- 'PULL_CLOSER:5.0 %victim%'
masterblacksmith:
display: '%group-color%Siêu Thợ Rèn'
description: "Cơ hội chữa lành \nmảnh giáp bị hư hại nhiều nhất của bạn bằng 2-3 độ bền bất cứ khi nào \nyou đánh người chơi, nhưng khi nó tấn công \nđòn tấn công của bạn sẽ gây sát thương từ 75% -100%. \nYêu cầu Thợ Rèn mê hoặc vật phẩm để áp dụng."
applies-to: 'Axe'
type: 'ATTACK'
group: 'HEROIC'
applies:
- ALL_AXE
settings:
required-enchants:
- 'blacksmith'
removed-enchants:
- 'blacksmith'
removeable: false
levels:
1:
chance: 12
cooldown: 3
effects:
- 'ADD_DURABILITY:-2'
- 'NEGATE_DAMAGE:<random number>1-25</random number>'
- 'MESSAGE:&d&l** SIÊU THỢ RÈN ** %attacker%'
2:
chance: 16
cooldown: 3
effects:
- 'ADD_DURABILITY:-2'
- 'NEGATE_DAMAGE:<random number>1-25</random number>'
- 'MESSAGE:&d&l** SIÊU THỢ RÈN ** %attacker%'
3:
chance: 22
cooldown: 3
effects:
- 'ADD_DURABILITY:-2'
- 'NEGATE_DAMAGE:<random number>1-25</random number>'
- 'MESSAGE:&d&l** SIÊU THỢ RÈN ** %attacker%'
4:
chance: 29
cooldown: 3
effects:
- 'ADD_DURABILITY:-3'
- 'NEGATE_DAMAGE:<random number>1-25</random number>'
- 'MESSAGE:&d&l** SIÊU THỢ RÈN ** %attacker%'
5:
chance: 35
cooldown: 3
effects:
- 'ADD_DURABILITY:-3'
- 'NEGATE_DAMAGE:<random number>1-25</random number>'
- 'MESSAGE:&d&l** SIÊU THỢ RÈN ** %attacker%'
vengefuldiminish:
display: '%group-color%Siêu Đỡ Đòn'
description: "Đảm bảo rằng lần tấn công tiếp theo chống lại bạn \nchỉ gây ra 50% thiệt hại gây ra và \nnhiều phần vượt quá sẽ được trả lại \ncho kẻ tấn công. Yêu cầu Đỡ Đòn enchant trên vật phẩm để áp dụng."
applies-to: 'Chestplate'
type: 'DEFENSE'
group: 'HEROIC'
applies:
- ALL_CHESTPLATE
settings:
required-enchants:
- 'diminish'
removed-enchants:
- 'diminish'
removeable: false
levels:
1:
chance: 6
cooldown: 4
effects:
- 'HALF_DAMAGE'
- 'ADD_HARM:%damage% %attacker%'
2:
chance: 12
cooldown: 4
effects:
- 'HALF_DAMAGE'
- 'ADD_HARM:%damage% %attacker%'
3:
chance: 17
cooldown: 4
effects:
- 'HALF_DAMAGE'
- 'ADD_HARM:%damage% %attacker%'
4:
chance: 23
cooldown: 4
effects:
- 'HALF_DAMAGE'
- 'ADD_HARM:%damage% %attacker%'
5:
chance: 28
cooldown: 4
effects:
- 'HALF_DAMAGE'
- 'ADD_HARM:%damage% %attacker%'
6:
chance: 33
cooldown: 4
effects:
- 'HALF_DAMAGE'
- 'ADD_HARM:%damage% %attacker%'
etherealdodge:
display: '%group-color%Bậc Thầy Né Tránh'
description: "Tăng tốc độ Proc so với Dodge bình thường, \nvới một cơ hội nhỏ để đạt được Speed V \ntrong vài giây khi \ndodge thành công. Yêu cầu Né Tránh."
