• Chào bạn, hãy đăng ký hoặc đăng nhập để tham gia cùng bọn mình và sử dụng được đầy đủ chức năng của diễn đàn :).
aibietduocVN

Hỏi về Plugin PLugin AE

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aibietduocVN

THÀNH VIÊN
Tham gia
03/08/2020
Bài viết
384
mn cho mik hỏi là tại sao khi mình việt hóa phần alchemist của Plugin Advanced Enchantments thì khi mik việt hóa xong đã kiểm tra lại và không bị j sau đó save lại và vào game /ae reload nhưng khi mik reload xong /e và phần alchemist thì mọi thứ vẫn là tiếng anh chứ không phải tiếng việt như mình đã việt hóa ai cho mik biết vs
29996
 
mn tui hỏi là khi tui việt hóa các enchant của Advanced Enchantments và tui save lại sau đó chạy sever và khi chạy xong tui vô sever /e và mua 1 số cuốn mak tui đã việt hóa mak khi tui mua xong không thấy quyển sách nào trong kho đồ nhưng exp vẫn mất như bth, tất cả các máy khác vì không có sách nên tui không test máy được ae cho tui hỏi sao để fix v
 
mn tui hỏi là khi tui việt hóa các enchant của Advanced Enchantments và tui save lại sau đó chạy sever và khi chạy xong tui vô sever /e và mua 1 số cuốn mak tui đã việt hóa mak khi tui mua xong không thấy quyển sách nào trong kho đồ nhưng exp vẫn mất như bth, tất cả các máy khác vì không có sách nên tui không test máy được ae cho tui hỏi sao để fix v
Mình ch sài pl này bao giờ nên chắc k support dc =v
 
mn tui hỏi là khi tui việt hóa các enchant của Advanced Enchantments và tui save lại sau đó chạy sever và khi chạy xong tui vô sever /e và mua 1 số cuốn mak tui đã việt hóa mak khi tui mua xong không thấy quyển sách nào trong kho đồ nhưng exp vẫn mất như bth, tất cả các máy khác vì không có sách nên tui không test máy được ae cho tui hỏi sao để fix v
h sao fix được lỗi mik đã nêu ở trên đây mn
mik thực sự rất cần nếu không fix được thì coi như công sức vietsub của mik sẽ đổ sông đổ bể mất
 
Kiểm tra cú pháp file config, rất có thể, bạn đã gây lỗi không đáng có -> config không hợp lệ -> plugin bỏ qua config -> mất item.
Và đừng bao giờ /reload, cảm ơn.
mik gửi thử phần config + enchantment cho bạn nhé bởi vì 2 file này là mik nghi là có lỗi số 1
 
Config
Mã:
# AdvancedEnchantments
# Made by GC
commands:
  enchanter:
    enabled: true
    command: /enchanter
    aliases:
    - e
  tinkerer:
    enabled: true
    command: /tinkerer
    aliases:
    - tinker
  alchemist:
    enabled: true
    command: /alchemist
    aliases:
    - alchem
  withdrawsouls:
    enabled: true
    command: /withdrawsouls
    aliases:
    - wsouls
permissions:
  enchanter:
    enabled: false
    perm: ae.enchanter
  tinkerer:
    enabled: false
    perm: ae.tinkerer
  gkits:
    enabled: false
    perm: ae.gkits
  alchemist:
    enabled: false
    perm: ae.alchemist
disable-enchants:
  test_world:
  - test_enchant
alchemist:
  settings:
    combine-books: true
    combine-dust: true
  books:
    add-up-chances: true
    pre-set-chances:
      enabled: true
      success: 50
      destroy: 50
  dusts:
    add-up-and-split: true
    add-up: false
  price:
    exp: true
    let-plugin-count: true
    pre-set-pricing:
      enabled: true
      price: 250
    let-plugin-decide: true
  messages:
    inv-name: Alchemist
    item-preview:
      name: '&e&lVật Phẩm Xem Trước'
      lore:
      - '&7Cho xem trước cuốn sách'
      - '&7nhận được từ Máy Ép'
      - '&7Sẽ được hiển thị ở đây'
      item:
        type: STAINED_GLASS_PANE
        damage: 0
    item-explanation:
      name: '&e&lMáy ép'
      lore:
      - '&7Máy Ép hoạt động thế này...'
      - ''
      - '&b&l* &f2X Sách Cường Hóa'
      - '&7(Cùng loại và cùng level)'
      - '&d= &f1X Sách Cường Hóa'
      - '&7(có cấp độ cao hơn)'
      - ''
      - '&b&l* &f2X Bụi Ma Thuật'
      - '&7(Cùng loại và cùng độ hiếm)'
      - '&d= &f1X Bụi Ma Thuật'
      - '&7(Tăng cơ hội cao hơn)'
      item:
        type: STAINED_GLASS_PANE
        damage: 14
    item-combine:
      name: '&b&lCLICK ĐỂ ÉP'
      lore:
      - '&c&lGIÁ &c%price% EXP'
      - ''
      - '&7Click vào đây để hoàn thành'
      - '&7Vật Phẩm thay đổi nhận của bạn'
      - '&7Vật phẩm mới sẽ được hiển thị ở trên'
      item:
        type: STAINED_GLASS_PANE
        damage: 5
    item-placeholder:
      name: ' '
      lore: []
      item:
        type: STAINED_GLASS_PANE
        damage: 15
    doesnt-accept: '&cMáy Ép không chấp nhận cuốn sách này'
magic-dust:
  lower-destroy: false
souls:
  enabled: true
  lore: '&cLinh Hồn: &4&l%souls%'
  item:
    type: PAPER
    id: 0
    name: '&4&lNgọc Linh Hồn'
    lore:
    - '&7Ép vào vũ khí để theo dõi !'
    - '&7Linh hồn thu thập được từ việc giết.'
    messages:
      success:
      - '&a&l(!) &aBạn đã áp dụng thành công &4&lNgọc Linh Hồn &7vào item của bạn!'
    force-glow: false
combining:
  enabled: true
  chances:
    use-chances: true
    break-item: true
    upgrade: true
  messages:
    successfull-combining:
    - '&a&l(!) &aThành Công, &7%enchant% bây giờ lên level %level%!'
    failure:
    - '&c&l(!) &cÉp thất bại!'
    already-max-level:
    - '&c&l(!) &cNOTICE: Enchant này đã thật sự đạt cấp độ tối đa!'
slots:
  enabled: true
  max: 12
  max-increase-of-slots: 16
  display-in-lore: false
  display: '&a+1 ô cường hóa&7: %left%'
  message:
  - '&c&l(!) &cbạn chỉ có thể enchant tối đa 12 slot!'
applying:
  cosmetics:
    applied:
      particle: HAPPY_VILLAGER
      sound: ENTITY_PLAYER_LEVELUP
    failed:
      particle: LAVA_POP
      sound: BLOCK_ANVIL_BREAK
  already-applied:
  - '&c&l(!) &cEnchant này đã có trên vật phẩm bạn đang cầm.'
  applied:
  - '&a&l(!) &aÉp thành công...!'
  max-level:
  - '&c&l(!) &cEnchant này đã đặt cấp độ tối đa!'
  wrong-material:
  - '&c&l(!) &cEnchant này không thế ép vào vật phẩm bạn đang cầm !.'
enchanter-books:
  firework-on-open: false
  cosmetics:
    particle: HAPPY_VILLAGER
    sound: BLOCK_ENCHANTMENT_TABLE_USE
  display-right-click-message: false
  message:
  - '&8Kéo thả vào &7Vật Phẩm &8để phù phép !'
  type: BOOK
  id: 0
  force-glow: false
  name: '%group-color%Sách Phù Phép %group-color%&l%group-name%&l &7(Chuột Phải)'
  lore:
  - '&7Ngẫu nhiên 1 cuốn sách Enchant !'
  - '%group-color%%group-name% &7enchantment book.'
items:
  settings:
    can-apply-to:
    - ALL_SWORD
    - ALL_ARMOR
    - ALL_PICKAXE
    - ALL_AXE
    - ALL_SHOVEL
    - ALL_HOE
    - BOOK
    - BOW
  transmogscroll:
    type: PAPER
    id: 0
    name: '&c&lTransmog Scroll'
    lore:
    - '&7Organizes enchants by &e&nrarity&7 on item'
    - '&7and adds the &dlore &bcount&7 to name.'
    - ''
    - '&e&oPlace scroll on item to apply.'
    enchants-count-formatting: '&d[&b&n%count%&d]'
  soulgem:
    type: EMERALD
    id: 0
    name: '&c&lĐá Linh Hồn &7[&a%count%&7]'
    lore:
    - '&7Áp dụng cho một mục để thêm linh hồn.'
  itemnametag:
    type: NAME_TAG
    id: 0
    name: '&6&lThẻ Đổi tên &7(Chuột Phải)'
    lore:
    - '&7Đổi tên và tùy chỉnh vật phẩm của bạn'
    messages:
      success:
      - '&a&l(!) &aBạn đã đổi tên thành công mục của bạn thành &e%name%'
      activated:
      - '&a&l(!) &aTin nhắn tiếp theo của bạn sẽ đổi tên mục của bạn trong tay'
      air:
      - '&c&l(!) &cBạn cần phải giữ một vật phẩm để làm điều này'
    settings:
      colors: true
      magic: false
      word-blacklist:
      - fuck
      - dick
      - bitch
  randomization-scroll:
    type: PAPER
    id: 0
    name: '%group-color%%group-name%&l%group-color% Randomization Scroll'
    lore:
    - ''
    - '&7Sử dụng với bất kì Enchant %group-color%%group-name% &7Enchantment Book nào!'
    - '&7để kiểm tra lại tỉ lệ thành công và phá hủy tỷ lệ.'
    - ''
    - '&7Drag n'' drop onto &nenchantment book&7 to apply.'
  black-scroll:
    type: INK_SACK
    id: 0
    name: '&f&lBlack Scroll'
    lore:
    - '&7Xóa 1 Enchant bất kì'
    - '&7từ một vật phẩm và chuyển đổi'
    - '&7nó thành một &f%success%% &7success book.'
    - '&fĐặt cuộn lên mục để giải nén.'
    success: 95
    destroy: 5
    random: true
  secret-dust:
    type: FIREBALL
    id: 0
    name: '%group-color%%group-name%%group-color% Bụi Bí Ẩn &7(Chuột Phải)'
    lore:
    - '&7Chứa đụng: &bBụi Ma Thuật, &7Bụi rác .'
    - '&71 loại Bụi không xác định.'
  mystery-dust:
    type: SULPHUR
    id: 0
    name: '&7Bụi rác'
    lore:
    - '&7Một sản phẩm sinh học thất bại'
    - '&7của Bụi ma thuật.'
  magic-dust:
    type: SUGAR
    id: 0
    name: '%group-color%%group-name%%group-color% Bụi Ma Thuật'
    lore:
    - '&a+%percent%% Success'
    - '&7Áp dụng cho &7bất kì %group-color%%group-name% &7Sách Cường Hóa'
    - '&7để tăng thành công của nó bằng cách %group-color%%percent%%'
  slot-increaser:
    type: EYE_OF_ENDER
    id: 0
    name: '%group-color%&l%group-name% Slot Increaser'
    lore:
    - '&7Tăng giới hạn vị trí enchant trên vật phẩm của bạn &a+%count%'
    messages:
      success:
      - '&a&l(!) &aBạn đã tăng thành công các vị trí tối đa trên vật phẩm %count%!'
  blocktrak:
    type: SLIME_BALL
    id: 0
    name: '&aNgọc Khối'
    lore:
    - '&7Theo dõi có bao nhiêu khối bạn phá vỡ bằng một công cụ'
    - '&7Kéo lên trên một mục khác để áp dụng nó'
    messages:
      success:
      - '&7Bạn đã áp dụng thành công &aNgọc Khối'
    settings:
      lore-display: '&eKhối Đã Phá Được: &6%stats%'
  stattrak:
    type: MAGMA_CREAM
    id: 0
    name: '&cNgọc Kill'
    lore:
    - '&7Theo dõi có bao nhiêu người đã bị giết bằng vũ khí của bạn'
    - '&7Kéo lên trên một mục khác để áp dụng nó'
    messages:
      success:
      - '&7Bạn đã áp dụng thành công &cNgọc Kill'
    settings:
      lore-display: '&cĐã Giết: &6%stats% người'
  mobtrak:
    type: SLIME_BALL
    id: 0
    name: '&3Ngọc Mob'
    lore:
    - '&7theo dõi xem bạn có bao nhiêu mob giết chết với vũ khí'
    - '&7Kéo lên trên một mục khác để áp dụng nó'
    messages:
      success:
      - '&7Bạn đã áp dụng thành công &3Ngọc Mob'
    settings:
      lore-display: '&3Mob Đã Giết Được: &f%stats%'
  holywhitescroll:
    type: PAPER
    id: 0
    name: '&6&lGiấy Thánh'
    lore:
    - '&eMột phần thưởng huyền thoại có thể'
    - '&eĐược áp dụng cho giáp/vũ khí,'
    - '&eTrao cho a 100% cơ hội không thất bại'
    - '&evật phẩm may mắn về cái chết.'
    messages:
      applied:
      - '&7Bạn dã áp dụng thành công &6&lGiấy Thánh'
    settings:
      lore-display: '&e&l*&f&lTHÁNH&e&l* &f&lĐÃ BẢO VỆ'
white-scroll:
  delete: true
  lore-display: '&f&lPROTECTED'
  item:
    type: EMPTY_MAP
    id: 0
    force-glow: true
    name: '&fCuộn Giấy Trắng'
    lore:
    - '&fNgăn chặn một vật phẩm khỏi bị phá hủy'
    - '&fKhỏi sự thất bại bởi ép  Sách Phù Phép.'
    - '&eĐặt cuộn lên mục để áp dụng.'
  messages:
    applied:
    - '&a&l(!) &aWhite scroll đã được áp dụng vào item của bạn.'
    failed:
    - '&c&l(!) &cWhite scroll đã cứu item của bạn.'
enchanter:
  open-sound: BLOCK_CHEST_OPEN
  disabled-in-worlds:
  - ''
  messages:
    cannot-afford:
    - '&cBạn không đủ EXP để mua Enchant này !'
    - '&7XP của bạn: %exp%'
    successfull-purchase:
    - '&a&l(!) &aĐã mua thành công!'
    inventory-is-full:
    - '&c&l(!) &cKho đồ đã full!'
    sound: ENTITY_PLAYER_LEVELUP
  right-click-to-view-enchants: true
  go-back-item:
    enabled: true
    item:
      type: NETHER_STAR
      id: 0
    name: '&c&lQuay Lại'
    lore: []
  keep-open: true
  inventory:
    size: 18
    name: '&e&lCường Hóa'
    items:
      '2':
        item:
          type: STAINED_GLASS_PANE
          id: 0
          force-glow: false
        enchant-group: SIMPLE
        price: exp:2000
        sound: ENTITY_PLAYER_LEVELUP
        name: '&f&lSách Cường Hóa Cũ &7(Chuột Phải)'
        lore:
        - '&7Ngẫu nhiên 1 enchant &f&lCũ'
        - '&2Chuột phải để xem danh sách !'
        - ''
        - '&b&lGIÁ &f%price% EXP &7(Bạn cần thêm %left% EXP nữa)'
      '3':
        item:
          type: STAINED_GLASS_PANE
          id: 5
          force-glow: false
        enchant-group: UNIQUE
        sound: ENTITY_PLAYER_LEVELUP
        price: exp:6100
        name: '&a&lSách Cuờng Hóa Hiếm &7(Chuột Phải)'
        lore:
        - '&7Ngẫu nhiên 1 enchant &a&lHiếm'
        - '&2Chuột phải để xem danh sách !'
        - ''
        - '&b&lGIÁ &f%price% EXP &7(Bạn cần thêm %left% EXP nữa)'
      '4':
        item:
          type: STAINED_GLASS_PANE
          id: 3
          force-glow: false
        enchant-group: ELITE
        price: exp:13500
        sound: ENTITY_PLAYER_LEVELUP
        name: '&b&lSách Cường Hóa Siêu Hiếm &7(Chuột Phải)'
        lore:
        - '&7Ngẫu nhiên 1 enchant &b&lSiêu Hiếm'
        - '&2Chuột phải để xem danh sách !'
        - ''
        - '&b&lGIÁ &f%price% EXP &7(Bạn cần thêm %left% EXP nữa)'
      '5':
        item:
          type: STAINED_GLASS_PANE
          id: 4
          force-glow: false
        enchant-group: ULTIMATE
        price: exp:37000
        sound: ENTITY_PLAYER_LEVELUP
        name: '&e&lSách Cường Hóa Tối Cao &7(Chuột Phải)'
        lore:
        - '&7Ngẫu nhiên 1 enchant &e&lTối Cao'
        - '&2Chuột phải để xem danh sách !'
        - ''
        - '&b&lGIÁ &f%price% EXP &7(Bạn cần thêm %left% EXP nữa)'
      '6':
        item:
          type: STAINED_GLASS_PANE
          id: 1
          force-glow: false
        enchant-group: LEGENDARY
        price: exp:60000
        sound: ENTITY_PLAYER_LEVELUP
        name: '&6&lSách Cường Hóa Huyền Thoại &7(Chuột Phải)'
        lore:
        - '&7Ngẫu nhiên 1 enchant &6&lHuyền Thoại'
        - '&2Chuột phải để xem danh sách !'
        - ''
        - '&b&lGIÁ &f%price% EXP &7(Bạn cần thêm %left% EXP nữa)'
      '13':
        item:
          type: STAINED_GLASS_PANE
          id: 14
          force-glow: false
        enchant-group: HEROIC
        price: exp:130000
        sound: ENTITY_PLAYER_LEVELUP
        name: '&4&lSchs Cường Hóa Thần Thoại &7(Chuột Phải)'
        lore:
        - '&7Ngẫu nhiên 1 enchant &4&lThần Thoại'
        - '&2Chuột phải để xem danh sách !'
        - ''
        - '&b&lGIÁ &f%price% EXP &7(Bạn cần thêm %left% EXP nữa)'
      '9':
        item:
          type: ANVIL
          id: 0
          force-glow: false
        sound: BLOCK_ANVIL_USE
        player-command:
        - tinkerer
        name: '&fMở &b&lMát Tái Chế &7(Chuột Phải)'
        lore:
        - '&7Tái chế các sách cường hóa.'
        - ''
        - '&b&lChuột Phải để vô'
      '17':
        item:
          type: ENDER_PORTAL_FRAME
          id: 0
          force-glow: false
        sound: BLOCK_LAVA_EXTINGUISH
        player-command:
        - alchemist
        name: '&fMở &b&lMáy Ép &7(Chuột Phải)'
        lore:
        - '&7Ép sách cường hóa.'
        - ''
        - '&b&lChuột Phải để vô'
destroy:
  enabled: true
  destroy-item: false
  message:
  - '&c&l(!) &cThất bại...!'
  sound:
    enabled: true
    play: BLOCK_ANVIL_BREAK
  particles:
    enabled: true
    type: FLAME
chances:
  random: true
  success: 92
  destroy: 8
  destroy-if-fail:
    enabled: false
    message:
    - '&c&l(!) &cBạn đã ép thất bại nhưng vật phẩm của bạn không bị phá hủy!'
enchantment-book:
  item:
    type: BOOK
    id: 0
    force-glow: true
  name: '%group-color%&l&n%enchant-no-color% %level%'
  lore:
  - '&a%success%% Thành công!'
  - '&c%destroy%% Thất bại!'
  - '&e%description%'
  - '&4%applies% &7Enchantment'
messages:
  main-hand-only: '&cYou can only do this with main hand!'
  command:
    info:
    - '&eInformation about &6%enchant% &eenchantment&7:'
    - '&6Description&7: &e%description%'
    - '&6Applies to&7: &e%applies%'
    - '&6Max level&7: &e%max-level%'
    enchantment-not-found:
    - '&cEnchantment &c&n%enchant%&c could not be found.'
    player-not-online: '&f%player% &cis not online!'
    no-permission: '&cYou do not have permission to use this command.'
    not-a-number: '&f%number% &cis not a number!'
    invalid-level: '&cLevel is too big, try using:&f %levels%'
  enchantment-cannot-be-removed: '&cEnchantment %enchant% cannot be removed!'
  cannot-apply-with: '&7Enchantment cannot be applied together with &c%enchant%&7
    enchant.'
  requires-enchant: '&7Bạn cần ép trước &c%enchant% &7Enchant để có thể ép Enchant
    bạn đang cầm !.'
settings:
  use-legacy-potions-system: true
  steal-money:
    message-enabled: false
    message: '&6%attacker% &7stole &6%amount% &7from &6%victim%'
  combo-limit: 5
  trench-autoadd-items: false
  swing-worldguard-check: true
  itemnametag-max-name-length: 32
  trench-do-all-durab: true
Enchantments
Mã:
# « Example configuration »
#lastchance:    <-- Enchantment name
#  display: '%group-color%Last Chance'    <-- Display in item lore
#  description: 'Has a chance to heal when on low hearts'    <-- Enchantment Description
#  applies-to: 'Chestplate'    <-- What applies to (display purposes)
#  type: 'DEFENSE'    <-- Enchantment type (controls when enchantment activates)
#  group: 'COMMON'    <-- Enchantment group (For enchanter and right-click random books)
#  settings:
#    required-enchants:
#      - 'springs'
#    not-applyable-with:
#      - 'frozen'
#  applies:    <-- List of items that it applies
#    - ALL_CHESTPLATE    <-- Item(s) list
#  levels:    < -- All Levels are under here
#    1:     <-- Level indicator
#      chance: 30    <-- Chance for enchantment to activate
#      condition: '%victim health% > 5 : %stop%'    <-- Condition (read more about it at Conditions)
#      effects:    <-- All enchantment effects
#        - 'ADD_HEALTH:2 %victim%'    <-- Effect(s) list

# Æ »»» ENCHANTMENT OPTIONS EXPLAINED BELOW «««ß

#  Display (String) (No spaces or enchantment will break)
#    Determines how will enchantment look in item lore

#  Applies-to (String)
#    Display used in Custom Enchantment books for %description% variable

#  Group (Setting)
#    INFO: Create enchantment groups in config.yml under enchanter configuration.
#   Enchantment groups are used for enchanter, to sell specific type books. You can group them
#   and add a group-wide color, then obtain it with variable %group-color% (shown in example enchantments below).

#  Type (Setting)
#    Decides type of the enchantment. Types:
#    - EFFECT_STATIC : Gives permanent potion effect (as long as armor piece is worn)
#    - ATTACK : Effects run only when attacking another player
#    - DEFENSE : Effects run only when being attacked
#    - DEFENSE_BOW : Effects run only when player gets shot by a bow
#    - MINING : Gives effects when block is mined
#    - HELD : Effects given when item is held
#    - ATTACK_MOB : Gives effects when player attacks mob
#    - KILL_MOB : Effects given when attacked mob is killed
#    - BOW : Effects given when player is shot by another player
#    - KILL_PLAYER : Effects given when attacker kills a player
#    - DEATH : Runs when player dies due to another player.
#    - RIGHT_CLICK : Runs when player right clicks held item
#    - BOW_MOB : Effects given when mob is shot by player
#    - FIRE : Effects given when player is on fire
#    - EXPLOSION : Effects given when player gets hit by explosion
#    - SWING : Enchant runs when player swings
#    - FALL_DAMAGE : Enchant runs when player takes fall damage
#    - REPEATING : Repeating enchantments, read more here:
#        https://github.com/N3kas/AdvancedEnchantments/wiki/Æ-Repeating-Enchantments-(timed)

#  Applies (Material)
#    Determines which items will have the effects
#    Latest Materials list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
#    NOTICE: You can use "LEATHER_ARMOR, IRON_ARMOR, CHAIN_ARMOR, GOLD_ARMOR or DIAMOND_ARMOR" to
#    to instantly add availability for all specific armor type pieces.
#    Use "ALL_ARMOR" to add all armor pieces.
#    Use "ALL_HELMET" to add all helmets
#    Use "ALL_CHESTPLATE" to add all chestplates
#    Use "ALL_BOOTS" to add all boots
#    Use "ALL_SWORD" to add all swords
#    Use "ALL_PICKAXE" to add all pickaxes
#    Use "ALL_AXE" to add all axes
#    And so on, but make sure to use non plural names of items!

#  Levels (Numbers)
#    Effects for each level, use as display in examples.

#  Effects (Custom Effects, Potion Effects)
#    List of effects enchantment will have
#    Possible effects:

#        *** POTION EFFECTS, for EFFECT_STATIC, HELD ***
#      - POTION:(potion effect):(level) - Adds/Removes permanent effect of a potion
#         # You may use POTION:(potion effect):(level):(length in ticks) for ATTACK, DEFENSE, ATTACK_MOB, DEATH, and KILL_MOB
#         ('POTION' effect type does not override potions, use 'POTION_OVERRIDE' instead)

#        *** Custom Effects ***
#       - PARTICLE:(type):(amount):(size (x, y, z increasement))
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Spawn particles at player's/entity's location
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types except HELD, EFFECT_STATIC

#       - FLY
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Toggle's players fly mode
#         * Usᴇᴅ Wɪᴛʜ: HELD, EFFECT_STATIC

#       - STEAL_HEALTH:(integer)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Steal health from other entity
#         * Usᴇᴅ Wɪᴛʜ: ATTACK, BOW, DEFENSE

#       - MORE_DROPS:(integer)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Multiply drops by number of times
#         * Usᴇᴅ Wɪᴛʜ: KILL_MOB

#       - WAIT:(integer) (in ticks! 20 ticks = 1 second)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Freeze the effect for number of ticks
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - MESSAGE:(message)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Send player a message
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - PLAYER_COMMAND:(command)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Make player run a command
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - CONSOLE_COMMAND:(command)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Run command from console
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - STOP_ATTACK
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Cancel the attack
#         * Usᴇᴅ Wɪᴛʜ: ATTACK_MOB, ATTACK, DEFENSE

#       - LIGHTNING
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Strike a lightning at location of entity
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - REPAIR
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Repair item in hand
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - TNT:(integer)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Spawn number of TNT at entity's location
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - DROP_HEAD
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Drop player's head
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - EXTINGUISH
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Extinguish the entity
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - BOOST:(integer)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Boost entity number of blocks up
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - ADD_HEALTH:(integer)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Add number of health to entity
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - FLAME:(integer)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Set entity on fire for number of seconds
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - CURE:(potion effect)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Remove a potion effect from player
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - ADD_HARM:(integer)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Remove number of health from entity
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - ADD_FOOD:(integer)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Add food to player
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - PLAY_SOUND:(sound)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Play sound for player
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - GUARD:(mob type):(mob name, can use %player name%)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Spawn a guard of player
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - EXP:(integer)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Drop number of exp. orbs (each one contains 4 exp)
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - TRENCH:(integer)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Mines in radius (eg. 3x3x3). Supports ODD numbers only (3, 5, 7, etc.)
#         * Usᴇᴅ Wɪᴛʜ: MINING

#       - KEEP_ON_DEATH
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Keep item on death (only viable for armor & held item)
#         * Usᴇᴅ Wɪᴛʜ: DEATH

#       - IGNORE_ARMOR
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Ignores armor damage reduction
#         * Usᴇᴅ Wɪᴛʜ: ATTACK, BOW

#       - DOUBLE_DAMAGE
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Double attack damage
#         * Usᴇᴅ Wɪᴛʜ: ATTACK, BOW

#       - KILL_MOB
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Kill entity
#         * Usᴇᴅ Wɪᴛʜ: ATTACK_MOB

#       - SMELT
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Smelt mined block
#         * Usᴇᴅ Wɪᴛʜ: MINING
#         * Does not work with TRENCH

#       - TP_DROPS
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Teleports drops into player's inventory
#         * Usᴇᴅ Wɪᴛʜ: MINING

#       - EXTRA_DAMAGE:(double, aka number with decimal placement)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Deal number of damage more in attack
#         * Usᴇᴅ Wɪᴛʜ: ATTACK

#       - SPAWN_ARROWS
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Spawn arrows on top of player
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - PULL_CLOSER
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Pull entity closer from opponent
#         * Usᴇᴅ Wɪᴛʜ: Any effect with 2 parties involved

#       - PULL_AWAY
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Pull entity further from opponent
#         * Usᴇᴅ Wɪᴛʜ: Any effect with 2 parties involved

#       - IGNORE_ARMOR_DAMAGE
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Cancel armor durability reduction
#         * Usᴇᴅ Wɪᴛʜ: DEFENSE

#       - REVIVE
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Revive player
#         * Usᴇᴅ Wɪᴛʜ: DEATH

#       - DAMAGE_ARMOR:(integer)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Damage player's armor by number of durability
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - ADD_DURABILITY:(integer)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Patch player's armor by number of durability
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - ADD_DURABILITY_ITEM:(integer)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Patch player's held item
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - HALF_DAMAGE
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Deduce half damage from attack
#         * Usᴇᴅ Wɪᴛʜ: ATTACK, DEFENSE, BOW

#       - NEGATE_DAMAGE:(integer)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Deduce damage from attack
#         * Usᴇᴅ Wɪᴛʜ: ATTACK, DEFENSE, BOW

#       - INCREASE_DAMAGE:(integer)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Increase damage by number
#         * Usᴇᴅ Wɪᴛʜ: ATTACK, DEFENSE, BOW

#       - FIREBALL
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Shoot a fireball at entity

#       - ADD_EXP_MCMMO:(mcmmo skill(UpperCase)):(integer)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Add experience to certain McMMO skill
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - FILL_OXYGEN
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Set player's oxygen to full
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - STEAL_MONEY:(amount)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Steal money from one player to another
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - STEAL_EXP:(amount)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Steal exp from one player to another
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - BREAK
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Breaks block instantly
#         * Usᴇᴅ Wɪᴛʜ: Swing

#       - TELEPORT_BEHIND
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Teleport behind a player
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - STEAL_GUARD
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Steal another player's Guard
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - ADD_HARM_DEPEND_ON_ITEM:(damage)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Damage another player depending on other player's held item
#           REQUITES ENCHANT TYPES WITH TWO PLAYERS, LIKE DEFENSE/ATTACk
#         * Usᴇᴅ Wɪᴛʜ: All two-player enchant types

#       - DISABLE_ACTIVATION:<enchant name>:<seconds>
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Disable activation of enchant for player
#         * Important: Enchant name must be lower-case without spaces!
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - STEAL_MONEY_PERCENT:(percent)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Steal % of player's balance, from one player to another
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - CACTUS_BREAK
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Player cactus-break particles
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - BLOOD
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Player 'blood' (redstone block breaking) particles
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#        # You can use tags <random number>x-y</random number> while x < y, it will generate a random number between two given integers.
#        # e.g.: 'STEAL_MONEY:<random number>10000-50000</random number>'
#        # Use <chance>x</chance> to set per-effect chance, x being a chance percentage.
#        # e.g.: 'POTION:SPEED:1:100 %attacker% <chance>25</chance>'

#        # You also may use %victim% or %attacker% flag to give effects to different players (in ATTACK, BOW, DEATH, KILL_PLAYER and DEFENSE types).
#        # Example usage: - 'POISON:1:5 %attacker%', this will give Level 1 POISON potion effect to the player who attacked.
#        # If none is provided, effects will be given to the player who had custom enchanted item.
#        # You can add %combo% instead of numbers, to use number of combo's player has (eg. to limit combo number: '%combo% > 0 && %combo% < 5 : %continue%')
#        # You can add %damage% instead of numbers, to use number of damage has been done (for ATTACK and DEFENSE)

#  Chance (Number)
#    Chance of effect occurring

#  Cooldown (number)
#    Number of effect cooldown, in seconds.

# Conditions
#   Conditions let you choose under what circumstances enchantment should be activated/stopped or chance increased/descreased
#
#   « Examples »
#      ► '%victim health% > 5 : %stop%' (Will not activate effects if player's health is higher than 2.5 hearts (1 heart = 2)
#      ► '%player world% = my_world : %allow%' (If player is in world called "my_world", the enchantment will activate)
#      ► '%player y% < 30 && %player health% > 10 =  : %chance%+10' (If player's Y level is less than 30 and health is more than 5 hearts, it 7
#      will increase chance of effects activating by 10)
#      ► '%victim health% > %attacker health% : %force%' (If victim has more health than attacker, effects will be forced to run
#      ignoring probability chance of it activating).
#
#   « Variables for conditional part »
#    %player health%, %player food%, %player_world%, %player_name%, %player x, %player y%, %player z%, %near players% (number)
#    You can also replace "player" with attacker/victim for ATTACK, BOW, DEATH, DEFENSE and KILL_PLAYER enchantment types.
#    %block x%, %block y% and %block z% can be used for MINING enchantment type. %combo%, %attacker combo% and %victim combo% can
#    be used to define how many combo's player has. You can also use %is sneaking% as well as %attacker is sneaking%, %victim is sneaking%
#    (eg. %is sneaking% = true : %continue%) As well as %is on fire%, can be used with %victim/attacker is on fire% (returns true/false)
#    You can use %mob type% variable for KILL_MOB and ATTACK_MOB, to get mob in the event, e.g.: (CREEPER, CAVE_SPIDER, ZOMBIE)
#    %block type% - Mined block type, find all block types at: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
#    %(victim/attacker)is under water% - returns "true/false"
#    %is headshot% - returns "true/false" (for BOW)
#    %has potion effect <POTION EFFECT TYPE>% - returns "true/false"
#    %(attacker /victim )faction land% - returns ENEMY, NEUTRAL, TRUCE, MEMBER (own land) (Factions)
#    %(attacker /victim )level of skill (mcmmo skill(UpperCase))% - returns level number (mcMMO)
#    %(attacker /victim )is bleeding% - returns "true/false" if player is bleeding (mcMMO)
#    %damaged from behind% - returns if victim was damaged from behind by enemy
#    %attacker has enchantment in hand of <enchant>% - returns "true/false", checks if player has enchantment on their item
#    %attacker time%/%victim time% - get player world time
#
#   « Variables for end solution »
#   %force% (forces effect to activate ignoring chance), %continue% (let's the effect reading continue, takes chance in consideration),
#   %stop% (ignores all of the effects), %chance%+x (increases chance by x%), %chance-x% (decreases chance by x%)

# Define enchantments that are required for enchantment to be applied, or with what enchantments it's not allowed to apply:
# *** This is not a required configuration section and each enchantment doesn't need to have it ***
#  settings:
#    required-enchants:
#      - 'springs'
#    not-applyable-with:
#      - 'frozen'
#    removeable: false # Makes enchantment non-removeable with blackscrolls

