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Lê Quang Vjnh

Hỏi về Plugin tokenenchant

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Lê Quang Vjnh

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THÀNH VIÊN
Tham gia
12/09/2016
Bài viết
352
cho hỏi làm sao để config enchant đc vào cúp diamond
2018-02-02_19.29.34.png

# This is a template config file
# define your parameter and its value like:
ErrorMessage: "&c [TE] : Some error occured."
HelpMessages:
banner:
msg: "=== &e[&aTokenEnchant Commands List (%version%)&e] &r==="
help:
msg: "/tokenenchant or /tokenenchant help : display this help menu."
reload:
msg: "/tokenenchant reload : reloads config file."
permission: "tokenenchant.reload"
set:
msg: "/tokenenchant set <name> <amount> : sets <name> <amount> tokens."
permission: "tokenenchant.add"
add:
msg: "/tokenenchant add <name> <amount> : adds <name> <amount> tokens."
permission: "tokenenchant.add"
remove:
msg: "/tokenenchant remove <name> <amount> : removes <name> <amount> tokens from <name>."
permission: "tokenenchant.add"
balance:
msg: "/tokenenchant balance [name] : displays the token balance of yourself or [name]."
permission: "tokenenchant.balance"
withdraw:
msg: "/tokenenchant withdraw <amount> : withdraws the specified amount of tokens from your account."
permission: "tokenenchant.withdraw"
expexchange:
msg: "/tokenenchant expexchange : exchanges the current EXP values to tokens."
permission: "tokenenchant.expexchange"
givetokens:
msg: "/tokenenchant givetokens <name> <amount> : gives <name> <amount> tokens."
permission: "tokenenchant.expexchange"
enchant:
msg: "/tokenenchant enchant <name> <enchant> [level] [cost:xxx] : enchants the item <name> is holding with <enchant>."
permission: "tokenenchant.enchant"
repair:
msg: "/tokenenchant repair <name> : repairs all the enchantments of the item <name> is holding."
permission: "tokenenchant.repair"
refund:
msg: "/tokenenchant refund <name> <enchant> : refund <name> for the enchantment <enchant>."
permission: "tokenenchant.refund"
givebp:
msg: "/tokenenchant givebp <name> <row> [bpname] cost:xxx : gives <name> a backpacked named [bpname] of size <row> costing xxx."
permission: "tokenenchant.givebp"
baltop:
msg: "/tokenenchant baltop : list top token balance."
permission: "tokenenchant.baltop"

#
Messages:
SelfBalance: "&a[TE] You currently have &b%token% &atokens."
NoOthersBalance: "&c[TE] You are not allowed to check other's balance."
NoTargetPlayer: "&a[TE] A player needs to be specified."
PlayerOffline: "&a[TE] &e%player% &ais currently offline."
PlayerNotFound: "&a[TE] &e%player% &awas not found."
Balance: "&a[TE] &e%player% &acurrently has &b%token% &atokens."
SetSuccess: "&a[TE] You have set &e%token% &atokens to &e%player%&a."
AddSuccess: "&a[TE] You have added &e%token% &atokens to &e%player%&a."
Received: "&a[TE] You have received &e%token% &atokens."
Deducted: "&a[TE] &e%token% &atokens have been deducted."
RemoveSuccess: "&a[TE] You have removed &e%token% &atokens from &e%player%&a."
NotEnoughTokens: "&c[TE] You do not have enough tokens. You need at least %needed% tokens."
NotEnoughTokenItems: "&c[TE] You do not have enough token items. You need at least %needed% token item(s)."
NotEnoughExpLevels: "&c[TE] You do not have enough EXP levels. You need at least %exp_needed% EXP level(s)."
WithdrawSuccess: "&a[TE] You have withdrawn &e%tokens% &atokens."
InventoryFull: "&a[TE] Inventory is full! &e%tokens% &atokens could not be withdrawn!"
ExchangeSuccess: "&a[TE] &e+ %token% &atoken(s) has been added to your account."
NeedToHoldItem: "&cBạn phải cầm vật phẩm để phù phép."
CannotEnchantThis: "&c[TE] You cannot enchant the item you're holding."
CannotRepairThis: "&c[TE] You cannot repair the item you're holding."
EnchantSuccess:
msg: ""
sound: LEVEL_UP
RepairSuccess: "&a[TE] &eThe item repaired. %token% tokens have been deducted."
MaxedOut: "&c[TE] Your item has already maxed out on &e%enchant% &cenchantment."
NoPermission: "&c[TE] You don't have a permission for this!"
NoSuchEnchant: "&c[TE-Admin] That (&e%enchant%&c) is not a valid enchant. Please specify the enchant listed in the config file."
TokenItemsGiven: "&a[TE] &e%tokenitems% &atoken items were given to &e%player%&a."
NoPriceSet: "&a[TE] Price is not set for this."
CommandSuccess: "&a[TE] &e%command%&a was executed, and it cost &e%token% tokens."
NeedPermission: "&a[TE] You need a permission &etokenenchant.alias.command.%command% &ato use this command &e%command%&a."
CannotRefundThis: "&c[TE] We cannot refund the item you're holding."
RefundSuccess: "&a[TE] &e- 1 &d%enchant% &aenchantment level. %token% tokens have been refunded."
BackPackGiven: "&a[TE] %player% has given a backpack and %token% toknes has been deducted."
VKBackPackNotFound: "&a[TE] VKBackPack plugin was not found."
TokenBalTopHeader: "&a[TE] Token Balance Top - page:%page%/%total%-"
TokenBalTopList: "%rank%. %name%, %balance%"
TokenBalTopTypeMore: "&a[TE] Type &c/te baltop %next% &ato read the next page."
OnlyOneAtTheTime: "&c[TE] Only one item can be enchanted at the time."
CannotAddMoreEnchant: "&c[TE] You cannot add anymore than &e%max%&c custom enchantments!"
CannotUseMoreEnchant:
msg: "&c[TE] You cannot use an item with enchants more than &e%max%&c."
sound: ITEM_BREAK

