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ThaiOturan

Đã giải quyết Giúp t về Authme với!

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ThaiOturan

THÀNH VIÊN
Tham gia
25/01/2017
Bài viết
88
Mình làm thì sau khi đăng nhập thì nó tp tới world mà mình thoát, ko ở world lobby. Làm cách nào để nó đăng nhập xong thì nó giữ yên tại chỗ.[Có sử dụng Multiverse-portal và core]. Nếu có plugin nào khác thì chỉ mình với
 
Giải trí  Stream osu!
Đã giải quyết  Liên kết world
Mình làm thì sau khi đăng nhập thì nó tp tới world mà mình thoát, ko ở world lobby. Làm cách nào để nó đăng nhập xong thì nó giữ yên tại chỗ.[Có sử dụng Multiverse-portal và core]. Nếu có plugin nào khác thì chỉ mình với
hình như là
Mã:
ForceSpawnLocOnJoin
sửa thành true
 
Bạn chỉnh hộ mình, chỉnh thì ghi bằng chữ đỏ nha.


DataSource:
# What type of database do you want to use?
# Valid values: sqlite, mysql
backend: sqlite
# Enable database caching, should improve database performance
caching: true
# Database location
mySQLHost: 127.0.0.1
# Database Port
mySQLPort: '3306'
# Username about Database Connection Infos
mySQLUsername: authme
# Password about Database Connection Infos
mySQLPassword: '12345'
# Database Name, use with converters or as SQLITE database name
mySQLDatabase: authme
# Table of the database
mySQLTablename: authme
# Column of IDs to sort data
mySQLColumnId: id
# Column for storing or checking players nickname
mySQLColumnName: username
# Column for storing players passwords
mySQLColumnPassword: password
# Column for storing players emails
mySQLColumnEmail: email
# Column for Saving if a player is logged in or not
mySQLColumnLogged: isLogged
# Column for storing players IPs
mySQLColumnIp: ip
# Column for storing players lastlogins
mySQLColumnLastLogin: lastlogin
# Column for SaveQuitLocation - X
mySQLlastlocX: x
# Column for SaveQuitLocation - Y
mySQLlastlocY: y
# Column for SaveQuitLocation - Z
mySQLlastlocZ: z
# Column for SaveQuitLocation - World name
mySQLlastlocWorld: world
# Column for RealName
mySQLRealName: realname
settings:
# The name shown in the help messages.
helpHeader: AuthMeReloaded
sessions:
# Do you want to enable the session feature?
# If enabled, when a player authenticates successfully,
# his IP and his nickname is saved.
# The next time the player joins the server, if his IP
# is the same of the last time, and the timeout time
# hasn't expired, he will not need to authenticate.
enabled: false
# After how many minutes a session should expire?
# Consider that session will end only after the timeout time, and
# if the player's ip has changed but the timeout hasn't expired,
# player will be kicked out of sever due to invalidSession!
timeout: 10
# Should the session expire if the player try to login with an
# another IP Address?
sessionExpireOnIpChange: true
restrictions:
# Can not authenticated players chat and see the chat log?
# Care that this feature blocks also all the commands not
# listed in the list below.
allowChat: false
# Can not authenticated players see the chat log?
hideChat: false
# Commands allowed when a player is not authenticated
allowCommands:
- /login
- /register
- /l
- /reg
- /email
- /captcha
# Max number of allowed registrations per IP (default: 1)
maxRegPerIp: 1
# Max allowed username length
maxNicknameLength: 16
# When this setting is enabled, online players can't be kicked out
# due to "Logged in from another Location"
# This setting will prevent potetial security exploits.
ForceSingleSession: true
ForceSpawnLocOnJoin:
# If enabled, every player will be teleported to the world spawnpoint
# after successful authentication.
# The quit location of the player will be overwritten.
# This is different from "teleportUnAuthedToSpawn" that teleport player
# back to his quit location after the authentication.
enabled: true
# WorldNames where we need to force the spawn location
# Case-sensitive!
worlds:
- 'world'
- 'world_nether'
- 'world_the_end'
# This option will save the quit location of the players.
SaveQuitLocation: false
# To activate the restricted user feature you need
# to enable this option and configure the
# AllowedRestrctedUser field.
AllowRestrictedUser: false
# The restricted user feature will kick players listed below
# if they don't match of the defined ip address.
# Example:
# AllowedRestrictedUser:
# - playername;127.0.0.1
AllowedRestrictedUser: []
# Should unregistered players be kicked immediately?
kickNonRegistered: false
# Should players be kicked on wrong password?
kickOnWrongPassword: false
# Should not logged in players be teleported to the spawn?
# After the authentication they will be teleported back to
# their normal position.
teleportUnAuthedToSpawn: true
# Minimum allowed nick length
minNicknameLength: 4
# Can unregistered players walk around?
allowMovement: false
# Should not authenticated players have speed = 0?
# This will reset the fly/walk speed to default value after the login.
removeSpeed: true
# After how many time players who fail to login or register
# should be kicked? Set to 0 to disable.
timeout: 30
# Regex sintax of allowed characters in the player name.
allowedNicknameCharacters: '[a-zA-Z0-9_]*'
# How far can unregistered players walk? Set to 0
# for unlimited radius
allowedMovementRadius: 100
# Enable double check of password when you register
# when it's true, registration require that kind of command:
# /register <password> <confirmPassword>
enablePasswordConfirmation: true
# Should we protect the player inventory before logging in? Requires ProtocolLib.
ProtectInventoryBeforeLogIn: true
# Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
DenyTabCompleteBeforeLogin: true
# Should we display all other accounts from a player when he joins?
# permission: /authme.admin.accounts
displayOtherAccounts: true
# Ban ip when the ip is not the ip registered in database
banUnsafedIP: false
# Spawn Priority, Values : authme, essentials, multiverse, default
spawnPriority: authme,essentials,multiverse,default
# Maximum Login authorized by IP
maxLoginPerIp: 0
# Maximum Join authorized by IP
maxJoinPerIp: 0
# AuthMe will NEVER teleport players !
noTeleport: false
# Regex syntax for allowed Chars in passwords.
allowedPasswordCharacters: '[\x21-\x7E]*'
# Keeps collisions disabled for logged players
# Works only with MC 1.9
keepCollisionsDisabled: false
GameMode:
# ForceSurvivalMode to player when join ?
ForceSurvivalMode: false
security:
# Minimum length of password
minPasswordLength: 5
# Maximum length of password
passwordMaxLength: 30
# this is very important options,
# every time player join the server,
# if they are registered, AuthMe will switch him
# to unLoggedInGroup, this
# should prevent all major exploit.
# So you can set up on your Permission Plugin
# this special group with 0 permissions, or permissions to chat,
# or permission to
# send private message or all other perms that you want,
# the better way is to set up
# this group with few permissions,
# so if player try to exploit some account,
# they can
# do anything except what you set in perm Group.
# After a correct logged-in player will be
# moved to his correct permissions group!
# Pay attention group name is case sensitive,
# so Admin is different from admin,
# otherwise your group will be wiped,
# and player join in default group []!
# Example unLoggedinGroup: NotLogged
unLoggedinGroup: unLoggedinGroup
# possible values: MD5, SHA1, SHA256, WHIRLPOOL, XAUTH, MD5VB, PHPBB,
# MYBB, IPB3, IPB4, PHPFUSION, SMF, XENFORO, SALTED2MD5, JOOMLA, BCRYPT, WBB3, SHA512,
# DOUBLEMD5, PBKDF2, PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM(for developpers only)
passwordHash: SHA256
# salt length for the SALTED2MD5 MD5(MD5(password)+salt)
doubleMD5SaltLength: 8
# If password checking return false, do we need to check with all
# other password algorithm to check an old password?
# AuthMe will update the password to the new passwordHash!
supportOldPasswordHash: false
# Cancel unsafe passwords for being used, put them on lowercase!
#unsafePasswords:
#- '123456'
#- 'password'
unsafePasswords:
- '123456'
- 'password'
- 'qwerty'
- '12345'
- '54321'
- '123456789'
registration:
# enable registration on the server?
enabled: true
# Send every X seconds a message to a player to
# remind him that he has to login/register
messageInterval: 5
# Only registered and logged in players can play.
# See restrictions for exceptions
force: true
# Do we replace password registration by an email registration method?
enableEmailRegistrationSystem: false
# Enable double check of email when you register
# when it's true, registration require that kind of command:
# /register <email> <confirmEmail>
doubleEmailCheck: false
# Do we force kicking player after a successful registration?
# Do not use with login feature below
forceKickAfterRegister: false
# Does AuthMe need to enforce a /login after a successful registration?
forceLoginAfterRegister: false
unrestrictions:
# below you can list all account names that
# AuthMe will ignore for registration or login, configure it
# at your own risk!! Remember that if you are going to add
# nickname with [], you have to delimit name with ' '.
# this option add compatibility with BuildCraft and some
# other mods.
# It is CaseSensitive!
UnrestrictedName: []
# Message language, available : en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, lt, it, ko, pt
messagesLanguage: en
# Force these commands after /login, without any '/', use %p for replace with player name
forceCommands: []
# Force these commands after /login as a server console, without any '/', use %p for replace with player name
forceCommandsAsConsole: []
# Force these commands after /register, without any '/', use %p for replace with player name
forceRegisterCommands: []
# Force these commands after /register as a server console, without any '/', use %p for replace with player name
forceRegisterCommandsAsConsole: []
# Do we need to display the welcome message (welcome.txt) after a login?
# You can use colors in this welcome.txt + some replaced strings:
# {PLAYER}: player name, {ONLINE}: display number of online players, {MAXPLAYERS}: display server slots,
# {IP}: player ip, {LOGINS}: number of players logged, {WORLD}: player current world, {SERVER}: server name
# {VERSION}: get current bukkit version, {COUNTRY}: player country
useWelcomeMessage: true
# Do we need to broadcast the welcome message to all server or only to the player? set true for server or false for player
broadcastWelcomeMessage: false
# Should we delay the join message and display it once the player has logged in?
delayJoinMessage: false
# Should we remove the leave messages of unlogged users?
removeUnloggedLeaveMessage: false
# Should we remove join messages altogether?
removeJoinMessage: false
# Should we remove leave messages altogether?
removeLeaveMessage: false
# Do we need to add potion effect Blinding before login/register?
applyBlindEffect: false
# Do we need to prevent people to login with another case?
# If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
preventOtherCase: false
# Log level: INFO, FINE, DEBUG. Use INFO for general messages,
# FINE for some additional detailed ones (like password failed),
# and DEBUG for debug messages
logLevel: 'FINE'
# By default we schedule async tasks when talking to the database
# If you want typical communication with the database to happen synchronously, set this to false
useAsyncTasks: true
ExternalBoardOptions:
# MySQL column for the salt, needed for some forum/cms support
mySQLColumnSalt: ''
# MySQL column for the group, needed for some forum/cms support
mySQLColumnGroup: ''
# -1 mean disabled. If u want that only
# activated player can login in your server
# u can put in this options the group number
# of unactivated user, needed for some forum/cms support
nonActivedUserGroup: -1
# Other MySQL columns where we need to put the Username (case sensitive)
mySQLOtherUsernameColumns: []
# How much Log to Round needed in BCrypt(do not change it if you do not know what's your doing)
bCryptLog2Round: 10
# phpBB prefix defined during phpbb installation process
phpbbTablePrefix: 'phpbb_'
# phpBB activated group id, 2 is default registered group defined by phpbb
phpbbActivatedGroupId: 2
# WordPress prefix defined during WordPress installation process
wordpressTablePrefix: 'wp_'
permission:
# Take care with this options, if you dont want
# to use Vault and Group Switching of
# AuthMe for unloggedIn players put true
# below, default is false.
EnablePermissionCheck: false
BackupSystem:
# Enable or Disable Automatic Backup
ActivateBackup: false
# set Backup at every start of Server
OnServerStart: false
# set Backup at every stop of Server
OnServerStop: true
# Windows only mysql installation Path
MysqlWindowsPath: 'C:\Program Files\MySQL\MySQL Server 5.1\'
Security:
SQLProblem:
# Stop the server if we can't contact the sql database
# Take care with this, if you set that to false,
# AuthMe automatically disable and the server is not protected!
stopServer: true
ReloadCommand:
# /reload support
useReloadCommandSupport: true
console:
# Replace passwords in the console when player type a command like /login
removePassword: true
# Copy AuthMe log output in a separate file as well?
logConsole: true
captcha:
# Enable captcha when a player uses wrong password too many times
useCaptcha: false
# Max allowed tries before a captcha is required
maxLoginTry: 5
# Captcha length
captchaLength: 5
tempban:
# Tempban a user's IP address if they enter the wrong password too many times
enableTempban: false
# How many times a user can attempt to login before their IP being tempbanned
maxLoginTries: 10
# The length of time a IP address will be tempbanned in minutes
# Default: 480 minutes, or 8 hours
tempbanLength: 480
# How many minutes before resetting the count for failed logins by IP and username
# Default: 480 minutes (8 hours)
minutesBeforeCounterReset: 480
recoveryCode:
# Number of characters a recovery code should have (0 to disable)
length: 8
# How many hours is a recovery code valid for?
validForHours: 4
Converter:
Rakamak:
# Rakamak file name
fileName: users.rak
# Rakamak use ip ?
useIP: false
# IP file name for rakamak
ipFileName: UsersIp.rak
CrazyLogin:
# CrazyLogin database file
fileName: accounts.db
Email:
# Email SMTP server host
mailSMTP: smtp.gmail.com
# Email SMTP server port
mailPort: 465
# Email account that send the mail
mailAccount: ''
# Email account password
mailPassword: ''
# Custom SenderName, that replace the mailAccount name in the email
mailSenderName: ''
# Random password length
RecoveryPasswordLength: 8
# Email subject of password get
mailSubject: 'Your new AuthMe password'
# Like maxRegPerIp but with email
maxRegPerEmail: 1
# Recall players to add an email?
recallPlayers: false
# Delay in minute for the recall scheduler
delayRecall: 5
# Blacklist these domains for emails
emailBlacklisted:
- 10minutemail.com
# WhiteList only these domains for emails
emailWhitelisted: []
# Do we need to send new password draw in an image?
generateImage: false
# The email OAuth 2 token (leave empty if not used)
emailOauth2Token: ''
Hooks:
# Do we need to hook with multiverse for spawn checking?
multiverse: true
# Do we need to hook with BungeeCord ?
bungeecord: false
# Send player to this BungeeCord server after register/login
sendPlayerTo: ''
# Do we need to disable Essentials SocialSpy on join?
disableSocialSpy: true
# Do we need to force /motd Essentials command on join?
useEssentialsMotd: false
Purge:
# If enabled, AuthMe automatically purges old, unused accounts
useAutoPurge: false
# Number of Days an account become Unused
daysBeforeRemovePlayer: 60
# Do we need to remove the player.dat file during purge process?
removePlayerDat: false
# Do we need to remove the Essentials/users/player.yml file during purge process?
removeEssentialsFile: false
# World where are players.dat stores
defaultWorld: 'world'
# Do we need to remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge process ?
removeLimitedCreativesInventories: false
# Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
removeAntiXRayFile: false
# Do we need to remove permissions?
removePermissions: false
Protection:
# Enable some servers protection ( country based login, antibot )
enableProtection: false
# Apply the protection also to registered usernames
enableProtectionRegistered: true
# Countries allowed to join the server and register, see dev.bukkit.org for countries' codes
# PLEASE USE QUOTES!
countries:
- 'US'
- 'GB'
# Countries blacklisted automatically (without any needed to enable protection)
# PLEASE USE QUOTES!
countriesBlacklist:
- 'A1'
# Do we need to enable automatic antibot system?
enableAntiBot: true
# Max number of player allowed to login in 5 secs before enable AntiBot system automatically
antiBotSensibility: 10
# Duration in minutes of the antibot automatic system
antiBotDuration: 10
GroupOptions:
# Registered permission group
RegisteredPlayerGroup: ''
# Unregistered permission group
UnregisteredPlayerGroup: ''
*****Nội dung được bổ sung thêm*****
hình như là
Mã:
ForceSpawnLocOnJoin
sửa thành true
Bạn chỉnh hộ mình, chỉnh thì ghi bằng chữ đỏ nha.