aquatic:
  display: '%group-color%Thợ Lặn'
  description: 'Cho hiệu ứng thở dưới nước, \n(Kích hoạt liên tục)!.'
  applies-to: 'Mũ'
  type: 'EFFECT_STATIC'
  group: 'SIMPLE'
  applies:
  - ALL_HELMET
  levels:
    1:
      effects:
      - 'POTION:WATER_BREATHING:0'
autosmelt:
  display: '%group-color%Tự Động Nung'
  description: 'Tự động nung quặng, \n(Kích hoạt liên tục)!.'
  applies-to: 'Cúp'
  type: 'MINING'
  group: 'SIMPLE'
  applies:
  - ALL_PICKAXE
  levels:
    1:
      chance: 41
      effects:
      - 'SMELT'
    2:
      chance: 62
      effects:
      - 'SMELT'
    3:
      chance: 100
      effects:
      - 'SMELT'
confusion:
  display: '%group-color%Say'
  description: 'Có khả năng gây buồn nôn cho đối thủ, \n(Kích hoạt ngẫu nhiên)!.'
  applies-to: 'Rìu'
  type: 'ATTACK'
  group: 'SIMPLE'
  applies:
  - ALL_AXE
  levels:
    1:
      chance: 13
      cooldown: 1
      effects:
      - 'POTION:CONFUSION:0:40 %victim%'
    2:
      chance: 19
      cooldown: 1
      effects:
      - 'POTION:CONFUSION:0:80 %victim%'
    3:
      chance: 24
      cooldown: 1
      effects:
      - 'POTION:CONFUSION:0:120 %victim%'
experience:
  display: '%group-color%Chuyên Gia'
  description: 'Có khả năng đào ra EXP khi đào quặng, \n(Kích hoạt liên tục)!'
  applies-to: 'Tất cả Dụng Cụ'
  type: 'MINING'
  group: 'SIMPLE'
  applies:
  - ALL_PICKAXE
  - ALL_SPADE
  levels:
    1:
      chance: 15
      cooldown: 1
      effects:
      - 'EXP:<random number>2-5</random number>'
    2:
      chance: 30
      cooldown: 1
      effects:
      - 'EXP:<random number>2-5</random number>'
    3:
      chance: 45
      cooldown: 1
      effects:
      - 'EXP:<random number>2-5</random number>'
    4:
      chance: 60
      cooldown: 1
      effects:
      - 'EXP:<random number>2-5</random number>'
    5:
      chance: 75
      cooldown: 1
      effects:
      - 'EXP:<random number>2-5</random number>'
haste:
  display: '%group-color%Nhanh Tay'
  description: 'Có khả năng đào nhanh của Công cụ, \n(Kích hoạt liên tục)!'
  applies-to: 'Tất Cả Dụng Cụ'
  type: 'HELD'
  group: 'SIMPLE'
  applies:
  - ALL_PICKAXE
  - ALL_SPADE
  - ALL_AXE
  levels:
    1:
      effects:
      - 'POTION:FAST_DIGGING:0'
    2:
      effects:
      - 'POTION:FAST_DIGGING:1'
    3:
      effects:
      - 'POTION:FAST_DIGGING:2'
insomnia:
  display: '%group-color%Khống Chế'
  description: 'Có khả năng tạo ra Chậm rãi ,\n buồn nôn lên đối thủ , \n(Kích hoạt ngẫu nhiên)!.'
  applies-to: 'Kiếm'
  type: 'ATTACK'
  group: 'SIMPLE'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 10
      cooldown: 2
      effects:
      - 'POTION:SLOW:0:40 %victim%'
      - 'POTION:CONFUSION:0:40 %victim%'
      - 'POTION:SLOW_DIGGING:0:60 %victim%'
    2:
      chance: 12
      cooldown: 2
      effects:
      - 'POTION:SLOW:0:80 %victim%'
      - 'POTION:CONFUSION:0:80 %victim%'
      - 'POTION:SLOW_DIGGING:0:100 %victim%'
    3:
      chance: 14
      cooldown: 2
      effects:
      - 'POTION:SLOW:1:100 %victim%'
      - 'POTION:CONFUSION:1:100 %victim%'
      - 'POTION:SLOW_DIGGING:1:120 %victim%'
    4:
      chance: 16
      cooldown: 2
      effects:
      - 'POTION:SLOW:1:120 %victim%'
      - 'POTION:CONFUSION:1:120 %victim%'
      - 'POTION:SLOW_DIGGING:1:140 %victim%'
    5:
      chance: 18
      cooldown: 2
      effects:
      - 'POTION:SLOW:1:140 %victim%'
      - 'POTION:CONFUSION:1:140 %victim%'
      - 'POTION:SLOW_DIGGING:1:160 %victim%'
    6:
      chance: 20
      cooldown: 2
      effects:
      - 'POTION:SLOW:1:180 %victim%'
      - 'POTION:CONFUSION:1:180 %victim%'
      - 'POTION:SLOW_DIGGING:1:200 %victim%'
    7:
      chance: 22
      cooldown: 2
      effects:
      - 'POTION:SLOW:2:80 %victim%'
      - 'POTION:CONFUSION:2:80 %victim%'
      - 'POTION:SLOW_DIGGING:2:100 %victim%'
lightning:
  display: '%group-color%Điện Tích'
  description: 'Có khả năng tạo ra sấm sét lên đối thủ, \n(Kích hoạt ngẫu nhiên)!.'
  applies-to: 'Cung'
  type: 'BOW'
  group: 'SIMPLE'
  applies:
  - BOW
  levels:
    1:
      chance: 24
      cooldown: 3
      effects:
      - 'LIGHTNING %victim%'
    2:
      chance: 32
      cooldown: 3
      effects:
      - 'LIGHTNING %victim%'
    3:
      chance: 40
      cooldown: 3
      effects:
      - 'LIGHTNING %victim%'
oxygenate:
  display: '%group-color%Phổi Thép'
  description: 'Hồi lại Oxy khi đào ở dưới nước, \n(Kích hoạt liên tục)!.'
  applies-to: 'Cúp'
  type: 'MINING'
  group: 'SIMPLE'
  applies:
  - ALL_PICKAXE
  levels:
    1:
      cooldown: 3
      effects:
      - 'FILL_OXYGEN'
thunderingblow:
  display: '%group-color%Chí Mạng'
  description: 'Có thể gây ra hiệu ứng chí mạng trên kẻ thù của bạn, \n(Kích hoạt ngẫu nhiên)!.'
  applies-to: 'Kiếm'
  type: 'ATTACK'
  group: 'SIMPLE'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 12
      cooldown: 2
      effects:
      - 'LIGHTNING %victim%'
    2:
      chance: 17
      cooldown: 2
      effects:
      - 'LIGHTNING %victim%'
    3:
      chance: 24
      cooldown: 2
      effects:
      - 'LIGHTNING %victim%'
glowing:
  display: '%group-color%Mắt Cú'
  description: 'Cho người sử dụng hiệu ứng nhìn trong bóng tối, \n(Kích hoạt liên tục)'
  applies-to: 'Mũ'
  type: 'EFFECT_STATIC'
  group: 'SIMPLE'
  applies:
  - ALL_HELMET
  levels:
    1:
      effects:
      - 'POTION:NIGHT_VISION:0'
      - 'POTION:GLOWING:1'
decapitation:
  display: '%group-color%Bổ'
  description: "Có khả năng chặt đầu đối thủ, \n(Kích hoạt ngẫu nhiên)"
  applies-to: 'Rìu'
  type: 'KILL_PLAYER'
  group: 'SIMPLE'
  applies:
  - ALL_AXE
  levels:
    1:
      chance: 20
      effects:
      - 'DROP_HEAD %victim%'
    2:
      chance: 40
      effects:
      - 'DROP_HEAD %victim%'
    3:
      chance: 60
      effects:
      - 'DROP_HEAD %victim%'
headless:
  display: '%group-color%Chặt'
  description: 'Có khả năng chặt đầu đối thủ, \n(Kích hoạt ngẫu nhiên)!.'
  applies-to: 'Kiếm'
  type: 'KILL_PLAYER'
  group: 'SIMPLE'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 0.001
      effects:
      - 'DROP_HEAD %victim%'
    2:
      chance: 0.004
      effects:
      - 'DROP_HEAD %victim%'
    3:
      chance: 0.008
      effects:
      - 'DROP_HEAD %victim%'
obliterate:
  display: '%group-color%Bật lùi'
  description: 'Bật lùi vô hạn, \n(Kích hoạt liên tục)'
  applies-to: 'Kiếm'
  type: 'ATTACK'
  group: 'SIMPLE'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 30
      cooldown: 6
      effects:
      - 'PULL_AWAY:3.0 %victim%'
    2:
      chance: 36
      cooldown: 6
      effects:
      - 'PULL_AWAY:3.5 %victim%'
    3:
      chance: 42
      cooldown: 6
      effects:
      - 'PULL_AWAY:4.0 %victim%'
    4:
      chance: 48
      cooldown: 6
      effects:
      - 'PULL_AWAY:4.5 %victim%'
    5:
      chance: 54
      cooldown: 6
      effects:
      - 'PULL_AWAY:5.0 %victim%'
epicness:
  display: '%group-color%Bổ Trợ'
  description: 'Cho người sở hữu các hiệu ứng và âm thanh, \n(Kích hoạt liên tục)!.'
  applies-to: 'Kiếm'
  type: 'ATTACK;ATTACK_MOB'
  group: 'SIMPLE'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 20
      cooldown: 3
      effects:
      - 'PARTICLE:LARGE_SMOKE:50:1 %victim%'
      - 'PLAY_SOUND:GHAST_SCREAM'
    2:
      chance: 40
      cooldown: 3
      effects:
      - 'PARTICLE:LARGE_SMOKE:50:1 %victim%'
      - 'PLAY_SOUND:GHAST_SCREAM'
    3:
      chance: 60
      cooldown: 3
      effects:
      - 'PARTICLE:LARGE_SMOKE:50:1 %victim%'
      - 'PLAY_SOUND:GHAST_SCREAM'
berserk:
  display: '%group-color%Quả Cảm'
  description: "Cơ hội cho cho người chơi tăng sát thương \nđồng thời giảm khả năng đào, \n(Kích hoạt liên tục)!."
  applies-to: 'Rìu'
  type: 'ATTACK'
  group: 'UNIQUE'
  applies:
  - ALL_AXE
  levels:
    1:
      chance: 4
      cooldown: 1
      effects:
      - 'POTION:SLOW_DIGGING:0:60 %attacker%'
      - 'POTION:INCREASE_DAMAGE:0:60 %attacker%'
    2:
      chance: 8
      cooldown: 1
      effects:
      - 'POTION:SLOW_DIGGING:0:80 %attacker%'
      - 'POTION:INCREASE_DAMAGE:0:80 %attacker%'
    3:
      chance: 12
      cooldown: 1
      effects:
      - 'POTION:SLOW_DIGGING:0:100 %attacker%'
      - 'POTION:INCREASE_DAMAGE:0:100 %attacker%'
    4:
      chance: 16
      cooldown: 1
      effects:
      - 'POTION:SLOW_DIGGING:1:80 %attacker%'
      - 'POTION:INCREASE_DAMAGE:1:80 %attacker%'
    5:
      chance: 20
      cooldown: 1
      effects:
      - 'POTION:SLOW_DIGGING:1:100 %attacker%'
      - 'POTION:INCREASE_DAMAGE:1:100 %attacker%'
curse:
  display: '%group-color%Kháng Thể'
  description: 'Trao hiệu ứng hồi máu bảo vệ,/nđồng thời giảm tốc độ khi máu ở mức thấp, \n(Kích hoạt liên tục)!.'
  applies-to: 'Áo Giáp'
  type: 'DEFENSE'
  group: 'UNIQUE'
  applies:
  - ALL_CHESTPLATE
  levels:
    1:
      chance: 10
      cooldown: 2
      condition: '%victim health% < 10 : %continue%'
      effects:
      - 'POTION:SLOW_DIGGING:0:100 %attacker%'
      - 'POTION:INCREASE_DAMAGE:0:40 %victim%'
      - 'POTION:DAMAGE_RESISTANCE:0:40 %victim%'
    2:
      chance: 12
      cooldown: 2
      condition: '%victim health% < 10 : %continue%'
      effects:
      - 'POTION:SLOW_DIGGING:0:120 %attacker%'
      - 'POTION:INCREASE_DAMAGE:0:60 %victim%'
      - 'POTION:DAMAGE_RESISTANCE:0:60 %victim%'
    3:
      chance: 14
      cooldown: 2
      condition: '%victim health% < 10 : %continue%'
      effects:
      - 'POTION:SLOW_DIGGING:1:80 %attacker%'
      - 'POTION:INCREASE_DAMAGE:0:80 %victim%'
      - 'POTION:DAMAGE_RESISTANCE:0:80 %victim%'
    4:
      chance: 16
      cooldown: 2
      condition: '%victim health% < 10 : %continue%'
      effects:
      - 'POTION:SLOW_DIGGING:1:100 %attacker%'
      - 'POTION:INCREASE_DAMAGE:1:60 %victim%'
      - 'POTION:DAMAGE_RESISTANCE:1:60 %victim%'
    5:
      chance: 18
      cooldown: 2
      condition: '%victim health% < 10 : %continue%'
      effects:
      - 'POTION:SLOW_DIGGING:2:100 %attacker%'
      - 'POTION:INCREASE_DAMAGE:1:80 %victim%'
      - 'POTION:DAMAGE_RESISTANCE:1:80 %victim%'
endershift:
  display: '%group-color%Thoát Thân'
  description: 'Tăng tốc độ và hồi máu khi máu ở mức thấp, \n(Kích hoạt liên tục)!.'
  applies-to: 'Mũ + Giày'
  type: 'DEFENSE'
  group: 'UNIQUE'
  applies:
  - ALL_HELMET
  - ALL_BOOTS
  levels:
    1:
      chance: 16
      cooldown: 2
      condition: "%victim health% > 6 : %stop%"
      effects:
      - 'POTION:SPEED:1:120 %victim%'
      - 'POTION:ABSORPTION:0:80 %victim%'
    2:
      chance: 17
      cooldown: 2
      condition: "%victim health% > 6 : %stop%"
      effects:
      - 'POTION:SPEED:1:120 %victim%'
      - 'POTION:ABSORPTION:1:80 %victim%'
    3:
      chance: 18
      cooldown: 2
      condition: "%victim health% > 6 : %stop%"
      effects:
      - 'POTION:SPEED:1:120 %victim%'
      - 'POTION:ABSORPTION:2:80 %victim%'
explosive:
  display: '%group-color%Nổ'
  description: 'Mũi tên nổ, \n(Kích hoạt ngẫu nhiên)!.'
  applies-to: 'Cung'
  type: 'BOW'
  group: 'UNIQUE'
  applies:
  - BOW
  levels:
    1:
      chance: 20
      cooldown: 5
      effects:
      - 'TNT %victim%'
    2:
      chance: 30
      cooldown: 5
      effects:
      - 'TNT %victim%'
    3:
      chance: 40
      cooldown: 5
      effects:
      - 'TNT %victim%'
    4:
      chance: 50
      cooldown: 5
      effects:
      - 'TNT %victim%'
    5:
      chance: 60
      cooldown: 5
      effects:
      - 'TNT %victim%'
featherweight:
  display: '%group-color%Chém Nhanh'
  description: 'Cơ hội có khả năng chém nhanh, \n(Kích hoạt liên tục)!.'
  applies-to: 'Kiếm'
  type: 'ATTACK;ATTACK_MOB'
  group: 'UNIQUE'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 35
      cooldown: 2
      effects:
      - 'POTION:FAST_DIGGING:0:60'
    2:
      chance: 55
      cooldown: 2
      effects:
      - 'POTION:FAST_DIGGING:1:80'
    3:
      chance: 75
      cooldown: 2
      effects:
      - 'POTION:FAST_DIGGING:2:100'
molten:
  display: '%group-color%Giáp Lửa'
  description: 'Có khả năng tấn công ra Lửa, \n(Kích hoạt ngẫu nhiên)!.'
  applies-to: 'Giáp'
  type: 'DEFENSE'
  group: 'UNIQUE'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 21
      cooldown: 2
      effects:
      - 'FLAME:2 %attacker%'
    2:
      chance: 32
      cooldown: 2
      effects:
      - 'FLAME:4 %attacker%'
    3:
      chance: 49
      cooldown: 2
      effects:
      - 'FLAME:6 %attacker%'
    4:
      chance: 63
      cooldown: 2
      effects:
      - 'FLAME:8 %attacker%'
ravenous:
  display: '%group-color%Hồi Sức'
  description: "Có khả năng hồi thanh đói khi chiến đấu, \n(Kích hoạt ngẫu nhiên)!."
  applies-to: 'Rìu'
  type: 'ATTACK'
  group: 'UNIQUE'
  applies:
  - ALL_AXE
  levels:
    1:
      chance: 14
      cooldown: 2
      effects:
      - 'ADD_FOOD:<random number>1-4</random number> %attacker%'
    2:
      chance: 18
      cooldown: 2
      effects:
      - 'ADD_FOOD:<random number>1-4</random number> %attacker%'
    3:
      chance: 22
      cooldown: 2
      effects:
      - 'ADD_FOOD:<random number>1-4</random number> %attacker%'
    4:
      chance: 26
      cooldown: 2
      effects:
      - 'ADD_FOOD:<random number>1-4</random number> %attacker%'
selfdestruct:
  display: '%group-color%Khói TNT'
  description: "Khi bạn sắp chết,\nTNT sẽ spawn xung quanh bạn\nBảo vệ bạn và\nvật phẩm của bạn, \n(Kích hoạt liên tục)!."
  applies-to: 'Mọi Loại Giáp'
  type: 'DEFENSE'
  group: 'UNIQUE'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 23
      cooldown: 2
      condition: "%victim health% > 3 : %stop%"
      effects:
      - 'TNT %victim%'
    2:
      chance: 35
      cooldown: 2
      condition: "%victim health% > 3 : %stop%"
      effects:
      - 'TNT %victim%'
      - 'TNT %victim%'
    3:
      chance: 42
      cooldown: 2
      condition: "%victim health% > 3 : %stop%"
      effects:
      - 'TNT %victim%'
      - 'TNT %victim%'
      - 'TNT %victim%'
telepathy:
  display: '%group-color%Tự Động Đặt'
  description: "Tự động đặt các khối bị hỏng \nbởi các công cụ trong kho của bạn., \n(Kích hoạt liên tục)!."
  applies-to: 'Tất Cả Dụng Cụ'
  type: 'MINING'
  group: 'UNIQUE'
  applies:
  - ALL_PICKAXE
  - ALL_SPADE
  levels:
    1:
      chance: 40
      effects:
      - 'TP_DROPS'
    2:
      chance: 60
      effects:
      - 'TP_DROPS'
    3:
      chance: 80
      effects:
      - 'TP_DROPS'
    4:
      effects:
      - 'TP_DROPS'
obsidiandestroyer:
  display: '%group-color%Hắc diện thạch mềm'
  description: 'Khả năng phá hắc diện Thạch ngay lập tức, \n(Kích hoạt ngẫu nhiên)!.'
  applies-to: 'Cúp'
  type: 'SWING'
  group: 'UNIQUE'
  applies:
  - ALL_PICKAXE
  levels:
    1:
      chance: 15
      condition:
      - '%block type% != OBSIDIAN : %stop%'
      - '%player faction land% != MEMBER : %stop%'
      effects:
      - 'BREAK'
    2:
      chance: 30
      condition:
      - '%block type% != OBSIDIAN : %stop%'
      - '%player faction land% != MEMBER : %stop%'
      effects:
      - 'BREAK'
    3:
      chance: 50
      condition:
      - '%block type% != OBSIDIAN : %stop%'
      - '%player faction land% != MEMBER : %stop%'
      effects:
      - 'BREAK'
    4:
      chance: 65
      condition:
      - '%block type% != OBSIDIAN : %stop%'
      - '%player faction land% != MEMBER : %stop%'
      effects:
      - 'BREAK'
    5:
      chance: 80
      condition:
      - '%block type% != OBSIDIAN : %stop%'
      - '%player faction land% != MEMBER : %stop%'
      effects:
      - 'BREAK'
skillswipe:
  display: '%group-color%Trộm EXP'
  description: "Có cơ hội cướp EXP của kẻ địch khi bạn tấn công, \n(Kích hoạt ngẫu nhiên)!."
  applies-to: 'Kiếm'
  type: 'ATTACK'
  group: 'UNIQUE'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 15
      cooldown: 5
      effects:
      - 'STEAL_EXP:<random number>25-125</random number> %attacker%'
    2:
      chance: 17
      cooldown: 5
      effects:
      - 'STEAL_EXP:<random number>25-175</random number> %attacker%'
    3:
      chance: 19
      cooldown: 5
      effects:
      - 'STEAL_EXP:<random number>25-225</random number> %attacker%'
    4:
      chance: 21
      cooldown: 5
      effects:
      - 'STEAL_EXP:<random number>25-275</random number> %attacker%'
    5:
      chance: 23
      cooldown: 5
      effects:
      - 'STEAL_EXP:<random number>25-350</random number> %attacker%'
plaguecarrier:
  display: '%group-color%Lá Chắn'
  description: "Khi gần chết triệu hồi dây leo và loại bỏ buff để bảo vệ bạn, \n(Kích hoạt liên tục)!."
  applies-to: 'Quần'
  type: 'DEFENSE'
  group: 'UNIQUE'
  applies:
  - ALL_LEGGINGS
  levels:
    1:
      chance: 13
      cooldown: 3
      condition:
      - '%victim health% < 2 : %continue%'
      - '%victim health% > 4 : %stop%'
      effects:
      - 'GUARD:CREEPER:%victim%'
      - 'GUARD:CREEPER:%victim%'
      - 'POTION:BLINDNESS:0:40 %attacker%'
    2:
      chance: 17
      cooldown: 3
      condition:
      - '%victim health% < 2 : %continue%'
      - '%victim health% > 4 : %stop%'
      effects:
      - 'GUARD:CREEPER:%victim%'
      - 'GUARD:CREEPER:%victim%'
      - 'POTION:BLINDNESS:0:60 %attacker%'
    3:
      chance: 24
      cooldown: 3
      condition:
      - '%victim health% < 2 : %continue%'
      - '%victim health% > 4 : %stop%'
      effects:
      - 'GUARD:CREEPER:%victim%'
      - 'GUARD:CREEPER:%victim%'
      - 'GUARD:CREEPER:%victim%'
      - 'POTION:BLINDNESS:0:100 %attacker%'
    4:
      chance: 30
      cooldown: 3
      condition:
      - '%victim health% < 2 : %continue%'
      - '%victim health% > 4 : %stop%'
      effects:
      - 'GUARD:CREEPER:%victim%'
      - 'GUARD:CREEPER:%victim%'
      - 'GUARD:CREEPER:%victim%'
      - 'POTION:BLINDNESS:1:40 %attacker%'
    5:
      chance: 38
      cooldown: 3
      condition:
      - '%victim health% < 2 : %continue%'
      - '%victim health% > 4 : %stop%'
      effects:
      - 'GUARD:CREEPER:%victim%'
      - 'GUARD:CREEPER:%victim%'
      - 'GUARD:CREEPER:%victim%'
      - 'POTION:BLINDNESS:1:80 %attacker%'
    6:
      chance: 46
      cooldown: 3
      condition:
      - '%victim health% < 2 : %continue%'
      - '%victim health% > 4 : %stop%'
      effects:
      - 'GUARD:CREEPER:%victim%'
      - 'GUARD:CREEPER:%victim%'
      - 'GUARD:CREEPER:%victim%'
      - 'GUARD:CREEPER:%victim%'
      - 'POTION:BLINDNESS:1:120 %attacker%'
    7:
      chance: 55
      cooldown: 3
      condition:
      - '%victim health% < 2 : %continue%'
      - '%victim health% > 4 : %stop%'
      effects:
      - 'GUARD:CREEPER:%victim%'
      - 'GUARD:CREEPER:%victim%'
      - 'GUARD:CREEPER:%victim%'
      - 'GUARD:CREEPER:%victim%'
      - 'POTION:BLINDNESS:2:60 %attacker%'
    8:
      chance: 69
      cooldown: 3
      condition:
      - '%victim health% < 2 : %continue%'
      - '%victim health% > 4 : %stop%'
      effects:
      - 'GUARD:CREEPER:%victim%'
      - 'GUARD:CREEPER:%victim%'
      - 'GUARD:CREEPER:%victim%'
      - 'GUARD:CREEPER:%victim%'
      - 'POTION:BLINDNESS:2:100 %attacker%'
virus:
  display: '%group-color%Virus'
  description: "Nhân lên gấp bội tất cả Wither \nvà Poison gây sát thương cho mục tiêu bị ảnh hưởng \nvà có cơ hội loại bỏ các hiệu ứng tái sinh khi bị đánh, \n(Kích hoạt liên tục)!."
  applies-to: 'Cung'
  type: 'BOW'
  group: 'UNIQUE'
  applies:
  - BOW
  levels:
    1:
      chance: 12
      cooldown: 3
      condition:
      - '%victim has potion effect WITHER% != TRUE : %stop%'
      - '%victim has potion effect POISON% != TRUE : %stop%'
      effects:
      - 'POTION:WITHER:2:60 %victim%'
      - 'POTION:POISON:2:60 %victim%'
    2:
      chance: 16
      cooldown: 3
      condition:
      - '%victim has potion effect WITHER% != TRUE : %stop%'
      - '%victim has potion effect POISON% != TRUE : %stop%'
      effects:
      - 'POTION:WITHER:2:60 %victim%'
      - 'POTION:POISON:2:60 %victim%'
    3:
      chance: 20
      cooldown: 3
      condition:
      - '%victim has potion effect WITHER% != TRUE : %stop%'
      - '%victim has potion effect POISON% != TRUE : %stop%'
      effects:
      - 'POTION:WITHER:2:60 %victim%'
      - 'POTION:POISON:2:60 %victim%'
    4:
      chance: 24
      cooldown: 3
      condition:
      - '%victim has potion effect WITHER% != TRUE : %stop%'
      - '%victim has potion effect POISON% != TRUE : %stop%'
      effects:
      - 'POTION:WITHER:2:60 %victim%'
      - 'POTION:POISON:2:60 %victim%'
antigravity:
  display: '%group-color%Siêu Trọng Lực'
  description: 'Kháng lại Trọng lực và độ nhảy siêu cao, \n(Kích hoạt liên tục)!.'
  applies-to: 'Giày'
  type: 'EFFECT_STATIC'
  group: 'ELITE'
  applies:
  - ALL_BOOTS
  levels:
    1:
      effects:
      - 'POTION:JUMP:2'
    2:
      effects:
      - 'POTION:JUMP:3'
    3:
      effects:
      - 'POTION:JUMP:4'
blind:
  display: '%group-color%Khói'
  description: "Có cơ hội gây mù lòa lên đối thủ, \n(Kích hoạt ngẫu nhiên)!."
  applies-to: 'Kiếm'
  type: 'ATTACK'
  group: 'ELITE'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 17
      cooldown: 3
      effects:
      - 'POTION:BLINDNESS:0:60 %victim%'
    2:
      chance: 25
      cooldown: 3
      effects:
      - 'POTION:BLINDNESS:1:80 %victim%'
    3:
      chance: 33
      cooldown: 3
      effects:
      - 'POTION:BLINDNESS:2:100 %victim%'
cactus:
  display: '%group-color%Xương Rồng'
  description: "Làm kẻ địch bị thương nhưng \nkhông làm hỏng độ bền của vũ khí khi tấn công, \n(Kích hoạt liên tục)!."
  applies-to: 'Tất Cả Loại Giáp'
  type: 'DEFENSE'
  group: 'ELITE'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 22
      cooldown: 3
      effects:
      - 'STOP_ATTACK'
      - 'ADD_HARM:<random number>1-4</random number> %attacker%'
    2:
      chance: 46
      cooldown: 3
      effects:
      - 'STOP_ATTACK'
      - 'ADD_HARM:<random number>1-4</random number> %attacker%'
execute:
  display: '%group-color%Phù Phép'
  description: "Buff sức mạnh khi máu ở mức thấp, \n(Kích hoạt liên tục)!."
  applies-to: 'Kiếm'
  type: 'ATTACK'
  group: 'ELITE'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 9
      cooldown: 2
      condition: "%victim health% > 6 : %stop%"
      effects:
      - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
      - 'MESSAGE:&b&l** PHÙ PHÉP ** %attacker%'
    2:
      chance: 15
      cooldown: 2
      condition: "%victim health% > 6 : %stop%"
      effects:
      - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
      - 'MESSAGE:&b&l** PHÙ PHÉP ** %attacker%'
    3:
      chance: 19
      cooldown: 2
      condition: "%victim health% > 6 : %stop%"
      effects:
      - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
      - 'MESSAGE:&b&l** PHÙ PHÉP ** %attacker%'
    4:
      chance: 24
      cooldown: 2
      condition: "%victim health% > 6 : %stop%"
      effects:
      - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
      - 'MESSAGE:&b&l** PHÙ PHÉP ** %attacker%'
    5:
      chance: 29
      cooldown: 2
      condition: "%victim health% > 6 : %stop%"
      effects:
      - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
      - 'MESSAGE:&b&l** PHÙ PHÉP ** %attacker%'
    6:
      chance: 32
      cooldown: 2
      condition: "%victim health% > 6 : %stop%"
      effects:
      - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
      - 'MESSAGE:&b&l** PHÙ PHÉP ** %attacker%'
    7:
      chance: 40
      cooldown: 2
      condition: "%victim health% > 6 : %stop%"
      effects:
      - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
      - 'MESSAGE:&b&l** PHÙ PHÉP ** %attacker%'
frozen:
  display: '%group-color%Băng Giá'
  description: "Có cơ hội gây chậm chạm lên đối thủ khi ở thế Bị động, \n(Kích hoạt liên tục)!."
  applies-to: 'Tất Cả Loại Giáp'
  type: 'DEFENSE'
  group: 'ELITE'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 19
      cooldown: 3
      effects:
      - 'POTION:SLOW:0:100 %attacker%'
    2:
      chance: 19
      cooldown: 3
      effects:
      - 'POTION:SLOW:1:100 %attacker%'
    3:
      chance: 26
      cooldown: 3
      effects:
      - 'POTION:SLOW:1:100 %attacker%'
paralyze:
  display: '%group-color%Trời Giáng'
  description: "Cơ hội trao sấm sét và chậm rãi lên đối thủ, \n(Kích hoạt ngẫu nhiên)!."
  applies-to: 'KIẾM'
  type: 'ATTACK'
  group: 'ELITE'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 7
      cooldown: 3
      effects:
      - 'LIGHTNING %victim%'
      - 'EXTINGUISH %victim%'
      - 'POTION:SLOW:0:60 %victim%'
      - 'POTION:SLOW_DIGGING:0:60 %victim%'
    2:
      chance: 13
      cooldown: 3
      effects:
      - 'LIGHTNING %victim%'
      - 'EXTINGUISH %victim%'
      - 'POTION:SLOW:0:100 %victim%'
      - 'POTION:SLOW_DIGGING:0:100 %victim%'
    3:
      chance: 17
      cooldown: 3
      effects:
      - 'LIGHTNING %victim%'
      - 'EXTINGUISH %victim%'
      - 'POTION:SLOW:1:60 %victim%'
      - 'POTION:SLOW_DIGGING:1:60 %victim%'
    4:
      chance: 22
      cooldown: 3
      effects:
      - 'LIGHTNING %victim%'
      - 'EXTINGUISH %victim%'
      - 'POTION:SLOW:1:100 %victim%'
      - 'POTION:SLOW_DIGGING:1:100 %victim%'
poison:
  display: '%group-color%Độc'
  description: 'Có khả năng gây độc khi tấn kẻ địch, \n(Kích hoạt ngẫu nhiên)!.'
  applies-to: 'Kiếm'
  type: 'ATTACK'
  group: 'ELITE'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 19
      cooldown: 2
      effects:
      - 'POTION:POISON:0:80 %victim%'
    2:
      chance: 26
      cooldown: 2
      effects:
      - 'POTION:POISON:0:120 %victim%'
    3:
      chance: 33
      cooldown: 2
      effects:
      - 'POTION:POISON:1:80 %victim%'
poisoned:
  display: '%group-color%Giáp Độc'
  description: "cho người sở hữu hiệu ứng tấn công gây độc, \n(Kích hoạt liên tục)!."
  applies-to: 'Tất Cả Loại Giáp'
  type: 'DEFENSE'
  group: 'ELITE'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 12
      cooldown: 4
      effects:
      - 'POTION:POISON:0:60 %attacker%'
    2:
      chance: 17
      cooldown: 4
      effects:
      - 'POTION:POISON:0:120 %attacker%'
    3:
      chance: 23
      cooldown: 4
      effects:
      - 'POTION:POISON:1:60 %attacker%'
    4:
      chance: 29
      cooldown: 4
      effects:
      - 'POTION:POISON:1:120 %attacker%'
reforged:
  display: '%group-color%Kháng Bể'
  description: "Bảo vệ độ bền của vũ khí,\nvật phẩm sẽ mất nhiều thời gian hơn để bị vỡ, \n(Kích hoạt liên tục)!."
  applies-to: 'Vũ Khí'
  type: 'ATTACK_MOB;MINING'
  group: 'ELITE'
  applies:
  - ALL_AXE
  - ALL_SWORD
  - ALL_PICKAXE
  - ALL_SPADE
  levels:
    1:
      chance: 10
      effects:
      - 'ADD_DURABILITY_ITEM:-1'
    2:
      chance: 20
      effects:
      - 'ADD_DURABILITY_ITEM:-1'
    3:
      chance: 30
      effects:
      - 'ADD_DURABILITY_ITEM:-2'
    4:
      chance: 40
      effects:
      - 'ADD_DURABILITY_ITEM:-2'
    5:
      chance: 50
      effects:
      - 'ADD_DURABILITY_ITEM:-2'
    6:
      chance: 60
      effects:
      - 'ADD_DURABILITY_ITEM:-3'
    7:
      chance: 70
      effects:
      - 'ADD_DURABILITY_ITEM:-3'
    8:
      chance: 80
      effects:
      - 'ADD_DURABILITY_ITEM:-4'
    9:
      chance: 90
      effects:
      - 'ADD_DURABILITY_ITEM:-4'
    10:
      effects:
      - 'ADD_DURABILITY_ITEM:-5'
snare:
  display: '%group-color%Ảo Giác'
  description: "Cơ hội để làm chậm và mệt mỏi \nkẻ thù với đạn, \n(Kích hoạt ngẫu nhiên)!."
  applies-to: 'Cung'
  type: 'BOW'
  group: 'ELITE'
  applies:
  - BOW
  levels:
    1:
      chance: 12
      cooldown: 3
      effects:
      - 'POTION:SLOW:0:80 %victim%'
      - 'POTION:SLOW_DIGGING:0:80 %victim%'
    2:
      chance: 19
      cooldown: 3
      effects:
      - 'POTION:SLOW:0:120 %victim%'
      - 'POTION:SLOW_DIGGING:0:120 %victim%'
    3:
      chance: 24
      cooldown: 3
      effects:
      - 'POTION:SLOW:1:80 %victim%'
      - 'POTION:SLOW_DIGGING:1:80 %victim%'
    4:
      chance: 29
      cooldown: 3
      effects:
      - 'POTION:SLOW:1:120 %victim%'
      - 'POTION:SLOW_DIGGING:1:120 %victim%'
springs:
  display: '%group-color%Chuột Túi'
  description: 'Cho hiệu ứng nhảy cao, \n(Kích hoạt liên tục)!.'
  applies-to: 'Giày'
  type: 'EFFECT_STATIC'
  group: 'ELITE'
  applies:
  - ALL_BOOTS
  levels:
    1:
      effects:
      - 'POTION:JUMP:0'
    2:
      effects:
      - 'POTION:JUMP:1'
    3:
      effects:
      - 'POTION:JUMP:2'
stormcaller:
  display: '%group-color%Đáp Trả'
  description: 'Tấn công chớp nhoáng vào người chơi tấn công, \n(Kích hoạt liên tục)!.'
  applies-to: 'Tất Cả Loại Giáp'
  type: 'DEFENSE'
  group: 'ELITE'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 17
      cooldown: 4
      effects:
      - 'LIGHTNING %attacker%'
      - 'EXTINGUISH %attacker%'
    2:
      chance: 23
      cooldown: 5
      effects:
      - 'LIGHTNING %attacker%'
      - 'EXTINGUISH %attacker%'
    3:
      chance: 31
      cooldown: 5
      effects:
      - 'LIGHTNING %attacker%'
      - 'EXTINGUISH %attacker%'
    4:
      chance: 41
      cooldown: 5
      effects:
      - 'LIGHTNING %attacker%'
      - 'EXTINGUISH %attacker%'
demonforged:
  display: '%group-color%Phá Giáp'
  description: "Giảm độ bền áp giáp của kẻ thù, \n(Kích hoạt liên tục)!."
  applies-to: 'Kiếm'
  type: 'ATTACK'
  group: 'ELITE'
  applies:
  - ALL_SWORD
  levels:
    1:
      cooldown: 4
      chance: 12
      effects:
      - 'DAMAGE_ARMOR:<random number>1-3</random number> %victim%'
    2:
      cooldown: 4
      chance: 17
      effects:
      - 'DAMAGE_ARMOR:<random number>1-3</random number> %victim%'
    3:
      cooldown: 4
      chance: 25
      effects:
      - 'DAMAGE_ARMOR:<random number>1-3</random number> %victim%'
    4:
      cooldown: 4
      chance: 32
      effects:
      - 'DAMAGE_ARMOR:<random number>1-3</random number> %victim%'
trap:
  display: '%group-color%Bẫy'
  description: 'Có cơ hội để gây ra hiệu ứng chậm chạp, \n(Kích hoạt ngẫu nhiên)!.'
  applies-to: 'Kiếm'
  type: 'ATTACK'
  group: 'ELITE'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 16
      cooldown: 3
      effects:
      - 'POTION:SLOW:2:60 %victim%'
    2:
      chance: 21
      cooldown: 3
      effects:
      - 'POTION:SLOW:2:120 %victim%'
    3:
      chance: 27
      cooldown: 3
      effects:
      - 'POTION:SLOW:2:180 %victim%'
undeadruse:
  display: '%group-color%Thoát Chết'
  description: "Khi bị tấn công, bạn có cơ hội sinh ra zombie \nđể đánh lạc hướng và làm mất phương hướng của đối thủ, \n(Kích hoạt liên tục)!."
  applies-to: 'Giày'
  type: 'DEFENSE'
  group: 'ELITE'
  applies:
  - ALL_BOOTS
  levels:
    1:
      chance: 3
      cooldown: 6
      effects:
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
    2:
      chance: 5
      cooldown: 6
      effects:
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
    3:
      chance: 9
      cooldown: 6
      effects:
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
    4:
      chance: 13
      cooldown: 6
      effects:
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
    5:
      chance: 17
      cooldown: 6
      effects:
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
    6:
      chance: 22
      cooldown: 6
      effects:
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
    7:
      chance: 29
      cooldown: 6
      effects:
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
    8:
      chance: 36
      cooldown: 6
      effects:
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
    9:
      chance: 42
      cooldown: 6
      effects:
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
    10:
      chance: 50
      cooldown: 6
      effects:
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
venom:
  display: '%group-color%Kháng Độc'
  description: 'Có cơ hội kháng lại hiệu ứng độc, \n(Kích hoạt liên tục)!.'
  applies-to: 'Cung'
  type: 'BOW'
  group: 'ELITE'
  applies:
  - BOW
  levels:
    1:
      chance: 5
      cooldown: 2
      effects:
      - 'POTION:POISON:0:80 %victim%'
    2:
      chance: 9
      cooldown: 2
      effects:
      - 'POTION:POISON:0:120 %victim%'
    3:
      chance: 14
      cooldown: 2
      effects:
      - 'POTION:POISON:1:80 %victim%'
voodoo:
  display: '%group-color%Hoàn Hảo'
  description: 'Cho một cơ hội để đối phó với điểm yếu, \n(Kích hoạt liên tục)!.'
  applies-to: 'Tất Cả Loại Giáp'
  type: 'DEFENSE'
  group: 'ELITE'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 9
      cooldown: 2
      effects:
      - 'POTION:WEAKNESS:0:60 %attacker%'
    2:
      chance: 13
      cooldown: 2
      effects:
      - 'POTION:WEAKNESS:0:100 %attacker%'
    3:
      chance: 16
      cooldown: 2
      effects:
      - 'POTION:WEAKNESS:0:140 %attacker%'
    4:
      chance: 21
      cooldown: 2
      effects:
      - 'POTION:WEAKNESS:1:60 %attacker%'
    5:
      chance: 25
      cooldown: 2
      effects:
      - 'POTION:WEAKNESS:1:100 %attacker%'
    6:
      chance: 31
      cooldown: 2
      effects:
      - 'POTION:WEAKNESS:1:140 %attacker%'
wither:
  display: '%group-color%Khô Héo'
  description: 'Có cơ hội tấn công gây hiếu ứng khô héo, \n(Kích hoạt liên tục)!.'
  applies-to: 'Tất Cả Loại Giáp'
  type: 'DEFENSE'
  group: 'ELITE'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 9
      cooldown: 3
      effects:
      - 'POTION:WITHER:0:60 %attacker%'
    2:
      chance: 14
      cooldown: 3
      effects:
      - 'POTION:WITHER:0:100 %attacker%'
    3:
      chance: 21
      cooldown: 3
      effects:
      - 'POTION:WITHER:0:140 %attacker%'
    4:
      chance: 27
      cooldown: 3
      effects:
      - 'POTION:WITHER:1:60 %attacker%'
    5:
      chance: 32
      cooldown: 3
      effects:
      - 'POTION:WITHER:1:100 %attacker%'
smokebomb:
  display: '%group-color%Bom Khói'
  description: "Khi gần chết bạn sẽ tạo 1 \nquả bom khói đánh lạc hướng kẻ địch, \n(Kích hoạt bị động)!."
  applies-to: 'Mũ'
  type: 'DEFENSE'
  group: 'ELITE'
  applies:
  - ALL_HELMET
  levels:
    1:
      chance: 9
      cooldown: 2
      condition: '%victim health% > 4 : %stop%'
      effects:
      - 'PARTICLE:CLOUD:200:3 %victim%'
      - 'POTION:BLINDNESS:0:60 %attacker%'
    2:
      chance: 15
      cooldown: 2
      condition: '%victim health% > 4 : %stop%'
      effects:
      - 'PARTICLE:CLOUD:200:3 %victim%'
      - 'POTION:BLINDNESS:0:60 %attacker%'
    3:
      chance: 23
      cooldown: 2
      condition: '%victim health% > 4 : %stop%'
      effects:
      - 'PARTICLE:CLOUD:200:3 %victim%'
      - 'POTION:BLINDNESS:0:100 %attacker%'
    4:
      chance: 30
      cooldown: 2
      condition: '%victim health% > 5 : %stop%'
      effects:
      - 'PARTICLE:CLOUD:200:3 %victim%'
      - 'POTION:BLINDNESS:0:100 %attacker%'
    5:
      chance: 35
      cooldown: 2
      condition: '%victim health% > 5 : %stop%'
      effects:
      - 'PARTICLE:CLOUD:200:3 %victim%'
      - 'POTION:BLINDNESS:1:60 %attacker%'
    6:
      chance: 44
      cooldown: 2
      condition: '%victim health% > 5 : %stop%'
      effects:
      - 'PARTICLE:CLOUD:200:3 %victim%'
      - 'POTION:BLINDNESS:1:100 %attacker%'
    7:
      chance: 44
      cooldown: 2
      condition: '%victim health% > 6 : %stop%'
      effects:
      - 'PARTICLE:CLOUD:200:3 %victim%'
      - 'POTION:BLINDNESS:1:140 %attacker%'
    8:
      chance: 44
      cooldown: 2
      condition: '%victim health% > 6 : %stop%'
      effects:
      - 'PARTICLE:CLOUD:200:3 %victim%'
      - 'POTION:BLINDNESS:2:120 %attacker%'
infernal:
  display: '%group-color%Siêu lửa'
  description: 'Hiệu ứng cháy nổ ?!.'
  applies-to: 'Bow'
  type: 'BOW'
  group: 'ELITE'
  applies:
  - BOW
  levels:
    1:
      chance: 15
      cooldown: 2
      effects:
      - 'PARTICLE:FLAME:2:20'
      - 'FLAME:2 %victim%'
    2:
      chance: 30
      cooldown: 2
      effects:
      - 'PARTICLE:FLAME:2:40'
      - 'FLAME:4 %victim%'
    3:
      chance: 50
      cooldown: 2
      effects:
      - 'PARTICLE:FLAME:3:20'
      - 'FLAME:6 %victim%'
pummel:
  display: '%group-color%Xiềng Xích'
  description: "Cơ hội để làm chậm kẻ địch gần đó \nngười chơi trong một thời gian ngắn."
  applies-to: 'Axe'
  type: 'ATTACK'
  group: 'ELITE'
  applies:
  - ALL_AXE
  levels:
    1:
      chance: 17
      cooldown: 4
      effects:
      - 'POTION:SLOW:0:100 %victim%'
      - 'MESSAGE:&b&l** PUMMEL ** %victim%'
    2:
      chance: 24
      cooldown: 4
      effects:
      - 'POTION:SLOW:1:100 %victim%'
      - 'MESSAGE:&b&l** PUMMEL ** %victim%'
    3:
      chance: 31
      cooldown: 4
      effects:
      - 'POTION:SLOW:2:100 %victim%'
      - 'MESSAGE:&b&l** PUMMEL ** %victim%'
shockwave:
  display: '%group-color%Hất Tung'
  description: 'Có cơ hội hất tung kẻ địch lên cao.'
  applies-to: 'Chestplate'
  type: 'DEFENSE'
  group: 'ELITE'
  applies:
  - ALL_CHESTPLATE
  levels:
    1:
      chance: 10
      cooldown: 4
      condition: '%victim health% < 5 : %continue%'
      effects:
      - 'PULL_AWAY:0.5 &attacker&'
    2:
      chance: 20
      cooldown: 4
      condition: '%victim health% < 5 : %continue%'
      effects:
      - 'PULL_AWAY:1.0 %attacker%'
    3:
      chance: 30
      cooldown: 4
      condition: '%victim health% < 5 : %continue%'
      effects:
      - 'PULL_AWAY:1.5 %attacker%'
    4:
      chance: 40
      cooldown: 4
      condition: '%victim health% < 5 : %continue%'
      effects:
      - 'PULL_AWAY:2.0 %attacker%'
    5:
      chance: 50
      cooldown: 4
      condition: '%victim health% < 5 : %continue%'
      effects:
      - 'PULL_AWAY:2.5 %attacker%'
vampire:
  display: '%group-color%Ma Cà Rồng'
  description: "hồi máu cho bạn 3Hp sau mỗi giây."
  applies-to: 'Sword'
  type: 'ATTACK'
  group: 'ELITE'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 7
      cooldown: 4
      effects:
      - 'WAIT:40'
      - 'ADD_HEALTH:<random number>1-6</random number>'
    2:
      chance: 15
      cooldown: 4
      effects:
      - 'WAIT:40'
      - 'ADD_HEALTH:<random number>1-6</random number>'
    3:
      chance: 23
      cooldown: 4
      effects:
      - 'WAIT:40'
      - 'ADD_HEALTH:<random number>1-6</random number>'
greatsword:
  display: '%group-color%Chém'
  description: "Tăng sát thương khi kẻ địch cầm cung trên tay."
  applies-to: 'Sword'
  type: 'ATTACK'
  group: 'ELITE'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 15
      cooldown: 2
      condition: '%victim is holding% contains BOW : %allow%'
      effects:
      - 'INCREASE_DAMAGE:<random number>45-70</random number> %attacker%'
      - 'MESSAGE:&b&l** GREATSWORD ** %attacker%'
    2:
      chance: 25
      cooldown: 2
      condition: '%victim is holding% contains BOW : %allow%'
      effects:
      - 'INCREASE_DAMAGE:<random number>75-90</random number> %attacker%'
      - 'MESSAGE:&b&l** GREATSWORD ** %attacker%'
    3:
      chance: 35
      cooldown: 2
      condition: '%victim is holding% contains BOW : %allow%'
      effects:
      - 'INCREASE_DAMAGE:<random number>85-165</random number> %attacker%'
      - 'MESSAGE:&b&l** GREATSWORD ** %attacker%'
    4:
      chance: 45
      cooldown: 2
      condition: '%victim is holding% contains BOW : %allow%'
      effects:
      - 'INCREASE_DAMAGE:<random number>105-205</random number>'
      - 'MESSAGE:&b&l** GREATSWORD ** %attacker%'
    5:
      chance: 55
      cooldown: 2
      condition: '%victim is holding% contains BOW : %allow%'
      effects:
      - 'INCREASE_DAMAGE:<random number>105-205</random number>'
      - 'MESSAGE:&b&l** GREATSWORD ** %attacker%'
hardened:
  display: '%group-color%Siêu Cứng'
  description: 'Giáp mất ít độ bền hơn!.'
  applies-to: 'Armor'
  type: 'DEFENSE'
  group: 'ELITE'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 25
      cooldown: 7
      effects:
      - 'ADD_DURABILITY:-1 %victim%'
    2:
      chance: 35
      cooldown: 7
      effects:
      - 'ADD_DURABILITY:-1 %victim%'
    3:
      chance: 45
      cooldown: 7
      effects:
      - 'ADD_DURABILITY:-2 %victim%'
rocketescape:
  display: '%group-color%Trốn Thoát'
  description: 'Thổi bay vào không khí ở mức HP thấp.'
  applies-to: 'Boots'
  type: 'DEFENSE'
  group: 'ELITE'
  applies:
  - ALL_BOOTS
  levels:
    1:
      chance: 30
      cooldown: 5
      condition: '%victim health% > 6 : %stop%'
      effects:
      - 'BOOST:20 %victim%'
    2:
      chance: 50
      cooldown: 5
      condition: '%victim health% > 6 : %stop%'
      effects:
      - 'BOOST:25 %victim%'
    3:
      chance: 70
      cooldown: 5
      condition: '%victim health% > 6 : %stop%'
      effects:
      - 'BOOST:30 %victim%'
trickster:
  display: '%group-color%Sát Khí'
  description: "Khi bị bắn trúng, bạn có cơ hội dịch chuyển trực tiếp \nphía sau đối thủ và khiến họ bất ngờ."
  applies-to: 'Armor'
  type: 'DEFENSE'
  group: 'ELITE'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 8
      cooldown: 5
      effects:
      - 'TELEPORT_BEHIND %victim%'
    2:
      chance: 14
      cooldown: 5
      effects:
      - 'TELEPORT_BEHIND %victim%'
    3:
      chance: 17
      cooldown: 5
      effects:
      - 'TELEPORT_BEHIND %victim%'
    4:
      chance: 21
      cooldown: 5
      effects:
      - 'TELEPORT_BEHIND %victim%'
    5:
      chance: 29
      cooldown: 5
      effects:
      - 'TELEPORT_BEHIND %victim%'
    6:
      chance: 37
      cooldown: 5
      effects:
      - 'TELEPORT_BEHIND %victim%'
    7:
      chance: 46
      cooldown: 5
      effects:
      - 'TELEPORT_BEHIND %victim%'
    8:
      chance: 51
      cooldown: 5
      effects:
      - 'TELEPORT_BEHIND %victim%'
angelic:
  display: '%group-color%Siêu Hồi Máu'
  description: "Hồi máu tức thì"
  applies-to: 'Armor'
  type: 'DEFENSE'
  group: 'ULTIMATE'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 4
      cooldown: 7
      effects:
      - 'ADD_HEALTH:<random number>1-3</random number> %victim%'
    2:
      chance: 9
      cooldown: 7
      effects:
      - 'ADD_HEALTH:<random number>1-3</random number> %victim%'
    3:
      chance: 13
      cooldown: 7
      effects:
      - 'ADD_HEALTH:<random number>1-3</random number> %victim%'
    4:
      chance: 17
      cooldown: 7
      effects:
      - 'ADD_HEALTH:<random number>1-4</random number> %victim%'
    5:
      chance: 21
      cooldown: 7
      effects:
      - 'ADD_HEALTH:<random number>1-4</random number> %victim%'
arrowlifesteal:
  display: '%group-color%Hút Năng Lượng'
  description: 'Cơ hội đánh cắp sức khỏe từ đối thủ.'
  applies-to: 'Bows'
  type: 'BOW'
  group: 'ULTIMATE'
  applies:
  - BOW
  levels:
    1:
      chance: 7
      cooldown: 2
      effects:
      - 'STEAL_HEALTH:<random number>1-4</random number>'
    2:
      chance: 12
      cooldown: 2
      effects:
      - 'STEAL_HEALTH:<random number>1-4</random number>'
    3:
      chance: 17
      cooldown: 2
      effects:
      - 'STEAL_HEALTH:<random number>1-4</random number>'
    4:
      chance: 22
      cooldown: 2
      effects:
      - 'STEAL_HEALTH:<random number>1-4</random number>'
    5:
      chance: 27
      cooldown: 2
      effects:
      - 'STEAL_HEALTH:<random number>1-4</random number>'
arrowdeflect:
  display: '%group-color%Lá Chắn Mũi Tên'
  description: "Ngăn bạn khỏi bị hư hại bởi \nmũi tên kẻ thù thường xuyên hơn một lần \nmỗi cấp x 400 mili giây."
  applies-to: 'Armor'
  type: 'DEFENSE_BOW'
  group: 'ULTIMATE'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 15
      cooldown: 1
      effects:
      - 'STOP_ATTACK'
      - 'MESSAGE:&e&l* ARROW DEFLECT * %victim%'
    2:
      chance: 25
      cooldown: 4
      effects:
      - 'STOP_ATTACK'
      - 'MESSAGE:&e&l* ARROW DEFLECT * %victim%'
    3:
      chance: 35
      cooldown: 4
      effects:
      - 'STOP_ATTACK'
      - 'MESSAGE:&e&l* ARROW DEFLECT * %victim%'
    4:
      chance: 45
      cooldown: 4
      effects:
      - 'MESSAGE:&e&l* ARROW DEFLECT * %victim%'
      - 'STOP_ATTACK'
arrowbreak:
  display: '%group-color%Phá Tên'
  description: "Có cơ hội mũi tên bắn ra không gây sát thương cho bạn \nbất cứ khi nào bạn cầm rìu Có enchant này !."
  applies-to: 'Axe'
  type: 'DEFENSE_BOW'
  group: 'ULTIMATE'
  applies:
  - ALL_AXE
  levels:
    1:
      chance: 15
      cooldown: 4
      effects:
      - 'STOP_ATTACK'
      - 'MESSAGE:&e&l** PHÁ TÊN ** %victim%'
    2:
      chance: 25
      cooldown: 4
      effects:
      - 'STOP_ATTACK'
      - 'MESSAGE:&e&l** PHÁ TÊN ** %victim%'
    3:
      chance: 35
      cooldown: 4
      effects:
      - 'STOP_ATTACK'
      - 'MESSAGE:&e&l** PHÁ TÊN ** %victim%'
    4:
      chance: 45
      cooldown: 4
      effects:
      - 'STOP_ATTACK'
      - 'MESSAGE:&e&l** PHÁ TÊN ** %victim%'
    5:
      chance: 55
      cooldown: 4
      effects:
      - 'STOP_ATTACK'
      - 'MESSAGE:&e&l** PHÁ TÊN ** %victim%'
    6:
      chance: 65
      cooldown: 4
      effects:
      - 'STOP_ATTACK'
      - 'MESSAGE:&e&l** PHÁ TÊN ** %victim%'
assassin:
  display: '%group-color%Ám Sát'
  description: "Bạn càng ở gần kẻ thù của bạn, bạn càng gây ra nhiều thiệt hại (lên tới 1,25 lần). Tuy nhiên, nếu \ncách bạn hơn 2 khối, bạn sẽ gây sát thương LESS \nhơn bình thường."
  applies-to: 'Sword'
  type: 'ATTACK'
  group: 'ULTIMATE'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 7
      cooldown: 3
      effects:
      - 'DISTANCE_DAMAGE:3:1 %attacker%'
    2:
      chance: 12
      cooldown: 3
      effects:
      - 'DISTANCE_DAMAGE:3:1 %attacker%'
    3:
      chance: 19
      cooldown: 3
      effects:
      - 'DISTANCE_DAMAGE:3:1 %attacker%'
    4:
      chance: 24
      cooldown: 3
      effects:
      - 'DISTANCE_DAMAGE:3:1 %attacker%'
    5:
      chance: 29
      cooldown: 3
      effects:
      - 'DISTANCE_DAMAGE:3:1 %attacker%'
blessed:
  display: '%group-color%Siêu Kháng Thể'
  description: 'Có Cơ hội loại bỏ hiệu ứng xấu'
  applies-to: 'Axes'
  type: 'ATTACK'
  group: 'ULTIMATE'
  applies:
  - ALL_AXE
  levels:
    1:
      chance: 12
      cooldown: 2
      effects:
      - 'CURE:SLOW'
      - 'CURE:CONFUSION'
      - 'CURE:BLINDNESS'
      - 'CURE:POISON'
      - 'CURE:WITHER'
      - 'CURE:HUNGER'
      - 'CURE:WEAKNESS'
      - 'CURE:SLOW_DIGGING'
      - 'MESSAGE:&e&l** KHÁNG HIỆU ỨNG ** %attacker%'
    2:
      chance: 16
      cooldown: 2
      effects:
      - 'CURE:SLOW'
      - 'CURE:CONFUSION'
      - 'CURE:BLINDNESS'
      - 'CURE:POISON'
      - 'CURE:WITHER'
      - 'CURE:HUNGER'
      - 'CURE:WEAKNESS'
      - 'CURE:SLOW_DIGGING'
      - 'MESSAGE:&e&l** KHÁNG HIỆU ỨNG ** %attacker%'
    3:
      chance: 22
      cooldown: 2
      effects:
      - 'CURE:SLOW'
      - 'CURE:CONFUSION'
      - 'CURE:BLINDNESS'
      - 'CURE:POISON'
      - 'CURE:WITHER'
      - 'CURE:HUNGER'
      - 'CURE:WEAKNESS'
      - 'CURE:SLOW_DIGGING'
      - 'MESSAGE:&e&l** KHÁNG HIỆU ỨNG ** %attacker%'
    4:
      chance: 36
      cooldown: 2
      effects:
      - 'CURE:SLOW'
      - 'CURE:CONFUSION'
      - 'CURE:BLINDNESS'
      - 'CURE:POISON'
      - 'CURE:WITHER'
      - 'CURE:HUNGER'
      - 'CURE:WEAKNESS'
      - 'CURE:SLOW_DIGGING'
      - 'MESSAGE:&e&l** KHÁNG HIỆU ỨNG ** %attacker%'
corrupt:
  display: '%group-color%Phản Kích'
  description: "Với sát thương thích hợp \nEnchant này sẽ phản sát thương theo thười gian!."
  applies-to: 'Axe'
  type: 'ATTACK'
  group: 'ULTIMATE'
  applies:
  - ALL_AXE
  levels:
    1:
      chance: 12
      cooldown: 4
      effects:
      - 'ADD_HARM:<random number>2-3</random number> %victim%'
      - 'WAIT:20'
      - 'ADD_HARM:<random number>2-3</random number> %victim%'
      - 'WAIT:40'
      - 'ADD_HARM:<random number>2-3</random number> %victim%'
    2:
      chance: 19
      cooldown: 4
      effects:
      - 'ADD_HARM:<random number>2-3</random number> %victim%'
      - 'WAIT:20'
      - 'ADD_HARM:<random number>2-3</random number> %victim%'
      - 'WAIT:40'
      - 'ADD_HARM:<random number>2-3</random number> %victim%'
    3:
      chance: 24
      cooldown: 4
      effects:
      - 'ADD_HARM:<random number>2-3</random number> %victim%'
      - 'WAIT:20'
      - 'ADD_HARM:<random number>2-3</random number> %victim%'
      - 'WAIT:40'
      - 'ADD_HARM:<random number>2-3</random number> %victim%'
    4:
      chance: 31
      cooldown: 4
      effects:
      - 'ADD_HARM:<random number>2-3</random number> %victim%'
      - 'WAIT:20'
      - 'ADD_HARM:<random number>2-3</random number> %victim%'
      - 'WAIT:40'
      - 'ADD_HARM:<random number>2-3</random number> %victim%'
ragdoll:
  display: '%group-color%Đánh và Chạy'
  description: "Bất cứ khi nào bạn dính sát thương\nBạn sẽ được bật lùi ra xa!."
  applies-to: 'Armor'
  type: 'DEFENSE'
  group: 'ULTIMATE'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 10
      cooldown: 4
      effects:
      - 'PULL_AWAY:0.2 %attacker%'
    2:
      chance: 20
      cooldown: 4
      effects:
      - 'PULL_AWAY:0.3 %attacker%'
    3:
      chance: 30
      cooldown: 4
      effects:
      - 'PULL_AWAY:0.4 %attacker%'
    4:
      chance: 50
      cooldown: 4
      effects:
      - 'PULL_AWAY:0.5 %attacker%'
block:
  display: '%group-color%Chặn'
  description: "Chặn đòn tấn công của kẻ dịch."
  applies-to: 'Sword'
  type: 'DEFENSE'
  group: 'ULTIMATE'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 16
      cooldown: 4
      effects:
      - 'NEGATE_DAMAGE:50 %victim%'
      - 'ADD_HARM:<random number>1-4</random number> %attacker%'
    2:
      chance: 22
      cooldown: 4
      effects:
      - 'NEGATE_DAMAGE:50 %victim%'
      - 'ADD_HARM:<random number>1-4</random number> %attacker%'
    3:
      chance: 30
      cooldown: 4
      effects:
      - 'NEGATE_DAMAGE:50 %victim%'
      - 'ADD_HARM:<random number>1-4</random number> %attacker%'
dodge:
  display: '%group-color%Né Tránh'
  description: "Cơ hội để tránh kẻ thù vật lý \ntấn công,và tăng cơ hội \nlẻn trốn khỏi kẻ địch !."
  applies-to: 'Armor'
  type: 'DEFENSE'
  group: 'ULTIMATE'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 7
      cooldown: 5
      condition: "%victim is sneaking% = true : %chance%+7"
      effects:
      - 'STOP_ATTACK'
      - 'MESSAGE:&e&l* NÉ TRÁNH * %victim%'
    2:
      chance: 12
      cooldown: 5
      condition: "%victim is sneaking% = true : %chance%+7"
      effects:
      - 'STOP_ATTACK'
      - 'MESSAGE:&e&l* NÉ TRÁNH * %victim%'
    3:
      chance: 16
      cooldown: 5
      condition: "%victim is sneaking% = true : %chance%+7"
      effects:
      - 'STOP_ATTACK'
      - 'MESSAGE:&e&l* NÉ TRÁNH * %victim%'
    4:
      chance: 22
      cooldown: 5
      condition: "%victim is sneaking% = true : %chance%+7"
      effects:
      - 'STOP_ATTACK'
      - 'MESSAGE:&e&l* NÉ TRÁNH * %victim%'
    5:
      chance: 27
      cooldown: 5
      condition: "%victim is sneaking% = true : %chance%+7"
      effects:
      - 'STOP_ATTACK'
      - 'MESSAGE:&e&l* NÉ TRÁNH * %victim%'
enrage:
  display: '%group-color%Cuồng Nộ'
  description: 'Gây thêm sát thương khi HP thấp.'
  applies-to: 'Swords'
  type: 'ATTACK'
  group: 'ULTIMATE'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 21
      cooldown: 5
      condition: "%attacker health% > 6 : %stop%"
      effects:
      - 'ADD_HARM:<random number>1-4</random number> %victim%'
    2:
      chance: 27
      cooldown: 5
      condition: "%attacker health% > 6 : %stop%"
      effects:
      - 'ADD_HARM:<random number>1-4</random number> %victim%'
    3:
      chance: 33
      cooldown: 5
      condition: "%attacker health% > 6 : %stop%"
      effects:
      - 'ADD_HARM:<random number>1-4</random number> %victim%'
iceaspect:
  display: '%group-color%Áp Lực Đè'
  description: "Cơ hội gây ra hiệu ứng chậm chạp \ncho kẻ thù của bạn."
  applies-to: 'Swords'
  type: 'ATTACK'
  group: 'ULTIMATE'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 15
      cooldown: 2
      effects:
      - 'POTION:SLOW:1:100 %victim%'
    2:
      chance: 23
      cooldown: 2
      effects:
      - 'POTION:SLOW:1:100 %victim%'
    3:
      chance: 31
      cooldown: 2
      effects:
      - 'POTION:SLOW:1:100 %victim%'
marksman:
  display: '%group-color%Xuyên Phá'
  description: 'Tăng sát thương gây ra với cung tên.'
  applies-to: 'Bows'
  type: 'BOW'
  group: 'ULTIMATE'
  applies:
  - BOW
  levels:
    1:
      chance: 19
      cooldown: 3
      effects:
      - 'INCREASE_DAMAGE:<random number>25-125</random number> %victim%'
    2:
      chance: 23
      cooldown: 3
      effects:
      - 'INCREASE_DAMAGE:<random number>25-125</random number> %victim%'
    3:
      chance: 29
      cooldown: 5
      effects:
      - 'INCREASE_DAMAGE:<random number>25-125</random number> %victim%'
    4:
      chance: 34
      cooldown: 6
      effects:
      - 'INCREASE_DAMAGE:<random number>25-125</random number> %victim%'
obsidianshield:
  display: '%group-color%Linh Hồn Lửa'
  description: 'Bảo vệ khỏi lửa ,lava ....'
  applies-to: 'Armor'
  type: 'EFFECT_STATIC'
  group: 'ULTIMATE'
  applies:
  - ALL_ARMOR
  levels:
    1:
      effects:
      - 'POTION:FIRE_RESISTANCE:0'
piercing:
  display: '%group-color%Mạnh Tay'
  description: 'Gây thêm sát thương.'
  applies-to: 'Bows'
  type: 'BOW'
  group: 'ULTIMATE'
  applies:
  - BOW
  levels:
    1:
      chance: 13
      cooldown: 3
      effects:
      - 'INCREASE_DAMAGE:<random number>50-150</random number> %victim%'
    2:
      chance: 19
      cooldown: 3
      effects:
      - 'INCREASE_DAMAGE:<random number>50-150</random number> %victim%'
    3:
      chance: 25
      cooldown: 3
      effects:
      - 'INCREASE_DAMAGE:<random number>50-150</random number> %victim%'
    4:
      chance: 32
      cooldown: 3
      effects:
      - 'INCREASE_DAMAGE:<random number>50-150</random number> %victim%'
    5:
      chance: 37
      cooldown: 3
      effects:
      - 'INCREASE_DAMAGE:<random number>50-150</random number> %victim%'
disintegrate:
  display: '%group-color%Phá Hoại'
  description: "Cơ hội gây sát thương gấp đôi độ bền cho \ntất cả áo giáp của kẻ địch với mỗi đòn tấn công."
  applies-to: 'Sword'
  type: 'ATTACK'
  group: 'ULTIMATE'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 12
      cooldown: 2
      effects:
      - 'DAMAGE_ARMOR:2 %victim%'
    2:
      chance: 25
      cooldown: 2
      effects:
      - 'DAMAGE_ARMOR:2 %victim%'
    3:
      chance: 39
      cooldown: 2
      effects:
      - 'DAMAGE_ARMOR:2 %victim%'
    4:
      chance: 46
      cooldown: 2
      effects:
      - 'DAMAGE_ARMOR:2 %victim%'
heavy:
  display: '%group-color%Giáp Cứng'
  description: "Giảm sát thương từ cung địch 2% mỗi cấp."
  applies-to: 'Armor'
  type: 'DEFENSE'
  group: 'ULTIMATE'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 4
      cooldown: 4
      condition: '%attacker is holding% = BOW : %continue%'
      effects:
      - 'REMOVE_DAMAGE:2 %victim%'
    2:
      chance: 9
      cooldown: 4
      condition: '%attacker is holding% = BOW : %continue%'
      effects:
      - 'REMOVE_DAMAGE:4 %victim%'
    3:
      chance: 12
      cooldown: 4
      condition: '%attacker is holding% = BOW : %continue%'
      effects:
      - 'REMOVE_DAMAGE:6 %victim%'
    4:
      chance: 16
      cooldown: 4
      condition: '%attacker is holding% = BOW : %continue%'
      effects:
      - 'REMOVE_DAMAGE:8 %victim%'
    5:
      chance: 21
      cooldown: 4
      condition: '%attacker is holding% = BOW : %continue%'
      effects:
      - 'REMOVE_DAMAGE:10 %victim%      - 'POTION:WEAKNESS:0:80 %attacker%'
hellfire:
  display: '%group-color%Lửa Địa Ngục'
  description: "Tất cả các mũi tên do bạn bắn đều biến \nthành những quả cầu lửa bùng nổ."
  applies-to: 'Bow'
  type: 'BOW'
  group: 'ULTIMATE'
  applies:
  - BOW
  levels:
    1:
      chance: 10
      cooldown: 3
      effects:
      - 'FIREBALL %victim%'
    2:
      chance: 25
      cooldown: 3
      effects:
      - 'FIREBALL %victim%'
    3:
      chance: 35
      cooldown: 3
      effects:
      - 'FIREBALL %victim%'
    4:
      chance: 50
      cooldown: 3
      effects:
      - 'FIREBALL %victim%'
    5:
      chance: 70
      cooldown: 3
      effects:
      - 'FIREBALL %victim%'
longbow:
  display: '%group-color%Phá Cung'
  description: "Tăng sát thương cực lớn gây ra \ncho người chơi khi kẻ thù có \ncung trong tay."
  applies-to: 'Bow'
  type: 'BOW'
  group: 'ULTIMATE'
  applies:
  - BOW
  levels:
    1:
      chance: 12
      cooldown: 4
      condition: '%victim is holding% = BOW : %allow%'
      effects:
      - 'INCREASE_DAMAGE:<random number>25-50</random number> %attacker%'
    2:
      chance: 17
      cooldown: 4
      condition: '%victim is holding% = BOW : %allow%'
      effects:
      - 'INCREASE_DAMAGE:<random number>25-50</random number> %attacker%'
    3:
      chance: 25
      cooldown: 4
      condition: '%victim is holding% = BOW : %allow%'
      effects:
      - 'INCREASE_DAMAGE:<random number>50-100</random number> %attacker%'
    4:
      chance: 33
      cooldown: 4
      condition: '%victim is holding% = BOW : %allow%'
      effects:
      - 'INCREASE_DAMAGE:<random number>50-100</random number> %attacker%'
tank:
  display: '%group-color%Siêu Lá Chắn'
  description: "Giảm sát thương từ kẻ địch \ncầm rìu xuống 1,85% mỗi cấp."
  applies-to: 'Armor'
  type: 'DEFENSE'
  group: 'ULTIMATE'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 5
      cooldown: 3
      condition:
      - '%attacker is holding% contains AXE : %allow%'
      effects:
      - 'REMOVE_DAMAGE:2 %victim%'
    2:
      chance: 8
      cooldown: 3
      condition:
      - '%attacker is holding% contains AXE : %allow%'
      effects:
      - 'REMOVE_DAMAGE:4 %victim%'
    3:
      chance: 12
      cooldown: 3
      condition:
      - '%attacker is holding% contains AXE : %allow%'
      effects:
      - 'REMOVE_DAMAGE:6 %victim%'
    4:
      chance: 16
      cooldown: 3
      condition:
      - '%attacker is holding% contains AXE : %allow%'
      effects:
      - 'REMOVE_DAMAGE:8 %victim%'
valor:
  display: '%group-color%Sinh Lý Mạnh'
  description: "Giảm sát thương nhận vào trong khi sử dụng kiếm tới 22,5%."
  applies-to: 'Armor'
  type: 'DEFENSE'
  group: 'ULTIMATE'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 4
      cooldown: 4
      condition:
      - '%victim is holding% contains SWORD : %allow%'
      effects:
      - 'REMOVE_DAMAGE:<random number>1-4</random number> %victim%'
    2:
      chance: 9
      cooldown: 4
      condition:
      - '%attacker is holding% contains SWORD : %allow%'
      effects:
      - 'REMOVE_DAMAGE:<random number>8-12</random number> %victim%'
    3:
      chance: 13
      cooldown: 4
      condition:
      - '%attacker is holding% contains SWORD : %allow%'
      effects:
      - 'REMOVE_DAMAGE:<random number>12-15</random number> %victim%'
    4:
      chance: 16
      cooldown: 4
      condition:
      - '%attacker is holding% contains SWORD : %allow%'
      effects:
      - 'REMOVE_DAMAGE:<random number>15-18</random number> %victim%'
    5:
      chance: 21
      cooldown: 4
      condition:
      - '%attacker is holding% contains SWORD : %allow%'
      effects:
      - 'REMOVE_DAMAGE:<random number>18-22</random number> %victim%'
pacify:
  display: '%group-color%Bình Thản'
  description: "Cơ hội để bình định mục tiêu của bạn, \nngăn không cho họ xây dựng các cơn thịnh nộ trong \n1-3 giây tùy theo cấp độ."
  applies-to: 'Bow'
  type: 'BOW'
  group: 'ULTIMATE'
  applies:
  - BOW
  levels:
    1:
      chance: 12
      cooldown: 3
      effects:
      - 'STOP_ATTACK'
      - 'ADD_HARM:<random number>1-4</random number> %victim%'
    2:
      chance: 18
      cooldown: 3
      effects:
      - 'STOP_ATTACK'
      - 'ADD_HARM:<random number>1-4</random number> %victim%'
    3:
      chance: 24
      cooldown: 3
      effects:
      - 'STOP_ATTACK'
      - 'ADD_HARM:<random number>1-4</random number> %victim%'
    4:
      chance: 30
      cooldown: 3
      effects:
      - 'STOP_ATTACK'
      - 'ADD_HARM:<random number>1-4</random number> %victim%'
metaphysical:
  display: '%group-color%Kháng Chậm'
  description: "Cơ hội để chống lại sự chậm chạp \nđược đưa ra bởi Bẫy địch, Bẫy và Pummel \nbùa mê. Ở mức tối đa, bạn sẽ chỉ bị ảnh hưởng 10% thời gian."
  applies-to: 'Boots'
  type: 'DEFENSE'
  group: 'ULTIMATE'
  applies:
  - ALL_BOOTS
  levels:
    1:
      chance: 30
      effects:
      - 'CURE:SLOW %victim%'
    2:
      chance: 60
      effects:
      - 'CURE:SLOW %victim%'
    3:
      chance: 75
      effects:
      - 'CURE:SLOW %victim%'
    4:
      chance: 90
      effects:
      - 'CURE:SLOW %victim%'
creeperarmor:
  display: '%group-color%Giáp Creeper'
  description: "Miễn nhiễm sát thương gây nổ,\nở cấp độ cao hơn, bạn không bị hạ gục từ họ \nvà họ có cơ hội chữa lành vết thương cho bạn."
  applies-to: 'Armor'
  type: 'EXPLOSION'
  group: 'ULTIMATE'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 25
      effects:
      - 'STOP_ATTACK'
    2:
      chance: 50
      effects:
      - 'STOP_ATTACK'
    3:
      chance: 75
      effects:
      - 'STOP_ATTACK'
      - 'ADD_HEALTH:<random number>1-2</random number>'
spirits:
  display: '%group-color%Bình Địa'
  description: "Cơ hội để sinh ra những vệt sáng giúp chữa lành \nchính bạn và đồng đội trong trận chiến."
  applies-to: 'Armor'
  type: 'DEFENSE'
  group: 'ULTIMATE'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 3
      cooldown: 8
      effects:
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'POTION:REGENERATION:0:60 %victim%'
    2:
      chance: 5
      cooldown: 8
      effects:
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'POTION:REGENERATION:0:60 %victim%'
    3:
      chance: 8
      cooldown: 8
      effects:
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'POTION:REGENERATION:0:60 %victim%'
    4:
      chance: 12
      cooldown: 8
      effects:
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'POTION:REGENERATION:0:60 %victim%'
    5:
      chance: 15
      cooldown: 8
      effects:
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'POTION:REGENERATION:0:60 %victim%'
    6:
      chance: 19
      cooldown: 8
      effects:
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'POTION:REGENERATION:0:60 %victim%'
    7:
      chance: 22
      cooldown: 8
      effects:
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'POTION:REGENERATION:0:60 %victim%'
    8:
      chance: 27
      cooldown: 8
      effects:
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'POTION:REGENERATION:0:60 %victim%'
    9:
      chance: 31
      cooldown: 8
      effects:
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'POTION:REGENERATION:0:60 %victim%'
    10:
      chance: 37
      cooldown: 8
      effects:
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'POTION:REGENERATION:0:60 %victim%'
bleed:
  display: '%group-color%Trói Chân'
  description: "làm xuất huyết và làm đối thủ di chuyển chậm ."
  applies-to: 'Axe'
  type: 'ATTACK'
  group: 'ULTIMATE'
  applies:
  - ALL_AXE
  levels:
    1:
      chance: 8
      effects:
      - 'POTION:SLOW:0:100 %victim%'
      - 'ADD_HARM:<random number>1-3</random number> %victim%'
      - 'MESSAGE:&4Bạn Đang Trói Chân! %victim%'
      - 'WAIT:20'
      - 'ADD_HARM:<random number>1-3</random number> %victim%'
    2:
      chance: 15
      effects:
      - 'POTION:SLOW:0:100 %victim%'
      - 'ADD_HARM:<random number>1-3</random number> %victim%'
      - 'MESSAGE:&4Bạn Đang Trói Chân! %victim%'
      - 'WAIT:20'
      - 'ADD_HARM:<random number>1-3</random number> %victim%'
    3:
      chance: 23
      effects:
      - 'POTION:SLOW:1:100 %victim%'
      - 'ADD_HARM:<random number>1-3</random number> %victim%'
      - 'MESSAGE:&4Bạn Đang Trói Chân! %victim%'
      - 'WAIT:20'
      - 'ADD_HARM:<random number>1-3</random number> %victim%'
    4:
      chance: 30
      effects:
      - 'POTION:SLOW:1:100 %victim%'
      - 'ADD_HARM:<random number>1-3</random number> %victim%'
      - 'MESSAGE:&4Bạn Đang Trói Chân! %victim%'
      - 'WAIT:20'
      - 'ADD_HARM:<random number>1-3</random number> %victim%'
    5:
      chance: 44
      effects:
      - 'POTION:SLOW:1:100 %victim%'
      - 'ADD_HARM:<random number>1-3</random number> %victim%'
      - 'MESSAGE:&4Bạn Đang Trói Chân! %victim%'
      - 'WAIT:20'
      - 'ADD_HARM:<random number>1-3</random number> %victim%'
    6:
      chance: 60
      effects:
      - 'POTION:SLOW:2:100 %victim%'
      - 'ADD_HARM:<random number>1-3</random number> %victim%'
      - 'MESSAGE:&4Bạn Đang Trói Chân! %victim%'
      - 'WAIT:20'
      - 'ADD_HARM:<random number>1-3</random number> %victim%'
      - 'ADD_HARM:<random number>1-3</random number> %victim%'
barbarian:
  display: '%group-color%Bộc Phát'
  description: 'Gây thêm sát thương rìu.'
  applies-to: 'Axes'
  type: 'ATTACK'
  group: 'LEGENDARY'
  applies:
  - ALL_AXE
  levels:
    1:
      chance: 8
      cooldown: 2
      condition:
      - '%attacker is holding% contains AXE : %allow%'
      effects:
      - 'INCREASE_DAMAGE:<random number>25-100</random number> %victim%'
    2:
      chance: 15
      cooldown: 2
      condition:
      - '%attacker is holding% contains AXE : %allow%'
      effects:
      - 'INCREASE_DAMAGE:<random number>25-100</random number> %victim%'
    3:
      chance: 19
      cooldown: 2
      condition:
      - '%attacker is holding% contains AXE : %allow%'
      effects:
      - 'INCREASE_DAMAGE:<random number>25-100</random number> %victim%'
    4:
      chance: 25
      cooldown: 2
      condition:
      - '%attacker is holding% contains AXE : %allow%'
      effects:
      - 'INCREASE_DAMAGE:<random number>25-100</random number> %victim%'
clarity:
  display: '%group-color%Kháng Mù'
  description: 'Kháng lại hiệu ứng mù lòa.'
  applies-to: 'Armor'
  type: 'DEFENSE'
  group: 'LEGENDARY'
  applies:
  - ALL_ARMOR
  levels:
    1:
      effects:
      - 'CURE:BLINDNESS %victim%'
    2:
      effects:
      - 'CURE:BLINDNESS %victim%'
    3:
      effects:
      - 'CURE:BLINDNESS %victim%'
deathbringer:
  display: '%group-color%Bùng Nổ'
  description: 'Có Cơ hội gây sát thương gấp đôi.'
  applies-to: 'Armor'
  type: 'ATTACK'
  group: 'LEGENDARY'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 22
      cooldown: 5
      effects:
      - 'DOUBLE_DAMAGE'
    2:
      chance: 33
      cooldown: 5
      effects:
      - 'DOUBLE_DAMAGE'
    3:
      chance: 44
      cooldown: 5
      effects:
      - 'DOUBLE_DAMAGE'
doublestrike:
  display: '%group-color%Chém Đôi'
  description: 'Có cơ hội tấn công hai lần.'
  applies-to: 'Swords'
  type: 'ATTACK'
  group: 'LEGENDARY'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 8
      cooldown: 6
      effects:
      - 'WAIT:20'
      - 'ADD_HARM:%damage% %victim%'
      - 'MESSAGE:&6&l** CHÉM ĐÔI ** %victim%'
    2:
      chance: 13
      cooldown: 6
      effects:
      - 'WAIT:20'
      - 'ADD_HARM:%damage% %victim%'
      - 'MESSAGE:&6&l** CHÉM ĐÔI ** %victim%'
    3:
      chance: 19
      cooldown: 6
      effects:
      - 'WAIT:20'
      - 'ADD_HARM:%damage% %victim%'
      - 'MESSAGE:&6&l** CHÉM ĐÔI ** %victim%'