#
# if UseToken is true, the plugin use its own tokens, if it's false
# it uses economy thorugh Vault
UseToken: true

# if this option is true, the cost of enchant is dynamically calculated
# and displayed at where {ench_cost} is specified on the sign.
UseDynamicSignUpdate: true

Currency: token # token, money, or (exp...not supported atm)


# formating of number
BeautifyNumber: false
MaxCharLength: 4;
# the folloiwngs are units of order.
OrderChars:
- k
- M
- B
- T
- Q
- P
- E
- Z


EnchantSign: "[&9Enchant&8]"
CostPlaceHolder: "{ench_cost}"
#
ExchangeSign: "[&9Exchange&8]"
ExchangeRate: 1
RatePlaceHolder: "{ex_rate}"
#
ExpExchangeSign: "[&9EXP Exch&8]"
ExpExchangeRate: 20
ExpRatePlaceHolder: "{exp_rate}"
#
WithdrawSign: "[&9Withdraw&8]"
#
RepairSign: "[&9Repair&8]"
RepairBase: 1
RepairDiscount: 0.05
RepairRatePlaceHolder: "{rep_rate}"
#
#
TokenItem: MAGMA_CREAM
TokenItemName: "&aTokenItem"
TokenItemLore: "&bHold it in your hand and\n&bRight-Click to redeem &eTokens"

#
# Enchantment lore prefix
EnchantmentLorePrefix: "&r&7"

#
#
# option to force remove potion effects at the login
ForceRemovePotionAtJoin : true
#

# option to use WorldGuard region
# Use WorldGuard's new block-break flag, otherwise, use canBuild check instead
UseWorldGuardNewFlag: true


# If UseRomanNumeral is true, arabic number will be converted into roman numeral.
UseRomanNumeral: true
# if PureRomanNumeral is true, 1 - 3998 will be converted to RomanNumeral
PureRomanNumeral: false

# if CustomEnchantDisplay is true, TE will use HideFlag option to hide the native enchantment name
# and use custom enchantment name using the lore.
# also it will convert enchantment.level.xxx into xxxx
# default : true
CustomEnchantDisplay: true

#
UseEnchantGlowForPotion: true
#
MaxEnchantLevel: 100

#
UseEnchantmentTable: false
DefaultEnchantChance: 0.7
UseTokenEnchantSettingForVanillaEnchant: false


# if this option is true, TEBlockExplodeEvent will be handled by TokenEnchant
# if you want other plugin to handle TEBlockExplodeEvent, set it to false;
PickupTEExplodedBlocks: true

# fly permission node
# if a player has the following permission node, his fly own't be turned off
FlyPermissionNode:
- "essentials.fly"

#
TokenFormula:
# Valid values are: LINEAR and EXPONENTIAL
# If an invalid value is entered, this will reset to the default setting, which is LINEAR
# CONSTANT: price
# LINEAR: price + (level * price)
# EXPONENTIAL: price + price * level ^ exponent
# EXPONENTIAL2: price * 2 ^ (level - 1)
Curve: Constant

Constant:
Linear:
Exponential:
exponent: 1.80


# if this option is true, when you tried to enchant an item, which already has enchantment
# level, the excess enchantment level will be removed and set to the max level.
CapOverEnchant: false


# Refund related
AllowRefund: false
RefundRate: 0.8

# default values
DefaultPotionDuration: 200
DefaultPotionAmplifier: 2

# option to limit the number of custom enchants on an item.
# The number of max enchants can be specified with permission nodes.
# tokenenchant.multiple_enchants.x
# if the permission node does not exist, the default number will be applied
# tokenenchant.multiple_enchants.x : x should not exceed MaximumMaxNumberOfEnchants
# if AllowOverMaxEnchantUse is true, you can use the item which exceeds custom enchants
# but you will not be able to add more custom enchants.
ApplyMaxNumberOfEnchants: false
MaximumMaxNumberOfEnchants: 10
DefaultMaxNumberOfEnchants: 3
ExcludeVanilla: true
AllowOverMaxEnchantUse: true


# Friendly fire option
# it currently supports Factions plugin and mcMMO's party
# if FriendlyFire is set to "true", you cannot harm your faction members or mcMMO party member.
FriendlyFire_Faction: true
FriendlyFire_McMMO: true

# Prevents self damaging initiating custom effect (default : true)
# if this option is set to true, when you damage yourself effects on your armors/toos won't be activated
# (cases like ender pearling, shooting yourself.... all damages are given but and effects won't be activated)
IgnoreSelfDamage: true