applies-to: 'Armor'
type: 'DEFENSE'
group: 'HEROIC'
applies:
- ALL_ARMOR
settings:
required-enchants:
- 'dodge'
removed-enchants:
- 'dodge'
removeable: false
levels:
1:
chance: 12
cooldown: 5
condition: "%victim is sneaking% = true : %chance%+5"
effects:
- 'STOP_ATTACK'
- 'MESSAGE:&d&l** BẬC THẦY NÉ TRÁNH ** %victim%'
- 'POTION:SPEED:4:20 %victim%'
2:
chance: 16
cooldown: 5
condition: "%victim is sneaking% = true : %chance%+5"
effects:
- 'STOP_ATTACK'
- 'MESSAGE:&d&l** BẬC THẦY NÉ TRÁNH ** %victim%'
- 'POTION:SPEED:4:20 %victim%'
3:
chance: 22
cooldown: 5
condition: "%victim is sneaking% = true : %chance%+5"
effects:
- 'STOP_ATTACK'
- 'MESSAGE:&d&l** BẬC THẦY NÉ TRÁNH ** %victim%'
- 'POTION:SPEED:4:20 %victim%'
4:
chance: 27
cooldown: 5
condition: "%victim is sneaking% = true : %chance%+5"
effects:
- 'STOP_ATTACK'
- 'MESSAGE:&d&l** BẬC THẦY NÉ TRÁNH ** %victim%'
- 'POTION:SPEED:4:40 %victim%'
5:
chance: 33
cooldown: 5
condition: "%victim is sneaking% = true : %chance%+5"
effects:
- 'STOP_ATTACK'
- 'MESSAGE:&d&l** BẬC THẦY NÉ TRÁNH ** %victim%'
- 'POTION:SPEED:4:60 %victim%'
paladinarmored:
display: '%group-color%Siêu Thiết Giáp'
description: "Giảm sát thương kiếm của kẻ thù nhiều hơn 150% \nso với bọc thép bình thường mỗi cấp. Cơ hội \nđược ban phước mỗi khi bạn bị thanh kiếm của kẻ thù tấn công. \nYêu cầu Thiết Giáp."
applies-to: 'Armor'
type: 'DEFENSE'
group: 'HEROIC'
applies:
- ALL_ARMOR
settings:
required-enchants:
- 'armored'
removed-enchants:
- 'armored'
removeable: false
levels:
1:
chance: 9
cooldown: 3
condition:
- '%attacker is holding% = WOOD_SWORD : %continue%'
- '%attacker is holding%% = STONE_SWORD : %continue%'
- '%attacker is holding% = GOLD_SWORD : %continue%'
- '%attacker is holding% = IRON_SWORD : %continue%'
- '%attacker is holding% = DIAMOND_SWORD : %continue%'
effects:
- 'NEGATE_DAMAGE:150 %attacker%'
2:
chance: 11
cooldown: 3
condition:
- '%attacker is holding% = WOOD_SWORD : %continue%'
- '%attacker is holding%% = STONE_SWORD : %continue%'
- '%attacker is holding% = GOLD_SWORD : %continue%'
- '%attacker is holding% = IRON_SWORD : %continue%'
- '%attacker is holding% = DIAMOND_SWORD : %continue%'
effects:
- 'NEGATE_DAMAGE:150 %attacker%'
3:
chance: 14
cooldown: 3
condition:
- '%attacker is holding% = WOOD_SWORD : %continue%'
- '%attacker is holding%% = STONE_SWORD : %continue%'
- '%attacker is holding% = GOLD_SWORD : %continue%'
- '%attacker is holding% = IRON_SWORD : %continue%'
- '%attacker is holding% = DIAMOND_SWORD : %continue%'
effects:
- 'NEGATE_DAMAGE:150 %attacker%'
4:
chance: 19
cooldown: 3
condition:
- '%attacker is holding% = WOOD_SWORD : %continue%'
- '%attacker is holding%% = STONE_SWORD : %continue%'
- '%attacker is holding% = GOLD_SWORD : %continue%'
- '%attacker is holding% = IRON_SWORD : %continue%'
- '%attacker is holding% = DIAMOND_SWORD : %continue%'
effects:
- 'NEGATE_DAMAGE:150 %attacker%'
deepbleed:
display: '%group-color%Siêu Trói Chân'
description: 'Anh hùng mê hoặc. \nCơ hội ảnh hưởng đến kẻ thù với sự chậm chạp tăng lên và gây thêm sát thương. \nYêu cầu Bleed VI.'