enlighted:
  display: '%group-color%Siêu Hồi Máu'
  description: 'Có thể chữa lành trái tim trong khi nhận sát thương.'
  applies-to: 'Armor'
  type: 'DEFENSE'
  group: 'LEGENDARY'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 6
      cooldown: 5
      effects:
      - 'ADD_HEALTH:<random number>1-4</random number> %victim%'
    2:
      chance: 9
      cooldown: 5
      effects:
      - 'ADD_HEALTH:<random number>1-4</random number> %victim%'
    3:
      chance: 12
      cooldown: 5
      effects:
      - 'ADD_HEALTH:<random number>1-4</random number> %victim%'
gears:
  display: '%group-color%Động Cơ'
  description: 'Tăng tốc độ của đôi chân.'
  applies-to: 'Boots'
  type: 'EFFECT_STATIC'
  group: 'LEGENDARY'
  applies:
  - ALL_BOOTS
  levels:
    1:
      effects:
      - 'POTION:SPEED:0'
    2:
      effects:
      - 'POTION:SPEED:1'
    3:
      effects:
      - 'POTION:SPEED:2'
inquisitive:
  display: '%group-color%Exp+'
  description: 'Tăng EXP khi giết mob.'
  applies-to: 'Swords'
  type: 'KILL_MOB'
  group: 'LEGENDARY'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 20
      cooldown: 4
      effects:
      - 'EXP:<random number>4-8</random number>'
    2:
      chance: 40
      cooldown: 4
      effects:
      - 'EXP:<random number>4-8</random number>'
    3:
      chance: 60
      cooldown: 4
      effects:
      - 'EXP:<random number>6-10</random number>'
    4:
      chance: 80
      cooldown: 4
      effects:
      - 'EXP:<random number>7-12</random number>'
inversion:
  display: '%group-color%Chặn'
  description: "Thiệt hại gây ra cho bạn có cơ hội bị \nchặn và hồi máu cho bạn trong 1-5 HP."
  applies-to: 'Swords'
  type: 'DEFENSE'
  group: 'LEGENDARY'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 8
      cooldown: 4
      effects:
      - 'STOP_ATTACK'
      - 'ADD_HEALTH:<random number>1-5</random number> %victim%'
    2:
      chance: 12
      cooldown: 4
      effects:
      - 'STOP_ATTACK'
      - 'ADD_HEALTH:<random number>1-5</random number> %victim%'
    3:
      chance: 16
      cooldown: 4
      effects:
      - 'STOP_ATTACK'
      - 'ADD_HEALTH:<random number>1-5</random number> %victim%'
overload:
  display: '%group-color%Bất Tử'
  description: 'Gia tăng vĩnh viễn trong trái tim.'
  applies-to: 'Armor'
  type: 'EFFECT_STATIC'
  group: 'LEGENDARY'
  applies:
  - ALL_ARMOR
  levels:
    1:
      effects:
      - 'POTION:HEALTH_BOOST:0'
    2:
      effects:
      - 'POTION:HEALTH_BOOST:1'
    3:
      effects:
      - 'POTION:HEALTH_BOOST:2'
rage:
  display: '%group-color%Khát Máu'
  description: "Đối với mỗi combo đánh bạn và,\nbạn gây sát thương 0,5 điểm cho đối thủ của bạn \nTối đa 5 lần kết hợp tối đa."
  applies-to: 'Rìu'
  type: 'ATTACK'
  group: 'LEGENDARY'
  applies:
  - ALL_AXE
  levels:
    1:
      chance: 25
      condition: "%attacker combo% > 5 : %stop%"
      cooldown: 2
      effects:
      - 'ADD_HARM:%combo% %victim%'
      - 'BLOOD %victim%'
    2:
      chance: 30
      condition: "%attacker combo% > 5 : %stop%"
      cooldown: 2
      effects:
      - 'ADD_HARM:%combo% %victim%'
      - 'BLOOD %victim%'
    3:
      chance: 35
      condition: "%attacker combo% > 5 : %stop%"
      cooldown: 2
      effects:
      - 'ADD_HARM:%combo% %victim%'
      - 'BLOOD %victim%'
    4:
      chance: 40
      condition: "%attacker combo% > 5 : %stop%"
      cooldown: 2
      effects:
      - 'ADD_HARM:%combo% %victim%'
      - 'BLOOD %victim%'
    5:
      chance: 45
      condition: "%attacker combo% > 5 : %stop%"
      cooldown: 2
      effects:
      - 'ADD_HARM:%combo% %victim%'
      - 'BLOOD %victim%'
    6:
      chance: 50
      condition: "%attacker combo% > 5 : %stop%"
      cooldown: 2
      effects:
      - 'ADD_HARM:%combo% %victim%'
      - 'BLOOD %victim%'
silence:
  display: '%group-color%Xóa Năng Lực'
  description: 'Cơ hội để ngừng kích hoạt các enchant tùy chỉnh của kẻ thù của bạn.'
  applies-to: 'Sword'
  type: 'ATTACK'
  group: 'LEGENDARY'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 8
      cooldown: 5
      effects:
      - 'DISABLE_ACTIVATION:endershift:3 %victim%'
      - 'DISABLE_ACTIVATION:molten:3 %victim%'
      - 'DISABLE_ACTIVATION:selfdestruct:3 %victim%'
      - 'DISABLE_ACTIVATION:plaguecarrier:3 %victim%'
      - 'DISABLE_ACTIVATION:ragdoll:3 %victim%'
      - 'DISABLE_ACTIVATION:trickster:3 %victim%'
      - 'DISABLE_ACTIVATION:smokebomb:3 %victim%'
      - 'DISABLE_ACTIVATION:undeadruse:3 %victim%'
      - 'DISABLE_ACTIVATION:voodoo:3 %victim%'
      - 'DISABLE_ACTIVATION:cactus:3 %victim%'
      - 'DISABLE_ACTIVATION:shockwave:3 %victim%'
      - 'DISABLE_ACTIVATION:hardened:3 %victim%'
      - 'DISABLE_ACTIVATION:wither:3 %victim%'
      - 'DISABLE_ACTIVATION:frozen:3 %victim%'
      - 'DISABLE_ACTIVATION:stormcaller:3 %victim%'
      - 'DISABLE_ACTIVATION:poisoned:3 %victim%'
      - 'DISABLE_ACTIVATION:angelic:3 %victim%'
      - 'DISABLE_ACTIVATION:spirits:3 %victim%'
      - 'DISABLE_ACTIVATION:arrowdeflect:3 %victim%'
      - 'DISABLE_ACTIVATION:arrowbreak:3 %victim%'
      - 'DISABLE_ACTIVATION:metaphysical:3 %victim%'
      - 'DISABLE_ACTIVATION:tank:3 %victim%'
      - 'DISABLE_ACTIVATION:valor:3 %victim%'
      - 'DISABLE_ACTIVATION:dodge:3 %victim%'
      - 'DISABLE_ACTIVATION:guardians:3 %victim%'
      - 'DISABLE_ACTIVATION:heavy:3 %victim%'
      - 'DISABLE_ACTIVATION:marksman:3 %victim%'
      - 'DISABLE_ACTIVATION:diminish:3 %victim%'
      - 'DISABLE_ACTIVATION:deathbringer:3 %victim%'
      - 'DISABLE_ACTIVATION:armored:3 %victim%'
      - 'DISABLE_ACTIVATION:enlighted:3 %victim%'
      - 'DISABLE_ACTIVATION:deathgod:3 %victim%'
      - 'DISABLE_ACTIVATION:planetarydeathbringer:3 %victim%'
      - 'DISABLE_ACTIVATION:divineenlighted:3 %victim%'
      - 'DISABLE_ACTIVATION:vengefuldiminish:3 %victim%'
      - 'DISABLE_ACTIVATION:etherealdodge:3 %victim%'
      - 'DISABLE_ACTIVATION:paladinarmored:3 %victim%'
      - 'MESSAGE:&5&l* PHÁ GIẢI&r &7[3s] &5&l* %victim%'
    2:
      chance: 14
      cooldown: 5
      effects:
      - 'DISABLE_ACTIVATION:endershift:3 %victim%'
      - 'DISABLE_ACTIVATION:molten:3 %victim%'
      - 'DISABLE_ACTIVATION:selfdestruct:3 %victim%'
      - 'DISABLE_ACTIVATION:plaguecarrier:3 %victim%'
      - 'DISABLE_ACTIVATION:ragdoll:3 %victim%'
      - 'DISABLE_ACTIVATION:trickster:3 %victim%'
      - 'DISABLE_ACTIVATION:smokebomb:3 %victim%'
      - 'DISABLE_ACTIVATION:undeadruse:3 %victim%'
      - 'DISABLE_ACTIVATION:voodoo:3 %victim%'
      - 'DISABLE_ACTIVATION:cactus:3 %victim%'
      - 'DISABLE_ACTIVATION:shockwave:3 %victim%'
      - 'DISABLE_ACTIVATION:hardened:3 %victim%'
      - 'DISABLE_ACTIVATION:wither:3 %victim%'
      - 'DISABLE_ACTIVATION:frozen:3 %victim%'
      - 'DISABLE_ACTIVATION:stormcaller:3 %victim%'
      - 'DISABLE_ACTIVATION:poisoned:3 %victim%'
      - 'DISABLE_ACTIVATION:angelic:3 %victim%'
      - 'DISABLE_ACTIVATION:spirits:3 %victim%'
      - 'DISABLE_ACTIVATION:arrowdeflect:3 %victim%'
      - 'DISABLE_ACTIVATION:arrowbreak:3 %victim%'
      - 'DISABLE_ACTIVATION:metaphysical:3 %victim%'
      - 'DISABLE_ACTIVATION:tank:3 %victim%'
      - 'DISABLE_ACTIVATION:valor:3 %victim%'
      - 'DISABLE_ACTIVATION:dodge:3 %victim%'
      - 'DISABLE_ACTIVATION:guardians:3 %victim%'
      - 'DISABLE_ACTIVATION:heavy:3 %victim%'
      - 'DISABLE_ACTIVATION:marksman:3 %victim%'
      - 'DISABLE_ACTIVATION:diminish:3 %victim%'
      - 'DISABLE_ACTIVATION:deathbringer:3 %victim%'
      - 'DISABLE_ACTIVATION:armored:3 %victim%'
      - 'DISABLE_ACTIVATION:enlighted:3 %victim%'
      - 'DISABLE_ACTIVATION:deathgod:3 %victim%'
      - 'DISABLE_ACTIVATION:planetarydeathbringer:3 %victim%'
      - 'DISABLE_ACTIVATION:divineenlighted:3 %victim%'
      - 'DISABLE_ACTIVATION:vengefuldiminish:3 %victim%'
      - 'DISABLE_ACTIVATION:etherealdodge:3 %victim%'
      - 'DISABLE_ACTIVATION:paladinarmored:3 %victim%'
      - 'MESSAGE:&5&l* PHÁ GIẢI&r &7[3s] &5&l* %victim%'
    3:
      chance: 22
      cooldown: 5
      effects:
      - 'DISABLE_ACTIVATION:endershift:5 %victim%'
      - 'DISABLE_ACTIVATION:molten:5 %victim%'
      - 'DISABLE_ACTIVATION:selfdestruct:5 %victim%'
      - 'DISABLE_ACTIVATION:plaguecarrier:5 %victim%'
      - 'DISABLE_ACTIVATION:ragdoll:5 %victim%'
      - 'DISABLE_ACTIVATION:trickster:5 %victim%'
      - 'DISABLE_ACTIVATION:smokebomb:5 %victim%'
      - 'DISABLE_ACTIVATION:undeadruse:5 %victim%'
      - 'DISABLE_ACTIVATION:voodoo:5 %victim%'
      - 'DISABLE_ACTIVATION:cactus:5 %victim%'
      - 'DISABLE_ACTIVATION:shockwave:5 %victim%'
      - 'DISABLE_ACTIVATION:hardened:5 %victim%'
      - 'DISABLE_ACTIVATION:wither:5 %victim%'
      - 'DISABLE_ACTIVATION:frozen:5 %victim%'
      - 'DISABLE_ACTIVATION:stormcaller:5 %victim%'
      - 'DISABLE_ACTIVATION:poisoned:5 %victim%'
      - 'DISABLE_ACTIVATION:angelic:5 %victim%'
      - 'DISABLE_ACTIVATION:spirits:5 %victim%'
      - 'DISABLE_ACTIVATION:arrowdeflect:5 %victim%'
      - 'DISABLE_ACTIVATION:arrowbreak:5 %victim%'
      - 'DISABLE_ACTIVATION:metaphysical:5 %victim%'
      - 'DISABLE_ACTIVATION:tank:5 %victim%'
      - 'DISABLE_ACTIVATION:valor:5 %victim%'
      - 'DISABLE_ACTIVATION:dodge:5 %victim%'
      - 'DISABLE_ACTIVATION:guardians:5 %victim%'
      - 'DISABLE_ACTIVATION:heavy:5 %victim%'
      - 'DISABLE_ACTIVATION:marksman:5 %victim%'
      - 'DISABLE_ACTIVATION:diminish:5 %victim%'
      - 'DISABLE_ACTIVATION:deathbringer:5 %victim%'
      - 'DISABLE_ACTIVATION:armored:5 %victim%'
      - 'DISABLE_ACTIVATION:enlighted:5 %victim%'
      - 'DISABLE_ACTIVATION:deathgod:5 %victim%'
      - 'DISABLE_ACTIVATION:planetarydeathbringer:5 %victim%'
      - 'DISABLE_ACTIVATION:divineenlighted:5 %victim%'
      - 'DISABLE_ACTIVATION:vengefuldiminish:5 %victim%'
      - 'DISABLE_ACTIVATION:etherealdodge:5 %victim%'
      - 'DISABLE_ACTIVATION:paladinarmored:5 %victim%'
      - 'MESSAGE:&5&l* PHÁ GIẢI&r &7[5s] &5&l* %victim%'
    4:
      chance: 29
      cooldown: 5
      effects:
      - 'DISABLE_ACTIVATION:endershift:7 %victim%'
      - 'DISABLE_ACTIVATION:molten:7 %victim%'
      - 'DISABLE_ACTIVATION:selfdestruct:7 %victim%'
      - 'DISABLE_ACTIVATION:plaguecarrier:7 %victim%'
      - 'DISABLE_ACTIVATION:ragdoll:7 %victim%'
      - 'DISABLE_ACTIVATION:trickster:7 %victim%'
      - 'DISABLE_ACTIVATION:smokebomb:7 %victim%'
      - 'DISABLE_ACTIVATION:undeadruse:7 %victim%'
      - 'DISABLE_ACTIVATION:voodoo:7 %victim%'
      - 'DISABLE_ACTIVATION:cactus:7 %victim%'
      - 'DISABLE_ACTIVATION:shockwave:7 %victim%'
      - 'DISABLE_ACTIVATION:hardened:7 %victim%'
      - 'DISABLE_ACTIVATION:wither:7 %victim%'
      - 'DISABLE_ACTIVATION:frozen:7 %victim%'
      - 'DISABLE_ACTIVATION:stormcaller:7 %victim%'
      - 'DISABLE_ACTIVATION:poisoned:7 %victim%'
      - 'DISABLE_ACTIVATION:angelic:7 %victim%'
      - 'DISABLE_ACTIVATION:spirits:7 %victim%'
      - 'DISABLE_ACTIVATION:arrowdeflect:7 %victim%'
      - 'DISABLE_ACTIVATION:arrowbreak:7 %victim%'
      - 'DISABLE_ACTIVATION:metaphysical:7 %victim%'
      - 'DISABLE_ACTIVATION:tank:7 %victim%'
      - 'DISABLE_ACTIVATION:valor:7 %victim%'
      - 'DISABLE_ACTIVATION:dodge:7 %victim%'
      - 'DISABLE_ACTIVATION:guardians:7 %victim%'
      - 'DISABLE_ACTIVATION:heavy:7 %victim%'
      - 'DISABLE_ACTIVATION:marksman:7 %victim%'
      - 'DISABLE_ACTIVATION:diminish:7 %victim%'
      - 'DISABLE_ACTIVATION:deathbringer:7 %victim%'
      - 'DISABLE_ACTIVATION:armored:7 %victim%'
      - 'DISABLE_ACTIVATION:enlighted:7 %victim%'
      - 'DISABLE_ACTIVATION:deathgod:7 %victim%'
      - 'DISABLE_ACTIVATION:planetarydeathbringer:7 %victim%'
      - 'DISABLE_ACTIVATION:divineenlighted:7 %victim%'
      - 'DISABLE_ACTIVATION:vengefuldiminish:7 %victim%'
      - 'DISABLE_ACTIVATION:etherealdodge:7 %victim%'
      - 'DISABLE_ACTIVATION:paladinarmored:7 %victim%'
      - 'MESSAGE:&5&l* PHÁ GIẢI&r &7[7s] &5&l* %victim%'
armored:
  display: '%group-color%Thiết Giáp'
  description: "Giảm sát thương từ kẻ thù \nxài kiếm xuống 1,85% mỗi cấp."
  applies-to: 'Giáp'
  type: 'DEFENSE'
  group: 'LEGENDARY'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 6
      cooldown: 3
      condition:
      - '%attacker is holding% contains SWORD : %allow%'
      effects:
      - 'REMOVE_DAMAGE:2 %attacker%'
    2:
      chance: 12
      cooldown: 3
      condition:
      - '%attacker is holding% contains SWORD : %allow%'
      effects:
      - 'REMOVE_DAMAGE:4 %attacker%'
    3:
      chance: 18
      cooldown: 3
      condition:
      - '%attacker is holding% contains SWORD : %allow%'
      effects:
      - 'REMOVE_DAMAGE:6 %attacker%'
    4:
      chance: 24
      cooldown: 3
      condition:
      - '%attacker is holding% contains SWORD : %allow%'
      effects:
      - 'REMOVE_DAMAGE:8 %attacker%'
blacksmith:
  display: '%group-color%Thợ Rèn'
  description: "Cơ hội chữa lành \nmảnh giáp bị hư hại nhất của bạn bằng 1-2 độ bền bất cứ khi nào \nbạn đánh người chơi, nhưng khi nó tấn công \nthì đòn tấn công của bạn sẽ chỉ gây ra 50% sát thương thông thường."
  applies-to: 'Axe'
  type: 'ATTACK'
  group: 'LEGENDARY'
  applies:
  - ALL_AXE
  levels:
    1:
      chance: 9
      cooldown: 3
      effects:
      - 'ADD_DURABILITY:-1'
      - 'HALF_DAMAGE'
      - 'MESSAGE:&6&l** THỢ RÈN ** %attacker%'
    2:
      chance: 15
      cooldown: 3
      effects:
      - 'ADD_DURABILITY:-1'
      - 'HALF_DAMAGE'
      - 'MESSAGE:&6&l** THỢ RÈN ** %attacker%'
    3:
      chance: 23
      cooldown: 3
      effects:
      - 'ADD_DURABILITY:-1'
      - 'HALF_DAMAGE'
      - 'MESSAGE:&6&l** THỢ RÈN ** %attacker%'
    4:
      chance: 31
      cooldown: 3
      effects:
      - 'ADD_DURABILITY:-2'
      - 'HALF_DAMAGE'
      - 'MESSAGE:&6&l** THỢ RÈN ** %attacker%'
    5:
      chance: 39
      cooldown: 3
      effects:
      - 'ADD_DURABILITY:-2'
      - 'HALF_DAMAGE'
      - 'MESSAGE:&6&l** THỢ RÈN ** %attacker%'
devour:
  display: '%group-color%Vết Thương Sâu'
  description: "Nhiều sát thương gây ra cho \nngười chơi với các ngăn xếp chảy máu đang hoạt động."
  applies-to: 'Axe'
  type: 'ATTACK'
  group: 'LEGENDARY'
  applies:
  - ALL_AXE
  levels:
    1:
      chance: 25
      cooldown: 3
      condition: '%victim is bleeding% = true : %continue%'
      effects:
      - 'EXTRA_DAMAGE:<random number>1-4</random number>'
    2:
      chance: 40
      cooldown: 3
      condition: '%victim is bleeding% = true : %continue%'
      effects:
      - 'EXTRA_DAMAGE:<random number>1-4</random number>'
    3:
      chance: 55
      cooldown: 3
      condition: '%victim is bleeding% = true : %continue%'
      effects:
      - 'EXTRA_DAMAGE:<random number>1-4</random number>'
    4:
      chance: 75
      cooldown: 3
      condition: '%victim is bleeding% = true : %continue%'
      effects:
      - 'EXTRA_DAMAGE:<random number>1-4</random number>'
diminish:
  display: '%group-color%Đỡ Đòn'
  description: "Khi hiệu ứng này procs, đòn tấn công tiếp theo \ngây ra cho bạn không thể gây ra nhiều hơn \n(tổng lượng sát thương / 2) \nbạn đã lấy từ đòn tấn công trước."
  applies-to: 'Áo Giáp'
  type: 'DEFENSE'
  group: 'LEGENDARY'
  applies:
  - ALL_CHESTPLATE
  levels:
    1:
      chance: 4
      cooldown: 3
      effects:
      - 'HALF_DAMAGE'
    2:
      chance: 8
      cooldown: 3
      effects:
      - 'HALF_DAMAGE'
    3:
      chance: 11
      cooldown: 3
      effects:
      - 'HALF_DAMAGE'
    4:
      chance: 15
      cooldown: 3
      effects:
      - 'HALF_DAMAGE'
    5:
      chance: 18
      cooldown: 3
      effects:
      - 'HALF_DAMAGE'
    6:
      chance: 23
      cooldown: 3
      effects:
      - 'HALF_DAMAGE'
disarmor:
  display: '%group-color%Giấu Đồ'
  description: "Có cở hội cởi bỏ 1 loại giáp khi tấn công kẻ dịch"
  applies-to: 'Sword'
  type: 'ATTACK'
  group: 'LEGENDARY'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 4
      cooldown: 6
      effects:
      - 'REMOVE_RANDOM_ARMOR %victim%'
      - 'MESSAGE:&6&l** BẠN ĐÃ GIẤU ĐỒ CỦA KẺ ĐỊCH ** %victim%'
    2:
      chance: 8
      cooldown: 6
      effects:
      - 'REMOVE_RANDOM_ARMOR %victim%'
      - 'MESSAGE:&6&l** BẠN ĐÃ GIẤU ĐỒ CỦA KẺ ĐỊCH ** %victim%'
    3:
      chance: 10
      cooldown: 6
      effects:
      - 'REMOVE_RANDOM_ARMOR %victim%'
      - 'MESSAGE:&6&l** BẠN ĐÃ GIẤU ĐỒ CỦA KẺ ĐỊCH ** %victim%'
    4:
      chance: 12
      cooldown: 6
      effects:
      - 'REMOVE_RANDOM_ARMOR %victim%'
      - 'MESSAGE:&6&l** BẠN ĐÃ GIẤU ĐỒ CỦA KẺ ĐỊCH ** %victim%'
    5:
      chance: 14
      cooldown: 6
      effects:
      - 'REMOVE_RANDOM_ARMOR %victim%'
      - 'MESSAGE:&6&l** BẠN ĐÃ GIẤU ĐỒ CỦA KẺ ĐỊCH ** %victim%'
    6:
      chance: 16
      cooldown: 6
      effects:
      - 'REMOVE_RANDOM_ARMOR %victim%'
      - 'MESSAGE:&6&l** BẠN ĐÃ GIẤU ĐỒ CỦA KẺ ĐỊCH ** %victim%'
    7:
      chance: 18
      cooldown: 6
      effects:
      - 'REMOVE_RANDOM_ARMOR %victim%'
      - 'MESSAGE:&6&l** BẠN ĐÃ GIẤU ĐỒ CỦA KẺ ĐỊCH ** %victim%'
    8:
      chance: 20
      cooldown: 6
      effects:
      - 'REMOVE_RANDOM_ARMOR %victim%'
      - 'MESSAGE:&6&l** BẠN ĐÃ GIẤU ĐỒ CỦA KẺ ĐỊCH ** %victim%'
deathgod:
  display: '%group-color%Trâu'
  description: "Các cuộc tấn công đưa HP của bạn đến \n(cấp + 4) trái tim hoặc thấp hơn có cơ hội \ chữa lành vết thương cho bạn (cấp + 5) thay vào đó."
  applies-to: 'Helmet'
  type: 'DEFENSE'
  group: 'LEGENDARY'
  applies:
  - ALL_HELMET
  levels:
    1:
      chance: 2
      cooldown: 7
      condition: '%victim health% > 10 : %stop%'
      effects:
      - 'ADD_HEALTH:12 %victim%'
    2:
      chance: 6
      cooldown: 7
      condition: '%victim health% > 12 : %stop%'
      effects:
      - 'ADD_HEALTH:14 %victim%'
    3:
      chance: 11
      cooldown: 10
      condition: '%victim health% > 14 : %stop%'
      effects:
      - 'ADD_HEALTH:16 %victim%'
insanity:
  display: '%group-color%Điên Cuồng'
  description: "Bạn vung rìu của mình như một kẻ điên. \nNhiều sát thương đối với người chơi \n, những người đang cầm SWORD tại thời điểm họ bị tấn công."
  applies-to: 'Axe'
  type: 'ATTACK'
  group: 'LEGENDARY'
  applies:
  - ALL_AXE
  levels:
    1:
      chance: 17
      cooldown: 1
      condition:
      - '%victim is holding% = WOOD_SWORD : %continue%'
      - '%victim is holding% = STONE_SWORD : %continue%'
      - '%victim is holding% = GOLD_SWORD : %continue%'
      - '%victim is holding% = IRON_SWORD : %continue%'
      - '%victim is holding% = DIAMOND_SWORD : %continue%'
      effects:
      - 'DOUBLE_DAMAGE'
    2:
      chance: 23
      cooldown: 1
      condition:
      - '%victim is holding% = WOOD_SWORD : %continue%'
      - '%victim is holding% = STONE_SWORD : %continue%'
      - '%victim is holding% = GOLD_SWORD : %continue%'
      - '%victim is holding% = IRON_SWORD : %continue%'
      - '%victim is holding% = DIAMOND_SWORD : %continue%'
      effects:
      - 'DOUBLE_DAMAGE'
    3:
      chance: 29
      cooldown: 1
      condition:
      - '%victim is holding% = WOOD_SWORD : %continue%'
      - '%victim is holding% = STONE_SWORD : %continue%'
      - '%victim is holding% = GOLD_SWORD : %continue%'
      - '%victim is holding% = IRON_SWORD : %continue%'
      - '%victim is holding% = DIAMOND_SWORD : %continue%'
      effects:
      - 'DOUBLE_DAMAGE'
    4:
      chance: 35
      cooldown: 1
      condition:
      - '%victim is holding% = WOOD_SWORD : %continue%'
      - '%victim is holding% = STONE_SWORD : %continue%'
      - '%victim is holding% = GOLD_SWORD : %continue%'
      - '%victim is holding% = IRON_SWORD : %continue%'
      - '%victim is holding% = DIAMOND_SWORD : %continue%'
      effects:
      - 'DOUBLE_DAMAGE'
    5:
      chance: 41
      cooldown: 1
      condition:
      - '%victim is holding% = WOOD_SWORD : %continue%'
      - '%victim is holding% = STONE_SWORD : %continue%'
      - '%victim is holding% = GOLD_SWORD : %continue%'
      - '%victim is holding% = IRON_SWORD : %continue%'
      - '%victim is holding% = DIAMOND_SWORD : %continue%'
      effects:
      - 'DOUBLE_DAMAGE'
    6:
      chance: 49
      cooldown: 1
      condition:
      - '%victim is holding% = WOOD_SWORD : %continue%'
      - '%victim is holding% = STONE_SWORD : %continue%'
      - '%victim is holding% = GOLD_SWORD : %continue%'
      - '%victim is holding% = IRON_SWORD : %continue%'
      - '%victim is holding% = DIAMOND_SWORD : %continue%'
      effects:
      - 'DOUBLE_DAMAGE'
    7:
      chance: 52
      cooldown: 1
      condition:
      - '%victim is holding% = WOOD_SWORD : %continue%'
      - '%victim is holding% = STONE_SWORD : %continue%'
      - '%victim is holding% = GOLD_SWORD : %continue%'
      - '%victim is holding% = IRON_SWORD : %continue%'
      - '%victim is holding% = DIAMOND_SWORD : %continue%'
      effects:
      - 'DOUBLE_DAMAGE'
    8:
      chance: 56
      cooldown: 1
      condition:
      - '%victim is holding% = WOOD_SWORD : %continue%'
      - '%victim is holding% = STONE_SWORD : %continue%'
      - '%victim is holding% = GOLD_SWORD : %continue%'
      - '%victim is holding% = IRON_SWORD : %continue%'
      - '%victim is holding% = DIAMOND_SWORD : %continue%'
      effects:
      - 'DOUBLE_DAMAGE'
sniper:
  display: '%group-color%Xạ Thủ'
  description: "Headshot với đạn \ngây sát thương lên tới 3,5 lần."
  applies-to: 'Bow'
  type: 'BOW'
  group: 'LEGENDARY'
  applies:
  - BOW
  levels:
    1:
      chance: 15
      cooldown: 5
      condition:
      - '%is headshot% = true : %continue%'
      effects:
      - 'INCREASE_DAMAGE:<random number>100-350</random number> %attacker%'
      - 'MESSAGE:&6&l** BẮN HEADSHOT ** %victim%'
    2:
      chance: 20
      cooldown: 5
      condition:
      - '%is headshot% = true : %continue%'
      effects:
      - 'INCREASE_DAMAGE:<random number>100-350</random number> %attacker%'
      - 'MESSAGE:&6&l** BẮN HEADSHOT ** %victim%'
    3:
      chance: 25
      cooldown: 5
      condition:
      - '%is headshot% = true : %continue%'
      effects:
      - 'INCREASE_DAMAGE:<random number>100-350</random number> %attacker%'
      - 'MESSAGE:&6&l** BẮN HEADSHOT ** %victim%'
    4:
      chance: 30
      cooldown: 5
      condition:
      - '%is headshot% = true : %continue%'
      effects:
      - 'INCREASE_DAMAGE:<random number>100-350</random number> %attacker%'
      - 'MESSAGE:&6&l** BẮN HEADSHOT ** %victim%'
    5:
      chance: 35
      cooldown: 5
      condition:
      - '%is headshot% = true : %continue%'
      effects:
      - 'INCREASE_DAMAGE:<random number>100-350</random number> %attacker%'
      - 'MESSAGE:&6&l** BẮN HEADSHOT ** %victim%'
godlyoverload:
  display: '%group-color%Từ Chối Tử Thần'
  description: "Anh hùng mê hoặc. Một sự gia tăng rất lớn \ \nvĩnh viễn trong trái tim. Yêu cầu \nBất Tử III bùa mê trên vật phẩm để áp dụng."
  applies-to: 'Armor'
  type: 'EFFECT_STATIC'
  group: 'HEROIC'
  settings:
    required-enchants:
    - 'overload'
    removed-enchants:
    - 'overload'
    removeable: false
  applies:
  - ALL_ARMOR
  levels:
    1:
      effects:
      - 'POTION:HEALTH_BOOST:2'
    2:
      effects:
      - 'POTION:HEALTH_BOOST:3'
    3:
      effects:
      - 'POTION:HEALTH_BOOST:4'
reflectiveblock:
  display: '%group-color%Chặn Hoàn Toàn'
  description: "Anh hùng mê hoặc. Cơ hội để vô hiệu hóa hoàn toàn hoặc hoàn toàn \nsát thương nhận trong khi chặn và \nkhông phản ánh một cuộc tấn công trở lại vào \nkẻ tấn công cho dù bạn có chặn hay không."
  applies-to: 'Sword'
  type: 'DEFENSE'
  group: 'HEROIC'
  settings:
    required-enchants:
    - 'block'
    removed-enchants:
    - 'block'
    removeable: false
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 16
      cooldown: 4
      effects:
      - 'STOP_ATTACK'
      - 'ADD_HARM:%damage% %attacker%'
    2:
      chance: 22
      cooldown: 4
      effects:
      - 'STOP_ATTACK'
      - 'ADD_HARM:%damage% %attacker%'
    3:
      chance: 30
      cooldown: 4
      effects:
      - 'STOP_ATTACK'
      - 'ADD_HARM:%damage% %attacker%'
masterinquisitive:
  display: '%group-color%Exp+++'
  description: "Anh hùng mê hoặc. Tăng mạnh \nEXP rơi ra từ mob. Yêu cầu Exp+ \ntrên vật phẩm để áp dụng."
  applies-to: 'Sword'
  type: 'KILL_MOB'
  group: 'HEROIC'
  settings:
    required-enchants:
    - 'inquisitive'
    removed-enchants:
    - 'inquisitive'
    removeable: false
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 20
      cooldown: 2
      effects:
      - 'EXP:<random number>7-15</random number>'
    2:
      chance: 40
      cooldown: 2
      effects:
      - 'EXP:<random number>7-15</random number>'
    3:
      chance: 60
      cooldown: 2
      effects:
      - 'EXP:<random number>8-17</random number>'
    4:
      chance: 80
      cooldown: 2
      effects:
      - 'EXP:<random number>9-19</random number>'
planetarydeathbringer:
  display: '%group-color%Siêu Bùng Nổ'
  description: "Anh hùng mê hoặc. Tăng \ncơ hội gây sát thương 2,5 lần. Yêu cầu \nBùng Nổ bùa mê trên vật phẩm để áp dụng."
  applies-to: 'Armor'
  type: 'ATTACK'
  group: 'HEROIC'
  settings:
    required-enchants:
    - 'deathbringer'
    removed-enchants:
    - 'deathbringer'
    removeable: false
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 20
      cooldown: 4
      effects:
      - 'INCREASE_DAMAGE:150 %attacker%'
    2:
      chance: 40
      cooldown: 4
      effects:
      - 'INCREASE_DAMAGE:150 %attacker%'
    3:
      chance: 60
      cooldown: 4
      effects:
      - 'INCREASE_DAMAGE:150 %attacker%'
divineenlighted:
  display: '%group-color%Thánh Hồi Máu'
  description: "Anh hùng mê hoặc. Cơ hội cao để hồi phục rất nhiều HP trong khi nhận sát thương. Yêu cầu \nEnlighten III enchant trên vật phẩm để áp dụng."
  applies-to: 'Armor'
  type: 'DEFENSE'
  group: 'HEROIC'
  settings:
    required-enchants:
    - 'enlighted'
    removed-enchants:
    - 'enlighted'
    removeable: false
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 5
      cooldown: 5
      effects:
      - 'ADD_HEALTH:<random number>1-6</random number> %victim%'
    2:
      chance: 10
      cooldown: 5
      effects:
      - 'ADD_HEALTH:<random number>1-6</random number> %victim%'
    3:
      chance: 15
      cooldown: 5
      effects:
      - 'ADD_HEALTH:<random number>1-6</random number> %victim%'
lethalsniper:
  display: '%group-color%Tỉa Headshot'
  description: "Anh hùng mê hoặc. Tăng headshot \ncơ hội và nhân sát thương lên tới 4,5 lần. Yêu cầu \nSniper V bùa mê trên vật phẩm để áp dụng."
  applies-to: 'Bow'
  type: 'BOW'
  group: 'HEROIC'
  settings:
    required-enchants:
    - 'sniper'
    removed-enchants:
    - 'sniper'
    removeable: false
  applies:
  - BOW
  levels:
    1:
      chance: 22
      cooldown: 4
      condition:
      - '%is headshot% : %continue%'
      effects:
      - 'INCREASE_DAMAGE:<random number>100-450</random number> %attacker%'
      - 'MESSAGE:&d&l** TỈA HEADSHOT ** %victim%'
    2:
      chance: 27
      cooldown: 4
      condition:
      - '%is headshot% : %continue%'
      effects:
      - 'INCREASE_DAMAGE:<random number>100-450</random number> %attacker%'
      - 'MESSAGE:&d&l** TỈA HEADSHOT ** %victim%'
    3:
      chance: 33
      cooldown: 4
      condition:
      - '%is headshot% : %continue%'
      effects:
      - 'INCREASE_DAMAGE:<random number>100-450</random number> %attacker%'
      - 'MESSAGE:&d&l** TỈA HEADSHOT ** %victim%'
    4:
      chance: 39
      cooldown: 4
      condition:
      - '%is headshot% : %continue%'
      effects:
      - 'INCREASE_DAMAGE:<random number>100-450</random number> %attacker%'
      - 'MESSAGE:&d&l** TỈA HEADSHOT ** %victim%'   
    5:
      chance: 43
      cooldown: 4
      condition:
      - '%is headshot% : %continue%'
      effects:
      - 'INCREASE_DAMAGE:<random number>100-450</random number> %attacker%'
      - 'MESSAGE:&d&l** TỈA HEADSHOT ** %victim%'
atomicdetonate:
  display: '%group-color%Atomic Detonate'
  description: "Anh hùng mê hoặc. Triệu hồi tối đa 7x7 \nvụ nổ xung quanh bất kỳ khối nào bạn phá vỡ. Yêu cầu \nPhát nổ bùa mê IX trên vật phẩm để áp dụng."
  applies-to: 'Tools'
  type: 'MINING'
  group: 'HEROIC'
  settings:
    required-enchants:
    - 'detonate'
    removed-enchants:
    - 'detonate'
    removeable: false
  applies:
  - ALL_PICKAXE
  - ALL_SPADE
  levels:
    1:
      chance: 13
      effects:
      - 'TRENCH:7'
    2:
      chance: 26
      effects:
      - 'TRENCH:7'
    3:
      chance: 36
      effects:
      - 'TRENCH:7'
    4:
      chance: 49
      effects:
      - 'TRENCH:7'
    5:
      chance: 59
      effects:
      - 'TRENCH:7'
    6:
      chance: 72
      effects:
      - 'TRENCH:7'
    7:
      chance: 85
      effects:
      - 'TRENCH:7'
    8:
      chance: 90
      effects:
      - 'TRENCH:7'
    9:
      effects:
      - 'TRENCH:7'
titantrap:
  display: '%group-color%Titan Trap'
  description: 'Anh hùng mê hoặc. Cơ hội để tạo hiệu ứng làm chậm được kéo dài hơn.'
  applies-to: 'Sword'
  type: 'ATTACK'
  group: 'HEROIC'
  settings:
    required-enchants:
    - 'trap'
    removed-enchants:
    - 'trap'
    removeable: false
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 16
      cooldown: 3
      effects:
      - 'POTION:SLOW:4:100 %victim%'
    2:
      chance: 21
      cooldown: 3
      effects:
      - 'POTION:SLOW:4:140 %victim%'
    3:
      chance: 27
      cooldown: 3
      effects:
      - 'POTION:SLOW:4:220 %victim%'
bidirectionalteleportation:
  display: '%group-color%Bidirectional Teleportation'
  description: "Anh hùng mê hoặc. Cơ hội để vật lộn kẻ thù về phía bạn, \nhoặc nhốt chúng trong 1-2 giây."
  applies-to: 'Bows'
  type: 'BOW'
  group: 'HEROIC'
  applies:
  - BOW
  levels:
    1:
      chance: 12
      cooldown: 4
      effects:
      - 'PULL_CLOSER:5.0 %victim%'
    2:
      chance: 23
      cooldown: 5
      effects:
      - 'PULL_CLOSER:5.0 %victim%'
    3:
      chance: 32
      cooldown: 5
      effects:
      - 'PULL_CLOSER:5.0 %victim%'
    4:
      chance: 44
      cooldown: 5
      effects:
      - 'PULL_CLOSER:5.0 %victim%'
masterblacksmith:
  display: '%group-color%Master Blacksmith'
  description: "Cơ hội chữa lành \nmảnh giáp bị hư hại nhiều nhất của bạn bằng 2-3 độ bền bất cứ khi nào \nyou đánh người chơi, nhưng khi nó tấn công \nđòn tấn công của bạn sẽ gây sát thương từ 75% -100%. \nYêu cầu Blacksmith V mê hoặc vật phẩm để áp dụng."
  applies-to: 'Axe'
  type: 'ATTACK'
  group: 'HEROIC'
  applies:
  - ALL_AXE
  settings:
    required-enchants:
    - 'blacksmith'
    removed-enchants:
    - 'blacksmith'
    removeable: false
  levels:
    1:
      chance: 12
      cooldown: 3
      effects:
      - 'ADD_DURABILITY:-2'
      - 'NEGATE_DAMAGE:<random number>1-25</random number>'
      - 'MESSAGE:&d&l** MASTER BLACKSMITH ** %attacker%'
    2:
      chance: 16
      cooldown: 3
      effects:
      - 'ADD_DURABILITY:-2'
      - 'NEGATE_DAMAGE:<random number>1-25</random number>'
      - 'MESSAGE:&d&l** MASTER BLACKSMITH ** %attacker%'
    3:
      chance: 22
      cooldown: 3
      effects:
      - 'ADD_DURABILITY:-2'
      - 'NEGATE_DAMAGE:<random number>1-25</random number>'
      - 'MESSAGE:&d&l** MASTER BLACKSMITH ** %attacker%'
    4:
      chance: 29
      cooldown: 3
      effects:
      - 'ADD_DURABILITY:-3'
      - 'NEGATE_DAMAGE:<random number>1-25</random number>'
      - 'MESSAGE:&d&l** MASTER BLACKSMITH ** %attacker%'
    5:
      chance: 35
      cooldown: 3
      effects:
      - 'ADD_DURABILITY:-3'
      - 'NEGATE_DAMAGE:<random number>1-25</random number>'
      - 'MESSAGE:&d&l** MASTER BLACKSMITH ** %attacker%'
vengefuldiminish:
  display: '%group-color%Vengeful Diminish'
  description: "Đảm bảo rằng lần tấn công tiếp theo chống lại bạn \nchỉ gây ra 50% thiệt hại gây ra và \nnhiều phần vượt quá sẽ được trả lại \ncho kẻ tấn công. Yêu cầu giảm bớt VI enchant trên vật phẩm để áp dụng."
  applies-to: 'Chestplate'
  type: 'DEFENSE'
  group: 'HEROIC'
  applies:
  - ALL_CHESTPLATE
  settings:
    required-enchants:
    - 'diminish'
    removed-enchants:
    - 'diminish'
    removeable: false
  levels:
    1:
      chance: 6
      cooldown: 4
      effects:
      - 'HALF_DAMAGE'
      - 'ADD_HARM:%damage% %attacker%'
    2:
      chance: 12
      cooldown: 4
      effects:
      - 'HALF_DAMAGE'
      - 'ADD_HARM:%damage% %attacker%'
    3:
      chance: 17
      cooldown: 4
      effects:
      - 'HALF_DAMAGE'
      - 'ADD_HARM:%damage% %attacker%'
    4:
      chance: 23
      cooldown: 4
      effects:
      - 'HALF_DAMAGE'
      - 'ADD_HARM:%damage% %attacker%'
    5:
      chance: 28
      cooldown: 4
      effects:
      - 'HALF_DAMAGE'
      - 'ADD_HARM:%damage% %attacker%'
    6:
      chance: 33
      cooldown: 4
      effects:
      - 'HALF_DAMAGE'
      - 'ADD_HARM:%damage% %attacker%'
alienimplants:
  display: '%group-color%Alien Implants'
  description: "Tự động chữa lành gấp 2 lần HP của \nImplant bình thường với tốc độ gấp đôi và \nat mức tối đa tất cả các cơn đói đều bị vô hiệu hóa. Yêu cầu cấy ghép III."
  applies-to: 'Helmets'
  type: 'REPEATING'
  time: 5
  group: 'HEROIC'
  applies:
  - ALL_HELMET
  settings:
    required-enchants:
    - 'implants'
    removed-enchants:
    - 'implants'
    removeable: false
  levels:
    1:
      chance: 20
      cooldown: 5
      effects:
      - 'ADD_HEALTH:2'
      - 'ADD_FOOD:2'
    2:
      chance: 30
      cooldown: 5
      effects:
      - 'ADD_HEALTH:2'
      - 'ADD_FOOD:2'
    3:
      chance: 40
      cooldown: 5
      effects:
      - 'ADD_HEALTH:2'
      - 'ADD_FOOD:10'
etherealdodge:
  display: '%group-color%Ethereal Dodge'
  description: "Tăng tốc độ Proc so với Dodge bình thường, \nvới một cơ hội nhỏ để đạt được Speed V \ntrong vài giây khi \ndodge thành công. Yêu cầu Dodge V."
  applies-to: 'Armor'
  type: 'DEFENSE'
  group: 'HEROIC'
  applies:
  - ALL_ARMOR
  settings:
    required-enchants:
    - 'dodge'
    removed-enchants:
    - 'dodge'
    removeable: false
  levels:
    1:
      chance: 12
      cooldown: 5
      condition: "%victim is sneaking% = true : %chance%+5"
      effects:
      - 'STOP_ATTACK'
      - 'MESSAGE:&d&l** ETHEREAL DODGE* * %victim%'
      - 'POTION:SPEED:4:20 %victim%'
    2:
      chance: 16
      cooldown: 5
      condition: "%victim is sneaking% = true : %chance%+5"
      effects:
      - 'STOP_ATTACK'
      - 'MESSAGE:&d&l** ETHEREAL DODGE ** %victim%'
      - 'POTION:SPEED:4:20 %victim%'
    3:
      chance: 22
      cooldown: 5
      condition: "%victim is sneaking% = true : %chance%+5"
      effects:
      - 'STOP_ATTACK'
      - 'MESSAGE:&d&l** ETHEREAL DODGE ** %victim%'
      - 'POTION:SPEED:4:20 %victim%'
    4:
      chance: 27
      cooldown: 5
      condition: "%victim is sneaking% = true : %chance%+5"
      effects:
      - 'STOP_ATTACK'
      - 'MESSAGE:&d&l** ETHEREAL DODGE ** %victim%'
      - 'POTION:SPEED:4:40 %victim%'
    5:
      chance: 33
      cooldown: 5
      condition: "%victim is sneaking% = true : %chance%+5"
      effects:
      - 'STOP_ATTACK'
      - 'MESSAGE:&d&l** ETHEREAL DODGE ** %victim%'
      - 'POTION:SPEED:4:60 %victim%'
paladinarmored:
  display: '%group-color%Paladin Armored'
  description: "Giảm sát thương kiếm của kẻ thù nhiều hơn 150% \nso với bọc thép bình thường mỗi cấp. Cơ hội \nđược ban phước mỗi khi bạn bị thanh kiếm của kẻ thù tấn công. \nYêu cầu bọc thép IV."
  applies-to: 'Armor'
  type: 'DEFENSE'
  group: 'HEROIC'
  applies:
  - ALL_ARMOR
  settings:
    required-enchants:
    - 'armored'
    removed-enchants:
    - 'armored'
    removeable: false
  levels:
    1:
      chance: 9
      cooldown: 3
      condition:
      - '%attacker is holding% = WOOD_SWORD : %continue%'
      - '%attacker is holding%% = STONE_SWORD : %continue%'
      - '%attacker is holding% = GOLD_SWORD : %continue%'
      - '%attacker is holding% = IRON_SWORD : %continue%'
      - '%attacker is holding% = DIAMOND_SWORD : %continue%'
      effects:
      - 'NEGATE_DAMAGE:150 %attacker%'
    2:
      chance: 11
      cooldown: 3
      condition:
      - '%attacker is holding% = WOOD_SWORD : %continue%'
      - '%attacker is holding%% = STONE_SWORD : %continue%'
      - '%attacker is holding% = GOLD_SWORD : %continue%'
      - '%attacker is holding% = IRON_SWORD : %continue%'
      - '%attacker is holding% = DIAMOND_SWORD : %continue%'
      effects:
      - 'NEGATE_DAMAGE:150 %attacker%'
    3:
      chance: 14
      cooldown: 3
      condition:
      - '%attacker is holding% = WOOD_SWORD : %continue%'
      - '%attacker is holding%% = STONE_SWORD : %continue%'
      - '%attacker is holding% = GOLD_SWORD : %continue%'
      - '%attacker is holding% = IRON_SWORD : %continue%'
      - '%attacker is holding% = DIAMOND_SWORD : %continue%'
      effects:
      - 'NEGATE_DAMAGE:150 %attacker%'
    4:
      chance: 19
      cooldown: 3
      condition:
      - '%attacker is holding% = WOOD_SWORD : %continue%'
      - '%attacker is holding%% = STONE_SWORD : %continue%'
      - '%attacker is holding% = GOLD_SWORD : %continue%'
      - '%attacker is holding% = IRON_SWORD : %continue%'
      - '%attacker is holding% = DIAMOND_SWORD : %continue%'
      effects:
      - 'NEGATE_DAMAGE:150 %attacker%'
demoniclifesteal:
  display: '%group-color%Demonic Lifesteal'
  description: "Hồi phục nhiều HP hơn với tốc độ tăng đáng kể so với bình thường \nLifesteal. Yêu cầu Lifesteal V."
  applies-to: 'Swords'
  type: 'ATTACK'
  group: 'HEROIC'
  applies:
  - ALL_SWORD
  settings:
    required-enchants:
    - 'lifesteal'
    removed-enchants:
    - 'lifesteal'
    removeable: false
  levels:
    1:
      chance: 8
      cooldown: 5
      effects:
      - 'ADD_HEALTH:<random number>2-3</random number> %attacker%'
    2:
      chance: 12
      cooldown: 5
      effects:
      - 'ADD_HEALTH:<random number>2-3</random number> %attacker%'
    3:
      chance: 15
      cooldown: 6
      effects:
      - 'ADD_HEALTH:<random number>3-4</random number> %attacker%'
    4:
      chance: 19
      cooldown: 6
      effects:
      - 'ADD_HEALTH:<random number>3-4</random number> %attacker%'
    5:
      chance: 24
      cooldown: 8
      effects:
      - 'ADD_HEALTH:<random number>5-6</random number> %attacker%'
deepbleed:
  display: '%group-color%Deep Bleed'
  description: 'Anh hùng mê hoặc. \nCơ hội ảnh hưởng đến kẻ thù với sự chậm chạp tăng lên và gây thêm sát thương. \nYêu cầu Bleed VI.'
  applies-to: 'Axe'
  type: 'ATTACK'
  group: 'HEROIC'
  settings:
    required-enchants:
    - 'bleed'
    removed-enchants:
    - 'bleed'
    removeable: false
  applies:
  - ALL_AXE
  levels:
    1:
      chance: 10
      cooldown: 4
      effects:
      - 'POTION:SLOW:2:100 %victim%'
      - 'ADD_HARM:<random number>2-6</random number> %victim%'
      - 'MESSAGE:&d&l** DEEP BLEED ** %victim%'
      - 'WAIT:20'
      - 'ADD_HARM:<random number>1-4</random number> %victim%'
    2:
      chance: 15
      cooldown: 4
      effects:
      - 'POTION:SLOW:2:100 %victim%'
      - 'ADD_HARM:<random number>2-6</random number> %victim%'
      - 'MESSAGE:&d&l** DEEP BLEED ** %victim%'
      - 'WAIT:20'
      - 'ADD_HARM:<random number>1-4</random number> %victim%'
    3:
      chance: 23
      cooldown: 4
      effects:
      - 'POTION:SLOW:3:100 %victim%'
      - 'ADD_HARM:<random number>2-6</random number> %victim%'
      - 'MESSAGE:&d&l** DEEP BLEED ** %victim%'
      - 'WAIT:20'
      - 'ADD_HARM:<random number>1-4</random number> %victim%'
    4:
      chance: 30
      cooldown: 4
      effects:
      - 'POTION:SLOW:3:100 %victim%'
      - 'ADD_HARM:<random number>2-6</random number> %victim%'
      - 'MESSAGE:&d&l** DEEP BLEED ** %victim%'
      - 'WAIT:20'
      - 'ADD_HARM:<random number>1-4</random number> %victim%'
    5:
      chance: 44
      cooldown: 4
      effects:
      - 'POTION:SLOW:3:100 %victim%'
      - 'ADD_HARM:<random number>2-6</random number> %victim%'
      - 'MESSAGE:&d&l** DEEP BLEED ** %victim%'
      - 'WAIT:20'
      - 'ADD_HARM:<random number>1-4</random number> %victim%'
    6:
      chance: 57
      cooldown: 4
      effects:
      - 'POTION:SLOW:4:100 %victim%'
      - 'ADD_HARM:<random number>2-6</random number> %victim%'
      - 'MESSAGE:&d&l** DEEP BLEED ** %victim%'
      - 'WAIT:20'
      - 'ADD_HARM:<random number>1-3</random number> %victim%'
      - 'ADD_HARM:<random number>1-4</random number> %victim%'
shadowassassin:
  display: '%group-color%Shadow Assassin'
  description: "Anh hùng mê hoặc. Bạn càng ở gần kẻ thù, bạn càng gây ra nhiều sát thương (lên tới 1.875x). \nTuy nhiên, nếu bạn ở cách xa hơn 2 khối, bạn sẽ gây sát thương ÍT hơn bình thường. \nYêu cầu Assassin V."
  applies-to: 'Sword'
  type: 'ATTACK'
  group: 'HEROIC'
  settings:
    required-enchants:
    - 'assassin'
    removed-enchants:
    - 'assassin'
    removeable: false
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 7
      cooldown: 3
      effects:
      - 'DISTANCE_DAMAGE:5:1 %attacker%'
    2:
      chance: 12
      cooldown: 3
      effects:
      - 'DISTANCE_DAMAGE:5:1 %attacker%'
    3:
      chance: 19
      cooldown: 3
      effects:
      - 'DISTANCE_DAMAGE:5:1 %attacker%'
    4:
      chance: 24
      cooldown: 3
      effects:
      - 'DISTANCE_DAMAGE:5:1 %attacker%'
    5:
      chance: 29
      cooldown: 3
      effects:
      - 'DISTANCE_DAMAGE:5:1 %attacker%'
natureswrath:
  display: '%group-color%Natures Wrath'
  description: "Tạm thời đóng băng tất cả kẻ thù trong khu vực rộng lớn xung quanh bạn, đẩy \nchúng trở lại và gây sát thương lớn \n. 75 linh hồn mỗi lần sử dụng."
  applies-to: 'Armor'
  type: 'DEFENSE'
  group: 'SOUL'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 9
      cooldown: 10
      souls: 75
      effects:
      - 'POTION:SLOW:3:60 %attacker%'
      - 'LIGHTNING %attacker%'
      - 'MESSAGE:&c&l** NATURES WRATH ** %attacker%'
      - 'WAIT:20'
      - 'LIGHTNING %attacker%'
      - 'MESSAGE:&c&l** NATURES WRATH ** %attacker%'
    2:
      chance: 15
      cooldown: 10
      souls: 75
      effects:
      - 'POTION:SLOW:3:60 %attacker%'
      - 'LIGHTNING %attacker%'
      - 'MESSAGE:&c&l** NATURES WRATH ** %attacker%'
      - 'WAIT:20'
      - 'LIGHTNING %attacker%'
      - 'MESSAGE:&c&l** NATURES WRATH ** %attacker%'
    3:
      chance: 23
      cooldown: 10
      souls: 75
      effects:
      - 'POTION:SLOW:3:60 %attacker%'
      - 'LIGHTNING %attacker%'
      - 'MESSAGE:&c&l** NATURES WRATH ** %attacker%'
      - 'WAIT:20'
      - 'LIGHTNING %attacker%'
      - 'MESSAGE:&c&l** NATURES WRATH ** %attacker%'
    4:
      chance: 30
      cooldown: 10
      souls: 75
      effects:
      - 'POTION:SLOW:3:60 %attacker%'
      - 'LIGHTNING %attacker%'
      - 'MESSAGE:&c&l** NATURES WRATH ** %attacker%'
      - 'WAIT:20'
      - 'LIGHTNING %attacker%'
      - 'MESSAGE:&c&l** NATURES WRATH ** %attacker%'
phoenix:
  display: '%group-color%Phoenix'
  description: "Một cuộc tấn công thông thường sẽ giết bạn \nthay vào đó sẽ chữa lành vết thương cho bạn. Chỉ có thể được kích hoạt một lần \ntrong mỗi vài phút. 500 linh hồn mỗi lần sử dụng."
  applies-to: 'Armor'
  type: 'DEFENSE'
  group: 'SOUL'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 6
      cooldown: 120
      souls: 500
      condition:
      - '%victim health% > 3 : %stop%'
      effects:
      - 'ADD_HEALTH:40 %victim%'
      - 'MESSAGE:&c&l** PHOENIX ** %victim%'
    2:
      chance: 9
      cooldown: 120
      souls: 500
      condition:
      - '%victim health% > 3 : %stop%'
      effects:
      - 'ADD_HEALTH:40 %victim%'
      - 'MESSAGE:&c&l** PHOENIX ** %victim%'
    3:
      chance: 15
      cooldown: 120
      souls: 500
      condition:
      - '%victim health% > 3 : %stop%'
      effects:
      - 'ADD_HEALTH:40 %victim%'
      - 'MESSAGE:&c&l** PHOENIX ** %victim%'
soultrap:
  display: '%group-color%Soul Trap'
  description: "Tâm hồn chủ động mê hoặc. Rìu của bạn được thấm nhuần ma thuật phong ấn và có cơ hội \ vô hiệu hóa /nphủ nhận tất cả bùa mê linh hồn của kẻ thù của bạn khi bị tấn công trong (cấp x 4) giây. \n2 linh hồn mỗi giây."
  applies-to: 'Weapon'
  type: 'ATTACK'
  group: 'SOUL'
  applies:
  - ALL_AXE
  - ALL_SWORD
  levels:
    1:
      chance: 19
      souls: 2
      effects:
      - 'DISABLE_ACTIVATION:divineimmolation:4'
      - 'DISABLE_ACTIVATION:naturewrath:4'
      - 'DISABLE_ACTIVATION:phoenix:4'
      - 'DISABLE_ACTIVATION:immortal:4'
      - 'MESSAGE:&c&l** SOUL TRAP ** %victim%'
    2:
      chance: 27
      souls: 2
      effects:
      - 'DISABLE_ACTIVATION:divineimmolation:8'
      - 'DISABLE_ACTIVATION:naturewrath:8'
      - 'DISABLE_ACTIVATION:phoenix:8'
      - 'DISABLE_ACTIVATION:immortal:8'
      - 'MESSAGE:&c&l** SOUL TRAP ** %victim%'
    3:
      chance: 32
      souls: 2
      effects:
      - 'DISABLE_ACTIVATION:divineimmolation:12'
      - 'DISABLE_ACTIVATION:naturewrath:12'
      - 'DISABLE_ACTIVATION:phoenix:12'
      - 'DISABLE_ACTIVATION:immortal:12'
      - 'MESSAGE:&c&l** SOUL TRAP ** %victim%'
immortal:
  display: '%group-color%Immortal'
  description: "Tâm hồn thụ động mê hoặc. Ngăn chặn áo giáp của bạn nhận sát thương độ bền để đổi lấy linh hồn. \n5 linh hồn mỗi lần sử dụng."
  applies-to: 'Armor'
  type: 'DEFENSE'
  group: 'SOUL'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 12
      cooldown: 2
      souls: 5
      effects:
      - 'ADD_DURABILITY:10 %victim%'
    2:
      chance: 18
      cooldown: 2
      souls: 5
      effects:
      - 'ADD_DURABILITY:10 %victim%'
    3:
      chance: 25
      cooldown: 2
      souls: 5
      effects:
      - 'ADD_DURABILITY:10 %victim%'
    4:
      chance: 31
      cooldown: 2
      souls: 5
      effects:
      - 'ADD_DURABILITY:10 %victim%'
divineimmolation:
  display: '%group-color%Divine Immolation'
  description: "Tâm hồn chủ động mê hoặc. Vũ khí của bạn \nđược thấm đẫm lửa thần thánh, biến \ntất cả các đòn tấn công vật lý của bạn thành Khu vực phép thuật \nHiệu ứng và đốt lửa thần thánh \ntrên tất cả kẻ thù gần đó. \n75 linh hồn mỗi lần sử dụng."
  applies-to: 'Sword'
  type: 'ATTACK'
  group: 'SOUL'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 13
      cooldown: 2
      souls: 75
      effects:
      - 'PARTICLE:FLAME:20:2 %victim%'
      - 'FLAME:2 %victim%'
      - 'ADD_HARM:2 %victim%'
      - 'MESSAGE:&c&l** DIVINE IMMOLATION ** %victim%'
      - 'WAIT:20'
      - 'FLAME:2 %victim%'
      - 'ADD_HARM:2 %victim%'
      - 'MESSAGE:&c&l** DIVINE IMMOLATION ** %victim%'
      - 'WAIT:20'
      - 'FLAME:2 %victim%'
      - 'ADD_HARM:2 %victim%'
      - 'MESSAGE:&c&l** DIVINE IMMOLATION ** %victim%'
    2:
      chance: 23
      cooldown: 2
      souls: 75
      effects:
      - 'PARTICLE:FLAME:20:2 %victim%'
      - 'FLAME:2 %victim%'
      - 'ADD_HARM:2 %victim%'
      - 'MESSAGE:&c&l** DIVINE IMMOLATION ** %victim%'
      - 'WAIT:20'
      - 'FLAME:2 %victim%'
      - 'ADD_HARM:2 %victim%'
      - 'MESSAGE:&c&l** DIVINE IMMOLATION ** %victim%'
      - 'WAIT:20'
      - 'FLAME:2 %victim%'
      - 'ADD_HARM:2 %victim%'
      - 'MESSAGE:&c&l** DIVINE IMMOLATION ** %victim%'
    3:
      chance: 29
      cooldown: 2
      souls: 75
      effects:
      - 'PARTICLE:FLAME:20:2 %victim%'
      - 'FLAME:2 %victim%'
      - 'ADD_HARM:2 %victim%'
      - 'MESSAGE:&c&l** DIVINE IMMOLATION ** %victim%'
      - 'WAIT:20'
      - 'FLAME:2 %victim%'
      - 'ADD_HARM:2 %victim%'
      - 'MESSAGE:&c&l** DIVINE IMMOLATION ** %victim%'
      - 'WAIT:20'
      - 'FLAME:2 %victim%'
      - 'ADD_HARM:2 %victim%'
      - 'MESSAGE:&c&l** DIVINE IMMOLATION ** %victim%'
    4:
      chance: 34
      cooldown: 2
      souls: 75
      effects:
      - 'PARTICLE:FLAME:20:2 %victim%'
      - 'FLAME:2 %victim%'
      - 'ADD_HARM:2 %victim%'
      - 'MESSAGE:&c&l** DIVINE IMMOLATION ** %victim%'
      - 'WAIT:20'
      - 'FLAME:2 %victim%'
      - 'ADD_HARM:2 %victim%'
      - 'MESSAGE:&c&l** DIVINE IMMOLATION ** %victim%'
      - 'WAIT:20'
      - 'FLAME:2 %victim%'
      - 'ADD_HARM:2 %victim%'
      - 'MESSAGE:&c&l** DIVINE IMMOLATION ** %victim%'
 