#
# Command execution with token
# This format is from a plugin called Aliazes.
# default permission for each command te.command.<cmd>
# If you crate an alias "cmd:" as shown beloe, you need to give a permission
# node "tokenenchant.alias.command.cmd" to a player
#
#cmd: <-- The command.
# price: 20 <-- The amount of toke a player needs to execute this command.
# permission: <-- Permissions section, if this section is not defined, individual permission system will be used, e.g. "te.command.cmd"
# - te.command.user <-- For users, this permission should be added as default.
# - te.command.mod <-- For mods, this permission should be added as default.
# - te.command.admin <-- For admins, this permission should be added as default.
# alias: <-- Additional aliases section.
# - cmd2 <-- Additional aliases 1, can be as many as you want.
# default: <-- Default meaning anything below will be ran for the player in all worlds.
# - "!te_rawmessage %p &aHello" <-- To Print this message.
# - "@who" <-- Will run /who command as player.
# - "!give %p 1 32" <-- Will run command as console to give player 32 stone.
# - ">give %p 1 32" <-- Will run command as op to give player 32 stone.
# - if %# = 0 !te_rawmessage %p &aUse '&e/g <name&a' to check user's group.
# - if %# = 1 >pex user %1 group list
# world_nether: <-- The world you wish commands below to be shown in.
# - "!te_rawmessage %p &aHello, you are in the nether." <-- This message will only be seen if player is in the nether.
Commands:
# example of giving slot 9 chestbackpack to a user (ChestBackpack plugin)
# backpack9:
# permission:
# - my.permission.for.backpack9
# price: 30
# default:
# - "!pex user %p add chestbackpack.slots.9"
# # example of giving slot 18 chestbackpack to a user (ChestBackpack plugin)
# backpack18:
# permission:
# - my.permission.for.backpack18
# price: 60
# default:
# - "!pex user %p add chestbackpack.slots.18"
# # example of allowing a player to set his prefix using PermissionsEx command.
# setprefix:
# permission:
# - my.permission.for.setprefix
# price: 160
# default:
# - "!pex user %p prefix %1"
# letmefly:
# permission:
# - my.permission.for.letmefly
# price: 160
# default:
# - ">fly"
#
# potion effects included in the default TE:
# Haste (Bukkit name: FAST_DIGGING)
# Speed (Bukkit name: SPEED)
# Nightvision (Bukkit name: NIGHT_VISION)
# Jump (Bukkit name: JUMP)
# Regeneration (Bukkit name: REGENERATION);
# FireResistance (Bukki name: FIRE_RESISTANCE)
# DamageResist (Bukkit name: DAMAGE_RESISTANCE
# Aqua (Bukkit name: WATER_BREATHING)
# Saturation (Bukkit name: SATURATION)
# HealthBoost (Bukkit name: HEALTH_BOOST)
# Strength (Bukkit name: INCREASE_DAMAGE)
# Blindness (Bukkit name: BLINDNESS)
# Confusion (Bukkit name: CONFUSION)
# Harm (aka Instant Damage, Bukkit name: HARM)
# Hunger (Bukkit name: HUNGER)
# Poison (Bukkit name: POISON)
# Slow (Bukkit name: SLOW)
# Weakness (Bukkit name: WEAKNESS)
# Wither (Bukkit name: WITHER)
# Molten (custom : attacker catches fire)
# Fly (custom effect : item holder can fly)
# Explosive : this is a custom effect, which will blow up surrounding blocks. It has an option of auto smelt. This Explosive effect works with MineResetLitePlus's mined block counting as well as Lucky Block feature!
# Excavation : this is a custom effect, It is just like Explosive but it will remove entire cuboid
# Sphered : this is a custom effect, It is just like Explosive but it will remove entire sphere
# BedrockBreaker (custom: allow you to break a bedrock block)
#
# You can set the duration to -1 to give infinite potion effects.
#
# You can set the occurrence
# random: randomly occur based on the level
# always: occur always.
# % : you can set the explicit % number as the maximum occurrence chance at the highest level of enchant.
#
Potions:
Haste:
alias: "SpeedDigging" #You can use your own name for enchant using alias.
duration: 200
amplifier: 2
price: 10
max: 10
# You can set the occurrence
# random: randomly occur based on the level
# always: occur always.
occurrence: random
enchant_chance: 0.8
Speed:
price: 10
max: 10
# You can set the occurrence
# random: randomly occur based on the level
# always: occur always.
occurrence: random
