pvp=true
forcepvp=false
friendlyFire=false
# Can players found towns and claim plots in this world?
claimable=true
worldmobs=true
wildernessmobs=true
forcetownmobs=false
firespread=true
forcefirespread=false
explosions=true
forceexplosions=false
endermanprotect=true
disableplayertrample=true
disablecreaturetrample=true

# Unclaimed Zone settings.
unclaimedZoneBuild=false
unclaimedZoneDestroy=false
unclaimedZoneSwitch=false
unclaimedZoneItemUse=false
unclaimedZoneName=Wilderness

# The following are blocks that will bypass the above build, destroy, switch and itemuse settings.
unclaimedZoneIgnoreIds=SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE,LOG_2,VINE,NETHER_WARTS,COCOA

# The following settings control what blocks are deleted upon a townblock being unclaimed
usingPlotManagementDelete=true
plotManagementDeleteIds=WHITE_BED,ORANGE_BED,MAGENTA_BED,LIGHT_BLUE_BED,YELLOW_BED,LIME_BED,PINK_BED,GRAY_BED,LIGHT_GRAY_BED,CYAN_BED,PURPLE_BED,BLUE_BED,BROWN_BED,GREEN_BED,RED_BED,BLACK_BED,TORCH,REDSTONE_WIRE,ACACIA_SIGN,BIRCH_SIGN,DARK_OAK_SIGN,JUNGLE_SIGN,OAK_SIGN,SPRUCE_SIGN,WOODEN_DOOR,ACACIA_WALL_SIGN,BIRCH_WALL_SIGN,DARK_OAK_WALL_SIGN,JUNGLE_WALL_SIGN,OAK_WALL_SIGN,SPRUCE_WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,CRIMSON_SIGN,WARPED_SIGN,CRIMSON_WALL_SIGN,WARPED_WALL_SIGN,CRIMSON_DOOR,WARPED_DOOR,SOUL_TORCH,SOUL_WALL_TORCH,CRIMSON_PRESSURE_PLATE,WARPED_PRESSURE_PLATE,POLISHED_BLACKSTONE_PRESSURE_PLATE

# The following settings control what blocks are deleted upon a mayor issuing a '/plot clear' command
usingPlotManagementMayorDelete=true
plotManagementMayorDelete=ACACIA_WALL_SIGN,BIRCH_WALL_SIGN,DARK_OAK_WALL_SIGN,JUNGLE_WALL_SIGN,OAK_WALL_SIGN,SPRUCE_WALL_SIGN,ACACIA_SIGN,BIRCH_SIGN,DARK_OAK_SIGN,JUNGLE_SIGN,OAK_SIGN,SPRUCE_SIGN,CRIMSON_WALL_SIGN,CRIMSON_SIGN,WARPED_WALL_SIGN,WARPED_SIGN

# If enabled when a town claims a townblock a snapshot will be taken at the time it is claimed.
# When the townblock is unclaimed its blocks will begin to revert to the original snapshot.
usingPlotManagementRevert=true
# Any block Id's listed here will not be respawned. Instead it will revert to air. This list also world on the WildRegen settings below.
plotManagementIgnoreIds=GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_ORE,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,ACACIA_SIGN,BIRCH_SIGN,DARK_OAK_SIGN,JUNGLE_SIGN,OAK_SIGN,SPRUCE_SIGN,ACACIA_WALL_SIGN,BIRCH_WALL_SIGN,DARK_OAK_WALL_SIGN,JUNGLE_WALL_SIGN,OAK_WALL_SIGN,SPRUCE_WALL_SIGN,GLOWSTONE,EMERALD_ORE,EMERALD_BLOCK,WITHER_SKELETON_SKULL,WITHER_SKELETON_WALL_SKULL,SHULKER_BOX,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,LIGHT_GRAY_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,BEACON,NETHER_GOLD_ORE,ANCIENT_DEBRIS,SOUL_TORCH,SOUL_WALL_TORCH,CRIMSON_SIGN,CRIMSON_WALL_SIGN,WARPED_SIGN,WARPED_WALL_SIGN,LODESTONE,RESPAWN_ANCHOR,NETHER_PORTAL,FURNACE,BLAST_FURNACE,SMOKER,BREWING_STAND,TNT,AIR,FIRE,NETHER_QUARTZ_ORE,ANCIENT_DEBRIS,NETHERITE_BLOCK,GILDED_BLACKSTONE

# The following settings control which entities/blocks' explosions are reverted in the wilderness.
# If enabled any damage caused by entity explosions will repair itself.
usingPlotManagementWildRegen=true
# The list of entities whose explosions would be reverted.
PlotManagementWildRegenEntities=creeper,endercrystal,enderdragon,fireball,smallfireball,largefireball,tntprimed,explosiveminecart,wither,witherskull
# If enabled any damage caused by block explosions will repair itself.
usingPlotManagementWildRegenBlocks=true
# The list of entities whose explosions would be reverted.
PlotManagementWildRegenBlocks=WHITE_BED,ORANGE_BED,MAGENTA_BED,LIGHT_BLUE_BED,YELLOW_BED,LIME_BED,PINK_BED,GRAY_BED,LIGHT_GRAY_BED,CYAN_BED,PURPLE_BED,BLUE_BED,BROWN_BED,GREEN_BED,RED_BED,BLACK_BED
# The delay after which the explosion reverts will begin.
usingPlotManagementWildRegenDelay=20

# This setting is used to enable or disable Towny in this world.
usingTowny=true

# This setting is used to enable or disable Event war in this world.
warAllowed=true

metadata=
