• Chào bạn, hãy đăng ký hoặc đăng nhập để tham gia cùng bọn mình và sử dụng được đầy đủ chức năng của diễn đàn :).
BòLạc

Đã giải quyết plugins nào tạo ra dc thứ này thế cho mik xin tên plugins đi

Trạng thái
Không mở trả lời sau này.

BòLạc

THÀNH VIÊN
Tham gia
24/02/2017
Bài viết
439
Có ai bik tên plugins để tạo ra 2 items đó không
bik thì cho mik xin tên nếu được cho link down luôn đi :D
TKS!!!


upload_2017-4-17_0-39-12.png

upload_2017-4-17_0-39-27.png
upload_2017-4-17_0-39-27.png
upload_2017-4-17_0-39-48.png
upload_2017-4-17_0-40-4.png
upload_2017-4-17_0-40-28.png
 
Thảo luận ngoài lề  Tạo Server Riêng Cho Forum!
Sửa lần cuối:
Cái phi tiêu là ThrowingWeapons( có trong forum ) còn cục gạch quen quen mà k nhớ
 
oh RPG có ak
tks nha! để mik xem thử
list skills ở trong page đó, hoặc bạn có thể xem ở đây

Mã:
Command:
/rpgitem [Item] power arrow [Cooldown]
Variables:

Cooldown: integer, default 20 ticks
Effect:
Fires an arrow on right click.

Command

Command:
Version 1:
/rpgitem [Item] power command [Cooldown] [left/right] [Display] [Command] [Permission]
Version 2:
/rpgitem [Item] power command [Cooldown] [left/right] [Arguments]
Variables:
Version 1:

Cooldown: integer, no default

Display: string, sets tooltip display, no default

Command: string, no default

Permission: string, default none

Version 2:

Arguments: string, | seperated list of display,command, and permission variables from version 1
Effect:
Runs command on left/right click, gives set permission for the command if a permission is set.

You can use some template in command string. e.g. {player} for the player using the item. Templates supported now:

player player's name
yaw player's eye's yaw, Decimal
pitch player's eye's pitch, Decimal
CommandHit

Command:
/rpgitem [Item] power commandhit [Cooldown] [Display] [Command] [Permission]
Variables:

Cooldown: integer, no default

Display: string, sets tooltip display, no default

Command: string, no default

Permission: string, default none

Effect:
Runs command when player hits a LivingEntity, gives set permission for the command if a permission is set.

You can use some template in command string. e.g. {player} for the player using the item. Templates supported now:

entity entity's name
entity.uuid entity's UUID
entity.x entity's X coordinate, integral
entity.y entity's Y coordinate, integral
entity.z entity's Z coordinate, integral
entity.yaw entity's eye's yaw, Decimal
entity.pitch entity's eye's pitch, Decimal
player player's name
player.x player's X coordinate, integral
player.y player's Y coordinate, integral
player.z player's Z coordinate, integral
player.yaw player's eye's yaw, Decimal
player.pitch player's eye's pitch, Decimal
Consume

Command:
/rpgitem [Item] power consume
No variables
Effect:
Removes the item on right click.

Fire

Command:
/rpgitem [Item] power fire [Cooldown] [Distance] [Burnduration]
Variables:

Cooldown: integer, in ticks, no default
Distance: integer, in blocks, no default
Burnduration: integer, in ticks, no default
Effects:
Shoots fire on right click.

Fireball

Command:
/rpgitem [Item] power fireball [Cooldown]
Variables:

Cooldown: integer, default 20 ticks
Effects:
Fires a fireball on right click.

Flame

Command:
/rpgitem [Item] power flame [Burntime]
Variables:

Burntime: integer, in ticks, default 20 ticks
Effect:
Sets target on fire on hit.

Food

Command:
/rpgitem [Item] power food [Food Points]
Variables:

Food Points: integer, default 5 food points
Effect:
Consume the item and adds [Food Points] food points to the player. (As if we ate food).

Ice

Command:
/rpgitem [Item] power ice [Cooldown]
Variables:

Cooldown: integer, default 20 ticks
Effect:
Fires an ice block on right click which will then create a box of ice on impact, the ice will slowly remove itself.

Knockup

Command:
/rpgitem [Item] power knockup [Chance] [Power]
Variables:

Chance: integer, default 20
Power: double, default 2
Effect
Chance 1/[Chance], that the hit will send the target flying.

Lightning

Command:
/rpgitem [Item] power lightning [Chance]
Variables:

Chance: integer, default 2O
Effect:
Chance 1/[Chance], that the hit will summon a lightning upon the target.

