
-  = still to implement
** = implemented

GENERAL
- support for scoreboards
- support for metadata and variables on entities
- support for bossbars
** support for scopes in variable mechanics
- skill arguments: skills can cache source/target location/entity OR more info like projectiles
    - this would allow for mechanics to change the current direction of a projectile or thrown item
    - oop friendly generalisation of skill metadata

MECHANICS
** comets (OK with projectiles)
** helixes (circular geometry)
** forward, up, down, circular slashes (spherical geometry)
- projectiles with gravity or bounces with some math normal calculations
- throwable items
** 'skill' mechanic able to cast using a different skill metadata

CONDITIONS
** caster can target skill target?
-

TARGETERS
- fix circle targeter using rotating matrixes (location)
- sphere targeter (location)
** cone targeter (location)
