- Tham gia
- 09/03/2018
- Bài viết
- 441
các bn trong forum cho hỏi config lm sao cho khẩu này bắn ra liên tiếp không cần nhấn nhiều lần và mỗi lần bắn chỉ bắn ra 1 viên đạn vs
Config:
M4A1:
Item_Information:
Item_Name: "&c&lM4A1 S BORN BEAT&r"
Item_Type: 291
Item_Lore: ""
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: false
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Recoil_Amount: 1
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 70
Projectile_Damage: 100
Bullet_Spread: 0.0
Sounds_Shoot: ENTITY_CREEPER_DEATH-1-2-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 1
Fully_Automatic:
Enable: true
Fire_Rate: 6
Reload:
Enable: true
Reload_Amount: 120
Reload_Duration: 40
Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
Sounds_Reloading: BLOCK_FIRE_IGNITE-1-1-4,BLOCK_DOOR_OPEN-1-2-6,BLOCK_FIRE_IGNITE-1-2-36,HURT_FLESH-1-0-37,BLOCK_DOOR_CLOSE-1-2-38
Firearm_Action:
Type: slide
Close_Duration: 10
Close_Shoot_Delay: 12
Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-1
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
Config:
M4A1:
Item_Information:
Item_Name: "&c&lM4A1 S BORN BEAT&r"
Item_Type: 291
Item_Lore: ""
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: false
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Recoil_Amount: 1
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 70
Projectile_Damage: 100
Bullet_Spread: 0.0
Sounds_Shoot: ENTITY_CREEPER_DEATH-1-2-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 1
Fully_Automatic:
Enable: true
Fire_Rate: 6
Reload:
Enable: true
Reload_Amount: 120
Reload_Duration: 40
Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
Sounds_Reloading: BLOCK_FIRE_IGNITE-1-1-4,BLOCK_DOOR_OPEN-1-2-6,BLOCK_FIRE_IGNITE-1-2-36,HURT_FLESH-1-0-37,BLOCK_DOOR_CLOSE-1-2-38
Firearm_Action:
Type: slide
Close_Duration: 10
Close_Shoot_Delay: 12
Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-1
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
