mình ghi thế này:
// Made with Blockbench 4.2.2
// Exported for Minecraft version 1.14 with Mojang mappings
// Paste this class into your mod and generate all required imports
public class irongolem extends EntityModel {
private final RendererModel body;
private final RendererModel head;
private final RendererModel arm0;
private final RendererModel arm1;
private final RendererModel leg0;
private final RendererModel leg1;
public Irongolem() {
texWidth = 128;
texHeight = 128;
body = new Irongolem Model(this);
body.setPos(0.0F, -7.0F, 0.0F);
body.cubes.add(new ModelBox(body, 0, 40, -9.0F, -2.0F, -6.0F, 18, 12, 11, 0.0F, true));
body.cubes.add(new ModelBox(body, 0, 70, -4.5F, 10.0F, -3.0F, 9, 5, 6, 0.5F, true));
head = new Irongolem Model(this);
head.setPos(0.0F, -7.0F, -2.0F);
head.cubes.add(new ModelBox(head, 0, 0, -4.0F, -12.0F, -5.5F, 8, 10, 8, 0.0F, true));
head.cubes.add(new ModelBox(head, 24, 0, -1.0F, -5.0F, -7.5F, 2, 4, 2, 0.0F, true));
arm0 = new Irongolem Model(this);
arm0.setPos(0.0F, -7.0F, 0.0F);
arm0.cubes.add(new ModelBox(arm0, 60, 21, 9.0F, -2.5F, -3.0F, 4, 30, 6, 0.0F, true));
arm1 = new RendererModel(this);
arm1.setPos(0.0F, -7.0F, 0.0F);
arm1.cubes.add(new ModelBox(arm1, 60, 58, -13.0F, -2.5F, -3.0F, 4, 30, 6, 0.0F, true));
leg0 = new IrongolemModel(this);
leg0.setPos(4.0F, 11.0F, 0.0F);
leg0.cubes.add(new ModelBox(leg0, 37, 0, -2.5F, -3.0F, -3.0F, 6, 16, 5, 0.0F, true));
leg1 = new IrongolemModel(this);
leg1.setPos(-5.0F, 11.0F, 0.0F);
leg1.cubes.add(new ModelBox(leg1, 60, 0, -2.5F, -3.0F, -3.0F, 6, 16, 5, 0.0F, false));
}
@Override
public void render(Irongolem Irongolem, float f, float f1, float f2, float f3, float f4, float f5) {
body.render(f5);
head.render(f5);
arm0.render(f5);
arm1.render(f5);
leg0.render(f5);
leg1.render(f5);
}
public void setRotationAngle(IrongolemModel modelIrongolem, float x, float y, float z) {
modelIrongolem.xRot = x;
modelIrongolem.yRot = y;
modelIrongolem.zRot = z;
}
}
có gì sai sót thay cho mình nhé