- Tham gia
- 17/09/2016
- Bài viết
- 1,754
Giá trên spigot: 9,99 USD
Version: 1.8 - 1.11
Chức năng: cầm trái trứng gà chọi vào con gì nó sẽ drop ra trứng con ĐÓ, thuận tiện cho việc di chuyển động vật và ngựa khi dịch chuyển đi chỗ khác với lượng máu, màu sắc ( cừu ) và tuổi, ... như khi chưa bắt
Xem thêm: www.spigotmc.org
Download: http://www.mediafire.com/download/110pci5lsrzv7yt/MobCatcher.rar
Version: 1.8 - 1.11
Chức năng: cầm trái trứng gà chọi vào con gì nó sẽ drop ra trứng con ĐÓ, thuận tiện cho việc di chuyển động vật và ngựa khi dịch chuyển đi chỗ khác với lượng máu, màu sắc ( cừu ) và tuổi, ... như khi chưa bắt
/mobc - Displays all command usage
/mobc item - Displays Capture item setting
/mobc clean - Removes data from a spawn egg itemstack.
/mobc projectiles - Displays current projectile settings
/mobc settings [mob type] - Displays settings
/mobc worlds - Displays which worlds MobCatcher is enabled in
/mobc area - displays how many Protection Signs the player is within the radius of
/mobc resetsigndata - Deletes all saved sign data
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/mobc item - Displays Capture item setting
/mobc clean - Removes data from a spawn egg itemstack.
/mobc projectiles - Displays current projectile settings
/mobc settings [mob type] - Displays settings
/mobc worlds - Displays which worlds MobCatcher is enabled in
/mobc area - displays how many Protection Signs the player is within the radius of
/mobc resetsigndata - Deletes all saved sign data
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The mobcatcher.catch nodes all default to true, you must negate them to remove them.
If you have any additional questions about the permissions nodes, feel free to PM me or post a comment on the main page.
Permissions:
mobcatcher.op.*:
description: All the permissions that default to OP
default: op
children:
mobcatcher.op.catchchance: true
mobcatcher.op.free: true
mobcatcher.op.sign: true
mobcatcher.op.ignoreprotection: true
mobcatcher.op.ignoreconfig: true
mobcatcher.catch.*:
description: catch permissions (all nodes are positive)
default: true
children:
mobcatcher.catch.peaceful.*: true
mobcatcher.catch.hostile.*: true
mobcatcher.catch.peaceful.*:
description: catch permissions for all peaceful mobs
default: false
children:
mobcatcher.catch.peaceful.mooshroom: true
mobcatcher.catch.peaceful.pig: true
mobcatcher.catch.peaceful.sheep: true
mobcatcher.catch.peaceful.cow: true
mobcatcher.catch.peaceful.chicken: true
mobcatcher.catch.peaceful.squid: true
mobcatcher.catch.peaceful.wolf: true
mobcatcher.catch.peaceful.ocelot: true
mobcatcher.catch.peaceful.villager: true
mobcatcher.catch.peaceful.irongolem: true
mobcatcher.catch.peaceful.snowgolem: true
mobcatcher.catch.peaceful.bat: true
mobcatcher.catch.peaceful.horse: true
mobcatcher.catch.peaceful.rabbit: true
mobcatcher.catch.peaceful.donkey: true
mobcatcher.catch.peaceful.llama: true
mobcatcher.catch.peaceful.mule: true
mobcatcher.catch.peaceful.skeletonhorse: true
mobcatcher.catch.peaceful.zombiehorse: true
mobcatcher.catch.hostile.*:
description: catch permissions for all hostile mobs
default: false
children:
mobcatcher.catch.hostile.pigzombie: true
mobcatcher.catch.hostile.magmacube: true
mobcatcher.catch.hostile.cavespider: true
mobcatcher.catch.hostile.creeper: true
mobcatcher.catch.hostile.skeleton: true
mobcatcher.catch.hostile.spider: true
mobcatcher.catch.hostile.zombie: true
mobcatcher.catch.hostile.slime: true
mobcatcher.catch.hostile.ghast: true
mobcatcher.catch.hostile.enderman: true
mobcatcher.catch.hostile.silverfish: true
mobcatcher.catch.hostile.blaze: true
mobcatcher.catch.hostile.angrywolf: true
mobcatcher.catch.hostile.enderdragon: true
mobcatcher.catch.hostile.witch: true
mobcatcher.catch.hostile.witherskeleton: true
mobcatcher.catch.hostile.wither: true
mobcatcher.catch.hostile.endermite: true
mobcatcher.catch.hostile.guardian: true
mobcatcher.catch.hostile.elderguardian: true
mobcatcher.catch.hostile.shulker: true
mobcatcher.catch.hostile.husk: true
mobcatcher.catch.hostile.zombievillager: true
mobcatcher.catch.hostile.vindicator: true
mobcatcher.catch.hostile.evoker: true
mobcatcher.catch.hostile.vex: true
mobcatcher.catch.hostile.stray: true
mobcatcher.sign:
description: allows the placement of protection signs
default: true
mobcatcher.op.catchchance:
description: catch chance is always 100%
default: false
mobcatcher.op.free:
description: all captures are free
default: false
mobcatcher.op.sign:
description: allows all protective signs to be broken, regardless of owner, allows database resets, and allows sign limit and radius bypass.
default: false
mobcatcher.op.ignoreprotection:
description: allows mobs to be captured regardless of area protection, owner, or mob spawner settings
default: false
mobcatcher.op.ignoreconfig:
description: allows the capture of mobs disabled in the config file (based soley on permissions)
default: false
If you have any additional questions about the permissions nodes, feel free to PM me or post a comment on the main page.