Wow 1 lỗi rất nhỏ mak bạn chỉ trong hơn 10 phutsthui hả cảm ơn bạn rất nhìu
ak mik có 1 giả thuyết
những plugin mak mình cảm thấy giống nhau thì mik sẽ xóa đi
có khi ở các enchant mak yêu cầu các plugin đấy thì sẽ bị lỗi vì không có plugin yêu cầu nên chắc bị lỗi config enchantments
nhưng h mik ko nhớ nhx plugin mik đã xóa nên không thể lọc được
 
Sửa dòng 2764 ở file thứ 2
Bạn xem mk vừa chỉnh lại file enchantments để loại bỏ những enchant thừa nhé
mik đã hoàn tất hết tất cả nhưng vãn k mua dduc còn exp vẫn tụt khi mua

Mã:
# « Example configuration »
#lastchance:    <-- Enchantment name
#  display: '%group-color%Last Chance'    <-- Display in item lore
#  description: 'Has a chance to heal when on low hearts'    <-- Enchantment Description
#  applies-to: 'Chestplate'    <-- What applies to (display purposes)
#  type: 'DEFENSE'    <-- Enchantment type (controls when enchantment activates)
#  group: 'COMMON'    <-- Enchantment group (For enchanter and right-click random books)
#  settings:
#    required-enchants:
#      - 'springs'
#    not-applyable-with:
#      - 'frozen'
#  applies:    <-- List of items that it applies
#    - ALL_CHESTPLATE    <-- Item(s) list
#  levels:    < -- All Levels are under here
#    1:     <-- Level indicator
#      chance: 30    <-- Chance for enchantment to activate
#      condition: '%victim health% > 5 : %stop%'    <-- Condition (read more about it at Conditions)
#      effects:    <-- All enchantment effects
#        - 'ADD_HEALTH:2 %victim%'    <-- Effect(s) list

# Æ »»» ENCHANTMENT OPTIONS EXPLAINED BELOW «««ß

#  Display (String) (No spaces or enchantment will break)
#    Determines how will enchantment look in item lore

#  Applies-to (String)
#    Display used in Custom Enchantment books for %description% variable

#  Group (Setting)
#    INFO: Create enchantment groups in config.yml under enchanter configuration.
#   Enchantment groups are used for enchanter, to sell specific type books. You can group them
#   and add a group-wide color, then obtain it with variable %group-color% (shown in example enchantments below).

#  Type (Setting)
#    Decides type of the enchantment. Types:
#    - EFFECT_STATIC : Gives permanent potion effect (as long as armor piece is worn)
#    - ATTACK : Effects run only when attacking another player
#    - DEFENSE : Effects run only when being attacked
#    - DEFENSE_BOW : Effects run only when player gets shot by a bow
#    - MINING : Gives effects when block is mined
#    - HELD : Effects given when item is held
#    - ATTACK_MOB : Gives effects when player attacks mob
#    - KILL_MOB : Effects given when attacked mob is killed
#    - BOW : Effects given when player is shot by another player
#    - KILL_PLAYER : Effects given when attacker kills a player
#    - DEATH : Runs when player dies due to another player.
#    - RIGHT_CLICK : Runs when player right clicks held item
#    - BOW_MOB : Effects given when mob is shot by player
#    - FIRE : Effects given when player is on fire
#    - EXPLOSION : Effects given when player gets hit by explosion
#    - SWING : Enchant runs when player swings
#    - FALL_DAMAGE : Enchant runs when player takes fall damage
#    - REPEATING : Repeating enchantments, read more here:
#        https://github.com/N3kas/AdvancedEnchantments/wiki/Æ-Repeating-Enchantments-(timed)

#  Applies (Material)
#    Determines which items will have the effects
#    Latest Materials list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
#    NOTICE: You can use "LEATHER_ARMOR, IRON_ARMOR, CHAIN_ARMOR, GOLD_ARMOR or DIAMOND_ARMOR" to
#    to instantly add availability for all specific armor type pieces.
#    Use "ALL_ARMOR" to add all armor pieces.
#    Use "ALL_HELMET" to add all helmets
#    Use "ALL_CHESTPLATE" to add all chestplates
#    Use "ALL_BOOTS" to add all boots
#    Use "ALL_SWORD" to add all swords
#    Use "ALL_PICKAXE" to add all pickaxes
#    Use "ALL_AXE" to add all axes
#    And so on, but make sure to use non plural names of items!

#  Levels (Numbers)
#    Effects for each level, use as display in examples.

#  Effects (Custom Effects, Potion Effects)
#    List of effects enchantment will have
#    Possible effects:

#        *** POTION EFFECTS, for EFFECT_STATIC, HELD ***
#      - POTION:(potion effect):(level) - Adds/Removes permanent effect of a potion
#         # You may use POTION:(potion effect):(level):(length in ticks) for ATTACK, DEFENSE, ATTACK_MOB, DEATH, and KILL_MOB
#         ('POTION' effect type does not override potions, use 'POTION_OVERRIDE' instead)

#        *** Custom Effects ***
#       - PARTICLE:(type):(amount):(size (x, y, z increasement))
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Spawn particles at player's/entity's location
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types except HELD, EFFECT_STATIC

#       - FLY
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Toggle's players fly mode
#         * Usᴇᴅ Wɪᴛʜ: HELD, EFFECT_STATIC

#       - STEAL_HEALTH:(integer)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Steal health from other entity
#         * Usᴇᴅ Wɪᴛʜ: ATTACK, BOW, DEFENSE

#       - MORE_DROPS:(integer)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Multiply drops by number of times
#         * Usᴇᴅ Wɪᴛʜ: KILL_MOB

#       - WAIT:(integer) (in ticks! 20 ticks = 1 second)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Freeze the effect for number of ticks
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - MESSAGE:(message)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Send player a message
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - PLAYER_COMMAND:(command)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Make player run a command
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - CONSOLE_COMMAND:(command)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Run command from console
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - STOP_ATTACK
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Cancel the attack
#         * Usᴇᴅ Wɪᴛʜ: ATTACK_MOB, ATTACK, DEFENSE

#       - LIGHTNING
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Strike a lightning at location of entity
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - REPAIR
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Repair item in hand
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - TNT:(integer)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Spawn number of TNT at entity's location
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - DROP_HEAD
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Drop player's head
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - EXTINGUISH
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Extinguish the entity
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - BOOST:(integer)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Boost entity number of blocks up
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - ADD_HEALTH:(integer)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Add number of health to entity
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - FLAME:(integer)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Set entity on fire for number of seconds
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - CURE:(potion effect)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Remove a potion effect from player
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - ADD_HARM:(integer)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Remove number of health from entity
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - ADD_FOOD:(integer)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Add food to player
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - PLAY_SOUND:(sound)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Play sound for player
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - GUARD:(mob type):(mob name, can use %player name%)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Spawn a guard of player
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - EXP:(integer)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Drop number of exp. orbs (each one contains 4 exp)
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - TRENCH:(integer)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Mines in radius (eg. 3x3x3). Supports ODD numbers only (3, 5, 7, etc.)
#         * Usᴇᴅ Wɪᴛʜ: MINING

#       - KEEP_ON_DEATH
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Keep item on death (only viable for armor & held item)
#         * Usᴇᴅ Wɪᴛʜ: DEATH

#       - IGNORE_ARMOR
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Ignores armor damage reduction
#         * Usᴇᴅ Wɪᴛʜ: ATTACK, BOW

#       - DOUBLE_DAMAGE
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Double attack damage
#         * Usᴇᴅ Wɪᴛʜ: ATTACK, BOW

#       - KILL_MOB
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Kill entity
#         * Usᴇᴅ Wɪᴛʜ: ATTACK_MOB

#       - SMELT
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Smelt mined block
#         * Usᴇᴅ Wɪᴛʜ: MINING
#         * Does not work with TRENCH

#       - TP_DROPS
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Teleports drops into player's inventory
#         * Usᴇᴅ Wɪᴛʜ: MINING

#       - EXTRA_DAMAGE:(double, aka number with decimal placement)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Deal number of damage more in attack
#         * Usᴇᴅ Wɪᴛʜ: ATTACK

#       - SPAWN_ARROWS
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Spawn arrows on top of player
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - PULL_CLOSER
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Pull entity closer from opponent
#         * Usᴇᴅ Wɪᴛʜ: Any effect with 2 parties involved

#       - PULL_AWAY
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Pull entity further from opponent
#         * Usᴇᴅ Wɪᴛʜ: Any effect with 2 parties involved

#       - IGNORE_ARMOR_DAMAGE
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Cancel armor durability reduction
#         * Usᴇᴅ Wɪᴛʜ: DEFENSE

#       - REVIVE
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Revive player
#         * Usᴇᴅ Wɪᴛʜ: DEATH

#       - DAMAGE_ARMOR:(integer)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Damage player's armor by number of durability
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - ADD_DURABILITY:(integer)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Patch player's armor by number of durability
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - ADD_DURABILITY_ITEM:(integer)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Patch player's held item
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - HALF_DAMAGE
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Deduce half damage from attack
#         * Usᴇᴅ Wɪᴛʜ: ATTACK, DEFENSE, BOW

#       - NEGATE_DAMAGE:(integer)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Deduce damage from attack
#         * Usᴇᴅ Wɪᴛʜ: ATTACK, DEFENSE, BOW

#       - INCREASE_DAMAGE:(integer)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Increase damage by number
#         * Usᴇᴅ Wɪᴛʜ: ATTACK, DEFENSE, BOW

#       - FIREBALL
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Shoot a fireball at entity

#       - ADD_EXP_MCMMO:(mcmmo skill(UpperCase)):(integer)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Add experience to certain McMMO skill
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - FILL_OXYGEN
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Set player's oxygen to full
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - STEAL_MONEY:(amount)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Steal money from one player to another
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - STEAL_EXP:(amount)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Steal exp from one player to another
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - BREAK
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Breaks block instantly
#         * Usᴇᴅ Wɪᴛʜ: Swing

#       - TELEPORT_BEHIND
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Teleport behind a player
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - STEAL_GUARD
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Steal another player's Guard
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - ADD_HARM_DEPEND_ON_ITEM:(damage)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Damage another player depending on other player's held item
#           REQUITES ENCHANT TYPES WITH TWO PLAYERS, LIKE DEFENSE/ATTACk
#         * Usᴇᴅ Wɪᴛʜ: All two-player enchant types

#       - DISABLE_ACTIVATION:<enchant name>:<seconds>
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Disable activation of enchant for player
#         * Important: Enchant name must be lower-case without spaces!
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - STEAL_MONEY_PERCENT:(percent)
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Steal % of player's balance, from one player to another
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - CACTUS_BREAK
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Player cactus-break particles
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#       - BLOOD
#         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Player 'blood' (redstone block breaking) particles
#         * Usᴇᴅ Wɪᴛʜ: All Enchant Types

#        # You can use tags <random number>x-y</random number> while x < y, it will generate a random number between two given integers.
#        # e.g.: 'STEAL_MONEY:<random number>10000-50000</random number>'
#        # Use <chance>x</chance> to set per-effect chance, x being a chance percentage.
#        # e.g.: 'POTION:SPEED:1:100 %attacker% <chance>25</chance>'

#        # You also may use %victim% or %attacker% flag to give effects to different players (in ATTACK, BOW, DEATH, KILL_PLAYER and DEFENSE types).
#        # Example usage: - 'POISON:1:5 %attacker%', this will give Level 1 POISON potion effect to the player who attacked.
#        # If none is provided, effects will be given to the player who had custom enchanted item.
#        # You can add %combo% instead of numbers, to use number of combo's player has (eg. to limit combo number: '%combo% > 0 && %combo% < 5 : %continue%')
#        # You can add %damage% instead of numbers, to use number of damage has been done (for ATTACK and DEFENSE)

#  Chance (Number)
#    Chance of effect occurring

#  Cooldown (number)
#    Number of effect cooldown, in seconds.

# Conditions
#   Conditions let you choose under what circumstances enchantment should be activated/stopped or chance increased/descreased
#
#   « Examples »
#      ► '%victim health% > 5 : %stop%' (Will not activate effects if player's health is higher than 2.5 hearts (1 heart = 2)
#      ► '%player world% = my_world : %allow%' (If player is in world called "my_world", the enchantment will activate)
#      ► '%player y% < 30 && %player health% > 10 =  : %chance%+10' (If player's Y level is less than 30 and health is more than 5 hearts, it 7
#      will increase chance of effects activating by 10)
#      ► '%victim health% > %attacker health% : %force%' (If victim has more health than attacker, effects will be forced to run
#      ignoring probability chance of it activating).
#
#   « Variables for conditional part »
#    %player health%, %player food%, %player_world%, %player_name%, %player x, %player y%, %player z%, %near players% (number)
#    You can also replace "player" with attacker/victim for ATTACK, BOW, DEATH, DEFENSE and KILL_PLAYER enchantment types.
#    %block x%, %block y% and %block z% can be used for MINING enchantment type. %combo%, %attacker combo% and %victim combo% can
#    be used to define how many combo's player has. You can also use %is sneaking% as well as %attacker is sneaking%, %victim is sneaking%
#    (eg. %is sneaking% = true : %continue%) As well as %is on fire%, can be used with %victim/attacker is on fire% (returns true/false)
#    You can use %mob type% variable for KILL_MOB and ATTACK_MOB, to get mob in the event, e.g.: (CREEPER, CAVE_SPIDER, ZOMBIE)
#    %block type% - Mined block type, find all block types at: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
#    %(victim/attacker)is under water% - returns "true/false"
#    %is headshot% - returns "true/false" (for BOW)
#    %has potion effect <POTION EFFECT TYPE>% - returns "true/false"
#    %(attacker /victim )faction land% - returns ENEMY, NEUTRAL, TRUCE, MEMBER (own land) (Factions)
#    %(attacker /victim )level of skill (mcmmo skill(UpperCase))% - returns level number (mcMMO)
#    %(attacker /victim )is bleeding% - returns "true/false" if player is bleeding (mcMMO)
#    %damaged from behind% - returns if victim was damaged from behind by enemy
#    %attacker has enchantment in hand of <enchant>% - returns "true/false", checks if player has enchantment on their item
#    %attacker time%/%victim time% - get player world time
#
#   « Variables for end solution »
#   %force% (forces effect to activate ignoring chance), %continue% (let's the effect reading continue, takes chance in consideration),
#   %stop% (ignores all of the effects), %chance%+x (increases chance by x%), %chance-x% (decreases chance by x%)

# Define enchantments that are required for enchantment to be applied, or with what enchantments it's not allowed to apply:
# *** This is not a required configuration section and each enchantment doesn't need to have it ***
#  settings:
#    required-enchants:
#      - 'springs'
#    not-applyable-with:
#      - 'frozen'
#    removeable: false # Makes enchantment non-removeable with blackscrolls