Nightvision:
price: 10
max: 10
# You can set the occurrence
# random: randomly occur based on the level
# always: occur always.
occurrence: random
Jump:
price: 10
max: 10
# You can set the occurrence
# random: randomly occur based on the level
# always: occur always.
occurrence: random
Harm:
price: 10
max: 1
#
# level_multiplier * the level of potion will be used as
# the level of Harm potion.
level_multiplier: 1
# You can set the occurrence
# random: randomly occur based on the level
# always: occur always.
occurrence: always
Regeneration:
price: 10
max: 2
duration_multiplier: 1800
#
# You can set the occurrence
# random: randomly occur based on the level
# always: occur always.
occurrence: always
FireProtection:
price: 10
max: 1
duration_multiplier: 1800
occurrence: always
Strength:
price: 10
max: 3
duration_multiplier: -1
occurrence: always
Aqua:
price: 10
max: 1
duration_multiplier: -1
occurrence: always
Saturation:
price: 10
max: 3
duration_multiplier: -1
occurrence: always
HealthBoost:
price: 10
max: 3
duration_multiplier: 1200
occurrence: always
Explosive:
price: 10
max: 10
# you can nominate the world, which prevents explosive
invalid_in_world:
# - plotworld
# you can turn on automatic pickup.
pickup: true
# you can turn on automatic smelting
smelt: true
# you can turn on/off explostion sound/visual effects
effect: true
# you can turn on/off explostion sound effects
sound: true
# you can increase the number of exploded blocs with in a radius
multiplier: 2
# you can specify the radius whithin which explosion will occur.
# it is not recommended to have a large radius. it may cause lag.
radius: 2
# You can set the occurrence of explosion.
# random: randomly occur based on the level
# always: explosion occur always.
occurrence: random
# You can set the list of blocks exempt from explosiont.
# use this list to avoid your crates being exploded.
# AIR and BEDROCK are already exempted by defalt
exemptions:
- ENDER_CHEST
- GLOWSTONE
- LADDER
- STONE_PLATE
use_explode_event: true
Excavation:
price: 10
max: 5
# you can nominate the world, which prevents explosive
invalid_in_world:
# - plotworld
pickup: true
smelt: true
effect: true
sound: true
occurrence: random
exemptions:
- ENDER_CHEST
- GLOWSTONE
- LADDER
- STONE_PLATE
- "STAINED_GLASS:11"
use_explode_event: true
Fly:
price: 10
max: 1
# invalid_in_region:
# - nofly
occurrence: always
#
# Supported Enchantment:
# Sharpness (Bukkit name: DAMAGE_ALL)
# Baneofarthropods (Bukkit name: DAMAGE_ARTHROPODS)
# Smite (Bukkit name: DAMAGE_UNDEAD)
# Efficiency (Bukkit name: DIG_SPEED)
# Unbreaking (Bukkit name: DURABILITY)
# Fireaspect (Bukkit name: FIRE_ASPECT)
# Knockback (Bukkit name: KNOCKBACK)
# Fortune (Bukkit name: LOOT_BONUS_BLOCKS)
# Looting (Bukkit name: LOOT_BONUS_MOBS)
# Respiration (Bukkit name: OXYGEN
# Protection (Bukkit name: PROTECTION_ENVIRONMENTAL)
# Blastprotection (Bukkit name: PROTECTION_EXPLOSIONS)
# Featherfall (Bukkit name: PROTECTION_FALL)
# Fireprotection (Bukkit name: PROTECTION_FIRE)
# Projectileprot (Bukkit name: PROTECTION_PROJECTILE)
# Silktouch (Bukkit name: SILK_TOUCH)
# Aquaaffinity (Bukkit name: WATER_WORKER)
# Flame (Bukkit name: ARROW_FIRE)
# Power (Bukkit name: ARROW_DAMAGE)
# Punch (Bukkit name: ARROW_KNOCKBACK)
# Infinity (Bukkit name: ARROW_INFINITE)
# Thorns (Bukkit name: THORNS)
#
Enchants:
Power:
price: 10
max: 10
Flame:
price: 10
max: 10
Infinity:
price: 10
max: 10
Speed:
price: 10
max: 10
Punch:
price: 10
max: 10
Sharpness:
price: 10
max: 10
Baneofarthropods:
price: 10
max: 10
Smite:
price: 10
max: 10
Depth:
price: 10
max: 10
Efficiency:
price: 3
max: 300
Unbreaking:
price: 10
max: 10
Fireaspect:
price: 10
max: 10
Knockback:
price: 10
max: 10
Fortune:
price: 5
max: 1000
Looting:
price: 10
max: 10
Luck:
price: 10
max: 10
Mending:
price: 10
max: 10
Respiration:
price: 10
max: 10
Protection:
price: 10
max: 10
Blastprotection:
price: 10
max: 10
Featherfall:
price: 10
max: 10
Fireprotection:
price: 10
max: 10
Projectileprot:
price: 10
max: 10
Silktouch:
price: 10
max: 10
Aquaaffinity:
price: 10
max: 10
Thorns:
price: 10
max: 10
Sweeping:
price: 10
max: 10
Binding:
price: 10
max: 10
Vanishing:
price: 10
max: 10