DataSource:
# What type of database do you want to use?
# Valid values: sqlite, mysql
backend: sqlite
# Enable database caching, should improve database performance
caching: true
# Database location
mySQLHost: 127.0.0.1
# Database Port
mySQLPort: '3306'
# Username about Database Connection Infos
mySQLUsername: authme
# Password about Database Connection Infos
mySQLPassword: '12345'
# Database Name, use with converters or as SQLITE database name
mySQLDatabase: authme
# Table of the database
mySQLTablename: authme
# Column of IDs to sort data
mySQLColumnId: id
# Column for storing or checking players nickname
mySQLColumnName: username
# Column for storing players passwords
mySQLColumnPassword: password
# Column for storing players emails
mySQLColumnEmail: email
# Column for Saving if a player is logged in or not
mySQLColumnLogged: isLogged
# Column for storing players IPs
mySQLColumnIp: ip
# Column for storing players lastlogins
mySQLColumnLastLogin: lastlogin
# Column for SaveQuitLocation - X
mySQLlastlocX: x
# Column for SaveQuitLocation - Y
mySQLlastlocY: y
# Column for SaveQuitLocation - Z
mySQLlastlocZ: z
# Column for SaveQuitLocation - World name
mySQLlastlocWorld: world
# Column for RealName
mySQLRealName: realname
settings:
# The name shown in the help messages.
helpHeader: AuthMeReloaded
sessions:
# Do you want to enable the session feature?
# If enabled, when a player authenticates successfully,
# his IP and his nickname is saved.
# The next time the player joins the server, if his IP
# is the same of the last time, and the timeout time
# hasn't expired, he will not need to authenticate.
enabled: false
# After how many minutes a session should expire?
# Consider that session will end only after the timeout time, and
# if the player's ip has changed but the timeout hasn't expired,
# player will be kicked out of sever due to invalidSession!
timeout: 10
# Should the session expire if the player try to login with an
# another IP Address?
sessionExpireOnIpChange: true
restrictions:
# Can not authenticated players chat and see the chat log?
# Care that this feature blocks also all the commands not
# listed in the list below.
allowChat: false
# Can not authenticated players see the chat log?
hideChat: false
# Commands allowed when a player is not authenticated
allowCommands:
- /login
- /register
- /l
- /reg
- /email
- /captcha
# Max number of allowed registrations per IP (default: 1)
maxRegPerIp: 1
# Max allowed username length
maxNicknameLength: 16
# When this setting is enabled, online players can't be kicked out
# due to "Logged in from another Location"
# This setting will prevent potetial security exploits.
ForceSingleSession: true
ForceSpawnLocOnJoin:
# If enabled, every player will be teleported to the world spawnpoint
# after successful authentication.
# The quit location of the player will be overwritten.
# This is different from "teleportUnAuthedToSpawn" that teleport player
# back to his quit location after the authentication.
enabled: true
# WorldNames where we need to force the spawn location
# Case-sensitive!
worlds:
- 'world'
- 'world_nether'
- 'world_the_end'
# This option will save the quit location of the players.
SaveQuitLocation: false
# To activate the restricted user feature you need
# to enable this option and configure the
# AllowedRestrctedUser field.
AllowRestrictedUser: false
# The restricted user feature will kick players listed below
# if they don't match of the defined ip address.
# Example:
# AllowedRestrictedUser:
# - playername;127.0.0.1
AllowedRestrictedUser: []
# Should unregistered players be kicked immediately?
kickNonRegistered: false
# Should players be kicked on wrong password?
kickOnWrongPassword: false
# Should not logged in players be teleported to the spawn?
# After the authentication they will be teleported back to
# their normal position.
teleportUnAuthedToSpawn: true
# Minimum allowed nick length
minNicknameLength: 4
# Can unregistered players walk around?
allowMovement: false
# Should not authenticated players have speed = 0?
# This will reset the fly/walk speed to default value after the login.
removeSpeed: true
# After how many time players who fail to login or register
# should be kicked? Set to 0 to disable.
timeout: 30
# Regex sintax of allowed characters in the player name.
allowedNicknameCharacters: '[a-zA-Z0-9_]*'
# How far can unregistered players walk? Set to 0
# for unlimited radius
allowedMovementRadius: 100
# Enable double check of password when you register
# when it's true, registration require that kind of command:
# /register <password> <confirmPassword>
enablePasswordConfirmation: true
# Should we protect the player inventory before logging in? Requires ProtocolLib.
ProtectInventoryBeforeLogIn: true
# Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
DenyTabCompleteBeforeLogin: true
# Should we display all other accounts from a player when he joins?
# permission: /authme.admin.accounts
displayOtherAccounts: true
# Ban ip when the ip is not the ip registered in database
banUnsafedIP: false
# Spawn Priority, Values : authme, essentials, multiverse, default
spawnPriority: authme,essentials,multiverse,default
# Maximum Login authorized by IP
maxLoginPerIp: 0
# Maximum Join authorized by IP
maxJoinPerIp: 0
# AuthMe will NEVER teleport players !
noTeleport: false
# Regex syntax for allowed Chars in passwords.
allowedPasswordCharacters: '[\x21-\x7E]*'
# Keeps collisions disabled for logged players
# Works only with MC 1.9
keepCollisionsDisabled: false
GameMode:
# ForceSurvivalMode to player when join ?
ForceSurvivalMode: false
security:
# Minimum length of password
minPasswordLength: 5
# Maximum length of password
passwordMaxLength: 30
# this is very important options,
# every time player join the server,
# if they are registered, AuthMe will switch him
# to unLoggedInGroup, this
# should prevent all major exploit.
# So you can set up on your Permission Plugin
# this special group with 0 permissions, or permissions to chat,
# or permission to
# send private message or all other perms that you want,
# the better way is to set up
# this group with few permissions,
# so if player try to exploit some account,
# they can
# do anything except what you set in perm Group.
# After a correct logged-in player will be
# moved to his correct permissions group!
# Pay attention group name is case sensitive,
# so Admin is different from admin,
# otherwise your group will be wiped,
# and player join in default group []!
# Example unLoggedinGroup: NotLogged
unLoggedinGroup: unLoggedinGroup
# possible values: MD5, SHA1, SHA256, WHIRLPOOL, XAUTH, MD5VB, PHPBB,
# MYBB, IPB3, IPB4, PHPFUSION, SMF, XENFORO, SALTED2MD5, JOOMLA, BCRYPT, WBB3, SHA512,
# DOUBLEMD5, PBKDF2, PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM(for developpers only)
passwordHash: SHA256
# salt length for the SALTED2MD5 MD5(MD5(password)+salt)
doubleMD5SaltLength: 8
# If password checking return false, do we need to check with all
# other password algorithm to check an old password?
# AuthMe will update the password to the new passwordHash!
supportOldPasswordHash: false
# Cancel unsafe passwords for being used, put them on lowercase!
#unsafePasswords:
#- '123456'
#- 'password'
unsafePasswords:
- '123456'
- 'password'
- 'qwerty'
- '12345'
- '54321'
- '123456789'
registration:
# enable registration on the server?
enabled: true
# Send every X seconds a message to a player to
# remind him that he has to login/register
messageInterval: 5
# Only registered and logged in players can play.
# See restrictions for exceptions
force: true
# Do we replace password registration by an email registration method?
enableEmailRegistrationSystem: false
# Enable double check of email when you register
# when it's true, registration require that kind of command:
# /register <email> <confirmEmail>
doubleEmailCheck: false
# Do we force kicking player after a successful registration?
# Do not use with login feature below
forceKickAfterRegister: false
# Does AuthMe need to enforce a /login after a successful registration?
forceLoginAfterRegister: false
unrestrictions:
# below you can list all account names that
# AuthMe will ignore for registration or login, configure it
# at your own risk!! Remember that if you are going to add
# nickname with [], you have to delimit name with ' '.
# this option add compatibility with BuildCraft and some
# other mods.
# It is CaseSensitive!
UnrestrictedName: []
# Message language, available : en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, lt, it, ko, pt
messagesLanguage: en
# Force these commands after /login, without any '/', use %p for replace with player name
forceCommands: []
# Force these commands after /login as a server console, without any '/', use %p for replace with player name
forceCommandsAsConsole: []
# Force these commands after /register, without any '/', use %p for replace with player name
forceRegisterCommands: []
# Force these commands after /register as a server console, without any '/', use %p for replace with player name
forceRegisterCommandsAsConsole: []
# Do we need to display the welcome message (welcome.txt) after a login?
# You can use colors in this welcome.txt + some replaced strings:
# {PLAYER}: player name, {ONLINE}: display number of online players, {MAXPLAYERS}: display server slots,
# {IP}: player ip, {LOGINS}: number of players logged, {WORLD}: player current world, {SERVER}: server name
# {VERSION}: get current bukkit version, {COUNTRY}: player country
useWelcomeMessage: true
# Do we need to broadcast the welcome message to all server or only to the player? set true for server or false for player
broadcastWelcomeMessage: false
# Should we delay the join message and display it once the player has logged in?
delayJoinMessage: false
# Should we remove the leave messages of unlogged users?
removeUnloggedLeaveMessage: false
# Should we remove join messages altogether?
removeJoinMessage: false
# Should we remove leave messages altogether?
removeLeaveMessage: false
# Do we need to add potion effect Blinding before login/register?
applyBlindEffect: false
# Do we need to prevent people to login with another case?
# If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
preventOtherCase: false
# Log level: INFO, FINE, DEBUG. Use INFO for general messages,
# FINE for some additional detailed ones (like password failed),
# and DEBUG for debug messages
logLevel: 'FINE'
# By default we schedule async tasks when talking to the database
# If you want typical communication with the database to happen synchronously, set this to false
useAsyncTasks: true
ExternalBoardOptions:
# MySQL column for the salt, needed for some forum/cms support
mySQLColumnSalt: ''
# MySQL column for the group, needed for some forum/cms support
mySQLColumnGroup: ''
# -1 mean disabled. If u want that only
# activated player can login in your server
# u can put in this options the group number
# of unactivated user, needed for some forum/cms support
nonActivedUserGroup: -1
# Other MySQL columns where we need to put the Username (case sensitive)
mySQLOtherUsernameColumns: []
# How much Log to Round needed in BCrypt(do not change it if you do not know what's your doing)
bCryptLog2Round: 10
# phpBB prefix defined during phpbb installation process
phpbbTablePrefix: 'phpbb_'
# phpBB activated group id, 2 is default registered group defined by phpbb
phpbbActivatedGroupId: 2
# WordPress prefix defined during WordPress installation process
wordpressTablePrefix: 'wp_'
permission:
# Take care with this options, if you dont want
# to use Vault and Group Switching of
# AuthMe for unloggedIn players put true
# below, default is false.
EnablePermissionCheck: false
BackupSystem:
# Enable or Disable Automatic Backup
ActivateBackup: false
# set Backup at every start of Server
OnServerStart: false
# set Backup at every stop of Server
OnServerStop: true
# Windows only mysql installation Path
MysqlWindowsPath: 'C:\Program Files\MySQL\MySQL Server 5.1\'
Security:
SQLProblem:
# Stop the server if we can't contact the sql database
# Take care with this, if you set that to false,
# AuthMe automatically disable and the server is not protected!
stopServer: true
ReloadCommand:
# /reload support
useReloadCommandSupport: true
console:
# Replace passwords in the console when player type a command like /login
removePassword: true
# Copy AuthMe log output in a separate file as well?
logConsole: true
captcha:
# Enable captcha when a player uses wrong password too many times
useCaptcha: false
# Max allowed tries before a captcha is required
maxLoginTry: 5
# Captcha length
captchaLength: 5
tempban:
# Tempban a user's IP address if they enter the wrong password too many times
enableTempban: false
# How many times a user can attempt to login before their IP being tempbanned
maxLoginTries: 10
# The length of time a IP address will be tempbanned in minutes
# Default: 480 minutes, or 8 hours
tempbanLength: 480
# How many minutes before resetting the count for failed logins by IP and username
# Default: 480 minutes (8 hours)
minutesBeforeCounterReset: 480
recoveryCode:
# Number of characters a recovery code should have (0 to disable)
length: 8
# How many hours is a recovery code valid for?
validForHours: 4
Converter:
Rakamak:
# Rakamak file name
fileName: users.rak
# Rakamak use ip ?
useIP: false
# IP file name for rakamak
ipFileName: UsersIp.rak
CrazyLogin:
# CrazyLogin database file
fileName: accounts.db
Email:
# Email SMTP server host
mailSMTP: smtp.gmail.com
# Email SMTP server port
mailPort: 465
# Email account that send the mail
mailAccount: ''
# Email account password
mailPassword: ''
# Custom SenderName, that replace the mailAccount name in the email
mailSenderName: ''
# Random password length
RecoveryPasswordLength: 8
# Email subject of password get
mailSubject: 'Your new AuthMe password'
# Like maxRegPerIp but with email
maxRegPerEmail: 1
# Recall players to add an email?
recallPlayers: false
# Delay in minute for the recall scheduler
delayRecall: 5
# Blacklist these domains for emails
emailBlacklisted:
- 10minutemail.com
# WhiteList only these domains for emails
emailWhitelisted: []
# Do we need to send new password draw in an image?
generateImage: false
# The email OAuth 2 token (leave empty if not used)
emailOauth2Token: ''
Hooks:
# Do we need to hook with multiverse for spawn checking?
multiverse: true
# Do we need to hook with BungeeCord ?
bungeecord: false
# Send player to this BungeeCord server after register/login
sendPlayerTo: ''
# Do we need to disable Essentials SocialSpy on join?
disableSocialSpy: true
# Do we need to force /motd Essentials command on join?
useEssentialsMotd: false
Purge:
# If enabled, AuthMe automatically purges old, unused accounts
useAutoPurge: false
# Number of Days an account become Unused
daysBeforeRemovePlayer: 60
# Do we need to remove the player.dat file during purge process?
removePlayerDat: false
# Do we need to remove the Essentials/users/player.yml file during purge process?
removeEssentialsFile: false
# World where are players.dat stores
defaultWorld: 'world'
# Do we need to remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge process ?
removeLimitedCreativesInventories: false
# Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
removeAntiXRayFile: false
# Do we need to remove permissions?
removePermissions: false
Protection:
# Enable some servers protection ( country based login, antibot )
enableProtection: false
# Apply the protection also to registered usernames
enableProtectionRegistered: true
# Countries allowed to join the server and register, see dev.bukkit.org for countries' codes
# PLEASE USE QUOTES!
countries:
- 'US'
- 'GB'
# Countries blacklisted automatically (without any needed to enable protection)
# PLEASE USE QUOTES!
countriesBlacklist:
- 'A1'
# Do we need to enable automatic antibot system?
enableAntiBot: true
# Max number of player allowed to login in 5 secs before enable AntiBot system automatically
antiBotSensibility: 10
# Duration in minutes of the antibot automatic system
antiBotDuration: 10
GroupOptions:
# Registered permission group
RegisteredPlayerGroup: ''
# Unregistered permission group
UnregisteredPlayerGroup: ''
 
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DataSource:
# What type of database do you want to use?
# Valid values: sqlite, mysql
backend: sqlite
# Enable database caching, should improve database performance
caching: true
# Database location
mySQLHost: 127.0.0.1
# Database Port
mySQLPort: '3306'
# Username about Database Connection Infos
mySQLUsername: authme
# Password about Database Connection Infos
mySQLPassword: '12345'
# Database Name, use with converters or as SQLITE database name
mySQLDatabase: authme
# Table of the database
mySQLTablename: authme
# Column of IDs to sort data
mySQLColumnId: id
# Column for storing or checking players nickname
mySQLColumnName: username
# Column for storing players passwords
mySQLColumnPassword: password
# Column for storing players emails
mySQLColumnEmail: email
# Column for Saving if a player is logged in or not
mySQLColumnLogged: isLogged
# Column for storing players IPs
mySQLColumnIp: ip
# Column for storing players lastlogins
mySQLColumnLastLogin: lastlogin
# Column for SaveQuitLocation - X
mySQLlastlocX: x
# Column for SaveQuitLocation - Y
mySQLlastlocY: y
# Column for SaveQuitLocation - Z
mySQLlastlocZ: z
# Column for SaveQuitLocation - World name
mySQLlastlocWorld: world
# Column for RealName
mySQLRealName: realname
settings:
# The name shown in the help messages.
helpHeader: AuthMeReloaded
sessions:
# Do you want to enable the session feature?
# If enabled, when a player authenticates successfully,
# his IP and his nickname is saved.
# The next time the player joins the server, if his IP
# is the same of the last time, and the timeout time
# hasn't expired, he will not need to authenticate.
enabled: false
# After how many minutes a session should expire?
# Consider that session will end only after the timeout time, and
# if the player's ip has changed but the timeout hasn't expired,
# player will be kicked out of sever due to invalidSession!
timeout: 10
# Should the session expire if the player try to login with an
# another IP Address?
sessionExpireOnIpChange: true
restrictions:
# Can not authenticated players chat and see the chat log?
# Care that this feature blocks also all the commands not
# listed in the list below.
allowChat: false
# Can not authenticated players see the chat log?
hideChat: false
# Commands allowed when a player is not authenticated
allowCommands:
- /login
- /register
- /l
- /reg
- /email
- /captcha
# Max number of allowed registrations per IP (default: 1)
maxRegPerIp: 1
# Max allowed username length
maxNicknameLength: 16
# When this setting is enabled, online players can't be kicked out
# due to "Logged in from another Location"
# This setting will prevent potetial security exploits.
ForceSingleSession: true
ForceSpawnLocOnJoin:
# If enabled, every player will be teleported to the world spawnpoint
# after successful authentication.
# The quit location of the player will be overwritten.
# This is different from "teleportUnAuthedToSpawn" that teleport player
# back to his quit location after the authentication.
enabled: true
# WorldNames where we need to force the spawn location
# Case-sensitive!
worlds:
- 'world'
- 'world_nether'
- 'world_the_end'
# This option will save the quit location of the players.
SaveQuitLocation: false
# To activate the restricted user feature you need
# to enable this option and configure the
# AllowedRestrctedUser field.
AllowRestrictedUser: false
# The restricted user feature will kick players listed below
# if they don't match of the defined ip address.
# Example:
# AllowedRestrictedUser:
# - playername;127.0.0.1
AllowedRestrictedUser: []
# Should unregistered players be kicked immediately?
kickNonRegistered: false
# Should players be kicked on wrong password?
kickOnWrongPassword: false
# Should not logged in players be teleported to the spawn?
# After the authentication they will be teleported back to
# their normal position.
teleportUnAuthedToSpawn: true
# Minimum allowed nick length
minNicknameLength: 4
# Can unregistered players walk around?
allowMovement: false
# Should not authenticated players have speed = 0?
# This will reset the fly/walk speed to default value after the login.
removeSpeed: true
# After how many time players who fail to login or register
# should be kicked? Set to 0 to disable.
timeout: 30
# Regex sintax of allowed characters in the player name.
allowedNicknameCharacters: '[a-zA-Z0-9_]*'
# How far can unregistered players walk? Set to 0
# for unlimited radius
allowedMovementRadius: 100
# Enable double check of password when you register
# when it's true, registration require that kind of command:
# /register <password> <confirmPassword>
enablePasswordConfirmation: true
# Should we protect the player inventory before logging in? Requires ProtocolLib.
ProtectInventoryBeforeLogIn: true
# Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
DenyTabCompleteBeforeLogin: true
# Should we display all other accounts from a player when he joins?
# permission: /authme.admin.accounts
displayOtherAccounts: true
# Ban ip when the ip is not the ip registered in database
banUnsafedIP: false
# Spawn Priority, Values : authme, essentials, multiverse, default
spawnPriority: authme,essentials,multiverse,default
# Maximum Login authorized by IP
maxLoginPerIp: 0
# Maximum Join authorized by IP
maxJoinPerIp: 0
# AuthMe will NEVER teleport players !
noTeleport: false
# Regex syntax for allowed Chars in passwords.
allowedPasswordCharacters: '[\x21-\x7E]*'
# Keeps collisions disabled for logged players
# Works only with MC 1.9
keepCollisionsDisabled: false
GameMode:
# ForceSurvivalMode to player when join ?
ForceSurvivalMode: false
security:
# Minimum length of password
minPasswordLength: 5
# Maximum length of password
passwordMaxLength: 30
# this is very important options,
# every time player join the server,
# if they are registered, AuthMe will switch him
# to unLoggedInGroup, this
# should prevent all major exploit.
# So you can set up on your Permission Plugin
# this special group with 0 permissions, or permissions to chat,
# or permission to
# send private message or all other perms that you want,
# the better way is to set up
# this group with few permissions,
# so if player try to exploit some account,
# they can
# do anything except what you set in perm Group.
# After a correct logged-in player will be
# moved to his correct permissions group!
# Pay attention group name is case sensitive,
# so Admin is different from admin,
# otherwise your group will be wiped,
# and player join in default group []!
# Example unLoggedinGroup: NotLogged
unLoggedinGroup: unLoggedinGroup
# possible values: MD5, SHA1, SHA256, WHIRLPOOL, XAUTH, MD5VB, PHPBB,
# MYBB, IPB3, IPB4, PHPFUSION, SMF, XENFORO, SALTED2MD5, JOOMLA, BCRYPT, WBB3, SHA512,
# DOUBLEMD5, PBKDF2, PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM(for developpers only)
passwordHash: SHA256
# salt length for the SALTED2MD5 MD5(MD5(password)+salt)
doubleMD5SaltLength: 8
# If password checking return false, do we need to check with all
# other password algorithm to check an old password?
# AuthMe will update the password to the new passwordHash!
supportOldPasswordHash: false
# Cancel unsafe passwords for being used, put them on lowercase!
#unsafePasswords:
#- '123456'
#- 'password'
unsafePasswords:
- '123456'
- 'password'
- 'qwerty'
- '12345'
- '54321'
- '123456789'
registration:
# enable registration on the server?
enabled: true
# Send every X seconds a message to a player to
# remind him that he has to login/register
messageInterval: 5
# Only registered and logged in players can play.
# See restrictions for exceptions
force: true
# Do we replace password registration by an email registration method?
enableEmailRegistrationSystem: false
# Enable double check of email when you register
# when it's true, registration require that kind of command:
# /register <email> <confirmEmail>
doubleEmailCheck: false
# Do we force kicking player after a successful registration?
# Do not use with login feature below
forceKickAfterRegister: false
# Does AuthMe need to enforce a /login after a successful registration?
forceLoginAfterRegister: false
unrestrictions:
# below you can list all account names that
# AuthMe will ignore for registration or login, configure it
# at your own risk!! Remember that if you are going to add
# nickname with [], you have to delimit name with ' '.
# this option add compatibility with BuildCraft and some
# other mods.
# It is CaseSensitive!
UnrestrictedName: []
# Message language, available : en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, lt, it, ko, pt
messagesLanguage: en
# Force these commands after /login, without any '/', use %p for replace with player name
forceCommands: []
# Force these commands after /login as a server console, without any '/', use %p for replace with player name
forceCommandsAsConsole: []
# Force these commands after /register, without any '/', use %p for replace with player name
forceRegisterCommands: []
# Force these commands after /register as a server console, without any '/', use %p for replace with player name
forceRegisterCommandsAsConsole: []
# Do we need to display the welcome message (welcome.txt) after a login?
# You can use colors in this welcome.txt + some replaced strings:
# {PLAYER}: player name, {ONLINE}: display number of online players, {MAXPLAYERS}: display server slots,
# {IP}: player ip, {LOGINS}: number of players logged, {WORLD}: player current world, {SERVER}: server name
# {VERSION}: get current bukkit version, {COUNTRY}: player country
useWelcomeMessage: true
# Do we need to broadcast the welcome message to all server or only to the player? set true for server or false for player
broadcastWelcomeMessage: false
# Should we delay the join message and display it once the player has logged in?
delayJoinMessage: false
# Should we remove the leave messages of unlogged users?
removeUnloggedLeaveMessage: false
# Should we remove join messages altogether?
removeJoinMessage: false
# Should we remove leave messages altogether?
removeLeaveMessage: false
# Do we need to add potion effect Blinding before login/register?
applyBlindEffect: false
# Do we need to prevent people to login with another case?
# If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
preventOtherCase: false
# Log level: INFO, FINE, DEBUG. Use INFO for general messages,
# FINE for some additional detailed ones (like password failed),
# and DEBUG for debug messages
logLevel: 'FINE'
# By default we schedule async tasks when talking to the database
# If you want typical communication with the database to happen synchronously, set this to false
useAsyncTasks: true
ExternalBoardOptions:
# MySQL column for the salt, needed for some forum/cms support
mySQLColumnSalt: ''
# MySQL column for the group, needed for some forum/cms support
mySQLColumnGroup: ''
# -1 mean disabled. If u want that only
# activated player can login in your server
# u can put in this options the group number
# of unactivated user, needed for some forum/cms support
nonActivedUserGroup: -1
# Other MySQL columns where we need to put the Username (case sensitive)
mySQLOtherUsernameColumns: []
# How much Log to Round needed in BCrypt(do not change it if you do not know what's your doing)
bCryptLog2Round: 10
# phpBB prefix defined during phpbb installation process
phpbbTablePrefix: 'phpbb_'
# phpBB activated group id, 2 is default registered group defined by phpbb
phpbbActivatedGroupId: 2
# WordPress prefix defined during WordPress installation process
wordpressTablePrefix: 'wp_'
permission:
# Take care with this options, if you dont want
# to use Vault and Group Switching of
# AuthMe for unloggedIn players put true
# below, default is false.
EnablePermissionCheck: false
BackupSystem:
# Enable or Disable Automatic Backup
ActivateBackup: false
# set Backup at every start of Server
OnServerStart: false
# set Backup at every stop of Server
OnServerStop: true
# Windows only mysql installation Path
MysqlWindowsPath: 'C:\Program Files\MySQL\MySQL Server 5.1\'
Security:
SQLProblem:
# Stop the server if we can't contact the sql database
# Take care with this, if you set that to false,
# AuthMe automatically disable and the server is not protected!
stopServer: true
ReloadCommand:
# /reload support
useReloadCommandSupport: true
console:
# Replace passwords in the console when player type a command like /login
removePassword: true
# Copy AuthMe log output in a separate file as well?
logConsole: true
captcha:
# Enable captcha when a player uses wrong password too many times
useCaptcha: false
# Max allowed tries before a captcha is required
maxLoginTry: 5
# Captcha length
captchaLength: 5
tempban:
# Tempban a user's IP address if they enter the wrong password too many times
enableTempban: false
# How many times a user can attempt to login before their IP being tempbanned
maxLoginTries: 10
# The length of time a IP address will be tempbanned in minutes
# Default: 480 minutes, or 8 hours
tempbanLength: 480
# How many minutes before resetting the count for failed logins by IP and username
# Default: 480 minutes (8 hours)
minutesBeforeCounterReset: 480
recoveryCode:
# Number of characters a recovery code should have (0 to disable)
length: 8
# How many hours is a recovery code valid for?
validForHours: 4
Converter:
Rakamak:
# Rakamak file name
fileName: users.rak
# Rakamak use ip ?
useIP: false
# IP file name for rakamak
ipFileName: UsersIp.rak
CrazyLogin:
# CrazyLogin database file
fileName: accounts.db
Email:
# Email SMTP server host
mailSMTP: smtp.gmail.com
# Email SMTP server port
mailPort: 465
# Email account that send the mail
mailAccount: ''
# Email account password
mailPassword: ''
# Custom SenderName, that replace the mailAccount name in the email
mailSenderName: ''
# Random password length
RecoveryPasswordLength: 8
# Email subject of password get
mailSubject: 'Your new AuthMe password'
# Like maxRegPerIp but with email
maxRegPerEmail: 1
# Recall players to add an email?
recallPlayers: false
# Delay in minute for the recall scheduler
delayRecall: 5
# Blacklist these domains for emails
emailBlacklisted:
- 10minutemail.com
# WhiteList only these domains for emails
emailWhitelisted: []
# Do we need to send new password draw in an image?
generateImage: false
# The email OAuth 2 token (leave empty if not used)
emailOauth2Token: ''
Hooks:
# Do we need to hook with multiverse for spawn checking?
multiverse: true
# Do we need to hook with BungeeCord ?
bungeecord: false
# Send player to this BungeeCord server after register/login
sendPlayerTo: ''
# Do we need to disable Essentials SocialSpy on join?
disableSocialSpy: true
# Do we need to force /motd Essentials command on join?
useEssentialsMotd: false
Purge:
# If enabled, AuthMe automatically purges old, unused accounts
useAutoPurge: false
# Number of Days an account become Unused
daysBeforeRemovePlayer: 60
# Do we need to remove the player.dat file during purge process?
removePlayerDat: false
# Do we need to remove the Essentials/users/player.yml file during purge process?
removeEssentialsFile: false
# World where are players.dat stores
defaultWorld: 'world'
# Do we need to remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge process ?
removeLimitedCreativesInventories: false
# Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
removeAntiXRayFile: false
# Do we need to remove permissions?
removePermissions: false
Protection:
# Enable some servers protection ( country based login, antibot )
enableProtection: false
# Apply the protection also to registered usernames
enableProtectionRegistered: true
# Countries allowed to join the server and register, see dev.bukkit.org for countries' codes
# PLEASE USE QUOTES!
countries:
- 'US'
- 'GB'
# Countries blacklisted automatically (without any needed to enable protection)
# PLEASE USE QUOTES!
countriesBlacklist:
- 'A1'
# Do we need to enable automatic antibot system?
enableAntiBot: true
# Max number of player allowed to login in 5 secs before enable AntiBot system automatically
antiBotSensibility: 10
# Duration in minutes of the antibot automatic system
antiBotDuration: 10
GroupOptions:
# Registered permission group
RegisteredPlayerGroup: ''
# Unregistered permission group
UnregisteredPlayerGroup: ''
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DataSource:
# What type of database do you want to use?
# Valid values: sqlite, mysql
backend: sqlite
# Enable database caching, should improve database performance
caching: true
# Database location
mySQLHost: 127.0.0.1
# Database Port
mySQLPort: '3306'
# Username about Database Connection Infos
mySQLUsername: authme
# Password about Database Connection Infos
mySQLPassword: '12345'
# Database Name, use with converters or as SQLITE database name
mySQLDatabase: authme
# Table of the database
mySQLTablename: authme
# Column of IDs to sort data
mySQLColumnId: id
# Column for storing or checking players nickname
mySQLColumnName: username
# Column for storing players passwords
mySQLColumnPassword: password
# Column for storing players emails
mySQLColumnEmail: email
# Column for Saving if a player is logged in or not
mySQLColumnLogged: isLogged
# Column for storing players IPs
mySQLColumnIp: ip
# Column for storing players lastlogins
mySQLColumnLastLogin: lastlogin
# Column for SaveQuitLocation - X
mySQLlastlocX: x
# Column for SaveQuitLocation - Y
mySQLlastlocY: y
# Column for SaveQuitLocation - Z
mySQLlastlocZ: z
# Column for SaveQuitLocation - World name
mySQLlastlocWorld: world
# Column for RealName
mySQLRealName: realname
settings:
# The name shown in the help messages.
helpHeader: AuthMeReloaded
sessions:
# Do you want to enable the session feature?
# If enabled, when a player authenticates successfully,
# his IP and his nickname is saved.
# The next time the player joins the server, if his IP
# is the same of the last time, and the timeout time
# hasn't expired, he will not need to authenticate.
enabled: false
# After how many minutes a session should expire?
# Consider that session will end only after the timeout time, and
# if the player's ip has changed but the timeout hasn't expired,
# player will be kicked out of sever due to invalidSession!
timeout: 10
# Should the session expire if the player try to login with an
# another IP Address?
sessionExpireOnIpChange: true
restrictions:
# Can not authenticated players chat and see the chat log?
# Care that this feature blocks also all the commands not
# listed in the list below.
allowChat: false
# Can not authenticated players see the chat log?
hideChat: false
# Commands allowed when a player is not authenticated
allowCommands:
- /login
- /register
- /l
- /reg
- /email
- /captcha
# Max number of allowed registrations per IP (default: 1)
maxRegPerIp: 1
# Max allowed username length
maxNicknameLength: 16
# When this setting is enabled, online players can't be kicked out
# due to "Logged in from another Location"
# This setting will prevent potetial security exploits.
ForceSingleSession: true
ForceSpawnLocOnJoin:
# If enabled, every player will be teleported to the world spawnpoint
# after successful authentication.
# The quit location of the player will be overwritten.
# This is different from "teleportUnAuthedToSpawn" that teleport player
# back to his quit location after the authentication.
enabled: true
# WorldNames where we need to force the spawn location
# Case-sensitive!
worlds:
- 'world'
- 'world_nether'
- 'world_the_end'
# This option will save the quit location of the players.
SaveQuitLocation: false
# To activate the restricted user feature you need
# to enable this option and configure the
# AllowedRestrctedUser field.
AllowRestrictedUser: false
# The restricted user feature will kick players listed below
# if they don't match of the defined ip address.
# Example:
# AllowedRestrictedUser:
# - playername;127.0.0.1
AllowedRestrictedUser: []
# Should unregistered players be kicked immediately?
kickNonRegistered: false
# Should players be kicked on wrong password?
kickOnWrongPassword: false
# Should not logged in players be teleported to the spawn?
# After the authentication they will be teleported back to
# their normal position.
teleportUnAuthedToSpawn: true
# Minimum allowed nick length
minNicknameLength: 4
# Can unregistered players walk around?
allowMovement: false
# Should not authenticated players have speed = 0?
# This will reset the fly/walk speed to default value after the login.
removeSpeed: true
# After how many time players who fail to login or register
# should be kicked? Set to 0 to disable.
timeout: 30
# Regex sintax of allowed characters in the player name.
allowedNicknameCharacters: '[a-zA-Z0-9_]*'
# How far can unregistered players walk? Set to 0
# for unlimited radius
allowedMovementRadius: 100
# Enable double check of password when you register
# when it's true, registration require that kind of command:
# /register <password> <confirmPassword>
enablePasswordConfirmation: true
# Should we protect the player inventory before logging in? Requires ProtocolLib.
ProtectInventoryBeforeLogIn: true
# Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
DenyTabCompleteBeforeLogin: true
# Should we display all other accounts from a player when he joins?
# permission: /authme.admin.accounts
displayOtherAccounts: true
# Ban ip when the ip is not the ip registered in database
banUnsafedIP: false
# Spawn Priority, Values : authme, essentials, multiverse, default
spawnPriority: authme,essentials,multiverse,default
# Maximum Login authorized by IP
maxLoginPerIp: 0
# Maximum Join authorized by IP
maxJoinPerIp: 0
# AuthMe will NEVER teleport players !
noTeleport: false
# Regex syntax for allowed Chars in passwords.
allowedPasswordCharacters: '[\x21-\x7E]*'
# Keeps collisions disabled for logged players
# Works only with MC 1.9
keepCollisionsDisabled: false
GameMode:
# ForceSurvivalMode to player when join ?
ForceSurvivalMode: false
security:
# Minimum length of password
minPasswordLength: 5
# Maximum length of password
passwordMaxLength: 30
# this is very important options,
# every time player join the server,
# if they are registered, AuthMe will switch him
# to unLoggedInGroup, this
# should prevent all major exploit.
# So you can set up on your Permission Plugin
# this special group with 0 permissions, or permissions to chat,
# or permission to
# send private message or all other perms that you want,
# the better way is to set up
# this group with few permissions,
# so if player try to exploit some account,
# they can
# do anything except what you set in perm Group.
# After a correct logged-in player will be
# moved to his correct permissions group!
# Pay attention group name is case sensitive,
# so Admin is different from admin,
# otherwise your group will be wiped,
# and player join in default group []!
# Example unLoggedinGroup: NotLogged
unLoggedinGroup: unLoggedinGroup
# possible values: MD5, SHA1, SHA256, WHIRLPOOL, XAUTH, MD5VB, PHPBB,
# MYBB, IPB3, IPB4, PHPFUSION, SMF, XENFORO, SALTED2MD5, JOOMLA, BCRYPT, WBB3, SHA512,
# DOUBLEMD5, PBKDF2, PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM(for developpers only)
passwordHash: SHA256
# salt length for the SALTED2MD5 MD5(MD5(password)+salt)
doubleMD5SaltLength: 8
# If password checking return false, do we need to check with all
# other password algorithm to check an old password?
# AuthMe will update the password to the new passwordHash!
supportOldPasswordHash: false
# Cancel unsafe passwords for being used, put them on lowercase!
#unsafePasswords:
#- '123456'
#- 'password'
unsafePasswords:
- '123456'
- 'password'
- 'qwerty'
- '12345'
- '54321'
- '123456789'
registration:
# enable registration on the server?
enabled: true
# Send every X seconds a message to a player to
# remind him that he has to login/register
messageInterval: 5
# Only registered and logged in players can play.
# See restrictions for exceptions
force: true
# Do we replace password registration by an email registration method?
enableEmailRegistrationSystem: false
# Enable double check of email when you register
# when it's true, registration require that kind of command:
# /register <email> <confirmEmail>
doubleEmailCheck: false
# Do we force kicking player after a successful registration?
# Do not use with login feature below
forceKickAfterRegister: false
# Does AuthMe need to enforce a /login after a successful registration?
forceLoginAfterRegister: false
unrestrictions:
# below you can list all account names that
# AuthMe will ignore for registration or login, configure it
# at your own risk!! Remember that if you are going to add
# nickname with [], you have to delimit name with ' '.
# this option add compatibility with BuildCraft and some
# other mods.
# It is CaseSensitive!
UnrestrictedName: []
# Message language, available : en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, lt, it, ko, pt
messagesLanguage: en
# Force these commands after /login, without any '/', use %p for replace with player name
forceCommands: []
# Force these commands after /login as a server console, without any '/', use %p for replace with player name
forceCommandsAsConsole: []
# Force these commands after /register, without any '/', use %p for replace with player name
forceRegisterCommands: []
# Force these commands after /register as a server console, without any '/', use %p for replace with player name
forceRegisterCommandsAsConsole: []