aquatic:
  display: '%group-color%Thợ Lặn'
  description: 'Cho hiệu ứng thở dưới nước, \n(Kích hoạt liên tục)!.'
  applies-to: 'Mũ'
  type: 'EFFECT_STATIC'
  group: 'SIMPLE'
  applies:
  - ALL_HELMET
  levels:
    1:
      effects:
      - 'POTION:WATER_BREATHING:0'
autosmelt:
  display: '%group-color%Tự Động Nung'
  description: 'Tự động nung quặng, \n(Kích hoạt liên tục)!.'
  applies-to: 'Cúp'
  type: 'MINING'
  group: 'SIMPLE'
  applies:
  - ALL_PICKAXE
  levels:
    1:
      chance: 41
      effects:
      - 'SMELT'
    2:
      chance: 62
      effects:
      - 'SMELT'
    3:
      chance: 100
      effects:
      - 'SMELT'
confusion:
  display: '%group-color%Say'
  description: 'Có khả năng gây buồn nôn cho đối thủ, \n(Kích hoạt ngẫu nhiên)!.'
  applies-to: 'Rìu'
  type: 'ATTACK'
  group: 'SIMPLE'
  applies:
  - ALL_AXE
  levels:
    1:
      chance: 13
      cooldown: 1
      effects:
      - 'POTION:CONFUSION:0:40 %victim%'
    2:
      chance: 19
      cooldown: 1
      effects:
      - 'POTION:CONFUSION:0:80 %victim%'
    3:
      chance: 24
      cooldown: 1
      effects:
      - 'POTION:CONFUSION:0:120 %victim%'
experience:
  display: '%group-color%Chuyên Gia'
  description: 'Có khả năng đào ra EXP khi đào quặng, \n(Kích hoạt liên tục)!'
  applies-to: 'Tất cả Dụng Cụ'
  type: 'MINING'
  group: 'SIMPLE'
  applies:
  - ALL_PICKAXE
  - ALL_SPADE
  levels:
    1:
      chance: 15
      cooldown: 1
      effects:
      - 'EXP:<random number>2-5</random number>'
    2:
      chance: 30
      cooldown: 1
      effects:
      - 'EXP:<random number>2-5</random number>'
    3:
      chance: 45
      cooldown: 1
      effects:
      - 'EXP:<random number>2-5</random number>'
    4:
      chance: 60
      cooldown: 1
      effects:
      - 'EXP:<random number>2-5</random number>'
    5:
      chance: 75
      cooldown: 1
      effects:
      - 'EXP:<random number>2-5</random number>'
haste:
  display: '%group-color%Nhanh Tay'
  description: 'Có khả năng đào nhanh của Công cụ, \n(Kích hoạt liên tục)!'
  applies-to: 'Tất Cả Dụng Cụ'
  type: 'HELD'
  group: 'SIMPLE'
  applies:
  - ALL_PICKAXE
  - ALL_SPADE
  - ALL_AXE
  levels:
    1:
      effects:
      - 'POTION:FAST_DIGGING:0'
    2:
      effects:
      - 'POTION:FAST_DIGGING:1'
    3:
      effects:
      - 'POTION:FAST_DIGGING:2'
insomnia:
  display: '%group-color%Khống Chế'
  description: 'Có khả năng tạo ra Chậm rãi ,\n buồn nôn lên đối thủ , \n(Kích hoạt ngẫu nhiên)!.'
  applies-to: 'Kiếm'
  type: 'ATTACK'
  group: 'SIMPLE'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 10
      cooldown: 2
      effects:
      - 'POTION:SLOW:0:40 %victim%'
      - 'POTION:CONFUSION:0:40 %victim%'
      - 'POTION:SLOW_DIGGING:0:60 %victim%'
    2:
      chance: 12
      cooldown: 2
      effects:
      - 'POTION:SLOW:0:80 %victim%'
      - 'POTION:CONFUSION:0:80 %victim%'
      - 'POTION:SLOW_DIGGING:0:100 %victim%'
    3:
      chance: 14
      cooldown: 2
      effects:
      - 'POTION:SLOW:1:100 %victim%'
      - 'POTION:CONFUSION:1:100 %victim%'
      - 'POTION:SLOW_DIGGING:1:120 %victim%'
    4:
      chance: 16
      cooldown: 2
      effects:
      - 'POTION:SLOW:1:120 %victim%'
      - 'POTION:CONFUSION:1:120 %victim%'
      - 'POTION:SLOW_DIGGING:1:140 %victim%'
    5:
      chance: 18
      cooldown: 2
      effects:
      - 'POTION:SLOW:1:140 %victim%'
      - 'POTION:CONFUSION:1:140 %victim%'
      - 'POTION:SLOW_DIGGING:1:160 %victim%'
    6:
      chance: 20
      cooldown: 2
      effects:
      - 'POTION:SLOW:1:180 %victim%'
      - 'POTION:CONFUSION:1:180 %victim%'
      - 'POTION:SLOW_DIGGING:1:200 %victim%'
    7:
      chance: 22
      cooldown: 2
      effects:
      - 'POTION:SLOW:2:80 %victim%'
      - 'POTION:CONFUSION:2:80 %victim%'
      - 'POTION:SLOW_DIGGING:2:100 %victim%'
lightning:
  display: '%group-color%Điện Tích'
  description: 'Có khả năng tạo ra sấm sét lên đối thủ, \n(Kích hoạt ngẫu nhiên)!.'
  applies-to: 'Cung'
  type: 'BOW'
  group: 'SIMPLE'
  applies:
  - BOW
  levels:
    1:
      chance: 24
      cooldown: 3
      effects:
      - 'LIGHTNING %victim%'
    2:
      chance: 32
      cooldown: 3
      effects:
      - 'LIGHTNING %victim%'
    3:
      chance: 40
      cooldown: 3
      effects:
      - 'LIGHTNING %victim%'
oxygenate:
  display: '%group-color%Phổi Thép'
  description: 'Hồi lại Oxy khi đào ở dưới nước, \n(Kích hoạt liên tục)!.'
  applies-to: 'Cúp'
  type: 'MINING'
  group: 'SIMPLE'
  applies:
  - ALL_PICKAXE
  levels:
    1:
      cooldown: 3
      effects:
      - 'FILL_OXYGEN'
thunderingblow:
  display: '%group-color%Chí Mạng'
  description: 'Có thể gây ra hiệu ứng chí mạng trên kẻ thù của bạn, \n(Kích hoạt ngẫu nhiên)!.'
  applies-to: 'Kiếm'
  type: 'ATTACK'
  group: 'SIMPLE'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 12
      cooldown: 2
      effects:
      - 'LIGHTNING %victim%'
    2:
      chance: 17
      cooldown: 2
      effects:
      - 'LIGHTNING %victim%'
    3:
      chance: 24
      cooldown: 2
      effects:
      - 'LIGHTNING %victim%'
glowing:
  display: '%group-color%Mắt Cú'
  description: 'Cho người sử dụng hiệu ứng nhìn trong bóng tối, \n(Kích hoạt liên tục)'
  applies-to: 'Mũ'
  type: 'EFFECT_STATIC'
  group: 'SIMPLE'
  applies:
  - ALL_HELMET
  levels:
    1:
      effects:
      - 'POTION:NIGHT_VISION:0'
      - 'POTION:GLOWING:1'
decapitation:
  display: '%group-color%Bổ'
  description: "Có khả năng chặt đầu đối thủ, \n(Kích hoạt ngẫu nhiên)"
  applies-to: 'Rìu'
  type: 'KILL_PLAYER'
  group: 'SIMPLE'
  applies:
  - ALL_AXE
  levels:
    1:
      chance: 20
      effects:
      - 'DROP_HEAD %victim%'
    2:
      chance: 40
      effects:
      - 'DROP_HEAD %victim%'
    3:
      chance: 60
      effects:
      - 'DROP_HEAD %victim%'
headless:
  display: '%group-color%Chặt'
  description: 'Có khả năng chặt đầu đối thủ, \n(Kích hoạt ngẫu nhiên)!.'
  applies-to: 'Kiếm'
  type: 'KILL_PLAYER'
  group: 'SIMPLE'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 0.001
      effects:
      - 'DROP_HEAD %victim%'
    2:
      chance: 0.004
      effects:
      - 'DROP_HEAD %victim%'
    3:
      chance: 0.008
      effects:
      - 'DROP_HEAD %victim%'
obliterate:
  display: '%group-color%Bật lùi'
  description: 'Bật lùi vô hạn, \n(Kích hoạt liên tục)'
  applies-to: 'Kiếm'
  type: 'ATTACK'
  group: 'SIMPLE'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 30
      cooldown: 6
      effects:
      - 'PULL_AWAY:3.0 %victim%'
    2:
      chance: 36
      cooldown: 6
      effects:
      - 'PULL_AWAY:3.5 %victim%'
    3:
      chance: 42
      cooldown: 6
      effects:
      - 'PULL_AWAY:4.0 %victim%'
    4:
      chance: 48
      cooldown: 6
      effects:
      - 'PULL_AWAY:4.5 %victim%'
    5:
      chance: 54
      cooldown: 6
      effects:
      - 'PULL_AWAY:5.0 %victim%'
epicness:
  display: '%group-color%Bổ Trợ'
  description: 'Cho người sở hữu các hiệu ứng và âm thanh, \n(Kích hoạt liên tục)!.'
  applies-to: 'Kiếm'
  type: 'ATTACK;ATTACK_MOB'
  group: 'SIMPLE'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 20
      cooldown: 3
      effects:
      - 'PARTICLE:LARGE_SMOKE:50:1 %victim%'
      - 'PLAY_SOUND:GHAST_SCREAM'
    2:
      chance: 40
      cooldown: 3
      effects:
      - 'PARTICLE:LARGE_SMOKE:50:1 %victim%'
      - 'PLAY_SOUND:GHAST_SCREAM'
    3:
      chance: 60
      cooldown: 3
      effects:
      - 'PARTICLE:LARGE_SMOKE:50:1 %victim%'
      - 'PLAY_SOUND:GHAST_SCREAM'
berserk:
  display: '%group-color%Quả Cảm'
  description: "Cơ hội cho cho người chơi tăng sát thương \nđồng thời giảm khả năng đào, \n(Kích hoạt liên tục)!."
  applies-to: 'Rìu'
  type: 'ATTACK'
  group: 'UNIQUE'
  applies:
  - ALL_AXE
  levels:
    1:
      chance: 4
      cooldown: 1
      effects:
      - 'POTION:SLOW_DIGGING:0:60 %attacker%'
      - 'POTION:INCREASE_DAMAGE:0:60 %attacker%'
    2:
      chance: 8
      cooldown: 1
      effects:
      - 'POTION:SLOW_DIGGING:0:80 %attacker%'
      - 'POTION:INCREASE_DAMAGE:0:80 %attacker%'
    3:
      chance: 12
      cooldown: 1
      effects:
      - 'POTION:SLOW_DIGGING:0:100 %attacker%'
      - 'POTION:INCREASE_DAMAGE:0:100 %attacker%'
    4:
      chance: 16
      cooldown: 1
      effects:
      - 'POTION:SLOW_DIGGING:1:80 %attacker%'
      - 'POTION:INCREASE_DAMAGE:1:80 %attacker%'
    5:
      chance: 20
      cooldown: 1
      effects:
      - 'POTION:SLOW_DIGGING:1:100 %attacker%'
      - 'POTION:INCREASE_DAMAGE:1:100 %attacker%'
curse:
  display: '%group-color%Kháng Thể'
  description: 'Trao hiệu ứng hồi máu bảo vệ,/nđồng thời giảm tốc độ khi máu ở mức thấp, \n(Kích hoạt liên tục)!.'
  applies-to: 'Áo Giáp'
  type: 'DEFENSE'
  group: 'UNIQUE'
  applies:
  - ALL_CHESTPLATE
  levels:
    1:
      chance: 10
      cooldown: 2
      condition: '%victim health% < 10 : %continue%'
      effects:
      - 'POTION:SLOW_DIGGING:0:100 %attacker%'
      - 'POTION:INCREASE_DAMAGE:0:40 %victim%'
      - 'POTION:DAMAGE_RESISTANCE:0:40 %victim%'
    2:
      chance: 12
      cooldown: 2
      condition: '%victim health% < 10 : %continue%'
      effects:
      - 'POTION:SLOW_DIGGING:0:120 %attacker%'
      - 'POTION:INCREASE_DAMAGE:0:60 %victim%'
      - 'POTION:DAMAGE_RESISTANCE:0:60 %victim%'
    3:
      chance: 14
      cooldown: 2
      condition: '%victim health% < 10 : %continue%'
      effects:
      - 'POTION:SLOW_DIGGING:1:80 %attacker%'
      - 'POTION:INCREASE_DAMAGE:0:80 %victim%'
      - 'POTION:DAMAGE_RESISTANCE:0:80 %victim%'
    4:
      chance: 16
      cooldown: 2
      condition: '%victim health% < 10 : %continue%'
      effects:
      - 'POTION:SLOW_DIGGING:1:100 %attacker%'
      - 'POTION:INCREASE_DAMAGE:1:60 %victim%'
      - 'POTION:DAMAGE_RESISTANCE:1:60 %victim%'
    5:
      chance: 18
      cooldown: 2
      condition: '%victim health% < 10 : %continue%'
      effects:
      - 'POTION:SLOW_DIGGING:2:100 %attacker%'
      - 'POTION:INCREASE_DAMAGE:1:80 %victim%'
      - 'POTION:DAMAGE_RESISTANCE:1:80 %victim%'
endershift:
  display: '%group-color%Thoát Thân'
  description: 'Tăng tốc độ và hồi máu khi máu ở mức thấp, \n(Kích hoạt liên tục)!.'
  applies-to: 'Mũ + Giày'
  type: 'DEFENSE'
  group: 'UNIQUE'
  applies:
  - ALL_HELMET
  - ALL_BOOTS
  levels:
    1:
      chance: 16
      cooldown: 2
      condition: "%victim health% > 6 : %stop%"
      effects:
      - 'POTION:SPEED:1:120 %victim%'
      - 'POTION:ABSORPTION:0:80 %victim%'
    2:
      chance: 17
      cooldown: 2
      condition: "%victim health% > 6 : %stop%"
      effects:
      - 'POTION:SPEED:1:120 %victim%'
      - 'POTION:ABSORPTION:1:80 %victim%'
    3:
      chance: 18
      cooldown: 2
      condition: "%victim health% > 6 : %stop%"
      effects:
      - 'POTION:SPEED:1:120 %victim%'
      - 'POTION:ABSORPTION:2:80 %victim%'
explosive:
  display: '%group-color%Nổ'
  description: 'Mũi tên nổ, \n(Kích hoạt ngẫu nhiên)!.'
  applies-to: 'Cung'
  type: 'BOW'
  group: 'UNIQUE'
  applies:
  - BOW
  levels:
    1:
      chance: 20
      cooldown: 5
      effects:
      - 'TNT %victim%'
    2:
      chance: 30
      cooldown: 5
      effects:
      - 'TNT %victim%'
    3:
      chance: 40
      cooldown: 5
      effects:
      - 'TNT %victim%'
    4:
      chance: 50
      cooldown: 5
      effects:
      - 'TNT %victim%'
    5:
      chance: 60
      cooldown: 5
      effects:
      - 'TNT %victim%'
featherweight:
  display: '%group-color%Chém Nhanh'
  description: 'Cơ hội có khả năng chém nhanh, \n(Kích hoạt liên tục)!.'
  applies-to: 'Kiếm'
  type: 'ATTACK;ATTACK_MOB'
  group: 'UNIQUE'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 35
      cooldown: 2
      effects:
      - 'POTION:FAST_DIGGING:0:60'
    2:
      chance: 55
      cooldown: 2
      effects:
      - 'POTION:FAST_DIGGING:1:80'
    3:
      chance: 75
      cooldown: 2
      effects:
      - 'POTION:FAST_DIGGING:2:100'
molten:
  display: '%group-color%Giáp Lửa'
  description: 'Có khả năng tấn công ra Lửa, \n(Kích hoạt ngẫu nhiên)!.'
  applies-to: 'Giáp'
  type: 'DEFENSE'
  group: 'UNIQUE'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 21
      cooldown: 2
      effects:
      - 'FLAME:2 %attacker%'
    2:
      chance: 32
      cooldown: 2
      effects:
      - 'FLAME:4 %attacker%'
    3:
      chance: 49
      cooldown: 2
      effects:
      - 'FLAME:6 %attacker%'
    4:
      chance: 63
      cooldown: 2
      effects:
      - 'FLAME:8 %attacker%'
ravenous:
  display: '%group-color%Hồi Sức'
  description: "Có khả năng hồi thanh đói khi chiến đấu, \n(Kích hoạt ngẫu nhiên)!."
  applies-to: 'Rìu'
  type: 'ATTACK'
  group: 'UNIQUE'
  applies:
  - ALL_AXE
  levels:
    1:
      chance: 14
      cooldown: 2
      effects:
      - 'ADD_FOOD:<random number>1-4</random number> %attacker%'
    2:
      chance: 18
      cooldown: 2
      effects:
      - 'ADD_FOOD:<random number>1-4</random number> %attacker%'
    3:
      chance: 22
      cooldown: 2
      effects:
      - 'ADD_FOOD:<random number>1-4</random number> %attacker%'
    4:
      chance: 26
      cooldown: 2
      effects:
      - 'ADD_FOOD:<random number>1-4</random number> %attacker%'
selfdestruct:
  display: '%group-color%Khói TNT'
  description: "Khi bạn sắp chết,\nTNT sẽ spawn xung quanh bạn\nBảo vệ bạn và\nvật phẩm của bạn, \n(Kích hoạt liên tục)!."
  applies-to: 'Mọi Loại Giáp'
  type: 'DEFENSE'
  group: 'UNIQUE'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 23
      cooldown: 2
      condition: "%victim health% > 3 : %stop%"
      effects:
      - 'TNT %victim%'
    2:
      chance: 35
      cooldown: 2
      condition: "%victim health% > 3 : %stop%"
      effects:
      - 'TNT %victim%'
      - 'TNT %victim%'
    3:
      chance: 42
      cooldown: 2
      condition: "%victim health% > 3 : %stop%"
      effects:
      - 'TNT %victim%'
      - 'TNT %victim%'
      - 'TNT %victim%'
telepathy:
  display: '%group-color%Tự Động Đặt'
  description: "Tự động đặt các khối bị hỏng \nbởi các công cụ trong kho của bạn., \n(Kích hoạt liên tục)!."
  applies-to: 'Tất Cả Dụng Cụ'
  type: 'MINING'
  group: 'UNIQUE'
  applies:
  - ALL_PICKAXE
  - ALL_SPADE
  levels:
    1:
      chance: 40
      effects:
      - 'TP_DROPS'
    2:
      chance: 60
      effects:
      - 'TP_DROPS'
    3:
      chance: 80
      effects:
      - 'TP_DROPS'
    4:
      effects:
      - 'TP_DROPS'
obsidiandestroyer:
  display: '%group-color%Hắc diện thạch mềm'
  description: 'Khả năng phá hắc diện Thạch ngay lập tức, \n(Kích hoạt ngẫu nhiên)!.'
  applies-to: 'Cúp'
  type: 'SWING'
  group: 'UNIQUE'
  applies:
  - ALL_PICKAXE
  levels:
    1:
      chance: 15
      condition:
      - '%block type% != OBSIDIAN : %stop%'
      - '%player faction land% != MEMBER : %stop%'
      effects:
      - 'BREAK'
    2:
      chance: 30
      condition:
      - '%block type% != OBSIDIAN : %stop%'
      - '%player faction land% != MEMBER : %stop%'
      effects:
      - 'BREAK'
    3:
      chance: 50
      condition:
      - '%block type% != OBSIDIAN : %stop%'
      - '%player faction land% != MEMBER : %stop%'
      effects:
      - 'BREAK'
    4:
      chance: 65
      condition:
      - '%block type% != OBSIDIAN : %stop%'
      - '%player faction land% != MEMBER : %stop%'
      effects:
      - 'BREAK'
    5:
      chance: 80
      condition:
      - '%block type% != OBSIDIAN : %stop%'
      - '%player faction land% != MEMBER : %stop%'
      effects:
      - 'BREAK'
skillswipe:
  display: '%group-color%Trộm EXP'
  description: "Có cơ hội cướp EXP của kẻ địch khi bạn tấn công, \n(Kích hoạt ngẫu nhiên)!."
  applies-to: 'Kiếm'
  type: 'ATTACK'
  group: 'UNIQUE'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 15
      cooldown: 5
      effects:
      - 'STEAL_EXP:<random number>25-125</random number> %attacker%'
    2:
      chance: 17
      cooldown: 5
      effects:
      - 'STEAL_EXP:<random number>25-175</random number> %attacker%'
    3:
      chance: 19
      cooldown: 5
      effects:
      - 'STEAL_EXP:<random number>25-225</random number> %attacker%'
    4:
      chance: 21
      cooldown: 5
      effects:
      - 'STEAL_EXP:<random number>25-275</random number> %attacker%'
    5:
      chance: 23
      cooldown: 5
      effects:
      - 'STEAL_EXP:<random number>25-350</random number> %attacker%'
plaguecarrier:
  display: '%group-color%Lá Chắn'
  description: "Khi gần chết triệu hồi dây leo và loại bỏ buff để bảo vệ bạn, \n(Kích hoạt liên tục)!."
  applies-to: 'Quần'
  type: 'DEFENSE'
  group: 'UNIQUE'
  applies:
  - ALL_LEGGINGS
  levels:
    1:
      chance: 13
      cooldown: 3
      condition:
      - '%victim health% < 2 : %continue%'
      - '%victim health% > 4 : %stop%'
      effects:
      - 'GUARD:CREEPER:%victim%'
      - 'GUARD:CREEPER:%victim%'
      - 'POTION:BLINDNESS:0:40 %attacker%'
    2:
      chance: 17
      cooldown: 3
      condition:
      - '%victim health% < 2 : %continue%'
      - '%victim health% > 4 : %stop%'
      effects:
      - 'GUARD:CREEPER:%victim%'
      - 'GUARD:CREEPER:%victim%'
      - 'POTION:BLINDNESS:0:60 %attacker%'
    3:
      chance: 24
      cooldown: 3
      condition:
      - '%victim health% < 2 : %continue%'
      - '%victim health% > 4 : %stop%'
      effects:
      - 'GUARD:CREEPER:%victim%'
      - 'GUARD:CREEPER:%victim%'
      - 'GUARD:CREEPER:%victim%'
      - 'POTION:BLINDNESS:0:100 %attacker%'
    4:
      chance: 30
      cooldown: 3
      condition:
      - '%victim health% < 2 : %continue%'
      - '%victim health% > 4 : %stop%'
      effects:
      - 'GUARD:CREEPER:%victim%'
      - 'GUARD:CREEPER:%victim%'
      - 'GUARD:CREEPER:%victim%'
      - 'POTION:BLINDNESS:1:40 %attacker%'
    5:
      chance: 38
      cooldown: 3
      condition:
      - '%victim health% < 2 : %continue%'
      - '%victim health% > 4 : %stop%'
      effects:
      - 'GUARD:CREEPER:%victim%'
      - 'GUARD:CREEPER:%victim%'
      - 'GUARD:CREEPER:%victim%'
      - 'POTION:BLINDNESS:1:80 %attacker%'
    6:
      chance: 46
      cooldown: 3
      condition:
      - '%victim health% < 2 : %continue%'
      - '%victim health% > 4 : %stop%'
      effects:
      - 'GUARD:CREEPER:%victim%'
      - 'GUARD:CREEPER:%victim%'
      - 'GUARD:CREEPER:%victim%'
      - 'GUARD:CREEPER:%victim%'
      - 'POTION:BLINDNESS:1:120 %attacker%'
    7:
      chance: 55
      cooldown: 3
      condition:
      - '%victim health% < 2 : %continue%'
      - '%victim health% > 4 : %stop%'
      effects:
      - 'GUARD:CREEPER:%victim%'
      - 'GUARD:CREEPER:%victim%'
      - 'GUARD:CREEPER:%victim%'
      - 'GUARD:CREEPER:%victim%'
      - 'POTION:BLINDNESS:2:60 %attacker%'
    8:
      chance: 69
      cooldown: 3
      condition:
      - '%victim health% < 2 : %continue%'
      - '%victim health% > 4 : %stop%'
      effects:
      - 'GUARD:CREEPER:%victim%'
      - 'GUARD:CREEPER:%victim%'
      - 'GUARD:CREEPER:%victim%'
      - 'GUARD:CREEPER:%victim%'
      - 'POTION:BLINDNESS:2:100 %attacker%'
virus:
  display: '%group-color%Virus'
  description: "Nhân lên gấp bội tất cả Wither \nvà Poison gây sát thương cho mục tiêu bị ảnh hưởng \nvà có cơ hội loại bỏ các hiệu ứng tái sinh khi bị đánh, \n(Kích hoạt liên tục)!."
  applies-to: 'Cung'
  type: 'BOW'
  group: 'UNIQUE'
  applies:
  - BOW
  levels:
    1:
      chance: 12
      cooldown: 3
      condition:
      - '%victim has potion effect WITHER% != TRUE : %stop%'
      - '%victim has potion effect POISON% != TRUE : %stop%'
      effects:
      - 'POTION:WITHER:2:60 %victim%'
      - 'POTION:POISON:2:60 %victim%'
    2:
      chance: 16
      cooldown: 3
      condition:
      - '%victim has potion effect WITHER% != TRUE : %stop%'
      - '%victim has potion effect POISON% != TRUE : %stop%'
      effects:
      - 'POTION:WITHER:2:60 %victim%'
      - 'POTION:POISON:2:60 %victim%'
    3:
      chance: 20
      cooldown: 3
      condition:
      - '%victim has potion effect WITHER% != TRUE : %stop%'
      - '%victim has potion effect POISON% != TRUE : %stop%'
      effects:
      - 'POTION:WITHER:2:60 %victim%'
      - 'POTION:POISON:2:60 %victim%'
    4:
      chance: 24
      cooldown: 3
      condition:
      - '%victim has potion effect WITHER% != TRUE : %stop%'
      - '%victim has potion effect POISON% != TRUE : %stop%'
      effects:
      - 'POTION:WITHER:2:60 %victim%'
      - 'POTION:POISON:2:60 %victim%'
antigravity:
  display: '%group-color%Siêu Trọng Lực'
  description: 'Kháng lại Trọng lực và độ nhảy siêu cao, \n(Kích hoạt liên tục)!.'
  applies-to: 'Giày'
  type: 'EFFECT_STATIC'
  group: 'ELITE'
  applies:
  - ALL_BOOTS
  levels:
    1:
      effects:
      - 'POTION:JUMP:2'
    2:
      effects:
      - 'POTION:JUMP:3'
    3:
      effects:
      - 'POTION:JUMP:4'
blind:
  display: '%group-color%Khói'
  description: "Có cơ hội gây mù lòa lên đối thủ, \n(Kích hoạt ngẫu nhiên)!."
  applies-to: 'Kiếm'
  type: 'ATTACK'
  group: 'ELITE'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 17
      cooldown: 3
      effects:
      - 'POTION:BLINDNESS:0:60 %victim%'
    2:
      chance: 25
      cooldown: 3
      effects:
      - 'POTION:BLINDNESS:1:80 %victim%'
    3:
      chance: 33
      cooldown: 3
      effects:
      - 'POTION:BLINDNESS:2:100 %victim%'
cactus:
  display: '%group-color%Xương Rồng'
  description: "Làm kẻ địch bị thương nhưng \nkhông làm hỏng độ bền của vũ khí khi tấn công, \n(Kích hoạt liên tục)!."
  applies-to: 'Tất Cả Loại Giáp'
  type: 'DEFENSE'
  group: 'ELITE'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 22
      cooldown: 3
      effects:
      - 'STOP_ATTACK'
      - 'ADD_HARM:<random number>1-4</random number> %attacker%'
    2:
      chance: 46
      cooldown: 3
      effects:
      - 'STOP_ATTACK'
      - 'ADD_HARM:<random number>1-4</random number> %attacker%'
execute:
  display: '%group-color%Phù Phép'
  description: "Buff sức mạnh khi máu ở mức thấp, \n(Kích hoạt liên tục)!."
  applies-to: 'Kiếm'
  type: 'ATTACK'
  group: 'ELITE'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 9
      cooldown: 2
      condition: "%victim health% > 6 : %stop%"
      effects:
      - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
      - 'MESSAGE:&b&l** PHÙ PHÉP ** %attacker%'
    2:
      chance: 15
      cooldown: 2
      condition: "%victim health% > 6 : %stop%"
      effects:
      - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
      - 'MESSAGE:&b&l** PHÙ PHÉP ** %attacker%'
    3:
      chance: 19
      cooldown: 2
      condition: "%victim health% > 6 : %stop%"
      effects:
      - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
      - 'MESSAGE:&b&l** PHÙ PHÉP ** %attacker%'
    4:
      chance: 24
      cooldown: 2
      condition: "%victim health% > 6 : %stop%"
      effects:
      - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
      - 'MESSAGE:&b&l** PHÙ PHÉP ** %attacker%'
    5:
      chance: 29
      cooldown: 2
      condition: "%victim health% > 6 : %stop%"
      effects:
      - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
      - 'MESSAGE:&b&l** PHÙ PHÉP ** %attacker%'
    6:
      chance: 32
      cooldown: 2
      condition: "%victim health% > 6 : %stop%"
      effects:
      - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
      - 'MESSAGE:&b&l** PHÙ PHÉP ** %attacker%'
    7:
      chance: 40
      cooldown: 2
      condition: "%victim health% > 6 : %stop%"
      effects:
      - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
      - 'MESSAGE:&b&l** PHÙ PHÉP ** %attacker%'
frozen:
  display: '%group-color%Băng Giá'
  description: "Có cơ hội gây chậm chạm lên đối thủ khi ở thế Bị động, \n(Kích hoạt liên tục)!."
  applies-to: 'Tất Cả Loại Giáp'
  type: 'DEFENSE'
  group: 'ELITE'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 19
      cooldown: 3
      effects:
      - 'POTION:SLOW:0:100 %attacker%'
    2:
      chance: 19
      cooldown: 3
      effects:
      - 'POTION:SLOW:1:100 %attacker%'
    3:
      chance: 26
      cooldown: 3
      effects:
      - 'POTION:SLOW:1:100 %attacker%'
paralyze:
  display: '%group-color%Trời Giáng'
  description: "Cơ hội trao sấm sét và chậm rãi lên đối thủ, \n(Kích hoạt ngẫu nhiên)!."
  applies-to: 'Kiếm'
  type: 'ATTACK'
  group: 'ELITE'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 7
      cooldown: 3
      effects:
      - 'LIGHTNING %victim%'
      - 'EXTINGUISH %victim%'
      - 'POTION:SLOW:0:60 %victim%'
      - 'POTION:SLOW_DIGGING:0:60 %victim%'
    2:
      chance: 13
      cooldown: 3
      effects:
      - 'LIGHTNING %victim%'
      - 'EXTINGUISH %victim%'
      - 'POTION:SLOW:0:100 %victim%'
      - 'POTION:SLOW_DIGGING:0:100 %victim%'
    3:
      chance: 17
      cooldown: 3
      effects:
      - 'LIGHTNING %victim%'
      - 'EXTINGUISH %victim%'
      - 'POTION:SLOW:1:60 %victim%'
      - 'POTION:SLOW_DIGGING:1:60 %victim%'
    4:
      chance: 22
      cooldown: 3
      effects:
      - 'LIGHTNING %victim%'
      - 'EXTINGUISH %victim%'
      - 'POTION:SLOW:1:100 %victim%'
      - 'POTION:SLOW_DIGGING:1:100 %victim%'
poison:
  display: '%group-color%Độc'
  description: 'Có khả năng gây độc khi tấn kẻ địch, \n(Kích hoạt ngẫu nhiên)!.'
  applies-to: 'Kiếm'
  type: 'ATTACK'
  group: 'ELITE'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 19
      cooldown: 2
      effects:
      - 'POTION:POISON:0:80 %victim%'
    2:
      chance: 26
      cooldown: 2
      effects:
      - 'POTION:POISON:0:120 %victim%'
    3:
      chance: 33
      cooldown: 2
      effects:
      - 'POTION:POISON:1:80 %victim%'
poisoned:
  display: '%group-color%Giáp Độc'
  description: "cho người sở hữu hiệu ứng tấn công gây độc, \n(Kích hoạt liên tục)!."
  applies-to: 'Tất Cả Loại Giáp'
  type: 'DEFENSE'
  group: 'ELITE'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 12
      cooldown: 4
      effects:
      - 'POTION:POISON:0:60 %attacker%'
    2:
      chance: 17
      cooldown: 4
      effects:
      - 'POTION:POISON:0:120 %attacker%'
    3:
      chance: 23
      cooldown: 4
      effects:
      - 'POTION:POISON:1:60 %attacker%'
    4:
      chance: 29
      cooldown: 4
      effects:
      - 'POTION:POISON:1:120 %attacker%'
reforged:
  display: '%group-color%Kháng Bể'
  description: "Bảo vệ độ bền của vũ khí,\nvật phẩm sẽ mất nhiều thời gian hơn để bị vỡ, \n(Kích hoạt liên tục)!."
  applies-to: 'Vũ Khí'
  type: 'ATTACK_MOB;MINING'
  group: 'ELITE'
  applies:
  - ALL_AXE
  - ALL_SWORD
  - ALL_PICKAXE
  - ALL_SPADE
  levels:
    1:
      chance: 10
      effects:
      - 'ADD_DURABILITY_ITEM:-1'
    2:
      chance: 20
      effects:
      - 'ADD_DURABILITY_ITEM:-1'
    3:
      chance: 30
      effects:
      - 'ADD_DURABILITY_ITEM:-2'
    4:
      chance: 40
      effects:
      - 'ADD_DURABILITY_ITEM:-2'
    5:
      chance: 50
      effects:
      - 'ADD_DURABILITY_ITEM:-2'
    6:
      chance: 60
      effects:
      - 'ADD_DURABILITY_ITEM:-3'
    7:
      chance: 70
      effects:
      - 'ADD_DURABILITY_ITEM:-3'
    8:
      chance: 80
      effects:
      - 'ADD_DURABILITY_ITEM:-4'
    9:
      chance: 90
      effects:
      - 'ADD_DURABILITY_ITEM:-4'
    10:
      effects:
      - 'ADD_DURABILITY_ITEM:-5'
snare:
  display: '%group-color%Ảo Giác'
  description: "Cơ hội để làm chậm và mệt mỏi \nkẻ thù với đạn, \n(Kích hoạt ngẫu nhiên)!."
  applies-to: 'Cung'
  type: 'BOW'
  group: 'ELITE'
  applies:
  - BOW
  levels:
    1:
      chance: 12
      cooldown: 3
      effects:
      - 'POTION:SLOW:0:80 %victim%'
      - 'POTION:SLOW_DIGGING:0:80 %victim%'
    2:
      chance: 19
      cooldown: 3
      effects:
      - 'POTION:SLOW:0:120 %victim%'
      - 'POTION:SLOW_DIGGING:0:120 %victim%'
    3:
      chance: 24
      cooldown: 3
      effects:
      - 'POTION:SLOW:1:80 %victim%'
      - 'POTION:SLOW_DIGGING:1:80 %victim%'
    4:
      chance: 29
      cooldown: 3
      effects:
      - 'POTION:SLOW:1:120 %victim%'
      - 'POTION:SLOW_DIGGING:1:120 %victim%'
springs:
  display: '%group-color%Chuột Túi'
  description: 'Cho hiệu ứng nhảy cao, \n(Kích hoạt liên tục)!.'
  applies-to: 'Giày'
  type: 'EFFECT_STATIC'
  group: 'ELITE'
  applies:
  - ALL_BOOTS
  levels:
    1:
      effects:
      - 'POTION:JUMP:0'
    2:
      effects:
      - 'POTION:JUMP:1'
    3:
      effects:
      - 'POTION:JUMP:2'
stormcaller:
  display: '%group-color%Đáp Trả'
  description: 'Tấn công chớp nhoáng vào người chơi tấn công, \n(Kích hoạt liên tục)!.'
  applies-to: 'Tất Cả Loại Giáp'
  type: 'DEFENSE'
  group: 'ELITE'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 17
      cooldown: 4
      effects:
      - 'LIGHTNING %attacker%'
      - 'EXTINGUISH %attacker%'
    2:
      chance: 23
      cooldown: 5
      effects:
      - 'LIGHTNING %attacker%'
      - 'EXTINGUISH %attacker%'
    3:
      chance: 31
      cooldown: 5
      effects:
      - 'LIGHTNING %attacker%'
      - 'EXTINGUISH %attacker%'
    4:
      chance: 41
      cooldown: 5
      effects:
      - 'LIGHTNING %attacker%'
      - 'EXTINGUISH %attacker%'
demonforged:
  display: '%group-color%Phá Giáp'
  description: "Giảm độ bền áp giáp của kẻ thù, \n(Kích hoạt liên tục)!."
  applies-to: 'Kiếm'
  type: 'ATTACK'
  group: 'ELITE'
  applies:
  - ALL_SWORD
  levels:
    1:
      cooldown: 4
      chance: 12
      effects:
      - 'DAMAGE_ARMOR:<random number>1-3</random number> %victim%'
    2:
      cooldown: 4
      chance: 17
      effects:
      - 'DAMAGE_ARMOR:<random number>1-3</random number> %victim%'
    3:
      cooldown: 4
      chance: 25
      effects:
      - 'DAMAGE_ARMOR:<random number>1-3</random number> %victim%'
    4:
      cooldown: 4
      chance: 32
      effects:
      - 'DAMAGE_ARMOR:<random number>1-3</random number> %victim%'
trap:
  display: '%group-color%Bẫy'
  description: 'Có cơ hội để gây ra hiệu ứng chậm chạp, \n(Kích hoạt ngẫu nhiên)!.'
  applies-to: 'Kiếm'
  type: 'ATTACK'
  group: 'ELITE'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 16
      cooldown: 3
      effects:
      - 'POTION:SLOW:2:60 %victim%'
    2:
      chance: 21
      cooldown: 3
      effects:
      - 'POTION:SLOW:2:120 %victim%'
    3:
      chance: 27
      cooldown: 3
      effects:
      - 'POTION:SLOW:2:180 %victim%'
undeadruse:
  display: '%group-color%Thoát Chết'
  description: "Khi bị tấn công, bạn có cơ hội sinh ra zombie \nđể đánh lạc hướng và làm mất phương hướng của đối thủ, \n(Kích hoạt liên tục)!."
  applies-to: 'Giày'
  type: 'DEFENSE'
  group: 'ELITE'
  applies:
  - ALL_BOOTS
  levels:
    1:
      chance: 3
      cooldown: 6
      effects:
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
    2:
      chance: 5
      cooldown: 6
      effects:
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
    3:
      chance: 9
      cooldown: 6
      effects:
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
    4:
      chance: 13
      cooldown: 6
      effects:
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
    5:
      chance: 17
      cooldown: 6
      effects:
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
    6:
      chance: 22
      cooldown: 6
      effects:
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
    7:
      chance: 29
      cooldown: 6
      effects:
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
    8:
      chance: 36
      cooldown: 6
      effects:
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
    9:
      chance: 42
      cooldown: 6
      effects:
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
    10:
      chance: 50
      cooldown: 6
      effects:
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
      - 'GUARD:ZOMBIE:%victim%'
venom:
  display: '%group-color%Kháng Độc'
  description: 'Có cơ hội kháng lại hiệu ứng độc, \n(Kích hoạt liên tục)!.'
  applies-to: 'Cung'
  type: 'BOW'
  group: 'ELITE'
  applies:
  - BOW
  levels:
    1:
      chance: 5
      cooldown: 2
      effects:
      - 'POTION:POISON:0:80 %victim%'
    2:
      chance: 9
      cooldown: 2
      effects:
      - 'POTION:POISON:0:120 %victim%'
    3:
      chance: 14
      cooldown: 2
      effects:
      - 'POTION:POISON:1:80 %victim%'
voodoo:
  display: '%group-color%Hoàn Hảo'
  description: 'Cho một cơ hội để đối phó với điểm yếu, \n(Kích hoạt liên tục)!.'
  applies-to: 'Tất Cả Loại Giáp'
  type: 'DEFENSE'
  group: 'ELITE'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 9
      cooldown: 2
      effects:
      - 'POTION:WEAKNESS:0:60 %attacker%'
    2:
      chance: 13
      cooldown: 2
      effects:
      - 'POTION:WEAKNESS:0:100 %attacker%'
    3:
      chance: 16
      cooldown: 2
      effects:
      - 'POTION:WEAKNESS:0:140 %attacker%'
    4:
      chance: 21
      cooldown: 2
      effects:
      - 'POTION:WEAKNESS:1:60 %attacker%'
    5:
      chance: 25
      cooldown: 2
      effects:
      - 'POTION:WEAKNESS:1:100 %attacker%'
    6:
      chance: 31
      cooldown: 2
      effects:
      - 'POTION:WEAKNESS:1:140 %attacker%'
wither:
  display: '%group-color%Khô Héo'
  description: 'Có cơ hội tấn công gây hiếu ứng khô héo, \n(Kích hoạt liên tục)!.'
  applies-to: 'Tất Cả Loại Giáp'
  type: 'DEFENSE'
  group: 'ELITE'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 9
      cooldown: 3
      effects:
      - 'POTION:WITHER:0:60 %attacker%'
    2:
      chance: 14
      cooldown: 3
      effects:
      - 'POTION:WITHER:0:100 %attacker%'
    3:
      chance: 21
      cooldown: 3
      effects:
      - 'POTION:WITHER:0:140 %attacker%'
    4:
      chance: 27
      cooldown: 3
      effects:
      - 'POTION:WITHER:1:60 %attacker%'
    5:
      chance: 32
      cooldown: 3
      effects:
      - 'POTION:WITHER:1:100 %attacker%'