Conflicts:
1:
- Explosive
- Excavation
- Sphered
- Disk
- Tile
2:
- Silktouch
- Fortune

# list of items players are allowed to enchant
Items:
GOLD_PICKAXE:
- Unbreaking
- Fortune
- Efficiency
IRON_PICKAXE:
- Unbreaking
- Fortune
- Efficiency
STONE_PICKAXE:
- Unbreaking
- Fortune
- Efficiency
WOOD_PICKAXE:
- Unbreaking
- Fortune
- Efficiency
 
cho hỏi làm sao để config enchant đc vào cúp diamond
View attachment 7713
# This is a template config file
# define your parameter and its value like:
ErrorMessage: "&c [TE] : Some error occured."
HelpMessages:
banner:
msg: "=== &e[&aTokenEnchant Commands List (%version%)&e] &r==="
help:
msg: "/tokenenchant or /tokenenchant help : display this help menu."
reload:
msg: "/tokenenchant reload : reloads config file."
permission: "tokenenchant.reload"
set:
msg: "/tokenenchant set <name> <amount> : sets <name> <amount> tokens."
permission: "tokenenchant.add"
add:
msg: "/tokenenchant add <name> <amount> : adds <name> <amount> tokens."
permission: "tokenenchant.add"
remove:
msg: "/tokenenchant remove <name> <amount> : removes <name> <amount> tokens from <name>."
permission: "tokenenchant.add"
balance:
msg: "/tokenenchant balance [name] : displays the token balance of yourself or [name]."
permission: "tokenenchant.balance"
withdraw:
msg: "/tokenenchant withdraw <amount> : withdraws the specified amount of tokens from your account."
permission: "tokenenchant.withdraw"
expexchange:
msg: "/tokenenchant expexchange : exchanges the current EXP values to tokens."
permission: "tokenenchant.expexchange"
givetokens:
msg: "/tokenenchant givetokens <name> <amount> : gives <name> <amount> tokens."
permission: "tokenenchant.expexchange"
enchant:
msg: "/tokenenchant enchant <name> <enchant> [level] [cost:xxx] : enchants the item <name> is holding with <enchant>."
permission: "tokenenchant.enchant"
repair:
msg: "/tokenenchant repair <name> : repairs all the enchantments of the item <name> is holding."
permission: "tokenenchant.repair"
refund:
msg: "/tokenenchant refund <name> <enchant> : refund <name> for the enchantment <enchant>."
permission: "tokenenchant.refund"
givebp:
msg: "/tokenenchant givebp <name> <row> [bpname] cost:xxx : gives <name> a backpacked named [bpname] of size <row> costing xxx."
permission: "tokenenchant.givebp"
baltop:
msg: "/tokenenchant baltop : list top token balance."
permission: "tokenenchant.baltop"

#
Messages:
SelfBalance: "&a[TE] You currently have &b%token% &atokens."
NoOthersBalance: "&c[TE] You are not allowed to check other's balance."
NoTargetPlayer: "&a[TE] A player needs to be specified."
PlayerOffline: "&a[TE] &e%player% &ais currently offline."
PlayerNotFound: "&a[TE] &e%player% &awas not found."
Balance: "&a[TE] &e%player% &acurrently has &b%token% &atokens."
SetSuccess: "&a[TE] You have set &e%token% &atokens to &e%player%&a."
AddSuccess: "&a[TE] You have added &e%token% &atokens to &e%player%&a."
Received: "&a[TE] You have received &e%token% &atokens."
Deducted: "&a[TE] &e%token% &atokens have been deducted."
RemoveSuccess: "&a[TE] You have removed &e%token% &atokens from &e%player%&a."
NotEnoughTokens: "&c[TE] You do not have enough tokens. You need at least %needed% tokens."
NotEnoughTokenItems: "&c[TE] You do not have enough token items. You need at least %needed% token item(s)."
NotEnoughExpLevels: "&c[TE] You do not have enough EXP levels. You need at least %exp_needed% EXP level(s)."
WithdrawSuccess: "&a[TE] You have withdrawn &e%tokens% &atokens."
InventoryFull: "&a[TE] Inventory is full! &e%tokens% &atokens could not be withdrawn!"
ExchangeSuccess: "&a[TE] &e+ %token% &atoken(s) has been added to your account."
NeedToHoldItem: "&cBạn phải cầm vật phẩm để phù phép."
CannotEnchantThis: "&c[TE] You cannot enchant the item you're holding."
CannotRepairThis: "&c[TE] You cannot repair the item you're holding."
EnchantSuccess:
msg: ""
sound: LEVEL_UP
RepairSuccess: "&a[TE] &eThe item repaired. %token% tokens have been deducted."
MaxedOut: "&c[TE] Your item has already maxed out on &e%enchant% &cenchantment."
NoPermission: "&c[TE] You don't have a permission for this!"
NoSuchEnchant: "&c[TE-Admin] That (&e%enchant%&c) is not a valid enchant. Please specify the enchant listed in the config file."
TokenItemsGiven: "&a[TE] &e%tokenitems% &atoken items were given to &e%player%&a."
NoPriceSet: "&a[TE] Price is not set for this."
CommandSuccess: "&a[TE] &e%command%&a was executed, and it cost &e%token% tokens."
NeedPermission: "&a[TE] You need a permission &etokenenchant.alias.command.%command% &ato use this command &e%command%&a."
CannotRefundThis: "&c[TE] We cannot refund the item you're holding."
RefundSuccess: "&a[TE] &e- 1 &d%enchant% &aenchantment level. %token% tokens have been refunded."
BackPackGiven: "&a[TE] %player% has given a backpack and %token% toknes has been deducted."
VKBackPackNotFound: "&a[TE] VKBackPack plugin was not found."
TokenBalTopHeader: "&a[TE] Token Balance Top - page:%page%/%total%-"
TokenBalTopList: "%rank%. %name%, %balance%"
TokenBalTopTypeMore: "&a[TE] Type &c/te baltop %next% &ato read the next page."
OnlyOneAtTheTime: "&c[TE] Only one item can be enchanted at the time."
CannotAddMoreEnchant: "&c[TE] You cannot add anymore than &e%max%&c custom enchantments!"
CannotUseMoreEnchant:
msg: "&c[TE] You cannot use an item with enchants more than &e%max%&c."
sound: ITEM_BREAK