Permissions:
mobcatcher.op.*:
description: All the permissions that default to OP
default: op
children:
mobcatcher.op.catchchance: true
mobcatcher.op.free: true
mobcatcher.op.sign: true
mobcatcher.op.ignoreprotection: true
mobcatcher.op.ignoreconfig: true
mobcatcher.catch.*:
description: catch permissions (all nodes are positive)
default: true
children:
mobcatcher.catch.peaceful.*: true
mobcatcher.catch.hostile.*: true
mobcatcher.catch.peaceful.*:
description: catch permissions for all peaceful mobs
default: false
children:
mobcatcher.catch.peaceful.mooshroom: true
mobcatcher.catch.peaceful.pig: true
mobcatcher.catch.peaceful.sheep: true
mobcatcher.catch.peaceful.cow: true
mobcatcher.catch.peaceful.chicken: true
mobcatcher.catch.peaceful.squid: true
mobcatcher.catch.peaceful.wolf: true
mobcatcher.catch.peaceful.ocelot: true
mobcatcher.catch.peaceful.villager: true
mobcatcher.catch.peaceful.irongolem: true
mobcatcher.catch.peaceful.snowgolem: true
mobcatcher.catch.peaceful.bat: true
mobcatcher.catch.peaceful.horse: true
mobcatcher.catch.peaceful.rabbit: true
mobcatcher.catch.peaceful.donkey: true
mobcatcher.catch.peaceful.llama: true
mobcatcher.catch.peaceful.mule: true
mobcatcher.catch.peaceful.skeletonhorse: true
mobcatcher.catch.peaceful.zombiehorse: true
mobcatcher.catch.hostile.*:
description: catch permissions for all hostile mobs
default: false
children:
mobcatcher.catch.hostile.pigzombie: true
mobcatcher.catch.hostile.magmacube: true
mobcatcher.catch.hostile.cavespider: true
mobcatcher.catch.hostile.creeper: true
mobcatcher.catch.hostile.skeleton: true
mobcatcher.catch.hostile.spider: true
mobcatcher.catch.hostile.zombie: true
mobcatcher.catch.hostile.slime: true
mobcatcher.catch.hostile.ghast: true
mobcatcher.catch.hostile.enderman: true
mobcatcher.catch.hostile.silverfish: true
mobcatcher.catch.hostile.blaze: true
mobcatcher.catch.hostile.angrywolf: true
mobcatcher.catch.hostile.enderdragon: true
mobcatcher.catch.hostile.witch: true
mobcatcher.catch.hostile.witherskeleton: true
mobcatcher.catch.hostile.wither: true
mobcatcher.catch.hostile.endermite: true
mobcatcher.catch.hostile.guardian: true
mobcatcher.catch.hostile.elderguardian: true
mobcatcher.catch.hostile.shulker: true
mobcatcher.catch.hostile.husk: true
mobcatcher.catch.hostile.zombievillager: true
mobcatcher.catch.hostile.vindicator: true
mobcatcher.catch.hostile.evoker: true
mobcatcher.catch.hostile.vex: true
mobcatcher.catch.hostile.stray: true
mobcatcher.sign:
description: allows the placement of protection signs
default: true
mobcatcher.op.catchchance:
description: catch chance is always 100%
default: false
mobcatcher.op.free:
description: all captures are free
default: false
mobcatcher.op.sign:
description: allows all protective signs to be broken, regardless of owner, allows database resets, and allows sign limit and radius bypass.
default: false
mobcatcher.op.ignoreprotection:
description: allows mobs to be captured regardless of area protection, owner, or mob spawner settings
default: false
mobcatcher.op.ignoreconfig:
description: allows the capture of mobs disabled in the config file (based soley on permissions)
default: false
This feature will allow you to keep your mobs safe. Within the radius of your sign, you are the only one who can capture mobs.
To Create a MobCatcher Sign:
Line 1: mobcatcher
Line 2: whatever you want to name the area (purely cosmetic)
Line 3: radius (only if PlayerSet is enabled, otherwise leave blank)
Line 4: Blank
It will then create a sign that looks like this.
Line 3 is the player who owns the area.
Line 4 is the radius the sign is effective for.
To Create a MobCatcher Sign:
Line 1: mobcatcher
Line 2: whatever you want to name the area (purely cosmetic)
Line 3: radius (only if PlayerSet is enabled, otherwise leave blank)
Line 4: Blank
It will then create a sign that looks like this.
Line 3 is the player who owns the area.
Line 4 is the radius the sign is effective for.
Download: http://www.mediafire.com/download/110pci5lsrzv7yt/MobCatcher.rar