Potion Hit

Command:
/rpgitem [Item] power potionhit [Chance] [Duration] [Amplifier] [Effect]
Variables:

Chance: integer, no default
Duration: integer, no default, in ticks
Amplifier: integer, no default, level of the effect
Effect: string, no default, possible effects
Effect:
Applies potion effect with chance 1/[Chance].

Potion Self

Command:
/rpgitem [Item] power potionself [Cooldown] [Duration] [Amplifier] [Effect]
Variables:

Cooldown: integer, in ticks, no default
Duration: integer, no default, in ticks
Amplifier: integer, no default, level of the effect
Effect: string, no default, possible effects
Effect:
Applies potion effect on right click.

Potion Tick

Command:
/rpgitem [Item] power potiontick [Amplifier] [Effect]
Variables:

Amplifier: integer, no default, level of the effect
Effect: string, no default, possible effects
Effect:
Gives the wielder the specified potion effect.

Rainbow

Command:
/rpgitem [Item] power rainbow [Cooldown] [Count]
Variables:

Cooldown: integer, in ticks, default 20 ticks
Count: integer, number of blocks, default 5
Effect:
Fires blocks of coloured wool on right click, the wool will remove itself.

Rumble

Command:
/rpgitem [Item] power rumble [Cooldown] [Power] [Distance]
Variables:

Cooldown: integer, in ticks, no default
Power: integer, no default
Distance: integer, no default, how far the wave travels
Effect:
Sends a shockwave through the ground and sends any hit entities flying.

Skyhook

Command
/rpgitem [Item] power skyhook [Material] [Distance]
Variables:

Material: string, name of the material the skyhook will attach to, no default
Distance: integer, no default
Effect:
Hooks onto set material, similar to Bishock's skyhook.

Teleport

Command:
/rpgitem [Item] power teleport [Cooldown] [Distance]
Variables:

Cooldown: integer, in ticks, default 20 ticks
Distance: integer, how many blocks to teleport, default 5 blocks
Effect:
Teleports player in the direction (s)he is looking in.

Tipped Arrow

Command:
/rpgitem [Item] power tippedarrow [Cooldown] [Effect] [Duration] [Amplifier]
Variables:

Cooldown: integer,no default
Effect: string, no default, possible effects
Duration: integer, no default, in ticks
Amplifier: integer, no default, level of the effect
Effect:
Fires an tipped arrow with specified effect on right click.

TNT Cannon

Command:
/rpgitem [Item] power tntcannon [Cooldown]
Variables:

Cooldown: integer, in ticks, default 20 ticks
Effect:
Fires active TNT on right click.

Torch

Command:
/rpgitem [Item] power torch [Cooldown]
Variables:

Cooldown: integer, in ticks, no default
Effect:
Shoots torches on right click.
 
list skills ở trong page đó, hoặc bạn có thể xem ở đây

Mã:
Command:
/rpgitem [Item] power arrow [Cooldown]
Variables:

Cooldown: integer, default 20 ticks
Effect:
Fires an arrow on right click.

Command

Command:
Version 1:
/rpgitem [Item] power command [Cooldown] [left/right] [Display] [Command] [Permission]
Version 2:
/rpgitem [Item] power command [Cooldown] [left/right] [Arguments]
Variables:
Version 1:

Cooldown: integer, no default

Display: string, sets tooltip display, no default

Command: string, no default

Permission: string, default none

Version 2:

Arguments: string, | seperated list of display,command, and permission variables from version 1
Effect:
Runs command on left/right click, gives set permission for the command if a permission is set.

You can use some template in command string. e.g. {player} for the player using the item. Templates supported now:

player player's name
yaw player's eye's yaw, Decimal
pitch player's eye's pitch, Decimal
CommandHit

Command:
/rpgitem [Item] power commandhit [Cooldown] [Display] [Command] [Permission]
Variables:

Cooldown: integer, no default

Display: string, sets tooltip display, no default

Command: string, no default

Permission: string, default none

Effect:
Runs command when player hits a LivingEntity, gives set permission for the command if a permission is set.

You can use some template in command string. e.g. {player} for the player using the item. Templates supported now:

entity entity's name
entity.uuid entity's UUID
entity.x entity's X coordinate, integral
entity.y entity's Y coordinate, integral
entity.z entity's Z coordinate, integral
entity.yaw entity's eye's yaw, Decimal
entity.pitch entity's eye's pitch, Decimal
player player's name
player.x player's X coordinate, integral
player.y player's Y coordinate, integral
player.z player's Z coordinate, integral
player.yaw player's eye's yaw, Decimal
player.pitch player's eye's pitch, Decimal
Consume

Command:
/rpgitem [Item] power consume
No variables
Effect:
Removes the item on right click.

