'1':
material: GLASS
slot: 0
priority: 1
lore:
- "§f§l«§e§l«§f§l«§e§l«§f§l« §f§l┊ §c§lThông tin §f§l┊ §f§l»§e§l»§f§l»§e§l»§f§l»"
- "§e&l◈ §fGiá mua 1 món: &e3 bạc."
- "§e&l◈ §fGiá mua 32 món: &e96 bạc."
- ""
- "§e&l◈ §fGiá bán 1 món: &e1 bạc."
- "§e&l◈ §fGiá bán 32 món: &e32 bạc."
- ""
- "§f§l«§e§l«§f§l«§e§l«§f§l« §f§l┊ §c§lHướng dẫn §f§l┊ §f§l»§e§l»§f§l»§e§l»§f§l»"
- "§e&l◈ §fChuột trái để mua &51."
- "§e&l◈ §fChuột phải để mua &532."
- ""
- "§e&l◈ §fSHIFT chuột trái để bán &51."
- "§e&l◈ §fSHIFT chuột phải để bán &532."
left_click_commands:
- '[console] give %player_name% GLASS 1'
- '[console] eco take %player_name% 3'
- '[sound] ENTITY_EXPERIENCE_ORB_PICKUP'
left_click_requirement:
requirements:
eco:
type: '>='
input: '%vault_eco_balance_fixed%'
output: '3'
deny_commands:
- '[message] &8&l[&6 Lưu ý &8&l]&7 Bạn không đủ bạc!'
- '[sound] BLOCK_ANVIL_PLACE'
right_click_commands:
- '[console] give %player_name% GLASS 32'
- '[console] eco take %player_name% 96'
- '[sound] ENTITY_EXPERIENCE_ORB_PICKUP'
right_click_requirement:
requirements:
eco:
type: '>='
input: '%vault_eco_balance_fixed%'
output: '96'
deny_commands:
- '[message] &8&l[&6 Lưu ý &8&l]&7 Bạn không đủ bạc!'
- '[sound] BLOCK_ANVIL_PLACE'
shift_left_click_commands:
- '[console] clear %player_name% GLASS 1'
- '[console] eco give %player_name% 1'
- '[sound] ENTITY_EXPERIENCE_ORB_PICKUP'
shift_left_click_requirement:
requirements:
has_item:
type: has item
material: 'GLASS'
amount: 1
deny_commands:
- '[message] &8&l[&6 Lưu ý &8&l]&7 Bạn cần ít nhất 1 thủy tinh!'
- '[sound] BLOCK_ANVIL_PLACE'
shift_right_click_commands:
- '[console] clear %player_name% GLASS 32'
- '[console] eco give %player_name% 32'
- '[sound] ENTITY_EXPERIENCE_ORB_PICKUP'
shift_right_click_requirement:
requirements:
has_item:
type: has item
material: 'GLASS'
amount: 32
deny_commands:
- '[message] &8&l[&6 Lưu ý &8&l]&7 Bạn cần ít nhất 32 thủy tinh!'
- '[sound] BLOCK_ANVIL_PLACE'