applies-to: 'Axe'
type: 'ATTACK'
group: 'HEROIC'
settings:
required-enchants:
- 'bleed'
removed-enchants:
- 'bleed'
removeable: false
applies:
- ALL_AXE
levels:
1:
chance: 10
cooldown: 4
effects:
- 'POTION:SLOW:2:100 %victim%'
- 'ADD_HARM:<random number>2-6</random number> %victim%'
- 'MESSAGE:&d&l** SIÊU TRÓI CHÂN ** %victim%'
- 'WAIT:20'
- 'ADD_HARM:<random number>1-4</random number> %victim%'
2:
chance: 15
cooldown: 4
effects:
- 'POTION:SLOW:2:100 %victim%'
- 'ADD_HARM:<random number>2-6</random number> %victim%'
- 'MESSAGE:&d&l** SIÊU TRÓI CHÂN ** %victim%'
- 'WAIT:20'
- 'ADD_HARM:<random number>1-4</random number> %victim%'
3:
chance: 23
cooldown: 4
effects:
- 'POTION:SLOW:3:100 %victim%'
- 'ADD_HARM:<random number>2-6</random number> %victim%'
- 'MESSAGE:&d&l** SIÊU TRÓI CHÂN ** %victim%'
- 'WAIT:20'
- 'ADD_HARM:<random number>1-4</random number> %victim%'
4:
chance: 30
cooldown: 4
effects:
- 'POTION:SLOW:3:100 %victim%'
- 'ADD_HARM:<random number>2-6</random number> %victim%'
- 'MESSAGE:&d&l** SIÊU TRÓI CHÂN ** %victim%'
- 'WAIT:20'
- 'ADD_HARM:<random number>1-4</random number> %victim%'
5:
chance: 44
cooldown: 4
effects:
- 'POTION:SLOW:3:100 %victim%'
- 'ADD_HARM:<random number>2-6</random number> %victim%'
- 'MESSAGE:&d&l** SIÊU TRÓI CHÂN ** %victim%'
- 'WAIT:20'
- 'ADD_HARM:<random number>1-4</random number> %victim%'
6:
chance: 57
cooldown: 4
effects:
- 'POTION:SLOW:4:100 %victim%'
- 'ADD_HARM:<random number>2-6</random number> %victim%'
- 'MESSAGE:&d&l** SIÊU TRÓI CHÂN ** %victim%'
- 'WAIT:20'
- 'ADD_HARM:<random number>1-3</random number> %victim%'
- 'ADD_HARM:<random number>1-4</random number> %victim%'
shadowassassin:
display: '%group-color%Sát Thủ'
description: "Anh hùng mê hoặc. Bạn càng ở gần kẻ thù, bạn càng gây ra nhiều sát thương (lên tới 1.875x). \nTuy nhiên, nếu bạn ở cách xa hơn 2 khối, bạn sẽ gây sát thương ÍT hơn bình thường. \nYêu cầu Ám Sát."
applies-to: 'Sword'
type: 'ATTACK'
group: 'HEROIC'
settings:
required-enchants:
- 'assassin'
removed-enchants:
- 'assassin'
removeable: false
applies:
- ALL_SWORD
levels:
1:
chance: 7
cooldown: 3
effects:
- 'DISTANCE_DAMAGE:5:1 %attacker%'
2:
chance: 12
cooldown: 3
effects:
- 'DISTANCE_DAMAGE:5:1 %attacker%'
3:
chance: 19
cooldown: 3
effects:
- 'DISTANCE_DAMAGE:5:1 %attacker%'
4:
chance: 24
cooldown: 3
effects:
- 'DISTANCE_DAMAGE:5:1 %attacker%'
5:
chance: 29
cooldown: 3
effects:
- 'DISTANCE_DAMAGE:5:1 %attacker%'
natureswrath:
display: '%group-color%Kỷ Băng Hà'
description: "Tạm thời đóng băng tất cả kẻ thù trong khu vực rộng lớn xung quanh bạn, đẩy \nchúng trở lại và gây sát thương lớn \n. 75 linh hồn mỗi lần sử dụng."
