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thaithien1

Hỏi về Plugin Hỏi độ bền MMOItems

thaithien1

THÀNH VIÊN
Tham gia
08/12/2020
Bài viết
31
Mọi người có ai biết config của mmoitems sao cho khi đồ về độ bền không thì không sử dụng được chứ ko bị mất ko ạ?
Mình set will-break: false mà nó vẫn mất ạ mình hơi ngu ...
 
Thảo luận ngoài lề  [Hỏi] Chấm
Hỏi về Plugin  lỗi
Tìm trong config chính nhé
YAML:
# ███    ███ ███    ███  ██████  ██ ████████ ███████ ███    ███ ███████ 
# ████  ████ ████  ████ ██.  .██ ██    ██    ██      ████  ████ ██      
# ██ ████ ██ ██ ████ ██ ██    ██ ██    ██    █████   ██ ████ ██ ███████ 
# ██  ██  ██ ██  ██  ██ ██\__/██ ██    ██    ██      ██  ██  ██      ██ 
# ██      ██ ██      ██  ██████  ██    ██    ███████ ██      ██ ███████ 
# a Spigot Plugin by Team Requiem

# DO NOT TOUCH
config-version: 1.4

# Notifies players with the 'mmoitems.update-notify' perm node when
# they join the server if a new update is available for download.
# Requires /reload when changed.
update-notify: true

# Enable/disable the plugin iterating over the whole player inventory
# instead of just the players armor and held items.
# This option is required for the Ornament item type, however
# it CAN cause lag and/or take a lot of memory.
iterate-whole-inventory: false

# When this is set to true, skins can only be applied to an item ONCE.
locked-skins: true

# Enable/Disable abilities in the players offhand, stops
# players using abilities when interacting with chests, mining etc.
# Very useful if your have a lot of items that your players use in their
# off-hand like tomes!
disable-abilities-in-offhand: false

# By default, all player inventories will be updated every
# 10 ticks which corresponds to 2 inventory updates a second.
inventory-update-delay: 10

# When generating an item, the item level
# must match approximately the player level
# otherwise the player cannot use items/get useless items.
#
# The item level is always somewhere in the
# interval [playerLevel - spread, playerLevel + spread]
item-level-spread: 2

# When an item is generated with no tier,
# this is the capacity formula it will use.
default-item-capacity:
    base: 3
    scale: 0
    spread: 0
    max-spread: 0

# Changes the default value for some stats.
default:
    attack-speed: 0.67
    range: 16
    blunt-rating: 33
    recoil: 0.1

# Enable/disable the item glow feature. Make sure you
# reload your server when changing this option. This
# option might take extra performance so consider toggling
# it off if you have players or mobs dropping many items.
item-glow: true

item-upgrading:
    # Display name suffix for upgraded items.
    name-suffix: '&f &e(+#lvl#)'

    # Whether to display in Item Name or Lore
    # Disable if item renaming is available to players.
    # If set to 'false', remember to include
    # %upgrade_level% in your item lore.
    display-in-name: true

    # How stat changes are formatted
    # in the stat suffix.
    stat-change-suffix: '&f &e(+#stat#)'

    # Whether or not to display which
    # stats are changed in the lore.
    # EXPERIMENTAL FEATURE
    display-stat-changes: false

soulbound:
    # Edit soulbound damage when players try to use
    # items which are not bound to themselves.
    damage:
        base: 1
        per-lvl: 1
    # Whether or not soulbound items should be
    # kept when a player dies.
    keep-on-death: true
    # Whether or not soulbound item can be
    # dropped by the player
    can-drop: true
    auto-bind:
        # The default Soulbind level to apply
        # when automatically soulbinding
        level: 1
        # Here you can disable individual events for when
        # Items should automatically soulbind to the player
        # (Requires the 'Auto-Bind' stat to be true)
        disable-on-pickup: false
        disable-on-craft: false
        disable-on-click: false