smokebomb:
  display: '%group-color%Bom Khói'
  description: "Khi gần chết bạn sẽ tạo 1 \nquả bom khói đánh lạc hướng kẻ địch, \n(Kích hoạt bị động)!."
  applies-to: 'Mũ'
  type: 'DEFENSE'
  group: 'ELITE'
  applies:
  - ALL_HELMET
  levels:
    1:
      chance: 9
      cooldown: 2
      condition: '%victim health% > 4 : %stop%'
      effects:
      - 'PARTICLE:CLOUD:200:3 %victim%'
      - 'POTION:BLINDNESS:0:60 %attacker%'
    2:
      chance: 15
      cooldown: 2
      condition: '%victim health% > 4 : %stop%'
      effects:
      - 'PARTICLE:CLOUD:200:3 %victim%'
      - 'POTION:BLINDNESS:0:60 %attacker%'
    3:
      chance: 23
      cooldown: 2
      condition: '%victim health% > 4 : %stop%'
      effects:
      - 'PARTICLE:CLOUD:200:3 %victim%'
      - 'POTION:BLINDNESS:0:100 %attacker%'
    4:
      chance: 30
      cooldown: 2
      condition: '%victim health% > 5 : %stop%'
      effects:
      - 'PARTICLE:CLOUD:200:3 %victim%'
      - 'POTION:BLINDNESS:0:100 %attacker%'
    5:
      chance: 35
      cooldown: 2
      condition: '%victim health% > 5 : %stop%'
      effects:
      - 'PARTICLE:CLOUD:200:3 %victim%'
      - 'POTION:BLINDNESS:1:60 %attacker%'
    6:
      chance: 44
      cooldown: 2
      condition: '%victim health% > 5 : %stop%'
      effects:
      - 'PARTICLE:CLOUD:200:3 %victim%'
      - 'POTION:BLINDNESS:1:100 %attacker%'
    7:
      chance: 44
      cooldown: 2
      condition: '%victim health% > 6 : %stop%'
      effects:
      - 'PARTICLE:CLOUD:200:3 %victim%'
      - 'POTION:BLINDNESS:1:140 %attacker%'
    8:
      chance: 44
      cooldown: 2
      condition: '%victim health% > 6 : %stop%'
      effects:
      - 'PARTICLE:CLOUD:200:3 %victim%'
      - 'POTION:BLINDNESS:2:120 %attacker%'
infernal:
  display: '%group-color%Siêu lửa'
  description: 'Hiệu ứng cháy nổ ?!.'
  applies-to: 'Bow'
  type: 'BOW'
  group: 'ELITE'
  applies:
  - BOW
  levels:
    1:
      chance: 15
      cooldown: 2
      effects:
      - 'PARTICLE:FLAME:2:20'
      - 'FLAME:2 %victim%'
    2:
      chance: 30
      cooldown: 2
      effects:
      - 'PARTICLE:FLAME:2:40'
      - 'FLAME:4 %victim%'
    3:
      chance: 50
      cooldown: 2
      effects:
      - 'PARTICLE:FLAME:3:20'
      - 'FLAME:6 %victim%'
pummel:
  display: '%group-color%Xiềng Xích'
  description: "Cơ hội để làm chậm kẻ địch gần đó \nngười chơi trong một thời gian ngắn."
  applies-to: 'Axe'
  type: 'ATTACK'
  group: 'ELITE'
  applies:
  - ALL_AXE
  levels:
    1:
      chance: 17
      cooldown: 4
      effects:
      - 'POTION:SLOW:0:100 %victim%'
      - 'MESSAGE:&b&l** XIỀNG XÍCH ** %victim%'
    2:
      chance: 24
      cooldown: 4
      effects:
      - 'POTION:SLOW:1:100 %victim%'
      - 'MESSAGE:&b&l** XIỀNG XÍCH ** %victim%'
    3:
      chance: 31
      cooldown: 4
      effects:
      - 'POTION:SLOW:2:100 %victim%'
      - 'MESSAGE:&b&l** XIỀNG XÍCH ** %victim%'
shockwave:
  display: '%group-color%Hất Tung'
  description: 'Có cơ hội hất tung kẻ địch lên cao.'
  applies-to: 'Chestplate'
  type: 'DEFENSE'
  group: 'ELITE'
  applies:
  - ALL_CHESTPLATE
  levels:
    1:
      chance: 10
      cooldown: 4
      condition: '%victim health% < 5 : %continue%'
      effects:
      - 'PULL_AWAY:0.5 &attacker&'
    2:
      chance: 20
      cooldown: 4
      condition: '%victim health% < 5 : %continue%'
      effects:
      - 'PULL_AWAY:1.0 %attacker%'
    3:
      chance: 30
      cooldown: 4
      condition: '%victim health% < 5 : %continue%'
      effects:
      - 'PULL_AWAY:1.5 %attacker%'
    4:
      chance: 40
      cooldown: 4
      condition: '%victim health% < 5 : %continue%'
      effects:
      - 'PULL_AWAY:2.0 %attacker%'
    5:
      chance: 50
      cooldown: 4
      condition: '%victim health% < 5 : %continue%'
      effects:
      - 'PULL_AWAY:2.5 %attacker%'
vampire:
  display: '%group-color%Ma Cà Rồng'
  description: "hồi máu cho bạn 3Hp sau mỗi giây."
  applies-to: 'Sword'
  type: 'ATTACK'
  group: 'ELITE'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 7
      cooldown: 4
      effects:
      - 'WAIT:40'
      - 'ADD_HEALTH:<random number>1-6</random number>'
    2:
      chance: 15
      cooldown: 4
      effects:
      - 'WAIT:40'
      - 'ADD_HEALTH:<random number>1-6</random number>'
    3:
      chance: 23
      cooldown: 4
      effects:
      - 'WAIT:40'
      - 'ADD_HEALTH:<random number>1-6</random number>'
greatsword:
  display: '%group-color%Chém'
  description: "Tăng sát thương khi kẻ địch cầm cung trên tay."
  applies-to: 'Sword'
  type: 'ATTACK'
  group: 'ELITE'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 15
      cooldown: 2
      condition: '%victim is holding% contains BOW : %allow%'
      effects:
      - 'INCREASE_DAMAGE:<random number>45-70</random number> %attacker%'
      - 'MESSAGE:&b&l** CHÉM ** %attacker%'
    2:
      chance: 25
      cooldown: 2
      condition: '%victim is holding% contains BOW : %allow%'
      effects:
      - 'INCREASE_DAMAGE:<random number>75-90</random number> %attacker%'
      - 'MESSAGE:&b&l** CHÉM ** %attacker%'
    3:
      chance: 35
      cooldown: 2
      condition: '%victim is holding% contains BOW : %allow%'
      effects:
      - 'INCREASE_DAMAGE:<random number>85-165</random number> %attacker%'
      - 'MESSAGE:&b&l** CHÉM ** %attacker%'
    4:
      chance: 45
      cooldown: 2
      condition: '%victim is holding% contains BOW : %allow%'
      effects:
      - 'INCREASE_DAMAGE:<random number>105-205</random number>'
      - 'MESSAGE:&b&l** CHÉM ** %attacker%'
    5:
      chance: 55
      cooldown: 2
      condition: '%victim is holding% contains BOW : %allow%'
      effects:
      - 'INCREASE_DAMAGE:<random number>105-205</random number>'
      - 'MESSAGE:&b&l** CHÉM ** %attacker%'
hardened:
  display: '%group-color%Siêu Cứng'
  description: 'Giáp mất ít độ bền hơn!.'
  applies-to: 'Armor'
  type: 'DEFENSE'
  group: 'ELITE'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 25
      cooldown: 7
      effects:
      - 'ADD_DURABILITY:-1 %victim%'
    2:
      chance: 35
      cooldown: 7
      effects:
      - 'ADD_DURABILITY:-1 %victim%'
    3:
      chance: 45
      cooldown: 7
      effects:
      - 'ADD_DURABILITY:-2 %victim%'
rocketescape:
  display: '%group-color%Trốn Thoát'
  description: 'Thổi bay vào không khí ở mức HP thấp.'
  applies-to: 'Boots'
  type: 'DEFENSE'
  group: 'ELITE'
  applies:
  - ALL_BOOTS
  levels:
    1:
      chance: 30
      cooldown: 5
      condition: '%victim health% > 6 : %stop%'
      effects:
      - 'BOOST:20 %victim%'
    2:
      chance: 50
      cooldown: 5
      condition: '%victim health% > 6 : %stop%'
      effects:
      - 'BOOST:25 %victim%'
    3:
      chance: 70
      cooldown: 5
      condition: '%victim health% > 6 : %stop%'
      effects:
      - 'BOOST:30 %victim%'
trickster:
  display: '%group-color%Sát Khí'
  description: "Khi bị bắn trúng, bạn có cơ hội dịch chuyển trực tiếp \nphía sau đối thủ và khiến họ bất ngờ."
  applies-to: 'Armor'
  type: 'DEFENSE'
  group: 'ELITE'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 8
      cooldown: 5
      effects:
      - 'TELEPORT_BEHIND %victim%'
    2:
      chance: 14
      cooldown: 5
      effects:
      - 'TELEPORT_BEHIND %victim%'
    3:
      chance: 17
      cooldown: 5
      effects:
      - 'TELEPORT_BEHIND %victim%'
    4:
      chance: 21
      cooldown: 5
      effects:
      - 'TELEPORT_BEHIND %victim%'
    5:
      chance: 29
      cooldown: 5
      effects:
      - 'TELEPORT_BEHIND %victim%'
    6:
      chance: 37
      cooldown: 5
      effects:
      - 'TELEPORT_BEHIND %victim%'
    7:
      chance: 46
      cooldown: 5
      effects:
      - 'TELEPORT_BEHIND %victim%'
    8:
      chance: 51
      cooldown: 5
      effects:
      - 'TELEPORT_BEHIND %victim%'
angelic:
  display: '%group-color%Siêu Hồi Máu'
  description: "Hồi máu tức thì"
  applies-to: 'Armor'
  type: 'DEFENSE'
  group: 'ULTIMATE'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 4
      cooldown: 7
      effects:
      - 'ADD_HEALTH:<random number>1-3</random number> %victim%'
    2:
      chance: 9
      cooldown: 7
      effects:
      - 'ADD_HEALTH:<random number>1-3</random number> %victim%'
    3:
      chance: 13
      cooldown: 7
      effects:
      - 'ADD_HEALTH:<random number>1-3</random number> %victim%'
    4:
      chance: 17
      cooldown: 7
      effects:
      - 'ADD_HEALTH:<random number>1-4</random number> %victim%'
    5:
      chance: 21
      cooldown: 7
      effects:
      - 'ADD_HEALTH:<random number>1-4</random number> %victim%'
arrowlifesteal:
  display: '%group-color%Hút Năng Lượng'
  description: 'Cơ hội đánh cắp sức khỏe từ đối thủ.'
  applies-to: 'Bows'
  type: 'BOW'
  group: 'ULTIMATE'
  applies:
  - BOW
  levels:
    1:
      chance: 7
      cooldown: 2
      effects:
      - 'STEAL_HEALTH:<random number>1-4</random number>'
    2:
      chance: 12
      cooldown: 2
      effects:
      - 'STEAL_HEALTH:<random number>1-4</random number>'
    3:
      chance: 17
      cooldown: 2
      effects:
      - 'STEAL_HEALTH:<random number>1-4</random number>'
    4:
      chance: 22
      cooldown: 2
      effects:
      - 'STEAL_HEALTH:<random number>1-4</random number>'
    5:
      chance: 27
      cooldown: 2
      effects:
      - 'STEAL_HEALTH:<random number>1-4</random number>'
arrowdeflect:
  display: '%group-color%Lá Chắn Mũi Tên'
  description: "Ngăn bạn khỏi bị hư hại bởi \nmũi tên kẻ thù thường xuyên hơn một lần \nmỗi cấp x 400 mili giây."
  applies-to: 'Armor'
  type: 'DEFENSE_BOW'
  group: 'ULTIMATE'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 15
      cooldown: 1
      effects:
      - 'STOP_ATTACK'
      - 'MESSAGE:&e&l* CHẮN MŨI TÊN * %victim%'
    2:
      chance: 25
      cooldown: 4
      effects:
      - 'STOP_ATTACK'
      - 'MESSAGE:&e&l* CHẮN MŨI TÊN  * %victim%'
    3:
      chance: 35
      cooldown: 4
      effects:
      - 'STOP_ATTACK'
      - 'MESSAGE:&e&l* CHẮN MŨI TÊN  * %victim%'
    4:
      chance: 45
      cooldown: 4
      effects:
      - 'MESSAGE:&e&l* CHẮN MŨI TÊN  * %victim%'
      - 'STOP_ATTACK'
arrowbreak:
  display: '%group-color%Phá Tên'
  description: "Có cơ hội mũi tên bắn ra không gây sát thương cho bạn \nbất cứ khi nào bạn cầm rìu Có enchant này !."
  applies-to: 'Axe'
  type: 'DEFENSE_BOW'
  group: 'ULTIMATE'
  applies:
  - ALL_AXE
  levels:
    1:
      chance: 15
      cooldown: 4
      effects:
      - 'STOP_ATTACK'
      - 'MESSAGE:&e&l** PHÁ TÊN ** %victim%'
    2:
      chance: 25
      cooldown: 4
      effects:
      - 'STOP_ATTACK'
      - 'MESSAGE:&e&l** PHÁ TÊN ** %victim%'
    3:
      chance: 35
      cooldown: 4
      effects:
      - 'STOP_ATTACK'
      - 'MESSAGE:&e&l** PHÁ TÊN ** %victim%'
    4:
      chance: 45
      cooldown: 4
      effects:
      - 'STOP_ATTACK'
      - 'MESSAGE:&e&l** PHÁ TÊN ** %victim%'
    5:
      chance: 55
      cooldown: 4
      effects:
      - 'STOP_ATTACK'
      - 'MESSAGE:&e&l** PHÁ TÊN ** %victim%'
    6:
      chance: 65
      cooldown: 4
      effects:
      - 'STOP_ATTACK'
      - 'MESSAGE:&e&l** PHÁ TÊN ** %victim%'
assassin:
  display: '%group-color%Ám Sát'
  description: "Bạn càng ở gần kẻ thù của bạn, bạn càng gây ra nhiều thiệt hại (lên tới 1,25 lần). Tuy nhiên, nếu \ncách bạn hơn 2 khối, bạn sẽ gây sát thương LESS \nhơn bình thường."
  applies-to: 'Sword'
  type: 'ATTACK'
  group: 'ULTIMATE'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 7
      cooldown: 3
      effects:
      - 'DISTANCE_DAMAGE:3:1 %attacker%'
    2:
      chance: 12
      cooldown: 3
      effects:
      - 'DISTANCE_DAMAGE:3:1 %attacker%'
    3:
      chance: 19
      cooldown: 3
      effects:
      - 'DISTANCE_DAMAGE:3:1 %attacker%'
    4:
      chance: 24
      cooldown: 3
      effects:
      - 'DISTANCE_DAMAGE:3:1 %attacker%'
    5:
      chance: 29
      cooldown: 3
      effects:
      - 'DISTANCE_DAMAGE:3:1 %attacker%'
blessed:
  display: '%group-color%Siêu Kháng Thể'
  description: 'Có Cơ hội loại bỏ hiệu ứng xấu'
  applies-to: 'Axes'
  type: 'ATTACK'
  group: 'ULTIMATE'
  applies:
  - ALL_AXE
  levels:
    1:
      chance: 12
      cooldown: 2
      effects:
      - 'CURE:SLOW'
      - 'CURE:CONFUSION'
      - 'CURE:BLINDNESS'
      - 'CURE:POISON'
      - 'CURE:WITHER'
      - 'CURE:HUNGER'
      - 'CURE:WEAKNESS'
      - 'CURE:SLOW_DIGGING'
      - 'MESSAGE:&e&l** KHÁNG HIỆU ỨNG ** %attacker%'
    2:
      chance: 16
      cooldown: 2
      effects:
      - 'CURE:SLOW'
      - 'CURE:CONFUSION'
      - 'CURE:BLINDNESS'
      - 'CURE:POISON'
      - 'CURE:WITHER'
      - 'CURE:HUNGER'
      - 'CURE:WEAKNESS'
      - 'CURE:SLOW_DIGGING'
      - 'MESSAGE:&e&l** KHÁNG HIỆU ỨNG ** %attacker%'
    3:
      chance: 22
      cooldown: 2
      effects:
      - 'CURE:SLOW'
      - 'CURE:CONFUSION'
      - 'CURE:BLINDNESS'
      - 'CURE:POISON'
      - 'CURE:WITHER'
      - 'CURE:HUNGER'
      - 'CURE:WEAKNESS'
      - 'CURE:SLOW_DIGGING'
      - 'MESSAGE:&e&l** KHÁNG HIỆU ỨNG ** %attacker%'
    4:
      chance: 36
      cooldown: 2
      effects:
      - 'CURE:SLOW'
      - 'CURE:CONFUSION'
      - 'CURE:BLINDNESS'
      - 'CURE:POISON'
      - 'CURE:WITHER'
      - 'CURE:HUNGER'
      - 'CURE:WEAKNESS'
      - 'CURE:SLOW_DIGGING'
      - 'MESSAGE:&e&l** KHÁNG HIỆU ỨNG ** %attacker%'
corrupt:
  display: '%group-color%Phản Kích'
  description: "Với sát thương thích hợp \nEnchant này sẽ phản sát thương theo thười gian!."
  applies-to: 'Axe'
  type: 'ATTACK'
  group: 'ULTIMATE'
  applies:
  - ALL_AXE
  levels:
    1:
      chance: 12
      cooldown: 4
      effects:
      - 'ADD_HARM:<random number>2-3</random number> %victim%'
      - 'WAIT:20'
      - 'ADD_HARM:<random number>2-3</random number> %victim%'
      - 'WAIT:40'
      - 'ADD_HARM:<random number>2-3</random number> %victim%'
    2:
      chance: 19
      cooldown: 4
      effects:
      - 'ADD_HARM:<random number>2-3</random number> %victim%'
      - 'WAIT:20'
      - 'ADD_HARM:<random number>2-3</random number> %victim%'
      - 'WAIT:40'
      - 'ADD_HARM:<random number>2-3</random number> %victim%'
    3:
      chance: 24
      cooldown: 4
      effects:
      - 'ADD_HARM:<random number>2-3</random number> %victim%'
      - 'WAIT:20'
      - 'ADD_HARM:<random number>2-3</random number> %victim%'
      - 'WAIT:40'
      - 'ADD_HARM:<random number>2-3</random number> %victim%'
    4:
      chance: 31
      cooldown: 4
      effects:
      - 'ADD_HARM:<random number>2-3</random number> %victim%'
      - 'WAIT:20'
      - 'ADD_HARM:<random number>2-3</random number> %victim%'
      - 'WAIT:40'
      - 'ADD_HARM:<random number>2-3</random number> %victim%'
ragdoll:
  display: '%group-color%Đánh và Chạy'
  description: "Bất cứ khi nào bạn dính sát thương\nBạn sẽ được bật lùi ra xa!."
  applies-to: 'Armor'
  type: 'DEFENSE'
  group: 'ULTIMATE'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 10
      cooldown: 4
      effects:
      - 'PULL_AWAY:0.2 %attacker%'
    2:
      chance: 20
      cooldown: 4
      effects:
      - 'PULL_AWAY:0.3 %attacker%'
    3:
      chance: 30
      cooldown: 4
      effects:
      - 'PULL_AWAY:0.4 %attacker%'
    4:
      chance: 50
      cooldown: 4
      effects:
      - 'PULL_AWAY:0.5 %attacker%'
block:
  display: '%group-color%Chặn'
  description: "Chặn đòn tấn công của kẻ dịch."
  applies-to: 'Sword'
  type: 'DEFENSE'
  group: 'ULTIMATE'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 16
      cooldown: 4
      effects:
      - 'NEGATE_DAMAGE:50 %victim%'
      - 'ADD_HARM:<random number>1-4</random number> %attacker%'
    2:
      chance: 22
      cooldown: 4
      effects:
      - 'NEGATE_DAMAGE:50 %victim%'
      - 'ADD_HARM:<random number>1-4</random number> %attacker%'
    3:
      chance: 30
      cooldown: 4
      effects:
      - 'NEGATE_DAMAGE:50 %victim%'
      - 'ADD_HARM:<random number>1-4</random number> %attacker%'
dodge:
  display: '%group-color%Né Tránh'
  description: "Cơ hội để tránh kẻ thù vật lý \ntấn công,và tăng cơ hội \nlẻn trốn khỏi kẻ địch !."
  applies-to: 'Armor'
  type: 'DEFENSE'
  group: 'ULTIMATE'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 7
      cooldown: 5
      condition: "%victim is sneaking% = true : %chance%+7"
      effects:
      - 'STOP_ATTACK'
      - 'MESSAGE:&e&l* NÉ TRÁNH * %victim%'
    2:
      chance: 12
      cooldown: 5
      condition: "%victim is sneaking% = true : %chance%+7"
      effects:
      - 'STOP_ATTACK'
      - 'MESSAGE:&e&l* NÉ TRÁNH * %victim%'
    3:
      chance: 16
      cooldown: 5
      condition: "%victim is sneaking% = true : %chance%+7"
      effects:
      - 'STOP_ATTACK'
      - 'MESSAGE:&e&l* NÉ TRÁNH * %victim%'
    4:
      chance: 22
      cooldown: 5
      condition: "%victim is sneaking% = true : %chance%+7"
      effects:
      - 'STOP_ATTACK'
      - 'MESSAGE:&e&l* NÉ TRÁNH * %victim%'
    5:
      chance: 27
      cooldown: 5
      condition: "%victim is sneaking% = true : %chance%+7"
      effects:
      - 'STOP_ATTACK'
      - 'MESSAGE:&e&l* NÉ TRÁNH * %victim%'
enrage:
  display: '%group-color%Cuồng Nộ'
  description: 'Gây thêm sát thương khi HP thấp.'
  applies-to: 'Swords'
  type: 'ATTACK'
  group: 'ULTIMATE'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 21
      cooldown: 5
      condition: "%attacker health% > 6 : %stop%"
      effects:
      - 'ADD_HARM:<random number>1-4</random number> %victim%'
    2:
      chance: 27
      cooldown: 5
      condition: "%attacker health% > 6 : %stop%"
      effects:
      - 'ADD_HARM:<random number>1-4</random number> %victim%'
    3:
      chance: 33
      cooldown: 5
      condition: "%attacker health% > 6 : %stop%"
      effects:
      - 'ADD_HARM:<random number>1-4</random number> %victim%'
iceaspect:
  display: '%group-color%Áp Lực Đè'
  description: "Cơ hội gây ra hiệu ứng chậm chạp \ncho kẻ thù của bạn."
  applies-to: 'Swords'
  type: 'ATTACK'
  group: 'ULTIMATE'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 15
      cooldown: 2
      effects:
      - 'POTION:SLOW:1:100 %victim%'
    2:
      chance: 23
      cooldown: 2
      effects:
      - 'POTION:SLOW:1:100 %victim%'
    3:
      chance: 31
      cooldown: 2
      effects:
      - 'POTION:SLOW:1:100 %victim%'
marksman:
  display: '%group-color%Xuyên Phá'
  description: 'Tăng sát thương gây ra với cung tên.'
  applies-to: 'Bows'
  type: 'BOW'
  group: 'ULTIMATE'
  applies:
  - BOW
  levels:
    1:
      chance: 19
      cooldown: 3
      effects:
      - 'INCREASE_DAMAGE:<random number>25-125</random number> %victim%'
    2:
      chance: 23
      cooldown: 3
      effects:
      - 'INCREASE_DAMAGE:<random number>25-125</random number> %victim%'
    3:
      chance: 29
      cooldown: 5
      effects:
      - 'INCREASE_DAMAGE:<random number>25-125</random number> %victim%'
    4:
      chance: 34
      cooldown: 6
      effects:
      - 'INCREASE_DAMAGE:<random number>25-125</random number> %victim%'
obsidianshield:
  display: '%group-color%Linh Hồn Lửa'
  description: 'Bảo vệ khỏi lửa ,lava ....'
  applies-to: 'Armor'
  type: 'EFFECT_STATIC'
  group: 'ULTIMATE'
  applies:
  - ALL_ARMOR
  levels:
    1:
      effects:
      - 'POTION:FIRE_RESISTANCE:0'
piercing:
  display: '%group-color%Mạnh Tay'
  description: 'Gây thêm sát thương.'
  applies-to: 'Bows'
  type: 'BOW'
  group: 'ULTIMATE'
  applies:
  - BOW
  levels:
    1:
      chance: 13
      cooldown: 3
      effects:
      - 'INCREASE_DAMAGE:<random number>50-150</random number> %victim%'
    2:
      chance: 19
      cooldown: 3
      effects:
      - 'INCREASE_DAMAGE:<random number>50-150</random number> %victim%'
    3:
      chance: 25
      cooldown: 3
      effects:
      - 'INCREASE_DAMAGE:<random number>50-150</random number> %victim%'
    4:
      chance: 32
      cooldown: 3
      effects:
      - 'INCREASE_DAMAGE:<random number>50-150</random number> %victim%'
    5:
      chance: 37
      cooldown: 3
      effects:
      - 'INCREASE_DAMAGE:<random number>50-150</random number> %victim%'
disintegrate:
  display: '%group-color%Phá Hoại'
  description: "Cơ hội gây sát thương gấp đôi độ bền cho \ntất cả áo giáp của kẻ địch với mỗi đòn tấn công."
  applies-to: 'Sword'
  type: 'ATTACK'
  group: 'ULTIMATE'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 12
      cooldown: 2
      effects:
      - 'DAMAGE_ARMOR:2 %victim%'
    2:
      chance: 25
      cooldown: 2
      effects:
      - 'DAMAGE_ARMOR:2 %victim%'
    3:
      chance: 39
      cooldown: 2
      effects:
      - 'DAMAGE_ARMOR:2 %victim%'
    4:
      chance: 46
      cooldown: 2
      effects:
      - 'DAMAGE_ARMOR:2 %victim%'
heavy:
  display: '%group-color%Giáp Cứng'
  description: "Giảm sát thương từ cung địch 2% mỗi cấp."
  applies-to: 'Armor'
  type: 'DEFENSE'
  group: 'ULTIMATE'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 4
      cooldown: 4
      condition: '%attacker is holding% = BOW : %continue%'
      effects:
      - 'REMOVE_DAMAGE:2 %victim%'
    2:
      chance: 9
      cooldown: 4
      condition: '%attacker is holding% = BOW : %continue%'
      effects:
      - 'REMOVE_DAMAGE:4 %victim%'
    3:
      chance: 12
      cooldown: 4
      condition: '%attacker is holding% = BOW : %continue%'
      effects:
      - 'REMOVE_DAMAGE:6 %victim%'
    4:
      chance: 16
      cooldown: 4
      condition: '%attacker is holding% = BOW : %continue%'
      effects:
      - 'REMOVE_DAMAGE:8 %victim%'
    5:
      chance: 21
      cooldown: 4
      condition: '%attacker is holding% = BOW : %continue%'
      effects:
      - 'REMOVE_DAMAGE:10 %victim%     
      - 'POTION:WEAKNESS:0:80 %attacker%'
hellfire:
  display: '%group-color%Lửa Địa Ngục'
  description: "Tất cả các mũi tên do bạn bắn đều biến \nthành những quả cầu lửa bùng nổ."
  applies-to: 'Bow'
  type: 'BOW'
  group: 'ULTIMATE'
  applies:
  - BOW
  levels:
    1:
      chance: 10
      cooldown: 3
      effects:
      - 'FIREBALL %victim%'
    2:
      chance: 25
      cooldown: 3
      effects:
      - 'FIREBALL %victim%'
    3:
      chance: 35
      cooldown: 3
      effects:
      - 'FIREBALL %victim%'
    4:
      chance: 50
      cooldown: 3
      effects:
      - 'FIREBALL %victim%'
    5:
      chance: 70
      cooldown: 3
      effects:
      - 'FIREBALL %victim%'
longbow:
  display: '%group-color%Phá Cung'
  description: "Tăng sát thương cực lớn gây ra \ncho người chơi khi kẻ thù có \ncung trong tay."
  applies-to: 'Bow'
  type: 'BOW'
  group: 'ULTIMATE'
  applies:
  - BOW
  levels:
    1:
      chance: 12
      cooldown: 4
      condition: '%victim is holding% = BOW : %allow%'
      effects:
      - 'INCREASE_DAMAGE:<random number>25-50</random number> %attacker%'
    2:
      chance: 17
      cooldown: 4
      condition: '%victim is holding% = BOW : %allow%'
      effects:
      - 'INCREASE_DAMAGE:<random number>25-50</random number> %attacker%'
    3:
      chance: 25
      cooldown: 4
      condition: '%victim is holding% = BOW : %allow%'
      effects:
      - 'INCREASE_DAMAGE:<random number>50-100</random number> %attacker%'
    4:
      chance: 33
      cooldown: 4
      condition: '%victim is holding% = BOW : %allow%'
      effects:
      - 'INCREASE_DAMAGE:<random number>50-100</random number> %attacker%'
tank:
  display: '%group-color%Siêu Lá Chắn'
  description: "Giảm sát thương từ kẻ địch \ncầm rìu xuống 1,85% mỗi cấp."
  applies-to: 'Armor'
  type: 'DEFENSE'
  group: 'ULTIMATE'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 5
      cooldown: 3
      condition:
      - '%attacker is holding% contains AXE : %allow%'
      effects:
      - 'REMOVE_DAMAGE:2 %victim%'
    2:
      chance: 8
      cooldown: 3
      condition:
      - '%attacker is holding% contains AXE : %allow%'
      effects:
      - 'REMOVE_DAMAGE:4 %victim%'
    3:
      chance: 12
      cooldown: 3
      condition:
      - '%attacker is holding% contains AXE : %allow%'
      effects:
      - 'REMOVE_DAMAGE:6 %victim%'
    4:
      chance: 16
      cooldown: 3
      condition:
      - '%attacker is holding% contains AXE : %allow%'
      effects:
      - 'REMOVE_DAMAGE:8 %victim%'
valor:
  display: '%group-color%Sinh Lý Mạnh'
  description: "Giảm sát thương nhận vào trong khi sử dụng kiếm tới 22,5%."
  applies-to: 'Armor'
  type: 'DEFENSE'
  group: 'ULTIMATE'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 4
      cooldown: 4
      condition:
      - '%victim is holding% contains SWORD : %allow%'
      effects:
      - 'REMOVE_DAMAGE:<random number>1-4</random number> %victim%'
    2:
      chance: 9
      cooldown: 4
      condition:
      - '%attacker is holding% contains SWORD : %allow%'
      effects:
      - 'REMOVE_DAMAGE:<random number>8-12</random number> %victim%'
    3:
      chance: 13
      cooldown: 4
      condition:
      - '%attacker is holding% contains SWORD : %allow%'
      effects:
      - 'REMOVE_DAMAGE:<random number>12-15</random number> %victim%'
    4:
      chance: 16
      cooldown: 4
      condition:
      - '%attacker is holding% contains SWORD : %allow%'
      effects:
      - 'REMOVE_DAMAGE:<random number>15-18</random number> %victim%'
    5:
      chance: 21
      cooldown: 4
      condition:
      - '%attacker is holding% contains SWORD : %allow%'
      effects:
      - 'REMOVE_DAMAGE:<random number>18-22</random number> %victim%'
pacify:
  display: '%group-color%Bình Thản'
  description: "Cơ hội để bình định mục tiêu của bạn, \nngăn không cho họ xây dựng các cơn thịnh nộ trong \n1-3 giây tùy theo cấp độ."
  applies-to: 'Bow'
  type: 'BOW'
  group: 'ULTIMATE'
  applies:
  - BOW
  levels:
    1:
      chance: 12
      cooldown: 3
      effects:
      - 'STOP_ATTACK'
      - 'ADD_HARM:<random number>1-4</random number> %victim%'
    2:
      chance: 18
      cooldown: 3
      effects:
      - 'STOP_ATTACK'
      - 'ADD_HARM:<random number>1-4</random number> %victim%'
    3:
      chance: 24
      cooldown: 3
      effects:
      - 'STOP_ATTACK'
      - 'ADD_HARM:<random number>1-4</random number> %victim%'
    4:
      chance: 30
      cooldown: 3
      effects:
      - 'STOP_ATTACK'
      - 'ADD_HARM:<random number>1-4</random number> %victim%'
metaphysical:
  display: '%group-color%Kháng Chậm'
  description: "Cơ hội để chống lại sự chậm chạp \nđược đưa ra bởi Bẫy địch, Bẫy và Pummel \nbùa mê. Ở mức tối đa, bạn sẽ chỉ bị ảnh hưởng 10% thời gian."
  applies-to: 'Boots'
  type: 'DEFENSE'
  group: 'ULTIMATE'
  applies:
  - ALL_BOOTS
  levels:
    1:
      chance: 30
      effects:
      - 'CURE:SLOW %victim%'
    2:
      chance: 60
      effects:
      - 'CURE:SLOW %victim%'
    3:
      chance: 75
      effects:
      - 'CURE:SLOW %victim%'
    4:
      chance: 90
      effects:
      - 'CURE:SLOW %victim%'
creeperarmor:
  display: '%group-color%Giáp Creeper'
  description: "Miễn nhiễm sát thương gây nổ,\nở cấp độ cao hơn, bạn không bị hạ gục từ họ \nvà họ có cơ hội chữa lành vết thương cho bạn."
  applies-to: 'Armor'
  type: 'EXPLOSION'
  group: 'ULTIMATE'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 25
      effects:
      - 'STOP_ATTACK'
    2:
      chance: 50
      effects:
      - 'STOP_ATTACK'
    3:
      chance: 75
      effects:
      - 'STOP_ATTACK'
      - 'ADD_HEALTH:<random number>1-2</random number>'
spirits:
  display: '%group-color%Bình Địa'
  description: "Cơ hội để sinh ra những vệt sáng giúp chữa lành \nchính bạn và đồng đội trong trận chiến."
  applies-to: 'Armor'
  type: 'DEFENSE'
  group: 'ULTIMATE'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 3
      cooldown: 8
      effects:
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'POTION:REGENERATION:0:60 %victim%'
    2:
      chance: 5
      cooldown: 8
      effects:
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'POTION:REGENERATION:0:60 %victim%'
    3:
      chance: 8
      cooldown: 8
      effects:
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'POTION:REGENERATION:0:60 %victim%'
    4:
      chance: 12
      cooldown: 8
      effects:
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'POTION:REGENERATION:0:60 %victim%'
    5:
      chance: 15
      cooldown: 8
      effects:
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'POTION:REGENERATION:0:60 %victim%'
    6:
      chance: 19
      cooldown: 8
      effects:
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'POTION:REGENERATION:0:60 %victim%'
    7:
      chance: 22
      cooldown: 8
      effects:
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'POTION:REGENERATION:0:60 %victim%'
    8:
      chance: 27
      cooldown: 8
      effects:
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'POTION:REGENERATION:0:60 %victim%'
    9:
      chance: 31
      cooldown: 8
      effects:
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'POTION:REGENERATION:0:60 %victim%'
    10:
      chance: 37
      cooldown: 8
      effects:
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'GUARD:BLAZE:%victim%'
      - 'POTION:REGENERATION:0:60 %victim%'
  display: '%group-color%Trói Chân'
  description: "làm xuất huyết và làm đối thủ di chuyển chậm ."
  applies-to: 'Axe'
  type: 'ATTACK'
  group: 'ULTIMATE'
  applies:
  - ALL_AXE
  levels:
    1:
      chance: 8
      effects:
      - 'POTION:SLOW:0:100 %victim%'
      - 'ADD_HARM:<random number>1-3</random number> %victim%'
      - 'MESSAGE:&4Bạn Đang Trói Chân! %victim%'
      - 'WAIT:20'
      - 'ADD_HARM:<random number>1-3</random number> %victim%'
    2:
      chance: 15
      effects:
      - 'POTION:SLOW:0:100 %victim%'
      - 'ADD_HARM:<random number>1-3</random number> %victim%'
      - 'MESSAGE:&4Bạn Đang Trói Chân! %victim%'
      - 'WAIT:20'
      - 'ADD_HARM:<random number>1-3</random number> %victim%'
    3:
      chance: 23
      effects:
      - 'POTION:SLOW:1:100 %victim%'
      - 'ADD_HARM:<random number>1-3</random number> %victim%'
      - 'MESSAGE:&4Bạn Đang Trói Chân! %victim%'
      - 'WAIT:20'
      - 'ADD_HARM:<random number>1-3</random number> %victim%'
    4:
      chance: 30
      effects:
      - 'POTION:SLOW:1:100 %victim%'
      - 'ADD_HARM:<random number>1-3</random number> %victim%'
      - 'MESSAGE:&4Bạn Đang Trói Chân! %victim%'
      - 'WAIT:20'
      - 'ADD_HARM:<random number>1-3</random number> %victim%'
    5:
      chance: 44
      effects:
      - 'POTION:SLOW:1:100 %victim%'
      - 'ADD_HARM:<random number>1-3</random number> %victim%'
      - 'MESSAGE:&4Bạn Đang Trói Chân! %victim%'
      - 'WAIT:20'
      - 'ADD_HARM:<random number>1-3</random number> %victim%'
    6:
      chance: 60
      effects:
      - 'POTION:SLOW:2:100 %victim%'
      - 'ADD_HARM:<random number>1-3</random number> %victim%'
      - 'MESSAGE:&4Bạn Đang Trói Chân! %victim%'
      - 'WAIT:20'
      - 'ADD_HARM:<random number>1-3</random number> %victim%'
      - 'ADD_HARM:<random number>1-3</random number> %victim%'
barbarian:
  display: '%group-color%Bộc Phát'
  description: 'Gây thêm sát thương rìu.'
  applies-to: 'Axes'
  type: 'ATTACK'
  group: 'LEGENDARY'
  applies:
  - ALL_AXE
  levels:
    1:
      chance: 8
      cooldown: 2
      condition:
      - '%attacker is holding% contains AXE : %allow%'
      effects:
      - 'INCREASE_DAMAGE:<random number>25-100</random number> %victim%'
    2:
      chance: 15
      cooldown: 2
      condition:
      - '%attacker is holding% contains AXE : %allow%'
      effects:
      - 'INCREASE_DAMAGE:<random number>25-100</random number> %victim%'
    3:
      chance: 19
      cooldown: 2
      condition:
      - '%attacker is holding% contains AXE : %allow%'
      effects:
      - 'INCREASE_DAMAGE:<random number>25-100</random number> %victim%'
    4:
      chance: 25
      cooldown: 2
      condition:
      - '%attacker is holding% contains AXE : %allow%'
      effects:
      - 'INCREASE_DAMAGE:<random number>25-100</random number> %victim%'
clarity:
  display: '%group-color%Kháng Mù'
  description: 'Kháng lại hiệu ứng mù lòa.'
  applies-to: 'Armor'
  type: 'DEFENSE'
  group: 'LEGENDARY'
  applies:
  - ALL_ARMOR
  levels:
    1:
      effects:
      - 'CURE:BLINDNESS %victim%'
    2:
      effects:
      - 'CURE:BLINDNESS %victim%'
    3:
      effects:
      - 'CURE:BLINDNESS %victim%'
deathbringer:
  display: '%group-color%Bùng Nổ'
  description: 'Có Cơ hội gây sát thương gấp đôi.'
  applies-to: 'Kiếm'
  type: 'ATTACK'
  group: 'LEGENDARY'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 22
      cooldown: 5
      effects:
      - 'DOUBLE_DAMAGE'
      - 'MESSAGE:&6&l** X2 SÁT THƯƠNG ** %victim%'
    2:
      chance: 33
      cooldown: 5
      effects:
      - 'DOUBLE_DAMAGE'
      - 'MESSAGE:&6&l** X2 SÁT THƯƠNG ** %victim%'
    3:
      chance: 44
      cooldown: 5
      effects:
      - 'DOUBLE_DAMAGE'
      - 'MESSAGE:&6&l** X2 SÁT THƯƠNG ** %victim%'
    4:
      chance: 55
      cooldown: 5
      effects:
      - 'DOUBLE_DAMAGE'
      - 'MESSAGE:&6&l** X2 SÁT THƯƠNG ** %victim%'
doublestrike:
  display: '%group-color%Chém Đôi'
  description: 'Có cơ hội tấn công hai lần.'
  applies-to: 'Swords'
  type: 'ATTACK'
  group: 'LEGENDARY'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 8
      cooldown: 6
      effects:
      - 'WAIT:20'
      - 'ADD_HARM:%damage% %victim%'
      - 'MESSAGE:&6&l** CHÉM ĐÔI ** %victim%'
    2:
      chance: 13
      cooldown: 6
      effects:
      - 'WAIT:20'
      - 'ADD_HARM:%damage% %victim%'
      - 'MESSAGE:&6&l** CHÉM ĐÔI ** %victim%'
    3:
      chance: 19
      cooldown: 6
      effects:
      - 'WAIT:20'
      - 'ADD_HARM:%damage% %victim%'
      - 'MESSAGE:&6&l** CHÉM ĐÔI ** %victim%'