#
# if UseToken is true, the plugin use its own tokens, if it's false
# it uses economy thorugh Vault
UseToken: true

# if this option is true, the cost of enchant is dynamically calculated
# and displayed at where {ench_cost} is specified on the sign.
UseDynamicSignUpdate: true

Currency: token # token, money, or (exp...not supported atm)


# formating of number
BeautifyNumber: false
MaxCharLength: 4;
# the folloiwngs are units of order.
OrderChars:
- k
- M
- B
- T
- Q
- P
- E
- Z


EnchantSign: "[&9Enchant&8]"
CostPlaceHolder: "{ench_cost}"
#
ExchangeSign: "[&9Exchange&8]"
ExchangeRate: 1
RatePlaceHolder: "{ex_rate}"
#
ExpExchangeSign: "[&9EXP Exch&8]"
ExpExchangeRate: 20
ExpRatePlaceHolder: "{exp_rate}"
#
WithdrawSign: "[&9Withdraw&8]"
#
RepairSign: "[&9Repair&8]"
RepairBase: 1
RepairDiscount: 0.05
RepairRatePlaceHolder: "{rep_rate}"
#
#
TokenItem: MAGMA_CREAM
TokenItemName: "&aTokenItem"
TokenItemLore: "&bHold it in your hand and\n&bRight-Click to redeem &eTokens"

#
# Enchantment lore prefix
EnchantmentLorePrefix: "&r&7"

#
#
# option to force remove potion effects at the login
ForceRemovePotionAtJoin : true
#

# option to use WorldGuard region
# Use WorldGuard's new block-break flag, otherwise, use canBuild check instead
UseWorldGuardNewFlag: true


# If UseRomanNumeral is true, arabic number will be converted into roman numeral.
UseRomanNumeral: true
# if PureRomanNumeral is true, 1 - 3998 will be converted to RomanNumeral
PureRomanNumeral: false

# if CustomEnchantDisplay is true, TE will use HideFlag option to hide the native enchantment name
# and use custom enchantment name using the lore.
# also it will convert enchantment.level.xxx into xxxx
# default : true
CustomEnchantDisplay: true

#
UseEnchantGlowForPotion: true
#
MaxEnchantLevel: 100

#
UseEnchantmentTable: false
DefaultEnchantChance: 0.7
UseTokenEnchantSettingForVanillaEnchant: false


# if this option is true, TEBlockExplodeEvent will be handled by TokenEnchant
# if you want other plugin to handle TEBlockExplodeEvent, set it to false;
PickupTEExplodedBlocks: true

# fly permission node
# if a player has the following permission node, his fly own't be turned off
FlyPermissionNode:
- "essentials.fly"

#
TokenFormula:
# Valid values are: LINEAR and EXPONENTIAL
# If an invalid value is entered, this will reset to the default setting, which is LINEAR
# CONSTANT: price
# LINEAR: price + (level * price)
# EXPONENTIAL: price + price * level ^ exponent
# EXPONENTIAL2: price * 2 ^ (level - 1)
Curve: Constant

Constant:
Linear:
Exponential:
exponent: 1.80


# if this option is true, when you tried to enchant an item, which already has enchantment
# level, the excess enchantment level will be removed and set to the max level.
CapOverEnchant: false


# Refund related
AllowRefund: false
RefundRate: 0.8

# default values
DefaultPotionDuration: 200
DefaultPotionAmplifier: 2

# option to limit the number of custom enchants on an item.
# The number of max enchants can be specified with permission nodes.
# tokenenchant.multiple_enchants.x
# if the permission node does not exist, the default number will be applied
# tokenenchant.multiple_enchants.x : x should not exceed MaximumMaxNumberOfEnchants
# if AllowOverMaxEnchantUse is true, you can use the item which exceeds custom enchants
# but you will not be able to add more custom enchants.
ApplyMaxNumberOfEnchants: false
MaximumMaxNumberOfEnchants: 10
DefaultMaxNumberOfEnchants: 3
ExcludeVanilla: true
AllowOverMaxEnchantUse: true


# Friendly fire option
# it currently supports Factions plugin and mcMMO's party
# if FriendlyFire is set to "true", you cannot harm your faction members or mcMMO party member.
FriendlyFire_Faction: true
FriendlyFire_McMMO: true

# Prevents self damaging initiating custom effect (default : true)
# if this option is set to true, when you damage yourself effects on your armors/toos won't be activated
# (cases like ender pearling, shooting yourself.... all damages are given but and effects won't be activated)
IgnoreSelfDamage: true

