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ZzXx

Premium Plugins BannerBoard - Mang Hình Vào Game Thì Phải !

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THÀNH VIÊN
Tham gia
08/09/2016
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--=[PLUGIN CÓ GIÁ 12.00USD]=--

Tested Minecraft Versions:
  • 1.8
  • 1.9
  • 1.10
Read the entire page before buying the plugin or asking questions.

If you have any issues, please contact me before posting a review.

A full documentation of the plugin's inbuilt renderers can be found here.

bannerboard_logo.png


BannerBoard can show different banners to different players. You can also put the skin of the player on a banner!

animated2.gif

As of version 1.7.0 BannerBoard also supports updating banners. Please note that for performance reasons I recommend not to set the update interval to lower than 30 seconds.

BannerBoard does not support animations. So it doesn't support .gif files either.

Are you looking for an awesome way to communicate with your players personally? Please keep reading!

BannerBoard does not require any client side modifications. Everything is ran on the server side.

New feature!
I have been working on a very cool 3D skin render service which is available for free, and fully compatible with BannerBoard! Check it out here.

Added PlaceholderAPI support in version 1.3.5.

BannerBoard is not compatible with any Spigot 1.7 build or lower.


page_header.png


Shop implementation NOW available!
shop_example.png

Credits to @ASTRACRAFT for the screenshot above :)
What is BannerBoard?
BannerBoard uses maps to render images in your server as banners. BannerBoard banners are dynamically rendered when a player logs in. Thank donators or encourage new players to visit your shop? It's possible! The possibilities are endless and BannerBoard is easy to use with its powerful and user friendly configuration. The rendered images are 128 x 128 pixels per block, that’s a higher quality than most resource packs are!

Lightweight
Performance is of great importance for every server owner, that is exactly why I made this entire plugin with that in mind. Not only does the image rendering happen entirely on separated threads, but also is the BannerBoard color picking system more than twenty times faster than the inbuilt Spigot color picking system. This is done by using an advanced caching system.

Check it out yourself
It is always better to see something with your own eyes. Feel free to join my test server and have a look at the four banners I have made as examples.

The server currently supports Minecraft 1.9.2 clients only.
IP: bannerboard.skinrender.com:2798

Recently BannerBoard has also been installed on testplugins.com, thanks to @funnycube for this. TestPlugins currently supports Minecraft 1.10 clients only.
IP: testplugins.com
I'll be making a small list of all servers currently running BannerBoard, please contact me if you would like to be added.

Requirements
  • Spigot 1.8 or higher.
  • Images are cached on startup. Depending on how many images you have, I’d say the amount of memory this plugin uses is a few megabytes plus the size of your /images/ folder.
  • A decent internet connection. Also make sure to enable packet compression at a threshold of 256 or less bytes. If you have packet compression disabled, make sure to turn it on. It is enabled by default.
  • At least two cores so the main thread won’t suffer from the BannerBoard render threads.
  • Java 7 or higher.
Configuration
BannerBoard is highly configurable. The config is very powerful and easy to use. If you can't figure out how it works, please check the video below about BannerBoard. If you still don't get it to work, I offer help with the configuration for free.



LtJim007 also made an amazing video about BannerBoard. Feel free to check it out below. Oh, and don't forget to leave him a like ;)


As of version 1.5.4 the view distance of the banners can be set in your spigot.yml by setting entity-tracking-range key misc to what you'd like the view distance the be (in blocks). BannerBoard automatically adapts to what's set in your spigot configuration file.
We start by creating the banner. I highly advise you to have no other players online when going through these steps.
  • Use the command /bannerboard create. This will give you two redstone blocks. There is no permission for the command, however it does require you to be a server operator.
  • Place both blocks at an opposite corner (e.g. left bottom and right top). Please don't make your banner too big, BannerBoard might refuse to make it. Make sure to have a solid wall behind the banner and no blocks placed around the edges, these blocks should be placed later to prevent misplaced itemframes. Your wall should look something like this.

    If you misplace a redstone block or you want to redo the placing, use the command /bb delete twice while you're looking at the banner to delete the banner. You can now start over again.
  • When you open the configuration file now, you will see an internal section as well as a configurable section. Please don’t change any of the internal values, these are for internal use only. In the renderers section you will find the two default example renderers, add more lines or change the existing lines to whatever you want.

    BannerBoard currently has seven inbuilt renderers. All renderers and its parameters are comprehensively explained on my wiki page, which you can find here.
  • Make sure to always use the command /bb reload after changing anything in the renderer section of the configuration file.
Placeholders
As of version 1.3.5 you can use the few hundreds of placeholders PlaceholderAPI offers us. Just drop the PlaceholderAPI jar in your server, restart, and use the command /papi ecloud list all <pagenumber> to navigate through all available placeholder packages. Use this list to find out which ones you want to install. After installing the placeholders, you can simply use the placeholders for the BannerBoard TEXT renderer.