Fire

Command:
/rpgitem [Item] power fire [Cooldown] [Distance] [Burnduration]
Variables:

Cooldown: integer, in ticks, no default
Distance: integer, in blocks, no default
Burnduration: integer, in ticks, no default
Effects:
Shoots fire on right click.

Fireball

Command:
/rpgitem [Item] power fireball [Cooldown]
Variables:

Cooldown: integer, default 20 ticks
Effects:
Fires a fireball on right click.

Flame

Command:
/rpgitem [Item] power flame [Burntime]
Variables:

Burntime: integer, in ticks, default 20 ticks
Effect:
Sets target on fire on hit.

Food

Command:
/rpgitem [Item] power food [Food Points]
Variables:

Food Points: integer, default 5 food points
Effect:
Consume the item and adds [Food Points] food points to the player. (As if we ate food).

Ice

Command:
/rpgitem [Item] power ice [Cooldown]
Variables:

Cooldown: integer, default 20 ticks
Effect:
Fires an ice block on right click which will then create a box of ice on impact, the ice will slowly remove itself.

Knockup

Command:
/rpgitem [Item] power knockup [Chance] [Power]
Variables:

Chance: integer, default 20
Power: double, default 2
Effect
Chance 1/[Chance], that the hit will send the target flying.

Lightning

Command:
/rpgitem [Item] power lightning [Chance]
Variables:

Chance: integer, default 2O
Effect:
Chance 1/[Chance], that the hit will summon a lightning upon the target.

Potion Hit

Command:
/rpgitem [Item] power potionhit [Chance] [Duration] [Amplifier] [Effect]
Variables:

Chance: integer, no default
Duration: integer, no default, in ticks
Amplifier: integer, no default, level of the effect
Effect: string, no default, possible effects
Effect:
Applies potion effect with chance 1/[Chance].

Potion Self

Command:
/rpgitem [Item] power potionself [Cooldown] [Duration] [Amplifier] [Effect]
Variables:

Cooldown: integer, in ticks, no default
Duration: integer, no default, in ticks
Amplifier: integer, no default, level of the effect
Effect: string, no default, possible effects
Effect:
Applies potion effect on right click.

Potion Tick

Command:
/rpgitem [Item] power potiontick [Amplifier] [Effect]
Variables:

Amplifier: integer, no default, level of the effect
Effect: string, no default, possible effects
Effect:
Gives the wielder the specified potion effect.

Rainbow

Command:
/rpgitem [Item] power rainbow [Cooldown] [Count]
Variables:

Cooldown: integer, in ticks, default 20 ticks
Count: integer, number of blocks, default 5
Effect:
Fires blocks of coloured wool on right click, the wool will remove itself.

Rumble

Command:
/rpgitem [Item] power rumble [Cooldown] [Power] [Distance]
Variables:

Cooldown: integer, in ticks, no default
Power: integer, no default
Distance: integer, no default, how far the wave travels
Effect:
Sends a shockwave through the ground and sends any hit entities flying.

Skyhook

Command
/rpgitem [Item] power skyhook [Material] [Distance]
Variables:

Material: string, name of the material the skyhook will attach to, no default
Distance: integer, no default
Effect:
Hooks onto set material, similar to Bishock's skyhook.

Teleport

Command:
/rpgitem [Item] power teleport [Cooldown] [Distance]
Variables:

Cooldown: integer, in ticks, default 20 ticks
Distance: integer, how many blocks to teleport, default 5 blocks
Effect:
Teleports player in the direction (s)he is looking in.

Tipped Arrow

Command:
/rpgitem [Item] power tippedarrow [Cooldown] [Effect] [Duration] [Amplifier]
Variables:

Cooldown: integer,no default
Effect: string, no default, possible effects
Duration: integer, no default, in ticks
Amplifier: integer, no default, level of the effect
Effect:
Fires an tipped arrow with specified effect on right click.

TNT Cannon

Command:
/rpgitem [Item] power tntcannon [Cooldown]
Variables:

Cooldown: integer, in ticks, default 20 ticks
Effect:
Fires active TNT on right click.

Torch

Command:
/rpgitem [Item] power torch [Cooldown]
Variables:

Cooldown: integer, in ticks, no default
Effect:
Shoots torches on right click.
oh tks nha! :D
 
Trạng thái
Không mở trả lời sau này.
Back
Top Bottom