#
# Command execution with token
# This format is from a plugin called Aliazes.
# default permission for each command te.command.<cmd>
# If you crate an alias "cmd:" as shown beloe, you need to give a permission
# node "tokenenchant.alias.command.cmd" to a player
#
#cmd: <-- The command.
# price: 20 <-- The amount of toke a player needs to execute this command.
# permission: <-- Permissions section, if this section is not defined, individual permission system will be used, e.g. "te.command.cmd"
# - te.command.user <-- For users, this permission should be added as default.
# - te.command.mod <-- For mods, this permission should be added as default.
# - te.command.admin <-- For admins, this permission should be added as default.
# alias: <-- Additional aliases section.
# - cmd2 <-- Additional aliases 1, can be as many as you want.
# default: <-- Default meaning anything below will be ran for the player in all worlds.
# - "!te_rawmessage %p &aHello" <-- To Print this message.
# - "@who" <-- Will run /who command as player.
# - "!give %p 1 32" <-- Will run command as console to give player 32 stone.
# - ">give %p 1 32" <-- Will run command as op to give player 32 stone.
# - if %# = 0 !te_rawmessage %p &aUse '&e/g <name&a' to check user's group.
# - if %# = 1 >pex user %1 group list
# world_nether: <-- The world you wish commands below to be shown in.
# - "!te_rawmessage %p &aHello, you are in the nether." <-- This message will only be seen if player is in the nether.
Commands:
# example of giving slot 9 chestbackpack to a user (ChestBackpack plugin)
# backpack9:
# permission:
# - my.permission.for.backpack9
# price: 30
# default:
# - "!pex user %p add chestbackpack.slots.9"
# # example of giving slot 18 chestbackpack to a user (ChestBackpack plugin)
# backpack18:
# permission:
# - my.permission.for.backpack18
# price: 60
# default:
# - "!pex user %p add chestbackpack.slots.18"
# # example of allowing a player to set his prefix using PermissionsEx command.
# setprefix:
# permission:
# - my.permission.for.setprefix
# price: 160
# default:
# - "!pex user %p prefix %1"
# letmefly:
# permission:
# - my.permission.for.letmefly
# price: 160
# default:
# - ">fly"
#
# potion effects included in the default TE:
# Haste (Bukkit name: FAST_DIGGING)
# Speed (Bukkit name: SPEED)
# Nightvision (Bukkit name: NIGHT_VISION)
# Jump (Bukkit name: JUMP)
# Regeneration (Bukkit name: REGENERATION);
# FireResistance (Bukki name: FIRE_RESISTANCE)
# DamageResist (Bukkit name: DAMAGE_RESISTANCE
# Aqua (Bukkit name: WATER_BREATHING)
# Saturation (Bukkit name: SATURATION)
# HealthBoost (Bukkit name: HEALTH_BOOST)
# Strength (Bukkit name: INCREASE_DAMAGE)
# Blindness (Bukkit name: BLINDNESS)
# Confusion (Bukkit name: CONFUSION)
# Harm (aka Instant Damage, Bukkit name: HARM)
# Hunger (Bukkit name: HUNGER)
# Poison (Bukkit name: POISON)
# Slow (Bukkit name: SLOW)
# Weakness (Bukkit name: WEAKNESS)
# Wither (Bukkit name: WITHER)
# Molten (custom : attacker catches fire)
# Fly (custom effect : item holder can fly)
# Explosive : this is a custom effect, which will blow up surrounding blocks. It has an option of auto smelt. This Explosive effect works with MineResetLitePlus's mined block counting as well as Lucky Block feature!
# Excavation : this is a custom effect, It is just like Explosive but it will remove entire cuboid
# Sphered : this is a custom effect, It is just like Explosive but it will remove entire sphere
# BedrockBreaker (custom: allow you to break a bedrock block)
#
# You can set the duration to -1 to give infinite potion effects.
#
# You can set the occurrence
# random: randomly occur based on the level
# always: occur always.
# % : you can set the explicit % number as the maximum occurrence chance at the highest level of enchant.
#
Potions:
Haste:
alias: "SpeedDigging" #You can use your own name for enchant using alias.
duration: 200
amplifier: 2
price: 10
max: 10
# You can set the occurrence
# random: randomly occur based on the level
# always: occur always.
occurrence: random
enchant_chance: 0.8
Speed:
price: 10
max: 10
# You can set the occurrence
# random: randomly occur based on the level
# always: occur always.
occurrence: random
Nightvision:
price: 10
max: 10
# You can set the occurrence
# random: randomly occur based on the level
# always: occur always.
occurrence: random
Jump:
price: 10
max: 10
# You can set the occurrence
# random: randomly occur based on the level
# always: occur always.
occurrence: random
Harm:
price: 10
max: 1
#
# level_multiplier * the level of potion will be used as
# the level of Harm potion.
level_multiplier: 1