These are the four examples I made in the preview server, followed by their render configuration section. Renderers in the list are always called in order from top to bottom.

support_personal.png

Used www.skinrender.com with LIVEIMG here for the 3D skin.
Code (Text):

configurable:
renderers:
- IMAGE -src cinematic.png
- TEXT -text Supports personal banners -size 60 -font Minecrafter -color 255,255,255 -strokeColor 0,0,0 -strokeThickness 2 -yOffset 80
- SKIN -type HEAD -xOffset 854 -width 256 -height 256
- LIVEIMG -url www.skinrender.com -width 600 -height 600 -xOffset 270 -yOffset \-20
- SKIN -type 3DHEAD -xOffset 64 -width 256 -height 256
- TEXT -text Welcome %name% -size 60 -font Minecrafter -color 255,255,255 -strokeColor 0,0,0 -strokeThickness 2 -yOffset 620



creative_plots.png

Code (Text):

configurable:
renderers:
- IMAGE -src creativeplots.png
- TEXT -text %name% -size 90 -font Minecrafter -color 0,100,150 -strokeColor 255,255,255 -strokeThickness 5 -yOffset 140
- TEXT -text join -size 90 -font Minecrafter -color 255,255,255 -strokeColor 0,0,0 -strokeThickness 2 -yOffset 250
- TEXT -text creative -size 160 -font Minecrafter -color 0,100,150 -strokeColor 255,255,255 -strokeThickness 5 -yOffset 420
- TEXT -text plots -size 90 -font Minecrafter -color 255,255,255 -strokeColor 0,0,0 -strokeThickness 2 -yOffset 530



join_survival.png

Please note the diamond sword in your hand. Used www.skinrender.com with LIVEIMG here for the 3D skin.
Code (Text):

configurable:
renderers:
- IMAGE -src fields.png
- IMAGE -src sword.png -xOffset 780 -yOffset 25 -width 210 -height 210
- LIVEIMG -url www.skinrender.com -xOffset 630
- TEXT -text SURVIVAL -size 200 -font Segoe Script -style BOLD -color 255,255,255 -strokeColor 0,0,0 -strokeThickness 7
- TEXT -text JOIN NOW -size 130 -font Segoe Script -style BOLD -color 255,255,255 -strokeColor 0,0,0 -strokeThickness 7 -yOffset 560



new_paintball.png

Please note the snowball in your hand. Used www.skinrender.com with LIVEIMG here for the 3D skin.
Code (Text):

configurable:
renderers:
- IMAGE -src icebiome.png
- COLOR -color 0,0,0,100
- TEXT -text new gamemode -size 80 -font Minecrafter -style ITALIC -color 255,255,255 -strokeColor 0,0,0 -strokeThickness 3 -xOffset 20 -yOffset 200
- TEXT -text paint -size 200 -font Minecrafter -color 255,255,255 -strokeColor 0,0,0 -strokeThickness 3 -xOffset 20 -yOffset 400
- TEXT -text ball -size 200 -font Minecrafter -color 255,255,255 -strokeColor 0,0,0 -strokeThickness 3 -xOffset 20 -yOffset 570
- LIVEIMG -url www.skinrender.com -width 900 -height 900 -xOffset 540 -yOffset 0
- IMAGE -src snowball.png -xOffset 690 -yOffset 210


I would also like to share the following one with you. I made this as an example for the LeaderHeads API implementation. Feel free to check it out.
e2ecc289f1f46b0c9de1260530175f3d.png

Code (Text):
configurable:
renderers:
- IMAGE -src background.png -height 768
- COLOR -color 0,0,0,90
- IMAGE -src header.png -xOffset 0 -yOffset 0 -width 1024 -height 200
- IMAGE -src sword.png -xOffset 410 -yOffset 160 -width 128 -height 128
- IMAGE -src gold_block.png -xOffset 117 -yOffset 510
- LEADERHEADS -texturesize 300 -xOffset 42 -yOffset 260 -leaderboardname kills -timeframe alltime -number 2 -skinurl www.skinrender.com -font Hobo Std -nameSize 50 -textOffset 70 -color 255,255,255 -strokeColor 0,0,0 -strokeThickness 2 -nameOffset 50
- IMAGE -src iron_block.png -xOffset 757 -yOffset 510
- LEADERHEADS -texturesize 300 -yOffset 330 -xOffset 682 -leaderboardname kills -timeframe alltime -number 3 -skinurl www.skinrender.com -font Hobo Std -nameSize 50 -textOffset 0 -color 255,255,255 -strokeColor 0,0,0 -strokeThickness 2 -nameOffset 50
- IMAGE -src diamond_block.png -xOffset 437 -yOffset 440
- LEADERHEADS -texturesize 300 -xOffset 362 -yOffset 200 -leaderboardname kills -timeframe alltime -number 1 -skinurl www.skinrender.com -font Hobo Std -nameSize 60 -textOffset 60 -color 255,255,255 -strokeColor 0,0,0 -strokeThickness 2 -nameOffset 60

Developer API
The BannerBoard public API was added in version 1.1.0. It has many features and is easy to use. You can make almost everything you want using one of the many features of the API.

I am a developer!
Cool, feel free to make whatever you want. You can easily add the API to your project using Maven.
Code (Text):
<repositories>
<repository>
<id>BannerBoardAPI</id>
<url>sandergielisse.nl
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>nl.sandergielisse</groupId>
<artifactId>bannerboard</artifactId>
<version>1.2.0</version>
</dependency>
</dependencies>
You can get an instance of the API using the following code.
Code (Text):
BannerBoardManager.getAPI();
The JavaDoc is also included in the Maven repository.

I can't code! Do I have any advantages of the API?
Yes, expect some public projects from my side as well. This is a list of the plugins made with the API, if you made something, please contact me and I'll add your plugin to the list.

SPIGOT : www.spigotmc.org
LINK DOW : www.fshare.vn
 
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