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OPM VN

Hỏi về Plugin Câu chuyện về SKILL API

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OPM VN

THÀNH VIÊN
Tham gia
18/07/2017
Bài viết
66
Hiện tại em đang dùng skill api bản free nhưng có 1 vấn đề ở đây
Đó là nó không chịu nhận lv khi đánh quái
Em biết sẽ có nhìu bác bảo là chưa mở phần mob và chỉnh cái

exp-source: em chỉnh là 100 không biết đúng hay không
Nhưng khi đánh quái farm block và exp từ bình exp nó vẫn không nhận
mặc dù đã mở phần Mob,Exp Bottle
  • Không hỉu lý do ai biết chỉ hộ với cảm ơn nhìu
 
# ---------------------------------------------- #
# General Configuration #
# ---------------------------------------------- #
# If you are unsure of how to use this file, #
# but would like to change how the plugin shows #
# text, visit the BukkitDev page at: #
# dev.bukkit.org #
# and look at the default configuration section #
# ---------------------------------------------- #
Accounts:

# The main class group used for GUI displays
main-class-group: 'class'

# Currently disabled, ignore this
one-per-class: 'false'

# The max number of accounts a normal user can use
max-accounts: '3'

# The max number of accounts users can have with certain permissions
# must be in the format '<permission>:<accounts>'
perm-accounts:
- 'skillapi.account.admin:10'

# While targeting settings aren't necessary most of the time,
# they can help make running ally checks much faster if
# you are able to use them.
Targeting:

# Whether or not all monsters are enemies.
# If you are using pets that include zombies/spiders/etc,
# you shouldn't enable this.
# If you want to enable it for specific worlds, list out the
# worlds it should apply to in a list format such as:
# monsters-enemy:
# - world1
# - world2
monsters-enemy: 'false'

# Whether or not all passive mobs are allies.
# If there are custom passive mobs that you can fight,
# you should not enable this.
# If you want to enable it for specific worlds, list out the
# worlds it should apply to in a list format such as:
# passive-ally:
# - world1
# - world2
passive-ally: 'false'

# Whether or not all players are allies.
# If you have any PvP, this should not be enabled.
# If you want to enable it for specific worlds, list out the
# worlds it should apply to in a list format such as:
# player-ally:
# - world1
# - world2
player-ally: 'false'

Saving:

# Whether or not to auto save data periodically
auto-save: 'false'

# How often to auto-save in minutes
minutes: '30'

# Whether or not to use an SQL database to save
sql-database: 'false'

# Details for connecting to the database
sql-details:
host: 'localhost'
port: '54321'
database: 'plugins'
username: 'username'
password: 'password'

Classes:

# Whether or not to use SkillAPI's health system
modify-health: 'true'

# The default health for players without a class
classless-hp: '20'

# Whether or not non-castable auto-leveled skills are shown
show-auto-skills: 'false'

# Whether or not attributes are enabled
attributes-enabled: 'true'

# Whether or not attributes can be refunded
attributes-downgrade: 'true'

# This casts the dynamic skill for the player when they level up,
# allowing you to use dynamic mechanics for level up effects. If
# there is no existing dynamic skill with the name, no effect
# will be played. For level-specific effects, use the level condition.
level-up-skill: 'lvlup'

Mana:

# Whether or not to use SkillAPI's mana system
enabled: 'true'

# How frequently mana is gained in seconds
freq: '1'

Skills:

# Whether or not players are allowed to downgrade skills
allow-downgrade: 'true'

# Whether or not messages should be shown on casting a skill
show-messages: 'false'

# The radius in which to show cast messages to nearby players
message-radius: '20'

# Whether or not to apply damage knockback when damage is blocked
# by defensive or offesnive buffs and debuffs
knockback-no-damage: 'false'