# Enable, disable, and customize the weapon effects here.
# Weapon effects depend on the item type & type set.
item-ability:
    staff:
        enabled: true
        cooldown: 30
        power: 1
    gauntlet:
        enabled: true
        cooldown: 60
        power: 1
    blunt:
        aoe:
            enabled: true
            cooldown: 2
        stun:
            enabled: true
            chance: 5
            cooldown: 30
            power: 1
    slashing:
        enabled: true
        cooldown: 2
    piercing:
        enabled: true
        cooldown: 4

gem-sockets:
    # Define the text you need to enter in the
    # item gem sockets if you want to create an
    # uncolored gem socket i.e a socket for any type of gem.
    uncolored: 'Uncolored'

custom-blocks:
    # Whether or not custom blocks should
    # generate in the world according to
    # their generation template.
    enable-world-gen: false

    # Whether or not to remove mushroom block drops
    # from the droplist when mining a mushroom block
    # with silk-touch.
    # HIGHLY Recommended for servers that use
    # custom blocks, as the mushroom blocks can BREAK everything.
    replace-mushroom-drops: true

# Use this option if your chat management plugin is having
# conflicts with the MMOItems chat input feature. This will
# bring up an anvil GUI which you can input text in instead
# of using the chat.
anvil-text-input: false

# When set to true, players CANNOT upgrade an item if the
# specs (level, profession requirements) the item WOULD
# have if it were upgraded are too high for the player.
item-upgrade-requirements-check: true

# Players can't use their weapon/abilities when holding
# two-handed item and one other item simultaneously.
# When toggled off, players still receive slow 4.
two-handed-item-restriction: true

# You can select what char will be used to create
# the item ability cooldown progress bar.
cooldown-progress-bar-char: █

# When toggled off, players can't damage each other using item abilities.
ability-player-damage: true

# Displays a message on the action bar instead of on the chat.
# Can be used to reduce chat spam.
# Might interfere with other action bar plugins.
action-bar-display:
    ability-cooldown: true
    item-cooldown: true
    not-enough-mana: true
    not-enough-stamina: true
    two-handed: true
    cant-use-item: true
    mitigation: true
    item-break: false

# Displays in-game damage indicators.
# Requires HolographicDisplays/Holograms to work.
# Requires /reload when enabled/disabled.
game-indicators:
    damage:
        enabled: true
        decimal-format: '0.#'
        format: '&c-#'
        #format: '&c&l✦ #'
    heal:
        enabled: true
        decimal-format: '0.#'
        format: '&a+#'
        #format: '&a&l❤ #'

recipes:
    # Allows you to use stack amounts for recipe ingredients.
    # This will enable a custom crafting system which
    # can cause lots of trouble. If you don't need specific
    # ingredient amounts then DO NOT enable this!
    recipe-amounts: false
    # Enables the vanilla recipe book for MMOItem recipes!
    # THIS IS NOT COMPATIBLE WITH RECIPE AMOUNTS!
    use-recipe-book: true

# "repair" prevents players from repairing MMOItems.
# "smelt" prevents players from smelting MMOItems.
# 'enchant" disables enchanting for MMOItems.
# "craft" prevents players from using MMOItems as ingredients.
# "arrow-shooting" prevents players from shooting any MMOItem that is an arrow.
disable-interactions:
    interact: false
    repair: false
    enchant: false
    smelt: false
    smith: false
    craft: false
    arrow-shooting: false

# Block types that can't be broken by an ability/item effect
block-blacklist:
    - OBSIDIAN

# Allows/disables the permissions needed in order to use items/abilities.
# General permission node for abilities: mmoitems.ability.ability-id
# Ex: - mmoitems.ability.fire-meteor
#     - mmoitems.ability.slow
#     - mmoitems.ability.cursed-fangs
#     etc.
permissions:
    abilities: false
    items: true

# Disables non MMOItems from being crafted in the vanilla workbench.
# Add [] if the list is empty.
disable-vanilla-recipes: []
# - DIAMOND_PICKAXE
# - IRON_BLOCK



# When I was a kid, I saw the Mona Lisa in my school art book...
# The fist time I saw her, with her hands on her knee... how do I say this...
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