# Do we need to display the welcome message (welcome.txt) after a login?
# You can use colors in this welcome.txt + some replaced strings:
# {PLAYER}: player name, {ONLINE}: display number of online players, {MAXPLAYERS}: display server slots,
# {IP}: player ip, {LOGINS}: number of players logged, {WORLD}: player current world, {SERVER}: server name
# {VERSION}: get current bukkit version, {COUNTRY}: player country
useWelcomeMessage: true
# Do we need to broadcast the welcome message to all server or only to the player? set true for server or false for player
broadcastWelcomeMessage: false
# Should we delay the join message and display it once the player has logged in?
delayJoinMessage: false
# Should we remove the leave messages of unlogged users?
removeUnloggedLeaveMessage: false
# Should we remove join messages altogether?
removeJoinMessage: false
# Should we remove leave messages altogether?
removeLeaveMessage: false
# Do we need to add potion effect Blinding before login/register?
applyBlindEffect: false
# Do we need to prevent people to login with another case?
# If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
preventOtherCase: false
# Log level: INFO, FINE, DEBUG. Use INFO for general messages,
# FINE for some additional detailed ones (like password failed),
# and DEBUG for debug messages
logLevel: 'FINE'
# By default we schedule async tasks when talking to the database
# If you want typical communication with the database to happen synchronously, set this to false
useAsyncTasks: true
ExternalBoardOptions:
# MySQL column for the salt, needed for some forum/cms support
mySQLColumnSalt: ''
# MySQL column for the group, needed for some forum/cms support
mySQLColumnGroup: ''
# -1 mean disabled. If u want that only
# activated player can login in your server
# u can put in this options the group number
# of unactivated user, needed for some forum/cms support
nonActivedUserGroup: -1
# Other MySQL columns where we need to put the Username (case sensitive)
mySQLOtherUsernameColumns: []
# How much Log to Round needed in BCrypt(do not change it if you do not know what's your doing)
bCryptLog2Round: 10
# phpBB prefix defined during phpbb installation process
phpbbTablePrefix: 'phpbb_'
# phpBB activated group id, 2 is default registered group defined by phpbb
phpbbActivatedGroupId: 2
# WordPress prefix defined during WordPress installation process
wordpressTablePrefix: 'wp_'
permission:
# Take care with this options, if you dont want
# to use Vault and Group Switching of
# AuthMe for unloggedIn players put true
# below, default is false.
EnablePermissionCheck: false
BackupSystem:
# Enable or Disable Automatic Backup
ActivateBackup: false
# set Backup at every start of Server
OnServerStart: false
# set Backup at every stop of Server
OnServerStop: true
# Windows only mysql installation Path
MysqlWindowsPath: 'C:\Program Files\MySQL\MySQL Server 5.1\'
Security:
SQLProblem:
# Stop the server if we can't contact the sql database
# Take care with this, if you set that to false,
# AuthMe automatically disable and the server is not protected!
stopServer: true
ReloadCommand:
# /reload support
useReloadCommandSupport: true
console:
# Replace passwords in the console when player type a command like /login
removePassword: true
# Copy AuthMe log output in a separate file as well?
logConsole: true
captcha:
# Enable captcha when a player uses wrong password too many times
useCaptcha: false
# Max allowed tries before a captcha is required
maxLoginTry: 5
# Captcha length
captchaLength: 5
tempban:
# Tempban a user's IP address if they enter the wrong password too many times
enableTempban: false
# How many times a user can attempt to login before their IP being tempbanned
maxLoginTries: 10
# The length of time a IP address will be tempbanned in minutes
# Default: 480 minutes, or 8 hours
tempbanLength: 480
# How many minutes before resetting the count for failed logins by IP and username
# Default: 480 minutes (8 hours)
minutesBeforeCounterReset: 480
recoveryCode:
# Number of characters a recovery code should have (0 to disable)
length: 8
# How many hours is a recovery code valid for?
validForHours: 4
Converter:
Rakamak:
# Rakamak file name
fileName: users.rak
# Rakamak use ip ?
useIP: false
# IP file name for rakamak
ipFileName: UsersIp.rak
CrazyLogin:
# CrazyLogin database file
fileName: accounts.db
Email:
# Email SMTP server host
mailSMTP: smtp.gmail.com
# Email SMTP server port
mailPort: 465
# Email account that send the mail
mailAccount: ''
# Email account password
mailPassword: ''
# Custom SenderName, that replace the mailAccount name in the email
mailSenderName: ''
# Random password length
RecoveryPasswordLength: 8
# Email subject of password get
mailSubject: 'Your new AuthMe password'
# Like maxRegPerIp but with email
maxRegPerEmail: 1
# Recall players to add an email?
recallPlayers: false
# Delay in minute for the recall scheduler
delayRecall: 5
# Blacklist these domains for emails
emailBlacklisted:
- 10minutemail.com
# WhiteList only these domains for emails
emailWhitelisted: []
# Do we need to send new password draw in an image?
generateImage: false
# The email OAuth 2 token (leave empty if not used)
emailOauth2Token: ''
Hooks:
# Do we need to hook with multiverse for spawn checking?
multiverse: true
# Do we need to hook with BungeeCord ?
bungeecord: false
# Send player to this BungeeCord server after register/login
sendPlayerTo: ''
# Do we need to disable Essentials SocialSpy on join?
disableSocialSpy: true
# Do we need to force /motd Essentials command on join?
useEssentialsMotd: false
Purge:
# If enabled, AuthMe automatically purges old, unused accounts
useAutoPurge: false
# Number of Days an account become Unused
daysBeforeRemovePlayer: 60
# Do we need to remove the player.dat file during purge process?
removePlayerDat: false
# Do we need to remove the Essentials/users/player.yml file during purge process?
removeEssentialsFile: false
# World where are players.dat stores
defaultWorld: 'world'
# Do we need to remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge process ?
removeLimitedCreativesInventories: false
# Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
removeAntiXRayFile: false
# Do we need to remove permissions?
removePermissions: false
Protection:
# Enable some servers protection ( country based login, antibot )
enableProtection: false
# Apply the protection also to registered usernames
enableProtectionRegistered: true
# Countries allowed to join the server and register, see dev.bukkit.org for countries' codes
# PLEASE USE QUOTES!
countries:
- 'US'
- 'GB'
# Countries blacklisted automatically (without any needed to enable protection)
# PLEASE USE QUOTES!
countriesBlacklist:
- 'A1'
# Do we need to enable automatic antibot system?
enableAntiBot: true
# Max number of player allowed to login in 5 secs before enable AntiBot system automatically
antiBotSensibility: 10
# Duration in minutes of the antibot automatic system
antiBotDuration: 10
GroupOptions:
# Registered permission group
RegisteredPlayerGroup: ''
# Unregistered permission group
UnregisteredPlayerGroup: ''
ctrl+F?? mà bác enable r mà :<
 
van ko dc, no cu quay ve cho thoat y
ForceSpawnLocOnJoin
Enable: false
*****Nội dung được bổ sung thêm*****
Thấy k #If enabled, every player will be teleported to the world spawnpoint
 
ForceSpawnLocOnJoin
Enable: false
*****Nội dung được bổ sung thêm*****
Thấy k #If enabled, every player will be teleported to the world spawnpoint
world spawn point đc set ở chỗ spawn ấy nhỉ? :?
 
world spawn point đc set ở chỗ spawn ấy nhỉ? :?
í bạn kia là out ra vào lại, nó sẽ đứng ngay chỗ mới out, chứ k phải về spawn, để true là out ra vào lại nó về spawn luôn, false là nó sẽ ở cái chỗ đứng lúc out
 

í bạn kia là out ra vào lại, nó sẽ đứng ngay chỗ mới out, chứ k phải về spawn, để true là out ra vào lại nó về spawn luôn, false là nó sẽ ở cái chỗ đứng lúc out
max hack não >o<
 
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