enlighted:
  display: '%group-color%Siêu Hồi Máu'
  description: 'Có thể chữa lành trái tim trong khi nhận sát thương.'
  applies-to: 'Armor'
  type: 'DEFENSE'
  group: 'LEGENDARY'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 6
      cooldown: 5
      effects:
      - 'ADD_HEALTH:<random number>1-4</random number> %victim%'
    2:
      chance: 9
      cooldown: 5
      effects:
      - 'ADD_HEALTH:<random number>1-4</random number> %victim%'
    3:
      chance: 12
      cooldown: 5
      effects:
      - 'ADD_HEALTH:<random number>1-4</random number> %victim%'
gears:
  display: '%group-color%Động Cơ'
  description: 'Tăng tốc độ của đôi chân.'
  applies-to: 'Boots'
  type: 'EFFECT_STATIC'
  group: 'LEGENDARY'
  applies:
  - ALL_BOOTS
  levels:
    1:
      effects:
      - 'POTION:SPEED:0'
    2:
      effects:
      - 'POTION:SPEED:1'
    3:
      effects:
      - 'POTION:SPEED:2'
inquisitive:
  display: '%group-color%Exp+'
  description: 'Tăng EXP khi giết mob.'
  applies-to: 'Swords'
  type: 'KILL_MOB'
  group: 'LEGENDARY'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 20
      cooldown: 4
      effects:
      - 'EXP:<random number>4-8</random number>'
    2:
      chance: 40
      cooldown: 4
      effects:
      - 'EXP:<random number>4-8</random number>'
    3:
      chance: 60
      cooldown: 4
      effects:
      - 'EXP:<random number>6-10</random number>'
    4:
      chance: 80
      cooldown: 4
      effects:
      - 'EXP:<random number>7-12</random number>'
inversion:
  display: '%group-color%Chặn'
  description: "Thiệt hại gây ra cho bạn có cơ hội bị \nchặn và hồi máu cho bạn trong 1-5 HP."
  applies-to: 'Swords'
  type: 'DEFENSE'
  group: 'LEGENDARY'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 8
      cooldown: 4
      effects:
      - 'STOP_ATTACK'
      - 'ADD_HEALTH:<random number>1-5</random number> %victim%'
    2:
      chance: 12
      cooldown: 4
      effects:
      - 'STOP_ATTACK'
      - 'ADD_HEALTH:<random number>1-5</random number> %victim%'
    3:
      chance: 16
      cooldown: 4
      effects:
      - 'STOP_ATTACK'
      - 'ADD_HEALTH:<random number>1-5</random number> %victim%'
overload:
  display: '%group-color%Bất Tử'
  description: 'Gia tăng vĩnh viễn trong trái tim.'
  applies-to: 'Armor'
  type: 'EFFECT_STATIC'
  group: 'LEGENDARY'
  applies:
  - ALL_ARMOR
  levels:
    1:
      effects:
      - 'POTION:HEALTH_BOOST:0'
    2:
      effects:
      - 'POTION:HEALTH_BOOST:1'
    3:
      effects:
      - 'POTION:HEALTH_BOOST:2'
rage:
  display: '%group-color%Khát Máu'
  description: "Đối với mỗi combo đánh bạn và,\nbạn gây sát thương 0,5 điểm cho đối thủ của bạn \nTối đa 5 lần kết hợp tối đa."
  applies-to: 'Rìu'
  type: 'ATTACK'
  group: 'LEGENDARY'
  applies:
  - ALL_AXE
  levels:
    1:
      chance: 25
      condition: "%attacker combo% > 5 : %stop%"
      cooldown: 2
      effects:
      - 'ADD_HARM:%combo% %victim%'
      - 'BLOOD %victim%'
    2:
      chance: 30
      condition: "%attacker combo% > 5 : %stop%"
      cooldown: 2
      effects:
      - 'ADD_HARM:%combo% %victim%'
      - 'BLOOD %victim%'
    3:
      chance: 35
      condition: "%attacker combo% > 5 : %stop%"
      cooldown: 2
      effects:
      - 'ADD_HARM:%combo% %victim%'
      - 'BLOOD %victim%'
    4:
      chance: 40
      condition: "%attacker combo% > 5 : %stop%"
      cooldown: 2
      effects:
      - 'ADD_HARM:%combo% %victim%'
      - 'BLOOD %victim%'
    5:
      chance: 45
      condition: "%attacker combo% > 5 : %stop%"
      cooldown: 2
      effects:
      - 'ADD_HARM:%combo% %victim%'
      - 'BLOOD %victim%'
    6:
      chance: 50
      condition: "%attacker combo% > 5 : %stop%"
      cooldown: 2
      effects:
      - 'ADD_HARM:%combo% %victim%'
      - 'BLOOD %victim%'
silence:
  display: '%group-color%Xóa Năng Lực'
  description: 'Cơ hội để ngừng kích hoạt các enchant tùy chỉnh của kẻ thù của bạn.'
  applies-to: 'Sword'
  type: 'ATTACK'
  group: 'LEGENDARY'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 8
      cooldown: 5
      effects:
      - 'DISABLE_ACTIVATION:endershift:3 %victim%'
      - 'DISABLE_ACTIVATION:molten:3 %victim%'
      - 'DISABLE_ACTIVATION:selfdestruct:3 %victim%'
      - 'DISABLE_ACTIVATION:plaguecarrier:3 %victim%'
      - 'DISABLE_ACTIVATION:ragdoll:3 %victim%'
      - 'DISABLE_ACTIVATION:trickster:3 %victim%'
      - 'DISABLE_ACTIVATION:smokebomb:3 %victim%'
      - 'DISABLE_ACTIVATION:undeadruse:3 %victim%'
      - 'DISABLE_ACTIVATION:voodoo:3 %victim%'
      - 'DISABLE_ACTIVATION:cactus:3 %victim%'
      - 'DISABLE_ACTIVATION:shockwave:3 %victim%'
      - 'DISABLE_ACTIVATION:hardened:3 %victim%'
      - 'DISABLE_ACTIVATION:wither:3 %victim%'
      - 'DISABLE_ACTIVATION:frozen:3 %victim%'
      - 'DISABLE_ACTIVATION:stormcaller:3 %victim%'
      - 'DISABLE_ACTIVATION:poisoned:3 %victim%'
      - 'DISABLE_ACTIVATION:angelic:3 %victim%'
      - 'DISABLE_ACTIVATION:spirits:3 %victim%'
      - 'DISABLE_ACTIVATION:arrowdeflect:3 %victim%'
      - 'DISABLE_ACTIVATION:arrowbreak:3 %victim%'
      - 'DISABLE_ACTIVATION:metaphysical:3 %victim%'
      - 'DISABLE_ACTIVATION:tank:3 %victim%'
      - 'DISABLE_ACTIVATION:valor:3 %victim%'
      - 'DISABLE_ACTIVATION:dodge:3 %victim%'
      - 'DISABLE_ACTIVATION:guardians:3 %victim%'
      - 'DISABLE_ACTIVATION:heavy:3 %victim%'
      - 'DISABLE_ACTIVATION:marksman:3 %victim%'
      - 'DISABLE_ACTIVATION:diminish:3 %victim%'
      - 'DISABLE_ACTIVATION:deathbringer:3 %victim%'
      - 'DISABLE_ACTIVATION:armored:3 %victim%'
      - 'DISABLE_ACTIVATION:enlighted:3 %victim%'
      - 'DISABLE_ACTIVATION:deathgod:3 %victim%'
      - 'DISABLE_ACTIVATION:planetarydeathbringer:3 %victim%'
      - 'DISABLE_ACTIVATION:divineenlighted:3 %victim%'
      - 'DISABLE_ACTIVATION:vengefuldiminish:3 %victim%'
      - 'DISABLE_ACTIVATION:etherealdodge:3 %victim%'
      - 'DISABLE_ACTIVATION:paladinarmored:3 %victim%'
      - 'MESSAGE:&5&l* PHÁ GIẢI&r &7[3s] &5&l* %victim%'
    2:
      chance: 14
      cooldown: 5
      effects:
      - 'DISABLE_ACTIVATION:endershift:3 %victim%'
      - 'DISABLE_ACTIVATION:molten:3 %victim%'
      - 'DISABLE_ACTIVATION:selfdestruct:3 %victim%'
      - 'DISABLE_ACTIVATION:plaguecarrier:3 %victim%'
      - 'DISABLE_ACTIVATION:ragdoll:3 %victim%'
      - 'DISABLE_ACTIVATION:trickster:3 %victim%'
      - 'DISABLE_ACTIVATION:smokebomb:3 %victim%'
      - 'DISABLE_ACTIVATION:undeadruse:3 %victim%'
      - 'DISABLE_ACTIVATION:voodoo:3 %victim%'
      - 'DISABLE_ACTIVATION:cactus:3 %victim%'
      - 'DISABLE_ACTIVATION:shockwave:3 %victim%'
      - 'DISABLE_ACTIVATION:hardened:3 %victim%'
      - 'DISABLE_ACTIVATION:wither:3 %victim%'
      - 'DISABLE_ACTIVATION:frozen:3 %victim%'
      - 'DISABLE_ACTIVATION:stormcaller:3 %victim%'
      - 'DISABLE_ACTIVATION:poisoned:3 %victim%'
      - 'DISABLE_ACTIVATION:angelic:3 %victim%'
      - 'DISABLE_ACTIVATION:spirits:3 %victim%'
      - 'DISABLE_ACTIVATION:arrowdeflect:3 %victim%'
      - 'DISABLE_ACTIVATION:arrowbreak:3 %victim%'
      - 'DISABLE_ACTIVATION:metaphysical:3 %victim%'
      - 'DISABLE_ACTIVATION:tank:3 %victim%'
      - 'DISABLE_ACTIVATION:valor:3 %victim%'
      - 'DISABLE_ACTIVATION:dodge:3 %victim%'
      - 'DISABLE_ACTIVATION:guardians:3 %victim%'
      - 'DISABLE_ACTIVATION:heavy:3 %victim%'
      - 'DISABLE_ACTIVATION:marksman:3 %victim%'
      - 'DISABLE_ACTIVATION:diminish:3 %victim%'
      - 'DISABLE_ACTIVATION:deathbringer:3 %victim%'
      - 'DISABLE_ACTIVATION:armored:3 %victim%'
      - 'DISABLE_ACTIVATION:enlighted:3 %victim%'
      - 'DISABLE_ACTIVATION:deathgod:3 %victim%'
      - 'DISABLE_ACTIVATION:planetarydeathbringer:3 %victim%'
      - 'DISABLE_ACTIVATION:divineenlighted:3 %victim%'
      - 'DISABLE_ACTIVATION:vengefuldiminish:3 %victim%'
      - 'DISABLE_ACTIVATION:etherealdodge:3 %victim%'
      - 'DISABLE_ACTIVATION:paladinarmored:3 %victim%'
      - 'MESSAGE:&5&l* PHÁ GIẢI&r &7[3s] &5&l* %victim%'
    3:
      chance: 22
      cooldown: 5
      effects:
      - 'DISABLE_ACTIVATION:endershift:5 %victim%'
      - 'DISABLE_ACTIVATION:molten:5 %victim%'
      - 'DISABLE_ACTIVATION:selfdestruct:5 %victim%'
      - 'DISABLE_ACTIVATION:plaguecarrier:5 %victim%'
      - 'DISABLE_ACTIVATION:ragdoll:5 %victim%'
      - 'DISABLE_ACTIVATION:trickster:5 %victim%'
      - 'DISABLE_ACTIVATION:smokebomb:5 %victim%'
      - 'DISABLE_ACTIVATION:undeadruse:5 %victim%'
      - 'DISABLE_ACTIVATION:voodoo:5 %victim%'
      - 'DISABLE_ACTIVATION:cactus:5 %victim%'
      - 'DISABLE_ACTIVATION:shockwave:5 %victim%'
      - 'DISABLE_ACTIVATION:hardened:5 %victim%'
      - 'DISABLE_ACTIVATION:wither:5 %victim%'
      - 'DISABLE_ACTIVATION:frozen:5 %victim%'
      - 'DISABLE_ACTIVATION:stormcaller:5 %victim%'
      - 'DISABLE_ACTIVATION:poisoned:5 %victim%'
      - 'DISABLE_ACTIVATION:angelic:5 %victim%'
      - 'DISABLE_ACTIVATION:spirits:5 %victim%'
      - 'DISABLE_ACTIVATION:arrowdeflect:5 %victim%'
      - 'DISABLE_ACTIVATION:arrowbreak:5 %victim%'
      - 'DISABLE_ACTIVATION:metaphysical:5 %victim%'
      - 'DISABLE_ACTIVATION:tank:5 %victim%'
      - 'DISABLE_ACTIVATION:valor:5 %victim%'
      - 'DISABLE_ACTIVATION:dodge:5 %victim%'
      - 'DISABLE_ACTIVATION:guardians:5 %victim%'
      - 'DISABLE_ACTIVATION:heavy:5 %victim%'
      - 'DISABLE_ACTIVATION:marksman:5 %victim%'
      - 'DISABLE_ACTIVATION:diminish:5 %victim%'
      - 'DISABLE_ACTIVATION:deathbringer:5 %victim%'
      - 'DISABLE_ACTIVATION:armored:5 %victim%'
      - 'DISABLE_ACTIVATION:enlighted:5 %victim%'
      - 'DISABLE_ACTIVATION:deathgod:5 %victim%'
      - 'DISABLE_ACTIVATION:planetarydeathbringer:5 %victim%'
      - 'DISABLE_ACTIVATION:divineenlighted:5 %victim%'
      - 'DISABLE_ACTIVATION:vengefuldiminish:5 %victim%'
      - 'DISABLE_ACTIVATION:etherealdodge:5 %victim%'
      - 'DISABLE_ACTIVATION:paladinarmored:5 %victim%'
      - 'MESSAGE:&5&l* PHÁ GIẢI&r &7[5s] &5&l* %victim%'
    4:
      chance: 29
      cooldown: 5
      effects:
      - 'DISABLE_ACTIVATION:endershift:7 %victim%'
      - 'DISABLE_ACTIVATION:molten:7 %victim%'
      - 'DISABLE_ACTIVATION:selfdestruct:7 %victim%'
      - 'DISABLE_ACTIVATION:plaguecarrier:7 %victim%'
      - 'DISABLE_ACTIVATION:ragdoll:7 %victim%'
      - 'DISABLE_ACTIVATION:trickster:7 %victim%'
      - 'DISABLE_ACTIVATION:smokebomb:7 %victim%'
      - 'DISABLE_ACTIVATION:undeadruse:7 %victim%'
      - 'DISABLE_ACTIVATION:voodoo:7 %victim%'
      - 'DISABLE_ACTIVATION:cactus:7 %victim%'
      - 'DISABLE_ACTIVATION:shockwave:7 %victim%'
      - 'DISABLE_ACTIVATION:hardened:7 %victim%'
      - 'DISABLE_ACTIVATION:wither:7 %victim%'
      - 'DISABLE_ACTIVATION:frozen:7 %victim%'
      - 'DISABLE_ACTIVATION:stormcaller:7 %victim%'
      - 'DISABLE_ACTIVATION:poisoned:7 %victim%'
      - 'DISABLE_ACTIVATION:angelic:7 %victim%'
      - 'DISABLE_ACTIVATION:spirits:7 %victim%'
      - 'DISABLE_ACTIVATION:arrowdeflect:7 %victim%'
      - 'DISABLE_ACTIVATION:arrowbreak:7 %victim%'
      - 'DISABLE_ACTIVATION:metaphysical:7 %victim%'
      - 'DISABLE_ACTIVATION:tank:7 %victim%'
      - 'DISABLE_ACTIVATION:valor:7 %victim%'
      - 'DISABLE_ACTIVATION:dodge:7 %victim%'
      - 'DISABLE_ACTIVATION:guardians:7 %victim%'
      - 'DISABLE_ACTIVATION:heavy:7 %victim%'
      - 'DISABLE_ACTIVATION:marksman:7 %victim%'
      - 'DISABLE_ACTIVATION:diminish:7 %victim%'
      - 'DISABLE_ACTIVATION:deathbringer:7 %victim%'
      - 'DISABLE_ACTIVATION:armored:7 %victim%'
      - 'DISABLE_ACTIVATION:enlighted:7 %victim%'
      - 'DISABLE_ACTIVATION:deathgod:7 %victim%'
      - 'DISABLE_ACTIVATION:planetarydeathbringer:7 %victim%'
      - 'DISABLE_ACTIVATION:divineenlighted:7 %victim%'
      - 'DISABLE_ACTIVATION:vengefuldiminish:7 %victim%'
      - 'DISABLE_ACTIVATION:etherealdodge:7 %victim%'
      - 'DISABLE_ACTIVATION:paladinarmored:7 %victim%'
      - 'MESSAGE:&5&l* PHÁ GIẢI&r &7[7s] &5&l* %victim%'
armored:
  display: '%group-color%Thiết Giáp'
  description: "Giảm sát thương từ kẻ thù \nxài kiếm xuống 1,85% mỗi cấp."
  applies-to: 'Giáp'
  type: 'DEFENSE'
  group: 'LEGENDARY'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 6
      cooldown: 3
      condition:
      - '%attacker is holding% contains SWORD : %allow%'
      effects:
      - 'REMOVE_DAMAGE:2 %attacker%'
    2:
      chance: 12
      cooldown: 3
      condition:
      - '%attacker is holding% contains SWORD : %allow%'
      effects:
      - 'REMOVE_DAMAGE:4 %attacker%'
    3:
      chance: 18
      cooldown: 3
      condition:
      - '%attacker is holding% contains SWORD : %allow%'
      effects:
      - 'REMOVE_DAMAGE:6 %attacker%'
    4:
      chance: 24
      cooldown: 3
      condition:
      - '%attacker is holding% contains SWORD : %allow%'
      effects:
      - 'REMOVE_DAMAGE:8 %attacker%'
blacksmith:
  display: '%group-color%Thợ Rèn'
  description: "Cơ hội chữa lành \nmảnh giáp bị hư hại nhất của bạn bằng 1-2 độ bền bất cứ khi nào \nbạn đánh người chơi, nhưng khi nó tấn công \nthì đòn tấn công của bạn sẽ chỉ gây ra 50% sát thương thông thường."
  applies-to: 'Axe'
  type: 'ATTACK'
  group: 'LEGENDARY'
  applies:
  - ALL_AXE
  levels:
    1:
      chance: 9
      cooldown: 3
      effects:
      - 'ADD_DURABILITY:-1'
      - 'HALF_DAMAGE'
      - 'MESSAGE:&6&l** THỢ RÈN ** %attacker%'
    2:
      chance: 15
      cooldown: 3
      effects:
      - 'ADD_DURABILITY:-1'
      - 'HALF_DAMAGE'
      - 'MESSAGE:&6&l** THỢ RÈN ** %attacker%'
    3:
      chance: 23
      cooldown: 3
      effects:
      - 'ADD_DURABILITY:-1'
      - 'HALF_DAMAGE'
      - 'MESSAGE:&6&l** THỢ RÈN ** %attacker%'
    4:
      chance: 31
      cooldown: 3
      effects:
      - 'ADD_DURABILITY:-2'
      - 'HALF_DAMAGE'
      - 'MESSAGE:&6&l** THỢ RÈN ** %attacker%'
    5:
      chance: 39
      cooldown: 3
      effects:
      - 'ADD_DURABILITY:-2'
      - 'HALF_DAMAGE'
      - 'MESSAGE:&6&l** THỢ RÈN ** %attacker%'
devour:
  display: '%group-color%Vết Thương Sâu'
  description: "Nhiều sát thương gây ra cho \nngười chơi với các ngăn xếp chảy máu đang hoạt động."
  applies-to: 'Axe'
  type: 'ATTACK'
  group: 'LEGENDARY'
  applies:
  - ALL_AXE
  levels:
    1:
      chance: 25
      cooldown: 3
      condition: '%victim is bleeding% = true : %continue%'
      effects:
      - 'EXTRA_DAMAGE:<random number>1-4</random number>'
    2:
      chance: 40
      cooldown: 3
      condition: '%victim is bleeding% = true : %continue%'
      effects:
      - 'EXTRA_DAMAGE:<random number>1-4</random number>'
    3:
      chance: 55
      cooldown: 3
      condition: '%victim is bleeding% = true : %continue%'
      effects:
      - 'EXTRA_DAMAGE:<random number>1-4</random number>'
    4:
      chance: 75
      cooldown: 3
      condition: '%victim is bleeding% = true : %continue%'
      effects:
      - 'EXTRA_DAMAGE:<random number>1-4</random number>'
diminish:
  display: '%group-color%Đỡ Đòn'
  description: "Khi hiệu ứng này procs, đòn tấn công tiếp theo \ngây ra cho bạn không thể gây ra nhiều hơn \n(tổng lượng sát thương / 2) \nbạn đã lấy từ đòn tấn công trước."
  applies-to: 'Áo Giáp'
  type: 'DEFENSE'
  group: 'LEGENDARY'
  applies:
  - ALL_CHESTPLATE
  levels:
    1:
      chance: 4
      cooldown: 3
      effects:
      - 'HALF_DAMAGE'
    2:
      chance: 8
      cooldown: 3
      effects:
      - 'HALF_DAMAGE'
    3:
      chance: 11
      cooldown: 3
      effects:
      - 'HALF_DAMAGE'
    4:
      chance: 15
      cooldown: 3
      effects:
      - 'HALF_DAMAGE'
    5:
      chance: 18
      cooldown: 3
      effects:
      - 'HALF_DAMAGE'
    6:
      chance: 23
      cooldown: 3
      effects:
      - 'HALF_DAMAGE'
disarmor:
  display: '%group-color%Giấu Đồ'
  description: "Có cở hội cởi bỏ 1 loại giáp khi tấn công kẻ dịch"
  applies-to: 'Sword'
  type: 'ATTACK'
  group: 'LEGENDARY'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 4
      cooldown: 6
      effects:
      - 'REMOVE_RANDOM_ARMOR %victim%'
      - 'MESSAGE:&6&l** BẠN ĐÃ GIẤU ĐỒ CỦA KẺ ĐỊCH ** %victim%'
    2:
      chance: 8
      cooldown: 6
      effects:
      - 'REMOVE_RANDOM_ARMOR %victim%'
      - 'MESSAGE:&6&l** BẠN ĐÃ GIẤU ĐỒ CỦA KẺ ĐỊCH ** %victim%'
    3:
      chance: 10
      cooldown: 6
      effects:
      - 'REMOVE_RANDOM_ARMOR %victim%'
      - 'MESSAGE:&6&l** BẠN ĐÃ GIẤU ĐỒ CỦA KẺ ĐỊCH ** %victim%'
    4:
      chance: 12
      cooldown: 6
      effects:
      - 'REMOVE_RANDOM_ARMOR %victim%'
      - 'MESSAGE:&6&l** BẠN ĐÃ GIẤU ĐỒ CỦA KẺ ĐỊCH ** %victim%'
    5:
      chance: 14
      cooldown: 6
      effects:
      - 'REMOVE_RANDOM_ARMOR %victim%'
      - 'MESSAGE:&6&l** BẠN ĐÃ GIẤU ĐỒ CỦA KẺ ĐỊCH ** %victim%'
    6:
      chance: 16
      cooldown: 6
      effects:
      - 'REMOVE_RANDOM_ARMOR %victim%'
      - 'MESSAGE:&6&l** BẠN ĐÃ GIẤU ĐỒ CỦA KẺ ĐỊCH ** %victim%'
    7:
      chance: 18
      cooldown: 6
      effects:
      - 'REMOVE_RANDOM_ARMOR %victim%'
      - 'MESSAGE:&6&l** BẠN ĐÃ GIẤU ĐỒ CỦA KẺ ĐỊCH ** %victim%'
    8:
      chance: 20
      cooldown: 6
      effects:
      - 'REMOVE_RANDOM_ARMOR %victim%'
      - 'MESSAGE:&6&l** BẠN ĐÃ GIẤU ĐỒ CỦA KẺ ĐỊCH ** %victim%'
deathgod:
  display: '%group-color%Trâu'
  description: "Các cuộc tấn công đưa HP của bạn đến \n(cấp + 4) trái tim hoặc thấp hơn có cơ hội \ chữa lành vết thương cho bạn (cấp + 5) thay vào đó."
  applies-to: 'Helmet'
  type: 'DEFENSE'
  group: 'LEGENDARY'
  applies:
  - ALL_HELMET
  levels:
    1:
      chance: 2
      cooldown: 7
      condition: '%victim health% > 10 : %stop%'
      effects:
      - 'ADD_HEALTH:12 %victim%'
    2:
      chance: 6
      cooldown: 7
      condition: '%victim health% > 12 : %stop%'
      effects:
      - 'ADD_HEALTH:14 %victim%'
    3:
      chance: 11
      cooldown: 10
      condition: '%victim health% > 14 : %stop%'
      effects:
      - 'ADD_HEALTH:16 %victim%'
insanity:
  display: '%group-color%Điên Cuồng'
  description: "Bạn vung rìu của mình như một kẻ điên. \nNhiều sát thương đối với người chơi \n, những người đang cầm SWORD tại thời điểm họ bị tấn công."
  applies-to: 'Axe'
  type: 'ATTACK'
  group: 'LEGENDARY'
  applies:
  - ALL_AXE
  levels:
    1:
      chance: 17
      cooldown: 1
      condition:
      - '%victim is holding% = WOOD_SWORD : %continue%'
      - '%victim is holding% = STONE_SWORD : %continue%'
      - '%victim is holding% = GOLD_SWORD : %continue%'
      - '%victim is holding% = IRON_SWORD : %continue%'
      - '%victim is holding% = DIAMOND_SWORD : %continue%'
      effects:
      - 'DOUBLE_DAMAGE'
    2:
      chance: 23
      cooldown: 1
      condition:
      - '%victim is holding% = WOOD_SWORD : %continue%'
      - '%victim is holding% = STONE_SWORD : %continue%'
      - '%victim is holding% = GOLD_SWORD : %continue%'
      - '%victim is holding% = IRON_SWORD : %continue%'
      - '%victim is holding% = DIAMOND_SWORD : %continue%'
      effects:
      - 'DOUBLE_DAMAGE'
    3:
      chance: 29
      cooldown: 1
      condition:
      - '%victim is holding% = WOOD_SWORD : %continue%'
      - '%victim is holding% = STONE_SWORD : %continue%'
      - '%victim is holding% = GOLD_SWORD : %continue%'
      - '%victim is holding% = IRON_SWORD : %continue%'
      - '%victim is holding% = DIAMOND_SWORD : %continue%'
      effects:
      - 'DOUBLE_DAMAGE'
    4:
      chance: 35
      cooldown: 1
      condition:
      - '%victim is holding% = WOOD_SWORD : %continue%'
      - '%victim is holding% = STONE_SWORD : %continue%'
      - '%victim is holding% = GOLD_SWORD : %continue%'
      - '%victim is holding% = IRON_SWORD : %continue%'
      - '%victim is holding% = DIAMOND_SWORD : %continue%'
      effects:
      - 'DOUBLE_DAMAGE'
    5:
      chance: 41
      cooldown: 1
      condition:
      - '%victim is holding% = WOOD_SWORD : %continue%'
      - '%victim is holding% = STONE_SWORD : %continue%'
      - '%victim is holding% = GOLD_SWORD : %continue%'
      - '%victim is holding% = IRON_SWORD : %continue%'
      - '%victim is holding% = DIAMOND_SWORD : %continue%'
      effects:
      - 'DOUBLE_DAMAGE'
    6:
      chance: 49
      cooldown: 1
      condition:
      - '%victim is holding% = WOOD_SWORD : %continue%'
      - '%victim is holding% = STONE_SWORD : %continue%'
      - '%victim is holding% = GOLD_SWORD : %continue%'
      - '%victim is holding% = IRON_SWORD : %continue%'
      - '%victim is holding% = DIAMOND_SWORD : %continue%'
      effects:
      - 'DOUBLE_DAMAGE'
    7:
      chance: 52
      cooldown: 1
      condition:
      - '%victim is holding% = WOOD_SWORD : %continue%'
      - '%victim is holding% = STONE_SWORD : %continue%'
      - '%victim is holding% = GOLD_SWORD : %continue%'
      - '%victim is holding% = IRON_SWORD : %continue%'
      - '%victim is holding% = DIAMOND_SWORD : %continue%'
      effects:
      - 'DOUBLE_DAMAGE'
    8:
      chance: 56
      cooldown: 1
      condition:
      - '%victim is holding% = WOOD_SWORD : %continue%'
      - '%victim is holding% = STONE_SWORD : %continue%'
      - '%victim is holding% = GOLD_SWORD : %continue%'
      - '%victim is holding% = IRON_SWORD : %continue%'
      - '%victim is holding% = DIAMOND_SWORD : %continue%'
      effects:
      - 'DOUBLE_DAMAGE'
sniper:
  display: '%group-color%Xạ Thủ'
  description: "Headshot với đạn \ngây sát thương lên tới 3,5 lần."
  applies-to: 'Bow'
  type: 'BOW'
  group: 'LEGENDARY'
  applies:
  - BOW
  levels:
    1:
      chance: 15
      cooldown: 5
      condition:
      - '%is headshot% = true : %continue%'
      effects:
      - 'INCREASE_DAMAGE:<random number>100-350</random number> %attacker%'
      - 'MESSAGE:&6&l** BẮN HEADSHOT ** %victim%'
    2:
      chance: 20
      cooldown: 5
      condition:
      - '%is headshot% = true : %continue%'
      effects:
      - 'INCREASE_DAMAGE:<random number>100-350</random number> %attacker%'
      - 'MESSAGE:&6&l** BẮN HEADSHOT ** %victim%'
    3:
      chance: 25
      cooldown: 5
      condition:
      - '%is headshot% = true : %continue%'
      effects:
      - 'INCREASE_DAMAGE:<random number>100-350</random number> %attacker%'
      - 'MESSAGE:&6&l** BẮN HEADSHOT ** %victim%'
    4:
      chance: 30
      cooldown: 5
      condition:
      - '%is headshot% = true : %continue%'
      effects:
      - 'INCREASE_DAMAGE:<random number>100-350</random number> %attacker%'
      - 'MESSAGE:&6&l** BẮN HEADSHOT ** %victim%'
    5:
      chance: 35
      cooldown: 5
      condition:
      - '%is headshot% = true : %continue%'
      effects:
      - 'INCREASE_DAMAGE:<random number>100-350</random number> %attacker%'
      - 'MESSAGE:&6&l** BẮN HEADSHOT ** %victim%'
godlyoverload:
  display: '%group-color%Từ Chối Tử Thần'
  description: "Anh hùng mê hoặc. Một sự gia tăng rất lớn \ \nvĩnh viễn trong trái tim. Yêu cầu \nBất Tử bùa mê trên vật phẩm để áp dụng."
  applies-to: 'Armor'
  type: 'EFFECT_STATIC'
  group: 'HEROIC'
  settings:
    required-enchants:
    - 'overload'
    removed-enchants:
    - 'overload'
    removeable: false
  applies:
  - ALL_ARMOR
  levels:
    1:
      effects:
      - 'POTION:HEALTH_BOOST:2'
    2:
      effects:
      - 'POTION:HEALTH_BOOST:3'
    3:
      effects:
      - 'POTION:HEALTH_BOOST:4'
reflectiveblock:
  display: '%group-color%Chặn Hoàn Toàn'
  description: "Anh hùng mê hoặc. Cơ hội để vô hiệu hóa hoàn toàn hoặc hoàn toàn \nsát thương nhận trong khi chặn và \nkhông phản ánh một cuộc tấn công trở lại vào \nkẻ tấn công cho dù bạn có chặn hay không."
  applies-to: 'Sword'
  type: 'DEFENSE'
  group: 'HEROIC'
  settings:
    required-enchants:
    - 'block'
    removed-enchants:
    - 'block'
    removeable: false
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 16
      cooldown: 4
      effects:
      - 'STOP_ATTACK'
      - 'ADD_HARM:%damage% %attacker%'
    2:
      chance: 22
      cooldown: 4
      effects:
      - 'STOP_ATTACK'
      - 'ADD_HARM:%damage% %attacker%'
    3:
      chance: 30
      cooldown: 4
      effects:
      - 'STOP_ATTACK'
      - 'ADD_HARM:%damage% %attacker%'
masterinquisitive:
  display: '%group-color%Exp+++'
  description: "Anh hùng mê hoặc. Tăng mạnh \nEXP rơi ra từ mob. Yêu cầu Exp+ \ntrên vật phẩm để áp dụng."
  applies-to: 'Sword'
  type: 'KILL_MOB'
  group: 'HEROIC'
  settings:
    required-enchants:
    - 'inquisitive'
    removed-enchants:
    - 'inquisitive'
    removeable: false
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 20
      cooldown: 2
      effects:
      - 'EXP:<random number>7-15</random number>'
    2:
      chance: 40
      cooldown: 2
      effects:
      - 'EXP:<random number>7-15</random number>'
    3:
      chance: 60
      cooldown: 2
      effects:
      - 'EXP:<random number>8-17</random number>'
    4:
      chance: 80
      cooldown: 2
      effects:
      - 'EXP:<random number>9-19</random number>'
planetarydeathbringer:
  display: '%group-color%Siêu Bùng Nổ'
  description: "Anh hùng mê hoặc. Tăng \ncơ hội gây sát thương 2,5 lần. Yêu cầu \nBùng Nổ bùa mê trên vật phẩm để áp dụng."
  applies-to: 'Kiếm'
  type: 'ATTACK'
  group: 'HEROIC'
  settings:
    required-enchants:
    - 'deathbringer'
    removed-enchants:
    - 'deathbringer'
    removeable: false
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 20
      cooldown: 4
      effects:
      - 'INCREASE_DAMAGE:150 %attacker%'
      - 'MESSAGE: &d&l** X2,5 SÁT THƯƠNG ** %victim%'
    2:
      chance: 40
      cooldown: 4
      effects:
      - 'INCREASE_DAMAGE:150 %attacker%'
      - 'MESSAGE: &d&l** X2,5 SÁT THƯƠNG ** %victim%'
    3:
      chance: 60
      cooldown: 4
      effects:
      - 'INCREASE_DAMAGE:150 %attacker%'
      - 'MESSAGE: &d&l** X2,5 SÁT THƯƠNG ** %victim%'
divineenlighted:
  display: '%group-color%Thánh Hồi Máu'
  description: "Anh hùng mê hoặc. Cơ hội cao để hồi phục rất nhiều HP trong khi nhận sát thương. Yêu cầu \nSiêu Hồi Máu enchant trên vật phẩm để áp dụng."
  applies-to: 'Armor'
  type: 'DEFENSE'
  group: 'HEROIC'
  settings:
    required-enchants:
    - 'enlighted'
    removed-enchants:
    - 'enlighted'
    removeable: false
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 5
      cooldown: 5
      effects:
      - 'ADD_HEALTH:<random number>1-6</random number> %victim%'
    2:
      chance: 10
      cooldown: 5
      effects:
      - 'ADD_HEALTH:<random number>1-6</random number> %victim%'
    3:
      chance: 15
      cooldown: 5
      effects:
      - 'ADD_HEALTH:<random number>1-6</random number> %victim%'
lethalsniper:
  display: '%group-color%Tỉa Headshot'
  description: "Anh hùng mê hoặc. Tăng headshot \ncơ hội và nhân sát thương lên tới 4,5 lần. Yêu cầu \nSniper V bùa mê trên vật phẩm để áp dụng."
  applies-to: 'Bow'
  type: 'BOW'
  group: 'HEROIC'
  settings:
    required-enchants:
    - 'sniper'
    removed-enchants:
    - 'sniper'
    removeable: false
  applies:
  - BOW
  levels:
    1:
      chance: 22
      cooldown: 4
      condition:
      - '%is headshot% : %continue%'
      effects:
      - 'INCREASE_DAMAGE:<random number>100-450</random number> %attacker%'
      - 'MESSAGE:&d&l** TỈA HEADSHOT ** %victim%'
    2:
      chance: 27
      cooldown: 4
      condition:
      - '%is headshot% : %continue%'
      effects:
      - 'INCREASE_DAMAGE:<random number>100-450</random number> %attacker%'
      - 'MESSAGE:&d&l** TỈA HEADSHOT ** %victim%'
    3:
      chance: 33
      cooldown: 4
      condition:
      - '%is headshot% : %continue%'
      effects:
      - 'INCREASE_DAMAGE:<random number>100-450</random number> %attacker%'
      - 'MESSAGE:&d&l** TỈA HEADSHOT ** %victim%'
    4:
      chance: 39
      cooldown: 4
      condition:
      - '%is headshot% : %continue%'
      effects:
      - 'INCREASE_DAMAGE:<random number>100-450</random number> %attacker%'
      - 'MESSAGE:&d&l** TỈA HEADSHOT ** %victim%'   
    5:
      chance: 43
      cooldown: 4
      condition:
      - '%is headshot% : %continue%'
      effects:
      - 'INCREASE_DAMAGE:<random number>100-450</random number> %attacker%'
      - 'MESSAGE:&d&l** TỈA HEADSHOT ** %victim%'
titantrap:
  display: '%group-color%Bẫy Titan'
  description: 'Anh hùng mê hoặc. Cơ hội để tạo hiệu ứng làm chậm được kéo dài hơn. Yêu cầu \nBẫy trên vật phẩm để áp dụng'
  applies-to: 'Sword'
  type: 'ATTACK'
  group: 'HEROIC'
  settings:
    required-enchants:
    - 'trap'
    removed-enchants:
    - 'trap'
    removeable: false
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 16
      cooldown: 3
      effects:
      - 'POTION:SLOW:4:100 %victim%'
    2:
      chance: 21
      cooldown: 3
      effects:
      - 'POTION:SLOW:4:140 %victim%'
    3:
      chance: 27
      cooldown: 3
      effects:
      - 'POTION:SLOW:4:220 %victim%'
bidirectionalteleportation:
  display: '%group-color%Giam Cầm'
  description: "Anh hùng mê hoặc. Cơ hội để vật lộn kẻ thù về phía bạn, \nhoặc nhốt chúng trong 1-2 giây."
  applies-to: 'Bows'
  type: 'BOW'
  group: 'HEROIC'
  applies:
  - BOW
  levels:
    1:
      chance: 12
      cooldown: 4
      effects:
      - 'PULL_CLOSER:5.0 %victim%'
    2:
      chance: 23
      cooldown: 5
      effects:
      - 'PULL_CLOSER:5.0 %victim%'
    3:
      chance: 32
      cooldown: 5
      effects:
      - 'PULL_CLOSER:5.0 %victim%'
    4:
      chance: 44
      cooldown: 5
      effects:
      - 'PULL_CLOSER:5.0 %victim%'
masterblacksmith:
  display: '%group-color%Siêu Thợ Rèn'
  description: "Cơ hội chữa lành \nmảnh giáp bị hư hại nhiều nhất của bạn bằng 2-3 độ bền bất cứ khi nào \nyou đánh người chơi, nhưng khi nó tấn công \nđòn tấn công của bạn sẽ gây sát thương từ 75% -100%. \nYêu cầu Thợ Rèn mê hoặc vật phẩm để áp dụng."
  applies-to: 'Axe'
  type: 'ATTACK'
  group: 'HEROIC'
  applies:
  - ALL_AXE
  settings:
    required-enchants:
    - 'blacksmith'
    removed-enchants:
    - 'blacksmith'
    removeable: false
  levels:
    1:
      chance: 12
      cooldown: 3
      effects:
      - 'ADD_DURABILITY:-2'
      - 'NEGATE_DAMAGE:<random number>1-25</random number>'
      - 'MESSAGE:&d&l** SIÊU THỢ RÈN ** %attacker%'
    2:
      chance: 16
      cooldown: 3
      effects:
      - 'ADD_DURABILITY:-2'
      - 'NEGATE_DAMAGE:<random number>1-25</random number>'
      - 'MESSAGE:&d&l** SIÊU THỢ RÈN ** %attacker%'
    3:
      chance: 22
      cooldown: 3
      effects:
      - 'ADD_DURABILITY:-2'
      - 'NEGATE_DAMAGE:<random number>1-25</random number>'
      - 'MESSAGE:&d&l** SIÊU THỢ RÈN ** %attacker%'
    4:
      chance: 29
      cooldown: 3
      effects:
      - 'ADD_DURABILITY:-3'
      - 'NEGATE_DAMAGE:<random number>1-25</random number>'
      - 'MESSAGE:&d&l** SIÊU THỢ RÈN ** %attacker%'
    5:
      chance: 35
      cooldown: 3
      effects:
      - 'ADD_DURABILITY:-3'
      - 'NEGATE_DAMAGE:<random number>1-25</random number>'
      - 'MESSAGE:&d&l** SIÊU THỢ RÈN ** %attacker%'
vengefuldiminish:
  display: '%group-color%Siêu Đỡ Đòn'
  description: "Đảm bảo rằng lần tấn công tiếp theo chống lại bạn \nchỉ gây ra 50% thiệt hại gây ra và \nnhiều phần vượt quá sẽ được trả lại \ncho kẻ tấn công. Yêu cầu Đỡ Đòn enchant trên vật phẩm để áp dụng."
  applies-to: 'Chestplate'
  type: 'DEFENSE'
  group: 'HEROIC'
  applies:
  - ALL_CHESTPLATE
  settings:
    required-enchants:
    - 'diminish'
    removed-enchants:
    - 'diminish'
    removeable: false
  levels:
    1:
      chance: 6
      cooldown: 4
      effects:
      - 'HALF_DAMAGE'
      - 'ADD_HARM:%damage% %attacker%'
    2:
      chance: 12
      cooldown: 4
      effects:
      - 'HALF_DAMAGE'
      - 'ADD_HARM:%damage% %attacker%'
    3:
      chance: 17
      cooldown: 4
      effects:
      - 'HALF_DAMAGE'
      - 'ADD_HARM:%damage% %attacker%'
    4:
      chance: 23
      cooldown: 4
      effects:
      - 'HALF_DAMAGE'
      - 'ADD_HARM:%damage% %attacker%'
    5:
      chance: 28
      cooldown: 4
      effects:
      - 'HALF_DAMAGE'
      - 'ADD_HARM:%damage% %attacker%'
    6:
      chance: 33
      cooldown: 4
      effects:
      - 'HALF_DAMAGE'
      - 'ADD_HARM:%damage% %attacker%'
etherealdodge:
  display: '%group-color%Bậc Thầy Né Tránh'
  description: "Tăng tốc độ Proc so với Dodge bình thường, \nvới một cơ hội nhỏ để đạt được Speed V \ntrong vài giây khi \ndodge thành công. Yêu cầu Né Tránh."
  applies-to: 'Armor'
  type: 'DEFENSE'
  group: 'HEROIC'
  applies:
  - ALL_ARMOR
  settings:
    required-enchants:
    - 'dodge'
    removed-enchants:
    - 'dodge'
    removeable: false
  levels:
    1:
      chance: 12
      cooldown: 5
      condition: "%victim is sneaking% = true : %chance%+5"
      effects:
      - 'STOP_ATTACK'
      - 'MESSAGE:&d&l** BẬC THẦY NÉ TRÁNH ** %victim%'
      - 'POTION:SPEED:4:20 %victim%'
    2:
      chance: 16
      cooldown: 5
      condition: "%victim is sneaking% = true : %chance%+5"
      effects:
      - 'STOP_ATTACK'
      - 'MESSAGE:&d&l** BẬC THẦY NÉ TRÁNH ** %victim%'
      - 'POTION:SPEED:4:20 %victim%'
    3:
      chance: 22
      cooldown: 5
      condition: "%victim is sneaking% = true : %chance%+5"
      effects:
      - 'STOP_ATTACK'
      - 'MESSAGE:&d&l** BẬC THẦY NÉ TRÁNH ** %victim%'
      - 'POTION:SPEED:4:20 %victim%'
    4:
      chance: 27
      cooldown: 5
      condition: "%victim is sneaking% = true : %chance%+5"
      effects:
      - 'STOP_ATTACK'
      - 'MESSAGE:&d&l** BẬC THẦY NÉ TRÁNH ** %victim%'
      - 'POTION:SPEED:4:40 %victim%'
    5:
      chance: 33
      cooldown: 5
      condition: "%victim is sneaking% = true : %chance%+5"
      effects:
      - 'STOP_ATTACK'
      - 'MESSAGE:&d&l** BẬC THẦY NÉ TRÁNH ** %victim%'
      - 'POTION:SPEED:4:60 %victim%'
paladinarmored:
  display: '%group-color%Siêu Thiết Giáp'
  description: "Giảm sát thương kiếm của kẻ thù nhiều hơn 150% \nso với bọc thép bình thường mỗi cấp. Cơ hội \nđược ban phước mỗi khi bạn bị thanh kiếm của kẻ thù tấn công. \nYêu cầu Thiết Giáp."
  applies-to: 'Armor'
  type: 'DEFENSE'
  group: 'HEROIC'
  applies:
  - ALL_ARMOR
  settings:
    required-enchants:
    - 'armored'
    removed-enchants:
    - 'armored'
    removeable: false
  levels:
    1:
      chance: 9
      cooldown: 3
      condition:
      - '%attacker is holding% = WOOD_SWORD : %continue%'
      - '%attacker is holding%% = STONE_SWORD : %continue%'
      - '%attacker is holding% = GOLD_SWORD : %continue%'
      - '%attacker is holding% = IRON_SWORD : %continue%'
      - '%attacker is holding% = DIAMOND_SWORD : %continue%'
      effects:
      - 'NEGATE_DAMAGE:150 %attacker%'
    2:
      chance: 11
      cooldown: 3
      condition:
      - '%attacker is holding% = WOOD_SWORD : %continue%'
      - '%attacker is holding%% = STONE_SWORD : %continue%'
      - '%attacker is holding% = GOLD_SWORD : %continue%'
      - '%attacker is holding% = IRON_SWORD : %continue%'
      - '%attacker is holding% = DIAMOND_SWORD : %continue%'
      effects:
      - 'NEGATE_DAMAGE:150 %attacker%'
    3:
      chance: 14
      cooldown: 3
      condition:
      - '%attacker is holding% = WOOD_SWORD : %continue%'
      - '%attacker is holding%% = STONE_SWORD : %continue%'
      - '%attacker is holding% = GOLD_SWORD : %continue%'
      - '%attacker is holding% = IRON_SWORD : %continue%'
      - '%attacker is holding% = DIAMOND_SWORD : %continue%'
      effects:
      - 'NEGATE_DAMAGE:150 %attacker%'
    4:
      chance: 19
      cooldown: 3
      condition:
      - '%attacker is holding% = WOOD_SWORD : %continue%'
      - '%attacker is holding%% = STONE_SWORD : %continue%'
      - '%attacker is holding% = GOLD_SWORD : %continue%'
      - '%attacker is holding% = IRON_SWORD : %continue%'
      - '%attacker is holding% = DIAMOND_SWORD : %continue%'
      effects:
      - 'NEGATE_DAMAGE:150 %attacker%'
deepbleed:
  display: '%group-color%Siêu Trói Chân'
  description: 'Anh hùng mê hoặc. \nCơ hội ảnh hưởng đến kẻ thù với sự chậm chạp tăng lên và gây thêm sát thương. \nYêu cầu Bleed VI.'
  applies-to: 'Axe'
  type: 'ATTACK'
  group: 'HEROIC'
  settings:
    required-enchants:
    - 'bleed'
    removed-enchants:
    - 'bleed'
    removeable: false
  applies:
  - ALL_AXE
  levels:
    1:
      chance: 10
      cooldown: 4
      effects:
      - 'POTION:SLOW:2:100 %victim%'
      - 'ADD_HARM:<random number>2-6</random number> %victim%'
      - 'MESSAGE:&d&l** SIÊU TRÓI CHÂN ** %victim%'
      - 'WAIT:20'
      - 'ADD_HARM:<random number>1-4</random number> %victim%'
    2:
      chance: 15
      cooldown: 4
      effects:
      - 'POTION:SLOW:2:100 %victim%'
      - 'ADD_HARM:<random number>2-6</random number> %victim%'
      - 'MESSAGE:&d&l** SIÊU TRÓI CHÂN ** %victim%'
      - 'WAIT:20'
      - 'ADD_HARM:<random number>1-4</random number> %victim%'
    3:
      chance: 23
      cooldown: 4
      effects:
      - 'POTION:SLOW:3:100 %victim%'
      - 'ADD_HARM:<random number>2-6</random number> %victim%'
      - 'MESSAGE:&d&l** SIÊU TRÓI CHÂN ** %victim%'
      - 'WAIT:20'
      - 'ADD_HARM:<random number>1-4</random number> %victim%'
    4:
      chance: 30
      cooldown: 4
      effects:
      - 'POTION:SLOW:3:100 %victim%'
      - 'ADD_HARM:<random number>2-6</random number> %victim%'
      - 'MESSAGE:&d&l** SIÊU TRÓI CHÂN ** %victim%'
      - 'WAIT:20'
      - 'ADD_HARM:<random number>1-4</random number> %victim%'
    5:
      chance: 44
      cooldown: 4
      effects:
      - 'POTION:SLOW:3:100 %victim%'
      - 'ADD_HARM:<random number>2-6</random number> %victim%'
      - 'MESSAGE:&d&l** SIÊU TRÓI CHÂN ** %victim%'
      - 'WAIT:20'
      - 'ADD_HARM:<random number>1-4</random number> %victim%'
    6:
      chance: 57
      cooldown: 4
      effects:
      - 'POTION:SLOW:4:100 %victim%'
      - 'ADD_HARM:<random number>2-6</random number> %victim%'
      - 'MESSAGE:&d&l** SIÊU TRÓI CHÂN ** %victim%'
      - 'WAIT:20'
      - 'ADD_HARM:<random number>1-3</random number> %victim%'
      - 'ADD_HARM:<random number>1-4</random number> %victim%'
shadowassassin:
  display: '%group-color%Sát Thủ'
  description: "Anh hùng mê hoặc. Bạn càng ở gần kẻ thù, bạn càng gây ra nhiều sát thương (lên tới 1.875x). \nTuy nhiên, nếu bạn ở cách xa hơn 2 khối, bạn sẽ gây sát thương ÍT hơn bình thường. \nYêu cầu Ám Sát."
  applies-to: 'Sword'
  type: 'ATTACK'
  group: 'HEROIC'
  settings:
    required-enchants:
    - 'assassin'
    removed-enchants:
    - 'assassin'
    removeable: false
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 7
      cooldown: 3
      effects:
      - 'DISTANCE_DAMAGE:5:1 %attacker%'
    2:
      chance: 12
      cooldown: 3
      effects:
      - 'DISTANCE_DAMAGE:5:1 %attacker%'
    3:
      chance: 19
      cooldown: 3
      effects:
      - 'DISTANCE_DAMAGE:5:1 %attacker%'
    4:
      chance: 24
      cooldown: 3
      effects:
      - 'DISTANCE_DAMAGE:5:1 %attacker%'
    5:
      chance: 29
      cooldown: 3
      effects:
      - 'DISTANCE_DAMAGE:5:1 %attacker%'
natureswrath:
  display: '%group-color%Kỷ Băng Hà'
  description: "Tạm thời đóng băng tất cả kẻ thù trong khu vực rộng lớn xung quanh bạn, đẩy \nchúng trở lại và gây sát thương lớn \n. 75 linh hồn mỗi lần sử dụng."
  applies-to: 'Armor'
  type: 'DEFENSE'
  group: 'SOUL'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 9
      cooldown: 10
      souls: 75
      effects:
      - 'POTION:SLOW:3:60 %attacker%'
      - 'LIGHTNING %attacker%'
      - 'MESSAGE:&c&l** KỶ BĂNG HÀ ** %attacker%'
      - 'WAIT:20'
      - 'LIGHTNING %attacker%'
      - 'MESSAGE:&c&l** KỶ BĂNG HÀ ** %attacker%'
    2:
      chance: 15
      cooldown: 10
      souls: 75
      effects:
      - 'POTION:SLOW:3:60 %attacker%'
      - 'LIGHTNING %attacker%'
      - 'MESSAGE:&c&l** KỶ BĂNG HÀ ** %attacker%'
      - 'WAIT:20'
      - 'LIGHTNING %attacker%'
      - 'MESSAGE:&c&l** KỶ BĂNG HÀ ** %attacker%'
    3:
      chance: 23
      cooldown: 10
      souls: 75
      effects:
      - 'POTION:SLOW:3:60 %attacker%'
      - 'LIGHTNING %attacker%'
      - 'MESSAGE:&c&l** KỶ BĂNG HÀ ** %attacker%'
      - 'WAIT:20'
      - 'LIGHTNING %attacker%'
      - 'MESSAGE:&c&l** KỶ BĂNG HÀ ** %attacker%'
    4:
      chance: 30
      cooldown: 10
      souls: 75
      effects:
      - 'POTION:SLOW:3:60 %attacker%'
      - 'LIGHTNING %attacker%'
      - 'MESSAGE:&c&l** KỶ BĂNG HÀ ** %attacker%'
      - 'WAIT:20'
      - 'LIGHTNING %attacker%'
      - 'MESSAGE:&c&l** KỶ BĂNG HÀ ** %attacker%'
phoenix:
  display: '%group-color%Phượng Hoàng'
  description: "Một cuộc tấn công thông thường sẽ giết bạn \nthay vào đó sẽ chữa lành vết thương cho bạn. Chỉ có thể được kích hoạt một lần \ntrong mỗi vài phút. 500 linh hồn mỗi lần sử dụng."
  applies-to: 'Armor'
  type: 'DEFENSE'
  group: 'SOUL'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 6
      cooldown: 120
      souls: 500
      condition:
      - '%victim health% > 3 : %stop%'
      effects:
      - 'ADD_HEALTH:40 %victim%'
      - 'MESSAGE:&c&l** PHƯỢNG HOÀNG ** %victim%'
    2:
      chance: 9
      cooldown: 120
      souls: 500
      condition:
      - '%victim health% > 3 : %stop%'
      effects:
      - 'ADD_HEALTH:40 %victim%'
      - 'MESSAGE:&c&l** PHƯỢNG HOÀNG ** %victim%'
    3:
      chance: 15
      cooldown: 120
      souls: 500
      condition:
      - '%victim health% > 3 : %stop%'
      effects:
      - 'ADD_HEALTH:40 %victim%'
      - 'MESSAGE:&c&l** PHƯỢNG HOÀNG ** %victim%'
soultrap:
  display: '%group-color%Bẫy Linh Hồn'
  description: "Tâm hồn chủ động mê hoặc. Rìu của bạn được thấm nhuần ma thuật phong ấn và có cơ hội \ vô hiệu hóa /nphủ nhận tất cả bùa mê linh hồn của kẻ thù của bạn khi bị tấn công trong (cấp x 4) giây. \n2 linh hồn mỗi giây."
  applies-to: 'Weapon'
  type: 'ATTACK'
  group: 'SOUL'
  applies:
  - ALL_AXE
  - ALL_SWORD
  levels:
    1:
      chance: 19
      souls: 2
      effects:
      - 'DISABLE_ACTIVATION:divineimmolation:4'
      - 'DISABLE_ACTIVATION:naturewrath:4'
      - 'DISABLE_ACTIVATION:phoenix:4'
      - 'DISABLE_ACTIVATION:immortal:4'
      - 'MESSAGE:&c&l** BẪY LINH HỒN ** %victim%'
    2:
      chance: 27
      souls: 2
      effects:
      - 'DISABLE_ACTIVATION:divineimmolation:8'
      - 'DISABLE_ACTIVATION:naturewrath:8'
      - 'DISABLE_ACTIVATION:phoenix:8'
      - 'DISABLE_ACTIVATION:immortal:8'
      - 'MESSAGE:&c&l** BẪY LINH HỒN ** %victim%'
    3:
      chance: 32
      souls: 2
      effects:
      - 'DISABLE_ACTIVATION:divineimmolation:12'
      - 'DISABLE_ACTIVATION:naturewrath:12'
      - 'DISABLE_ACTIVATION:phoenix:12'
      - 'DISABLE_ACTIVATION:immortal:12'
      - 'MESSAGE:&c&l** BẪY LINH HỒN ** %victim%'
immortal:
  display: '%group-color%Không Thể Phá Hủy'
  description: "Tâm hồn thụ động mê hoặc. Ngăn chặn áo giáp của bạn nhận sát thương độ bền để đổi lấy linh hồn. \n5 linh hồn mỗi lần sử dụng."
  applies-to: 'Armor'
  type: 'DEFENSE'
  group: 'SOUL'
  applies:
  - ALL_ARMOR
  levels:
    1:
      chance: 12
      cooldown: 2
      souls: 5
      effects:
      - 'ADD_DURABILITY:10 %victim%'
    2:
      chance: 18
      cooldown: 2
      souls: 5
      effects:
      - 'ADD_DURABILITY:10 %victim%'
    3:
      chance: 25
      cooldown: 2
      souls: 5
      effects:
      - 'ADD_DURABILITY:10 %victim%'
    4:
      chance: 31
      cooldown: 2
      souls: 5
      effects:
      - 'ADD_DURABILITY:10 %victim%'
divineimmolation:
  display: '%group-color%Lửa Thánh'
  description: "Tâm hồn chủ động mê hoặc. Vũ khí của bạn \nđược thấm đẫm lửa thần thánh, biến \ntất cả các đòn tấn công vật lý của bạn thành Khu vực phép thuật \nHiệu ứng và đốt lửa thần thánh \ntrên tất cả kẻ thù gần đó. \n75 linh hồn mỗi lần sử dụng."
  applies-to: 'Sword'
  type: 'ATTACK'
  group: 'SOUL'
  applies:
  - ALL_SWORD
  levels:
    1:
      chance: 13
      cooldown: 2
      souls: 75
      effects:
      - 'PARTICLE:FLAME:20:2 %victim%'
      - 'FLAME:2 %victim%'
      - 'ADD_HARM:2 %victim%'
      - 'MESSAGE:&c&l** LỬA THÁNH ** %victim%'
      - 'WAIT:20'
      - 'FLAME:2 %victim%'
      - 'ADD_HARM:2 %victim%'
      - 'MESSAGE:&c&l** LỬA THÁNH ** %victim%'
      - 'WAIT:20'
      - 'FLAME:2 %victim%'
      - 'ADD_HARM:2 %victim%'
      - 'MESSAGE:&c&l** LỬA THÁNH ** %victim%'
    2:
      chance: 23
      cooldown: 2
      souls: 75
      effects:
      - 'PARTICLE:FLAME:20:2 %victim%'
      - 'FLAME:2 %victim%'
      - 'ADD_HARM:2 %victim%'
      - 'MESSAGE:&c&l** LỬA THÁNH ** %victim%'
      - 'WAIT:20'
      - 'FLAME:2 %victim%'
      - 'ADD_HARM:2 %victim%'
      - 'MESSAGE:&c&l** LỬA THÁNH ** %victim%'
      - 'WAIT:20'
      - 'FLAME:2 %victim%'
      - 'ADD_HARM:2 %victim%'
      - 'MESSAGE:&c&l** LỬA THÁNH ** %victim%'
    3:
      chance: 29
      cooldown: 2
      souls: 75
      effects:
      - 'PARTICLE:FLAME:20:2 %victim%'
      - 'FLAME:2 %victim%'
      - 'ADD_HARM:2 %victim%'
      - 'MESSAGE:&c&l** LỬA THÁNH ** %victim%'
      - 'WAIT:20'
      - 'FLAME:2 %victim%'
      - 'ADD_HARM:2 %victim%'
      - 'MESSAGE:&c&l** LỬA THÁNH ** %victim%'
      - 'WAIT:20'
      - 'FLAME:2 %victim%'
      - 'ADD_HARM:2 %victim%'
      - 'MESSAGE:&c&l** LỬA THÁNH ** %victim%'
    4:
      chance: 34
      cooldown: 2
      souls: 75
      effects:
      - 'PARTICLE:FLAME:20:2 %victim%'
      - 'FLAME:2 %victim%'
      - 'ADD_HARM:2 %victim%'
      - 'MESSAGE:&c&l** LỬA THÁNH ** %victim%'
      - 'WAIT:20'
      - 'FLAME:2 %victim%'
      - 'ADD_HARM:2 %victim%'
      - 'MESSAGE:&c&l** LỬA THÁNH ** %victim%'
      - 'WAIT:20'
      - 'FLAME:2 %victim%'
      - 'ADD_HARM:2 %victim%'
      - 'MESSAGE:&c&l** LỬA THÁNH ** %victim%'
 