applies-to: 'Armor'
type: 'DEFENSE'
group: 'SOUL'
applies:
- ALL_ARMOR
levels:
1:
chance: 9
cooldown: 10
souls: 75
effects:
- 'POTION:SLOW:3:60 %attacker%'
- 'LIGHTNING %attacker%'
- 'MESSAGE:&c&l** KỶ BĂNG HÀ ** %attacker%'
- 'WAIT:20'
- 'LIGHTNING %attacker%'
- 'MESSAGE:&c&l** KỶ BĂNG HÀ ** %attacker%'
2:
chance: 15
cooldown: 10
souls: 75
effects:
- 'POTION:SLOW:3:60 %attacker%'
- 'LIGHTNING %attacker%'
- 'MESSAGE:&c&l** KỶ BĂNG HÀ ** %attacker%'
- 'WAIT:20'
- 'LIGHTNING %attacker%'
- 'MESSAGE:&c&l** KỶ BĂNG HÀ ** %attacker%'
3:
chance: 23
cooldown: 10
souls: 75
effects:
- 'POTION:SLOW:3:60 %attacker%'
- 'LIGHTNING %attacker%'
- 'MESSAGE:&c&l** KỶ BĂNG HÀ ** %attacker%'
- 'WAIT:20'
- 'LIGHTNING %attacker%'
- 'MESSAGE:&c&l** KỶ BĂNG HÀ ** %attacker%'
4:
chance: 30
cooldown: 10
souls: 75
effects:
- 'POTION:SLOW:3:60 %attacker%'
- 'LIGHTNING %attacker%'
- 'MESSAGE:&c&l** KỶ BĂNG HÀ ** %attacker%'
- 'WAIT:20'
- 'LIGHTNING %attacker%'
- 'MESSAGE:&c&l** KỶ BĂNG HÀ ** %attacker%'
phoenix:
display: '%group-color%Phượng Hoàng'
description: "Một cuộc tấn công thông thường sẽ giết bạn \nthay vào đó sẽ chữa lành vết thương cho bạn. Chỉ có thể được kích hoạt một lần \ntrong mỗi vài phút. 500 linh hồn mỗi lần sử dụng."
applies-to: 'Armor'
type: 'DEFENSE'
group: 'SOUL'
applies:
- ALL_ARMOR
levels:
1:
chance: 6
cooldown: 120
souls: 500
condition:
- '%victim health% > 3 : %stop%'
effects:
- 'ADD_HEALTH:40 %victim%'
- 'MESSAGE:&c&l** PHƯỢNG HOÀNG ** %victim%'
2:
chance: 9
cooldown: 120
souls: 500
condition:
- '%victim health% > 3 : %stop%'
effects:
- 'ADD_HEALTH:40 %victim%'
- 'MESSAGE:&c&l** PHƯỢNG HOÀNG ** %victim%'
3:
chance: 15
cooldown: 120
souls: 500
condition:
- '%victim health% > 3 : %stop%'
effects:
- 'ADD_HEALTH:40 %victim%'
- 'MESSAGE:&c&l** PHƯỢNG HOÀNG ** %victim%'
soultrap:
display: '%group-color%Bẫy Linh Hồn'
description: "Tâm hồn chủ động mê hoặc. Rìu của bạn được thấm nhuần ma thuật phong ấn và có cơ hội \ vô hiệu hóa /nphủ nhận tất cả bùa mê linh hồn của kẻ thù của bạn khi bị tấn công trong (cấp x 4) giây. \n2 linh hồn mỗi giây."
applies-to: 'Weapon'
type: 'ATTACK'
group: 'SOUL'
applies:
- ALL_AXE
- ALL_SWORD
levels:
1:
chance: 19
souls: 2
effects:
- 'DISABLE_ACTIVATION:divineimmolation:4'
- 'DISABLE_ACTIVATION:naturewrath:4'
- 'DISABLE_ACTIVATION:phoenix:4'
- 'DISABLE_ACTIVATION:immortal:4'
- 'MESSAGE:&c&l** BẪY LINH HỒN ** %victim%'
2:
chance: 27
souls: 2
effects:
- 'DISABLE_ACTIVATION:divineimmolation:8'
- 'DISABLE_ACTIVATION:naturewrath:8'
- 'DISABLE_ACTIVATION:phoenix:8'
- 'DISABLE_ACTIVATION:immortal:8'
- 'MESSAGE:&c&l** BẪY LINH HỒN ** %victim%'
3:
chance: 32
souls: 2
effects:
- 'DISABLE_ACTIVATION:divineimmolation:12'
- 'DISABLE_ACTIVATION:naturewrath:12'
- 'DISABLE_ACTIVATION:phoenix:12'
- 'DISABLE_ACTIVATION:immortal:12'
- 'MESSAGE:&c&l** BẪY LINH HỒN ** %victim%'
immortal:
display: '%group-color%Không Thể Phá Hủy'
description: "Tâm hồn thụ động mê hoặc. Ngăn chặn áo giáp của bạn nhận sát thương độ bền để đổi lấy linh hồn. \n5 linh hồn mỗi lần sử dụng."
