# Default FeatherBoard comes with a board called "default". All players have the permission
# featherboard.group.default (by default) meaning all players should see the scoreboard unless
# the permission is negated.
# Example of the use of settings
# This section is optional
settings:
# If you quickly want to change the
# the label color change it here.
# It replaces $setting_label-color$ throughout the entire config
label-color: "&e"
# Show or hide the health
# This is an example of the script
show-health: true
# The priority of the scoreboard. The higher the number -> higher priority
# Used when having more than one scoreboard assigned
priority: 10
# Example of pre processing script
# This section is optional
script-pre: |
if (settings['show-health'] == true){
board.getMeta().setSetting("enable-health","");
}else{
board.getMeta().setSetting("enable-health","|disabled|");
}
# This section is required. Those are your scoreboard lines
lines:
# Every section here are different lines. The first section will be used as the title
# the following sections will be used as the lines on the scoreboard (max 15)
# Just as the scoreboard names you can name these 'lines' whatever you want. But to make
# things simple I will use logical names such as "title", "spacer", "header", ...
title:
# Every line has its own frames. The animation will loop through these frames on intervals
# that you configure below.
# Put all your frames under 'text:'. You can make as many lines as you want and use
# placeholders and preset effects.
# Keep in mind that there is a limit in line width!
frames:
# To create cool looking animations you create yourself
# you can use the graphical tool AnimationCreator
# https://www.spigotmc.org/resources/animationcreator.6001/
# For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
# For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
#- '<single><delay times="10">&l><</delay></single>'
#- '<single>&f&lock</single>' # <single> will allow the frame to only run ONCE
#- '<single>&f&lblock</single>'
#- '<single>&f&lkyblock</single>'
#- '<single>&f&ly-Skyblock</single>'
#- '<single>&f&lBoy-Skyblock</single>'
#- '<single>&f&lllBoy-Skyblock</single>'
#- '<single>&f&lHellBoy-Skyblock</single>'
#- '<delay times="15">&4&lHell&5&lBoy&1&l Skyblock</delay>' # <delay> will repeat the line X times
- '&4> &c&lHELLBOY SKYBLOCK&4<'
- '&4> &d&lHELLBOY SKYBLOCK&4<'
- '&4> &b&lHELLBOY SKYBLOCK&4<'
- '&4> &c&lHELLBOY SKYBLOCK&4<'
- '&4> &d&lHELLBOY SKYBLOCK&4<'
- '&4> &b&lHELLBOY SKYBLOCK&4<'
- '&4> &c&lHELLBOY SKYBLOCK&4<'
- '&4> &d&lHELLBOY SKYBLOCK&4<'
- '&4> &b&lHELLBOY SKYBLOCK&4<'
- '&4> &c&lHELLBOY SKYBLOCK&4<'
#- '<glow glowsize="5">FeatherBoard</glow>' # This is the basic glow effect without custom colors
- '<glow glowsize="4" startglowcolor="&c&l" glowcolor="&4&l" endglowcolor="&c&l" normalcolor="&f&l">HellBoy</glow>'
# Interval is the animation interval in TICKS (20 ticks is one second).
# Every X ticks the animation goes to the next frame (see above)
# Once all frames are finished it will start over from the first one
interval: 2
# If you don't want a static order of the frames and want to show each frame at random
# you can enable this option.
random: false
# A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
# that is why it is advised to have something on your scoreboard that is bigger then all other lines.
# These lines (usually a header or footer) are also good for decoration.
header:
frames:
- '<rainbow>&m+--------------------+</rainbow>'
interval: 10
random: true
player-label:
frames:
- '&b&l> &e&l&nPLAYER:'
- '&b&l> &e&l&nSERVER:'
interval: 300
random: false
player-line1:
frames:
- '&6&l{player}'
- '&6&lonline: {onlineplayers}/{maxplayers}'
interval: 300
random: false
player-line2:
frames:
- '&b&l>> &3&lTiền: &2{money}'
- '&b&l>> &3&lTPS: &a{tps}'
interval: 300
random: false
player-line3:
frames:
- '&b&l>> &3&lPoints: &2{playerpoints}'
- '&b&l>> &3&lTime: &a{time}'
interval: 300
random: false
player-line4:
frames:
- '&b&l>> &3&lCấp bậc: &e{playerrank}'
- ''
interval: 300
random: false
# For empty lines just add another 'section' but just don't put any text
# in it so it acts like an empty line.
spacer1:
frames: []
interval: 100
random: false
is-info:
frames:
- '&b&l> $setting_label-color$&l&nĐảo:'
interval: 100
random: false
is-line1:
# Lets create some animated news
# News is something you need to write quick
# and usually you don't want to spend ages on creating
# some cool effect. That is why FeatherBoard features
# several presets you can use.
frames:
- '&b&l>> &3&lChủ: &1{askyblock_island_owner}'
interval: 2 # When using preset effects. The interval will apply to that effect
# Do you want to randomize the animation frames?
random: false
# For empty lines just add another 'section' but just don't put any text
# in it so it acts like an empty line.
spacer2:
frames: []
interval: 100
random: false
timesplayed-label: #Switch between site, times played and health
text:
- '$setting_enable-health$&b&l> $setting_label-color$&lHealth:'
interval: 100
random: false
timesplayed: #Switch between site, times played and health
frames:
- '$setting_enable-health${healthbar}'
interval: 100
random: false
# For empty lines just add another 'section' but just don't put any text
# in it so it acts like an empty line.
spacer3:
frames: []
interval: 100
random: false
# This is the same as the header. It is not needed since you already use the header as the longest line
# but it looks cleaner having a footer.
footer:
frames:
- '<rainbow>&m+--------------------+</rainbow>'
interval: 10
random: true