Một vài plugin bạn phải reload cả plugin hoặc chạy lại server thì mới apply được config,.... AE là một ví dụ, nếu bạn dùng /ae reload thì nó chỉ reload config hoặc vài thông số, còn file lang, ..... Nó sẽ ko lưu, và không khuyến khích sử dụng /reload, hãy sử dụng /restart hoặc /stop rồi chạy lại hoặc nếu bạn muốn plugin bị lỗi l. Hoặc bạn có thể dùng plugman hoặc các pl tương tự để reload plugin
 
Một vài plugin bạn phải reload cả plugin hoặc chạy lại server thì mới apply được config,.... AE là một ví dụ, nếu bạn dùng /ae reload thì nó chỉ reload config hoặc vài thông số, còn file lang, ..... Nó sẽ ko lưu, và không khuyến khích sử dụng /reload, hãy sử dụng /restart hoặc /stop rồi chạy lại hoặc nếu bạn muốn plugin bị lỗi l. Hoặc bạn có thể dùng plugman hoặc các pl tương tự để reload plugin
V nếu mik lỡ /reload rồi thì có sao k
 
V nếu mik lỡ /reload rồi thì có sao k
mik /reload r nó tắt sv sau đó chạy lại sv thì AE có bị lỗi j k và các lần mik tắt đi bật lại sv nữa nhưng các lần sau thì vô console r stop chứ k /reload như lần thứu nhất nữa thì pl Ae có bị lỗi j k
 
V nếu mik lỡ /reload rồi thì có sao k
Thì rút kinh nghiệm thôi, nó ko ảnh hưởng nhiều nhưng ko khuyến khích, một số plugin sẽ ko thích đều đó mà có thể xảy ra lỗi gây hỏng hóc file thậm chí là pay luôn file config :))
 
Thì rút kinh nghiệm thôi, nó ko ảnh hưởng nhiều nhưng ko khuyến khích, một số plugin sẽ ko thích đều đó mà có thể xảy ra lỗi gây hỏng hóc file thậm chí là pay luôn file config :))
nhưng mak mik đã thử mọi cách nhưng khi vô lại sv /e mmua sách vẫn không mua được mak exp vẫn bị rút
 
nhưng mak mik đã thử mọi cách nhưng khi vô lại sv /e mmua sách vẫn không mua được mak exp vẫn bị rút
Tui dùng AE cho chán rồi, mua sách ko có nhưng vẫn mất xp thì kiểm tra file Group và file Enchantment xem Group của sách có trùng với group của file group không và check chỗ cái GUi của mục config kỹ vào
 
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