# Blocks to ignore when using the Block mechanic in dynamic skills
# End values in an * to do all materials containing the value
block-filter:
- 'chest'
- 'ender chest'
- 'trapped chest'
- 'redstone*'
- 'wall sign'
- 'sign post'

Items:

# Whether or not to check for class, level, and attribute
# requirements in an item's lore
lore-requirements: 'true'

# Whether or not to check for skill requirements
# in an item's lore
skill-requirements: 'false'

# Whether or not to check for stat bonuses in an item's lore
lore-attributes: 'true'

# Whether or not to drop weapons when unable to use them
drop-weapon: 'false'

# The text used for class requirements in the lore
lore-class-text: 'Hệ: '

# The text used for skill requirements in lore
lore-skill-text: 'Requires {skill}: '

# the text used for level requirements in the lore
lore-level-text: 'Cấp độ: '

# The text used for excluded classes in the lore
lore-exclude-text: 'Excluded Class: '

# The text used for attribute requirements
lore-attribute-text: '{attr} cần có: '

# The text used for providing attributes
attribute-text: '{attr}: '

# How many players to check for the requirements each tick
# This should be increased on larger servers to prevent
# large delays before the same player is checked again
players-per-check: '1'

GUI:

# Whether or not to lock the health bar to 10 hearts
# This does not affect total health, only the display
old-health-bar: 'false'

# Whether or not to force SkillAPI to override
# health scaling of other plugins
force-scaling: 'false'

# This is what to display using the level bar, if anything.
# Options are: none, mana, level
level-bar: 'level'

# This is what to display using the food bar, if anything.
# Options are: none, mana, exp
food-bar: 'mana'

# Whether or not to use the action bar
use-action-bar: 'true'

# The text to display on the action bar.
# Available filters:
# {combo} - the player's current click combo
# {class} - the player's main class name
# {level} - the player's main class level
# {exp} - the player's main class exp
# {expReq} - the player's main class required experience
# {expLeft} - the player's main class experience until the next level
# {health} - the player's current health
# {maxHealth} - the player's max health
# {mana} - the player's current mana
# {maxMana} - the player's max mana
# {name} - the name of the player
# {attr} - the player's attribute points
# {sp} - the player's main class skill points
# {value:<key>} - a skill value
action-bar-text: '{combo}'

# Whether or not to use title messages
title-enabled: 'true'

# Duration for title messages in seconds
title-duration: '1'

# Fade in time for title messages in seconds
title-fade-in: '0.5'

# Fade out time for title messages in seconds
title-fade-out: '0.5'

# Messages to display using the Title bar
# Second lines of messages will be displayed in the subtitle
# Ones you can use include:
# level_up
# exp_gained
# exp_lost
# status
title-messages:
- 'level_up'
- 'exp_lost'

# Whether or not to display class information on a scoreboard
scoreboard-enabled: 'true'

# Whether or not to add a prefix to players with their class name
show-class-name: 'true'

# Whether or not to display a player's level below their name
show-class-level: 'true'

# The text to show with the player's level when enabled.
# This always appears as {level} {text}
class-level-text: 'Level'

# Whether or not to use map trees instead of the regular ones
# View map.yml for further customization for this option
# Also add more schemes by adding folders in the "img" folder
# Allow for both map skill trees and regular ones by setting
# this to "partial"
map-tree-enabled: 'false'

Click Combos:

# Whether or not to use click combinations
enabled: 'true'

# Whether or not players can customize their combos
allow-custom: 'false'

# Whether or not left clicks are allowed at all
use-click-left: 'true'

# Whether or not right clicks are allowed at all
use-click-right: 'true'

# Whether or not shift clicks are allowed at all
use-click-shift: 'true'

# How many clicks are needed to perform a combo
combo-size: '4'

# Inactivity time in seconds before clicks for a combo are reset
click-time: '0.3'

Skill Bar:

# Whether or not to use skill bars
enabled: 'false'

# Whether or not to show skill cooldowns in the skill bar
show-cooldown: 'true'

# The item to use as a placeholder in the skill bar
empty-icon:
material: 'PUMPKIN_SEEDS'
data: '0'
text: '&7Ô kĩ năng'

# The default layout for skill bars
# Players can customize unlocked slots
layout:
1:
skill: 'false'
locked: 'false'
2:
skill: 'true'
locked: 'true'
3:
skill: 'true'
locked: 'true'
4:
skill: 'true'
locked: 'true'
5:
skill: 'true'
locked: 'true'
6:
skill: 'true'
locked: 'true'
7:
skill: 'true'
locked: 'true'
8:
skill: 'true'
locked: 'true'
9:
skill: 'true'
locked: 'true'

Experience:

# Whether or not to use vanilla exp drops for class exp
# Note: any dropped exp will not count towards class exp,
# only enabled sources will count. By default, this is only
# mob deaths.
use-exp-orbs: 'true'

# Whether or not to prevent gaining experience from mobs
# spawned via a mob spawner block
block-mob-spawner: 'true'

# Whether or not to prevent gaining experience from mobs
# spawned via a mob spawn egg
block-mob-egg: 'true'

# Whether or not to prevent gaining experience while
# in creative mode
block-creative: 'true'

# Whether or not to display a message when gaining experience
exp-message-enabled: 'true'

# Whether or not to display a message when gaining a level
level-message-enabled: 'true'

# Whether or not to show a message when losing exp de to dying
lose-exp-message: 'false'

# The formula used for calculating required experience
# The formula is: x*lvl*lvl + y*lvl + z
formula:
x: '1'
y: '8'
z: '16'

# Whether or not to use a custom equation
use-custom: 'false'

# The custom formula to use with 'lvl' being the current player level
custom-formula: '25(1.1^(lvl-1))'

# The experience yields from each mob type
# When exp orbs are enabled, these values are ignored
yields:
blaze: '10'
cavespider: '5'
creeper: '3'
elderguardian: '10'
enderdragon: '400'
enderman: '5'
endermite: '3'
ghast: '5'
giant: '20'
guardian: '10'
irongolem: '10'
magmacube: '1'
pigzombie: '5'
player: '5'
shulker: '5'
silverfish: '2'
skeleton: '3'
slime: '1'
spider: '3'
witch: '3'
wither: '500'
witherskeleton: '5'
zombie: '2'

# How much logging to do when loading SkillAPI
# When testing setting up skills/classes, increase this to 1-5
Logging:

# Logs for loading attributes
attribute-load: '0'

# Logs for attack/defense buffs applying
buff: '0'

# Logs for registration of skills and classes
registration: '0'

# Logs for GUI updates
gui: '0'

# Logs for mana updates
mana: '0'

Worlds:

# Whether or not to enable the world restriction
enable: 'false'

# Whether or not to use the list as an enabling list
# If true, only worlds in the list will let players use SkillAPI
# If false, any world not in the list will let players use SkillAPI
use-as-enabling: 'true'

# The worlds to include in the enable/disable list
worlds:
- 'world'
 
Ý bạn là exp của class skillapi ý hả?
 
UKm tui cài rồi mà nó ko nhận đã thử qua mythicmobs mà hình như config sai :v
*****Nội dung được bổ sung thêm*****
ai biêt config mythicmobs cho nó nhận exp class ko ? cho xin với
 
Bạn thêm dòng này vào dòng drop của mm mob nha
- skillapi-exp (sl exp)
 
Thayma:
Conditions:
- playerwithin 40
Drops:
- skillapi-exp 1

The nay ha ?
 
Đúng r,b test xem đc chưa,đc thì like và cho mình xin câu tl hay nhất nha <3
 
ủa rồi làm sao để chỉnh nó 100% drop ra ??
*****Nội dung được bổ sung thêm*****
Tiện đây hỏi lun SKill API bản pro thì làm sao để mở class attr ?
 
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