# You can set the occurrence
# random: randomly occur based on the level
# always: occur always.
occurrence: always
Regeneration:
price: 10
max: 2
duration_multiplier: 1800
#
# You can set the occurrence
# random: randomly occur based on the level
# always: occur always.
occurrence: always
FireProtection:
price: 10
max: 1
duration_multiplier: 1800
occurrence: always
Strength:
price: 10
max: 3
duration_multiplier: -1
occurrence: always
Aqua:
price: 10
max: 1
duration_multiplier: -1
occurrence: always
Saturation:
price: 10
max: 3
duration_multiplier: -1
occurrence: always
HealthBoost:
price: 10
max: 3
duration_multiplier: 1200
occurrence: always
Explosive:
price: 10
max: 10
# you can nominate the world, which prevents explosive
invalid_in_world:
# - plotworld
# you can turn on automatic pickup.
pickup: true
# you can turn on automatic smelting
smelt: true
# you can turn on/off explostion sound/visual effects
effect: true
# you can turn on/off explostion sound effects
sound: true
# you can increase the number of exploded blocs with in a radius
multiplier: 2
# you can specify the radius whithin which explosion will occur.
# it is not recommended to have a large radius. it may cause lag.
radius: 2
# You can set the occurrence of explosion.
# random: randomly occur based on the level
# always: explosion occur always.
occurrence: random
# You can set the list of blocks exempt from explosiont.
# use this list to avoid your crates being exploded.
# AIR and BEDROCK are already exempted by defalt
exemptions:
- ENDER_CHEST
- GLOWSTONE
- LADDER
- STONE_PLATE
use_explode_event: true
Excavation:
price: 10
max: 5
# you can nominate the world, which prevents explosive
invalid_in_world:
# - plotworld
pickup: true
smelt: true
effect: true
sound: true
occurrence: random
exemptions:
- ENDER_CHEST
- GLOWSTONE
- LADDER
- STONE_PLATE
- "STAINED_GLASS:11"
use_explode_event: true
Fly:
price: 10
max: 1
# invalid_in_region:
# - nofly
occurrence: always
#
# Supported Enchantment:
# Sharpness (Bukkit name: DAMAGE_ALL)
# Baneofarthropods (Bukkit name: DAMAGE_ARTHROPODS)
# Smite (Bukkit name: DAMAGE_UNDEAD)
# Efficiency (Bukkit name: DIG_SPEED)
# Unbreaking (Bukkit name: DURABILITY)
# Fireaspect (Bukkit name: FIRE_ASPECT)
# Knockback (Bukkit name: KNOCKBACK)
# Fortune (Bukkit name: LOOT_BONUS_BLOCKS)
# Looting (Bukkit name: LOOT_BONUS_MOBS)
# Respiration (Bukkit name: OXYGEN
# Protection (Bukkit name: PROTECTION_ENVIRONMENTAL)
# Blastprotection (Bukkit name: PROTECTION_EXPLOSIONS)
# Featherfall (Bukkit name: PROTECTION_FALL)
# Fireprotection (Bukkit name: PROTECTION_FIRE)
# Projectileprot (Bukkit name: PROTECTION_PROJECTILE)
# Silktouch (Bukkit name: SILK_TOUCH)
# Aquaaffinity (Bukkit name: WATER_WORKER)
# Flame (Bukkit name: ARROW_FIRE)
# Power (Bukkit name: ARROW_DAMAGE)
# Punch (Bukkit name: ARROW_KNOCKBACK)
# Infinity (Bukkit name: ARROW_INFINITE)
# Thorns (Bukkit name: THORNS)
#
Enchants:
Power:
price: 10
max: 10
Flame:
price: 10
max: 10
Infinity:
price: 10
max: 10
Speed:
price: 10
max: 10
Punch:
price: 10
max: 10
Sharpness:
price: 10
max: 10
Baneofarthropods:
price: 10
max: 10
Smite:
price: 10
max: 10
Depth:
price: 10
max: 10
Efficiency:
price: 3
max: 300
Unbreaking:
price: 10
max: 10
Fireaspect:
price: 10
max: 10
Knockback:
price: 10
max: 10
Fortune:
price: 5
max: 1000
Looting:
price: 10
max: 10
Luck:
price: 10
max: 10
Mending:
price: 10
max: 10
Respiration:
price: 10
max: 10
Protection:
price: 10
max: 10
Blastprotection:
price: 10
max: 10
Featherfall:
price: 10
max: 10
Fireprotection:
price: 10
max: 10
Projectileprot:
price: 10
max: 10
Silktouch:
price: 10
max: 10
Aquaaffinity:
price: 10
max: 10
Thorns:
price: 10
max: 10
Sweeping:
price: 10
max: 10
Binding:
price: 10
max: 10
Vanishing:
price: 10
max: 10

Conflicts:
1:
- Explosive
- Excavation
- Sphered
- Disk
- Tile
2:
- Silktouch
- Fortune

# list of items players are allowed to enchant
Items:
GOLD_PICKAXE:
- Unbreaking
- Fortune
- Efficiency
IRON_PICKAXE:
- Unbreaking
- Fortune
- Efficiency
STONE_PICKAXE:
- Unbreaking
- Fortune
- Efficiency
WOOD_PICKAXE:
- Unbreaking
- Fortune
- Efficiency
cái kia nó dài vậy lần sau bạn paste qua hastebin hoặc pastebin nhé
# list of items players are allowed to enchant
Items:
GOLD_PICKAXE:
- Unbreaking
- Fortune
- Efficiency
IRON_PICKAXE:
- Unbreaking
- Fortune
- Efficiency
STONE_PICKAXE:
- Unbreaking
- Fortune
- Efficiency
WOOD_PICKAXE:
- Unbreaking
- Fortune
- Efficiency
bạn thêm
DIAMOND_PICKAXE
- Unbreaking
- Fortune
- Efficiency
vào chỗ này là dc nhé
 
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