applies-to: 'Armor'
type: 'DEFENSE'
group: 'SOUL'
applies:
- ALL_ARMOR
levels:
1:
chance: 12
cooldown: 2
souls: 5
effects:
- 'ADD_DURABILITY:10 %victim%'
2:
chance: 18
cooldown: 2
souls: 5
effects:
- 'ADD_DURABILITY:10 %victim%'
3:
chance: 25
cooldown: 2
souls: 5
effects:
- 'ADD_DURABILITY:10 %victim%'
4:
chance: 31
cooldown: 2
souls: 5
effects:
- 'ADD_DURABILITY:10 %victim%'
divineimmolation:
display: '%group-color%Lửa Thánh'
description: "Tâm hồn chủ động mê hoặc. Vũ khí của bạn \nđược thấm đẫm lửa thần thánh, biến \ntất cả các đòn tấn công vật lý của bạn thành Khu vực phép thuật \nHiệu ứng và đốt lửa thần thánh \ntrên tất cả kẻ thù gần đó. \n75 linh hồn mỗi lần sử dụng."
applies-to: 'Sword'
type: 'ATTACK'
group: 'SOUL'
applies:
- ALL_SWORD
levels:
1:
chance: 13
cooldown: 2
souls: 75
effects:
- 'PARTICLE:FLAME:20:2 %victim%'
- 'FLAME:2 %victim%'
- 'ADD_HARM:2 %victim%'
- 'MESSAGE:&c&l** LỬA THÁNH ** %victim%'
- 'WAIT:20'
- 'FLAME:2 %victim%'
- 'ADD_HARM:2 %victim%'
- 'MESSAGE:&c&l** LỬA THÁNH ** %victim%'
- 'WAIT:20'
- 'FLAME:2 %victim%'
- 'ADD_HARM:2 %victim%'
- 'MESSAGE:&c&l** LỬA THÁNH ** %victim%'
2:
chance: 23
cooldown: 2
souls: 75
effects:
- 'PARTICLE:FLAME:20:2 %victim%'
- 'FLAME:2 %victim%'
- 'ADD_HARM:2 %victim%'
- 'MESSAGE:&c&l** LỬA THÁNH ** %victim%'
- 'WAIT:20'
- 'FLAME:2 %victim%'
- 'ADD_HARM:2 %victim%'
- 'MESSAGE:&c&l** LỬA THÁNH ** %victim%'
- 'WAIT:20'
- 'FLAME:2 %victim%'
- 'ADD_HARM:2 %victim%'
- 'MESSAGE:&c&l** LỬA THÁNH ** %victim%'
3:
chance: 29
cooldown: 2
souls: 75
effects:
- 'PARTICLE:FLAME:20:2 %victim%'
- 'FLAME:2 %victim%'
- 'ADD_HARM:2 %victim%'
- 'MESSAGE:&c&l** LỬA THÁNH ** %victim%'
- 'WAIT:20'
- 'FLAME:2 %victim%'
- 'ADD_HARM:2 %victim%'
- 'MESSAGE:&c&l** LỬA THÁNH ** %victim%'
- 'WAIT:20'
- 'FLAME:2 %victim%'
- 'ADD_HARM:2 %victim%'
- 'MESSAGE:&c&l** LỬA THÁNH ** %victim%'
4:
chance: 34
cooldown: 2
souls: 75
effects:
- 'PARTICLE:FLAME:20:2 %victim%'
- 'FLAME:2 %victim%'
- 'ADD_HARM:2 %victim%'
- 'MESSAGE:&c&l** LỬA THÁNH ** %victim%'
- 'WAIT:20'
- 'FLAME:2 %victim%'
- 'ADD_HARM:2 %victim%'
- 'MESSAGE:&c&l** LỬA THÁNH ** %victim%'
- 'WAIT:20'
- 'FLAME:2 %victim%'
- 'ADD_HARM:2 %victim%'
- 'MESSAGE:&c&l** LỬA THÁNH ** %victim%'